JoshuaJSlone said:Even most of those people worked on FFTA in some capacity, though yeah, missing Itou is a pretty big difference.
Hiroyuki Ito: FFT Game Design, FFXII Game Design, FFTA -
Hitoshi Sakimoto: FFT Music, FFXII Music, FFTA Music
Hiroshi Minagawa: FFT Art Direction, FFXII Visual Design Supervisor, FFTA Artistic Supervisor
Akihiko Yoshida: FFT Character Design, FFXII Main Character Design, FFTA Additional Illustrator (The Judge)
Hideo Minaba: FFT Battle Maps, FF XII Art Direction, FFTA Design Work
I think surely you can see the differences in their contributions there, no? In FFT, Minagawa was the art director; he was the supervisor in FFXII, but he was also co-director of the game. In FFTA, he just supervised things -- the art direction was handled by other individuals.
Ito, who did game design on FFT and FFXII and co-directed FFXII, did nothing on FFTA. Yoshida, who did most of the character design for FFT and FFXII, did almost nothing for FFTA. Sakimoto had only limited contributions to FFTA. Minaba, again, had a hugely different degree in involvement between what was done in FFT/FFXII, and what he did in FFTA.
I'm just saying, there are major components to this team beyond Matsuno, and when you say that the FFTA team is a culmination of the FFT/FFXII teams, I don't really see that as remotely accurate. Some of them had limited supervisory roles, but they weren't the ones making that game.
FFTA is more distinguished by people like Murasawa and Ryoma Itoh, and these aren't the people responsible for FFT and FFXII.
Other than the main theme, which is credited to Nobuo Uematsu, Sakimoto is the only one credited in FFTA for "Music & Original Score".
That's doing a disservice to Kaori Ohkoshi and Ayako Saso, who composed a good portion of the FFTA soundtrack.
MoxManiac said:I'm hoping those comments mean FFTA2 won't be a cakewalk like FFTA; easily my biggest complaint of that game, with slow ass speed being number 2.
Well, it's really not like FFT was a hard game, either.