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final fantasy tactics = worst ending ever (spoilers!)

batbeg said:
Around the 8:20 mark, Delita offers her flowers, she rushes him, then he grabs the dagger and kills her. It is very abrupt though.

ok,watched it,she really tries to stab him first....still,he could have spare her live like he did with valmafra (or what her name was) :(
 
Nevermind the story, I think the gameplay itself is really messed up. Random battles will wipe you out unless you Rend their attack power.

And then theres the neverending need to grind. I have to grind 90 different characters just to unlock a new class. FUCK THAT SHIT!

The TOSE port doesn't even help either. The framerate is so bad I got anxiety attacks from it. Never touching that shit ever again.
 
i just finished reading the hikaru no go manga and excuse my generalization but....... the japanese suck at endings.

>:\



ps: I have high hopes for mgs4s ending though (mgs3s was awesome)
 
Kyoufu said:
Nevermind the story, I think the gameplay itself is really messed up. Random battles will wipe you out unless you Rend their attack power.

And then theres the neverending need to grind. I have to grind 90 different characters just to unlock a new class. FUCK THAT SHIT!

The TOSE port doesn't even help either. The framerate is so bad I got anxiety attacks from it. Never touching that shit ever again.

Ramza and Cid make the game a cakewalk...
 
Red Scarlet said:
I still don't know why what happened in the game at the end happened.

Same here. I mean still wtf...Delita never did anything wrong. And it would be nice if they made a direct sequal to the game. I mean how'd Ramza and whatshername get back into their own world again?

And the PSP version framerate isnt that bad to where you cant play it. A few attacks take a little longer than usual, but other than that things work just fine. Though the class grinding did suck. Really hope S-E makes another game with those cutscene styles though...
Damn it give me Romancing SaGa 2 remake!
 
TheChaos said:
Ironically, the game FFT was based off, Tactics Ogre, had one too. The whole story was really long and complicated, and when you get the best ending, it's like: "That's it?"

maybe Matsuno gets lazy, I dunno.
Tactics Ogre's was a lot longer than FF Tactics though. The whole process of showing all the smaller scenes while you wait for the coronation event must take 10 minutes. Inflated by the incredibly slow text speed, but there's still a decent number of scenes (by the grave, on the castle balcony, etc) and a lot of potential other scenes to compliment it (just one I think, of the sub-characters, but it's from a pool of 10 or so based on your characters, can't remember if the chaos factor matters here, etc).

Then you throw in all the alternate endings (the other coronation; the Ogre Battle reference scene; the docks; etc), and when you consider them all together, it helps flesh things out fairly well. It's not perfect but I've likely seen 8 or 9 different of the endings now, and I thought they were satisfying enough. Especially considering the game was made in the mid 90s.

TO was a lot more akin to Ogre Battle in that regard, in how you have the main finale scene complimented by 1 of many sub-story conslusions. FFT was basically just the 2 short vague scenes for the 2 main characters, and that's it -- no complimentary scenes at all.
 
HK-47 said:
Ramza and Cid make the game a cakewalk...

The main story battles are cake, because by the time I've unlocked and levelled the classes I want to be (ninja, dragoon etc) then my main levels are already through the roof from all the bullshit grinding.
 
HK-47 said:
Ramza and Cid make the game a cakewalk...

i really dont know what they thought when they give you cid "for free" (compared to the other uber characters)he is a fuckin monster,in one of the last missions he killed 3 enemies with 1 hit,he even can kill the final boss with 3-4 attacks (did around 600 damage per turn),plus the other characters the boss was dead within 2 rounds,the game really becomes a cakework in chapter 4
 
Exempted said:
"I'm not longer a cripple!"

"I'm not albino!"

"I have parents who love me!"

"We all love this place!"


Marche: "FUCK THAT SHIT, YOU'RE ALL GOING HOME. EVERYONE ELSE HERE GETS WIPED FROM EXISTENCE."

:lol my thoughts exactly.
 
I love the gameplay, but it is sometimes a bit too trial and error, especially a few of the utterly ridiculous boss fights. Mostly though I just felt challenged to use the correct classes to their fullest extent and move them well, which I really loved though. I like that the class development is really limited unless you grind it (which I don't), as you have to make the best of it you can that way :D
 
Drinky Crow said:
path of radiance was good if fugly; radiant dawn was broken crap. i enjoyed the two gba games, even if they were easy and busted. none of them are a patch on what i've played of thracia 776.

Never even heard of Thracia 776 until now, but I knew the series has been around for a while. Sadly there's about a 0% chance of it being localized by Nintendo, but on the positive side I'll like PoR that much more having never played the SNES one. It does look pretty interesting from the cover and screen Wiki has.
 
batbeg said:
I love the gameplay, but it is sometimes a bit too trial and error, especially a few of the utterly ridiculous boss fights. Mostly though I just felt challenged to use the correct classes to their fullest extent and move them well, which I really loved though. I like that the class development is really limited unless you grind it (which I don't), as you have to make the best of it you can that way :D

you should really play wild arms xf, if that's the approach you like
 
Exempted said:
"I'm not longer a cripple!"

"I'm not albino!"

"I have parents who love me!"

"We all love this place!"


Marche: "FUCK THAT SHIT, YOU'RE ALL GOING HOME. EVERYONE ELSE HERE GETS WIPED FROM EXISTENCE."
I never actually finished the game although by the time I quit it was quite clear that's what was going to happen... They didn't like thank him or anything afterwards right? Like they wanted to murder him surely...?
 
Exempted said:
"I'm not longer a cripple!"

"I'm not albino!"

"I have parents who love me!"

"We all love this place!"


Marche: "FUCK THAT SHIT, YOU'RE ALL GOING HOME. EVERYONE ELSE HERE GETS WIPED FROM EXISTENCE."

1202871771358-1.png
 
Drinky Crow said:
you should really play wild arms xf, if that's the approach you like

I fully intend to, to be honest. I keep putting off importing it but I should just get it now while I have the money for it.
 
I read that the ending is different if you refuse to let Cid join up, but I want his Excalibur so I take him for that. What happens if you do not recruit him?
 
It's been a long time since I last played FFT, but I remember the ending..my entire party got turned to frogs except for..I think Beowulf? His name was something like that. I kept doing life drain on the final boss with him and it took out 999 hp every time until the boss died. Probably the cheapest final boss fight I've ever done..
 
batbeg said:
I love the gameplay, but it is sometimes a bit too trial and error, especially a few of the utterly ridiculous boss fights.
In hindsight, I do prefer when a powerful villain does indeed live up to that image in the actual gameplay. It can bolster your perception of the villain. In FFT's case, I think Velius benefits the most from this. He has a sort of legacy to this day; you bring up FFT even on a even some faraway place like a WoW forum, and people remember what an asshole he was. In contrast, think of the Judge's in FF XII. They had such strong potential as awe-striking antagonists, but for most folks they ended up being a cakewalk. That sort of kills the mood.

It's a fine line between menacing and cheap, though. Similarly in a character's case, like Thundergod Cid, and the balance between powerful and broken. It's one thing to ramp up the power of anything to better live up to their story potrayal, but it has to fit the rest of the game. In Cid's case, it was less 'Count' and more 'God' that he lived up to
 
Ramza, what did you get? I.................

-_-

FFT's story is pretty good, the problem is the PSX English translation makes some of the simplest things make no sense.

I'd play the PSP version, but they really crapped out on that one. Besides the better translation and the added cutscenes, it's pretty disappointing (no reverb for one of the best videogame OST's ever, and massive slowdown when casting various spells and special attacks?! GTFO!) FFT deserves better.

edit: Velius, argh.

Best way to beat him is to make sure you know accumulate, auto potion and counter attack. He's still a pain though.
 
What drinky said.

I was able to deal with FFTA because it did away with the engrish-happy melodrama and was upfront about the fact that you -- the player -- was here because you (like the world you were trapped in) was obsessed with turn-based tactics and nonsensical rules. There was basically very little narrative and you could focus easily enough on the task at hand -- grinding and doing the same shit we've been doing for the past 10 years in a turn-based-fashion.

Now R-Type Command on the other hand... holy fuck dude.

All you kids who never played Panzer General, here's your chance at redemption. Don't let Duckroll ruin your chemically romantic existence.
 
chespace said:
What drinky said.

I was able to deal with FFTA because it did away with the engrish-happy melodrama and was upfront about the fact that you -- the player -- was here because you (like the world you were trapped in) was obsessed with turn-based tactics and nonsensical rules. There was basically very little narrative and you could focus easily enough on the task at hand -- grinding and doing the same shit we've been doing for the past 10 years in a turn-based-fashion.

Now R-Type Command on the other hand... holy fuck dude.

All you kids who never played Panzer General, here's your chance at redemption. Don't let Duckroll ruin your chemically romantic existence.

if i recall correctly, matsuno didn't really want to make a sequel to fft. giving the fans the chance to destroy yvalice as they follow their obsession to its logical conclusion would very much be his style, too. the only way to have a happy ending is to stop playing fft!
 
chespace said:
What drinky said.

I was able to deal with FFTA because it did away with the engrish-happy melodrama and was upfront about the fact that you -- the player -- was here because you (like the world you were trapped in) was obsessed with turn-based tactics and nonsensical rules. There was basically very little narrative and you could focus easily enough on the task at hand -- grinding and doing the same shit we've been doing for the past 10 years in a turn-based-fashion.

Now R-Type Command on the other hand... holy fuck dude.

All you kids who never played Panzer General, here's your chance at redemption. Don't let Duckroll ruin your chemically romantic existence.
That's likely why I ended up favouring Tactics Ogre or FF Tactics -- precisely that political and nation melodrama. Not necessarily for the story but because I need that setting and backdrop which suits my tastes. I've a core preference for 'faction war; whether it was old make-shift orc vs wolfen wars in Paladium tabletop, Warcraft and Warhammer in the 90s, Dark Age of Camelot at the turn of the century. So when it comes to SRPGs, I suppose it's natural to lean toward faction war of that melodramatic or epic sort.

I have to like and have major subjective taste for the party or warband that I'm grinding the shit out of, which is likely why I have the disconnect with, say, Disagaea (another favourite here) or FFTA. I could never get into grind gameplay with a cast or setting that I dislike; in contrast, a cast or setting that suits my tastes can get me grinding like mad.

It can be different if it's a raw tactics game, or even a genuine strategy game on PC, but as long as there's an RPG/grind element then I need that fitting setting.
 
Exempted said:
"I'm not longer a cripple!"

"I'm not albino!"

"I have parents who love me!"

"We all love this place!"


Marche: "FUCK THAT SHIT, YOU'RE ALL GOING HOME. EVERYONE ELSE HERE GETS WIPED FROM EXISTENCE."

Thats how it ends? I got about 75% through it before I stopped playing altogether. I'm thinking I should continue it just to see that. :lol
 
KyanMehwulfe said:
That's likely why I ended up favouring Tactics Ogre or FF Tactics -- precisely that political and nation melodrama. Not necessarily for the story but because I need that setting and backdrop which suits my tastes.

I have to like and have major subjective taste for the party or warband that I'm grinding the shit out of, which is likely why I have the disconnect with, say, Disagaea (another favourite here) or FFTA. I could never get into grind gameplay with a cast or setting that I dislike; in contrast, a cast or setting that suits my tastes can get me grinding like mad.

It can be different if it's a raw tactics game, or even a genuine strategy game on PC, but as long as there's an RPG/grind element then I need that fitting setting.

I think you need to try R-Type Command or any of the hundreds of Daisenryaku titles out there.

As raw as you can get. No sadistic Matsuno gameplay mechanics to ponder and/or paper thin political dramas to ignore.
 
chespace said:
I think you need to try R-Type Command or any of the hundreds of Daisenryaku titles out there.

As raw as you can get. No sadistic Matsuno gameplay mechanics to ponder and/or paper thin political dramas to ignore.
I actually made a reply in one of the old topics concerning it, curious about its style of balance, but the topic died soon after; I'll dig it up and edit it in here.

/edit. You know, it seems somewhat amusing and fitting, but it was actually a reply to you:

circa 1374ad gaf said:
chespace said:
The whole game is about scale, I suppose, with supporting ships and all sorts of R fighters and capital ships -- that's something we never really had with R-Type the shooters.
Is it more micro tactical in that you basically have ships that fit basic archtypes? (damage, tank, healer/repair, etc)

Or macro strategic in that you must carefully plan out an outline (an armada if you will) before each scenario?

I love my classic rts and srpgs, but I yearn for more titles that really going into strategic management more. Curious if that's what you were getting at with "scale".
 
Jigsaw said:
just finished the war of the lions on psp(never finished the psx version)...but man...this is one of the worst endings i have ever seen in my years of gaming

not only its incredible short,the final boss explodes,in the next scene they show a cemetery and the funeral of ramza and his sister(the scene is only 2 minutes long) after that the end credtis start to roll,i thought : WTF?! what happened to agrias,balthier,cloud,luso and all the others?

but the worst part is just to come,after the credits another scene starts running,showing princess ovelia and delita,i thought : cool,at least they have their happy end....and then...delita the motherfucker,after becoming king with no more need for her,stabs her (on her freaking birthday!!) WTF!!!!!11

half the game was about their lovestory...then that...damn!...the ending kills most of the fun i had with the game,i dont think i will play it ever again :\

Err, how about how Ramza and his sister faked their death? And how Olan got burned on the stake for writing the truth about what happened, which ended up being hidden for centuries until he narrator told the story to us the player?

FFT has one of the best stories.

And yeah, SHE stabs Delita because she thinks Ramza is dead and she feels trapped being forced to live her life with him, etc. Then Delita stabs her too, losing everything.

Hence the "Ramza, what did you get?" line, as in "What did your path lead you to?".
 
SailorDaravon said:
There's only one ending. I'm not quite sure how you thought half of the game was about their "love story" though either, neither one of them was ever happy, especially Ovelia.
This. FFT is a story of war, not of love.
 
Jigsaw said:
just finished the war of the lions on psp(never finished the psx version)...but man...this is one of the worst endings i have ever seen in my years of gaming

not only its incredible short,the final boss explodes,in the next scene they show a cemetery and the funeral of ramza and his sister(the scene is only 2 minutes long) after that the end credtis start to roll,i thought : WTF?! what happened to agrias,balthier,cloud,luso and all the others?

but the worst part is just to come,after the credits another scene starts running,showing princess ovelia and delita,i thought : cool,at least they have their happy end....and then...delita the motherfucker,after becoming king with no more need for her,stabs her (on her freaking birthday!!) WTF!!!!!11

half the game was about their lovestory...then that...damn!...the ending kills most of the fun i had with the game,i dont think i will play it ever again :\

I can't believe I am hearing this. Half the game is not a love story, if you believe that, then you are seriously mistaken. The only "love story", as you so ineptly put it, is between Delita and Ovelia, and that is far from a love story. It is a story lust and greed. Delita used Ovelia and manipulated everyone around him. This manipulation lead to everyone's death, including people Ovelia loved and care for. Ovelia is not stupid and probably knows about this because of a previous scene where she "pretends" to enter her room but instead stands by the door to spy on Delita. That scene right there shoudl cement in you Ovelia's distrust of Delita. She kills him in the end because she went insane from grief of her friend's death and wanted vengeance for all he has done. The importance of this moment is that Ramza, though slandered and hated in history, lived his life fulfilled and happy. I am not going to go into why Ramza lived his life fulfilled because if you didn't figure that out from the ENTIRE story, than you need to seriously pay attention when you play a game. Delita's story is a commentary on that age of story of a pauper becoming a king; however, Delita, instead of keeping strong with his virtues, strays and falls from grace. In the end he became a villain; vile, scheming, and above all, selfish. After Chapter 1, he did not do one thing that was selfless in anyway.

The ending is one of the most fulfilling endings in a video game for me as it sums up both Ramza's and Delita's story conclusively. There is nothing more to be expected from this. The fate of the other characters outside of Ramza and Alma are superfluous; however, but if anything, they probably survived as Ramza and Alma did.

You should not speak about the ending so candidly because then you lose all subtleties and nuances. By the way you described it, and what you described, I can tell you did not pay attention to the story at all. You did not even quote one single line from the ending because the conclusion is within those few lines spoken in the end between Ovelia and Delita.
 
Final Fantasy Tactics is #3 on my all-time top 5 faves list. I cannot imagine another game coming close to this game as far as providing the perfect mix of story, art, atmosphere, and mechanics that keep you coming back for hundreds of hours. ive never played advance or any of the nippon ichi games.

Its the same way with Super Metroid for SNES (my #2). I enjoyed Metroid Prime, but its not the same.

The originals are gems that must be preserved, played, and never forgotten!!!
 
Jigsaw said:
not only its incredible short,the final boss explodes,in the next scene they show a cemetery and the funeral of ramza and his sister(the scene is only 2 minutes long) after that the end credtis start to roll,i thought : WTF?! what happened to agrias,balthier,cloud,luso and all the others?
Haven't played the PSP version yet, but I wouldn't have expected a lot of ending changes towards bonus characters tossed in from XII and TA2; there wasn't for the VII character.
but the worst part is just to come,after the credits another scene starts running,showing princess ovelia and delita,i thought : cool,at least they have their happy end....and then...delita the motherfucker,after becoming king with no more need for her,stabs her (on her freaking birthday!!) WTF!!!!!11

half the game was about their lovestory...then that...damn!...the ending kills most of the fun i had with the game,i dont think i will play it ever again :\
Having played the game multiple times on PS1, no way would I say a significant part of the game is a Delita/Ovelia love story. The key thing is seeing the different ways Ramza and Delita the near-brothers act in a power struggle, and how Delita turns slimy. He didn't need or want Ovelia for love, but for what he could use her for.
 
The friendly AI is the real atrocity of the game. WTF why did you just run into the middle of 8 knights that deal over half your HP bar and are exclusively targetting you!!!! Slash Slash, game over.
 
FFT's ending is beautiful. You beat the game, you get the satisfaction of that, but the story has no obligation to have a happy ending for you.

I still think Ramza & his sister never made it out of the netherworld, and it's just wishful thinking on the part of the narrator. I also think Olevia tries to kill Delita first, unsuccessfully. I wish she had succeeded, too. She was just a pawn her entire life...

Games like this and Vagrant Story are why Square has such a massive legion of fanboys. There was a time when they made epics...games that blew your mind in addition to being a blast to play. Mediocre franchise milking like FFTA merely emphasizes how far they've fallen, and how irrelevant they are now, given the current gaming pallette.
 
Don't know if this was posted yet, but:

She stabs him first. In an optional cut scene, if you go to the castle she is held at before the final fights with Agrias, you see a scene where the two of them talk in the ruins. She hands Olevia her knife and said 'there may come a time when you need this' or something similar. It's Agrias knife she pulls out to stab Delita. You have to remember, she was just a prisoner all along, she never actually forgave him for the things he did.

And Ramza and the sister faked their own death. Olan was the one who was burned at the stake as a heretic for singing his praise. Ramza stayed in hiding as he knew that would similarly be his fate.

It's not a happy ending by any means, but it's not a happy game either. I think the ending was very powerful.
 
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