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Final Fantasy VI interview details scrapped events, characters

True. I wouldn't have let it happen because Sabin is great but the option is there. Part of me wants square to return to these characters but at the same time, wary they might ruin them somehow.

I don't mind about remakes, but remaking FF VI would be a huge task, bigger than remaking FF VII, in my opinion.
 
I wish they would have included that Sabin death part.

I always thought it was weird how Edgar barely reacts to seeing Sabin after you reunite and hes in your party. I've gotten Edgar without getting Sabin at all and it all pretty much plays out the same. I think Sabin gets a line or 2. Edgar doesn't say anything different.
 
I always thought it was weird how Edgar barely reacts to seeing Sabin after you reunite and hes in your party. I've gotten Edgar without getting Sabin at all and it all pretty much plays out the same. I think Sabin gets a line or 2. Edgar doesn't say anything different.

The world of ruin part of the game is definitely weaker compared to the first part.
 
The world of ruin part of the game is definitely weaker compared to the first part.

It's amazing in its own way, the way each character goes on with its life and they all have a second part of their life with different friends and activity i love it.
 
I feel that they game could have been much fleshed out in terms of character stories. It seems like they probably ran out of time. I hope if they do remake it they will include more of these scrapped content.

The way the game is structured and its aesthetics could do really well now.
 
The world of ruin part of the game is definitely weaker compared to the first part.

I wouldn't say weaker but its open ended nature definitely hurts its narrative. it has some neat side quests and does expand on some characters more personal side. Sabin does kinda get shafted and I do wonder if its because he could be killed off, If they made a remake I definitely would love to see them expand that development to lesser characters like gogo, mog, umaro. Also create more variations of the ending depending on who you got. Instead of having mostly Edgar/Setzer/Celes in almost everyone's ending cut scene because they are mandatory to finish the game. Also tell me why Banon is Duncan now!
 
I feel that they game could have been much fleshed out in terms of character stories. It seems like they probably ran out of time. I hope if they do remake it they will include more of these scrapped content.

The way the game is structured and its aesthetics could do really well now.
It seems like they really got attached for a while to making games that were sort of short story anthologies focusing on one character at a time, like Live A Live, some of the SaGa games, and Legend of Mana.
 
I want it remade with the FFVII:R visuals and not chibi-style, although I have still to complete it. I started up a new game on my iPad though.
 
DiipuSurotu blessing us once again with the knowledge. Always love reading these old interviews on Shmuplations. Thanks!
 
I don't mind about remakes, but remaking FF VI would be a huge task, bigger than remaking FF VII, in my opinion.
I don't believe so.

Both VI and VII remakes require them to start from scratch, and they can reuse no assets. They would both be entirely new games, essentially.

But VII is more literal in what it depicted, leaning on FMV to detail complex action in its story scenarios, and so there is much more that has to be painstakingly recreated in current graphical fidelity. VII has a hard blueprint to adhere to.

VI, on the other hand, is much less literal and much more of a representational depiction of events, and so modern artists would have more freedom to depict events (ie the opera scene, the escape from the magitek factory), however they wanted. The blueprint is looser. And therefore, the task to translate it to modern graphical standards is easier.
 
The world of ruin part of the game is definitely weaker compared to the first part.

I think that's mostly because of how open ended it becomes after that. It's like how people can finish Skyrim in about 5 hours but they'd be missing alot of interesting side plots if they sped through it.
 
I don't mind about remakes, but remaking FF VI would be a huge task, bigger than remaking FF VII, in my opinion.

It actually would. A think a full on remake is never going to happen but a greatly enhanced version like the ff4 psp is possible. Would hope they add on more structure to the latter half of the game. Ff6 after years is something I'm not sure about.
 
I think that's mostly because of how open ended it becomes after that. It's like how people can finish Skyrim in about 5 hours but they'd be missing alot of interesting side plots if they sped through it.

I've still not beaten the game due to getting lost from that point. I don't know if I missed a line of text but I had no idea what it wanted me to do next.
 
I'd be more than okay with this as well. The PSP updates look much better than the horrible blobs Square put on mobile phones and PC.
Yeah. When I was looking at the Final Fantasy wiki the other day, most of the screenshots were from the ugly-ass PC version. A whole generation is going to play it thinking those awful sprites are how the game is supposed to look and that's really depressing.
 
Yeah. When I was looking at the Final Fantasy wiki the other day, most of the screenshots were from the ugly-ass PC version. A whole generation is going to play it thinking those awful sprites are how the game is supposed to look and that's really depressing.

Im still holding out hope that the steam mod community can somehow fix it
 
If I'm reading the interview correctly, this Angela character would have been a middle-aged woman? That would have been interesting to see, since older female party members were practically nonexistent back then (still are, to an extent). Still, FFVI had too many characters to begin with, so I can see why she was cut.
 
If I'm reading the interview correctly, this Angela character would have been a middle-aged woman? That would have been interesting to see, since older female party members were practically nonexistent back then (still are, to an extent). Still, FFVI had too many characters to begin with, so I can see why she was cut.

I'm not sure how old she was supposed to be. Tetsuya Nomura (who was art director on FFVI) made a drawing of the original cast and I think Angela is the right-most character in it:

14XsAC7.jpg


The male character in the middle is probably the male "Terra", while Lara is next to Strago and Relm at the bottom.
 
I'm not sure how old she was supposed to be. Tetsuya Nomura (who was art director on FFVI) made a drawing of the original cast and I think Angela is the right-most character in it:

14XsAC7.jpg


The male character in the middle is probably the male "Terra", while Lara is next to Strago and Relm at the bottom.

:O I've never seen this before. Just.. wow!
 
I'm not sure how old she was supposed to be. Tetsuya Nomura (who was art director on FFVI) made a drawing of the original cast and I think Angela is the right-most character in it:

14XsAC7.jpg


The male character in the middle is probably the male "Terra", while Lara is next to Strago and Relm at the bottom.
Man, Nomura's art was actually legit good when he just stuck to a more "classic" Anime style (like this, and FF7's character designs). His more "realistic" character designs (FF8 and later) are just such complete garbage, what a shame. FF should have stayed heavily stylized.
Same with the environmental art. Look at how drab and bland the environments are in FF15, at least from what we've seen so far (saw a bunch of screenshots in the Console screenshot thread and.... mehhhh). Compared to the amazing, fantastical vistas of FF6 and 7 and even 4 and 5, it's just so... boring. I may hate the game with a passion, but if there's a single thing Xenoblade did right it's the environments and vistas, they really bring about a sense of wonder. Meanwhile FF15 looks somehow more boring than actual real-life vistas I've seen/been to in person, lol.

Having modern tech render the amazing art and fantastical Steampunk world of FFVI would be cool, I'll admit it. But I just don't trust modern Square to get it right whatsoever. Not just the visuals but they'd probably butcher the gameplay and everything else too.
 
I now remember that Bart Fatima's ancestors in Xenogears, Roni and Rene, were a nudge nudge wink to Edgar and Sabin.

I'm not sure how old she was supposed to be. Tetsuya Nomura (who was art director on FFVI) made a drawing of the original cast and I think Angela is the right-most character in it:

14XsAC7.jpg


The male character in the middle is probably the male "Terra", while Lara is next to Strago and Relm at the bottom.

That's pretty neat to see! Now is that char in the bottom left Gau or Male Esper Terra I wonder?

Reading through the backstory of a bunch of characters, there is a lot more depth and character than is presented in the game itself. I love FFVI, but I would love it even more if it were fleshed out with some of these stories.

Additionally, you can tell the grand vision of the game and world were very restricted by the visual limitations of the time. Just reading that Figaro is a "desert country" made a dozen lightbulbs go off in my head. In the game, it's a solitary castle in the middle of a yellow patch. It takes 15 seconds to get there from the Northern ice town (Narshe). There's no sense of expanse, no pockets of civilization outside of the castle, no structure of actually living in a desert. It's just got yellow ground instead of green. But taking what was likely in their heads vs. what was in the game and extrapolating that out to magnify the story of a kingdom, a lifestyle, a secret underground castle, a sense of culture....dang, that could be great.

Now this is the stuff that gets my hopes up for things that will never happen, and is one of my only problems with FFVI. Most of the world feels the same, most towns use the same tileset and feel redundant culturally and storywise. If they were all a little more unique ala Narshe or Vector...wow, what a game that would be.

Man, Nomura's art was actually legit good when he just stuck to a more "classic" Anime style (like this, and FF7's character designs). His more "realistic" character designs (FF8 and later) are just such complete garbage, what a shame. FF should have stayed heavily stylized.
Same with the environmental art. Look at how drab and bland the environments are in FF15, at least from what we've seen so far (saw a bunch of screenshots in the Console screenshot thread and.... mehhhh). Compared to the amazing, fantastical vistas of FF6 and 7 and even 4 and 5, it's just so... boring. I may hate the game with a passion, but if there's a single thing Xenoblade did right it's the environments and vistas, they really bring about a sense of wonder. Meanwhile FF15 looks somehow more boring than actual real-life vistas I've seen/been to in person, lol.

Having modern tech render the amazing art and fantastical Steampunk world of FFVI would be cool, I'll admit it. But I just don't trust modern Square to get it right whatsoever. Not just the visuals but they'd probably butcher the gameplay and everything else too.

Hey now I like early animoo-shonen Nomura as much as anybody but you'll have to fite me on his FFVIII designs.

I also really appreciate the American-countryside-but-with-some-fantastical elements and the grand-scale realistic modern/neoclassical mix of the cities. Kinda what I liked about FFVII and FFVIII's world but a little more toned down from the fantastical elements.
 
I'm not sure how old she was supposed to be. Tetsuya Nomura (who was art director on FFVI) made a drawing of the original cast and I think Angela is the right-most character in it:

14XsAC7.jpg


The male character in the middle is probably the male "Terra", while Lara is next to Strago and Relm at the bottom.
First time seeing that picture. Nice one from Nomura, he should go back in time so he could make something like this lol
 
I now remember that Bart Fatima's ancestors in Xenogears, Roni and Rene, were a nudge nudge wink to Edgar and Sabin.



That's pretty neat to see! Now is that char in the bottom left Gau or Male Esper Terra I wonder?

Almost certainly Gau. Although I do see the facial resemblance with central character now that you mention it...

I thought the lady on the right was Celes at first, but right, obviously she's just off center...
 
I now remember that Bart Fatima's ancestors in Xenogears, Roni and Rene, were a nudge nudge wink to Edgar and Sabin.

Those parts in Final Fantasy VI and Xenogears were actually written by the same person -- Kaori Tanaka! She and Nomura were good friends; according to her, Nomura was the one who suggested the basic idea for Citan Uzuki even though he wasn't part of the Xenogears development team.

:O I've never seen this before. Just.. wow!
First time seeing that picture. Nice one from Nomura, he should go back in time so he could make something like this lol

Along with that picture he also released this one featuring Vargas and Sabin (who looks like a more badass version of Zell, lol):
Code:
[IMG]http://i.imgur.com/1ZJGw63.jpg[/IMG]

And this one of FFV (Nomura was the monster designer for that game):
Code:
[IMG]http://i.imgur.com/aVOmI4a.jpg[/IMG]
 
Hey now I like early animoo-shonen Nomura as much as anybody but you'll have to fite me on his FFVIII designs.
Gladly. They were pure trash. :P

I also really appreciate the American-countryside-but-with-some-fantastical elements and the grand-scale realistic modern/neoclassical mix of the cities. Kinda what I liked about FFVII and FFVIII's world but a little more toned down from the fantastical elements.
Can't say I agree. It's boring as hell. The great parts of FFVII were the fantastical, larger-than-life aspects, like Midgard, Cosmo Canyon, etc.
 
The game is the most charming final fantasy has ever been while remaining serious. I don't think the Square that exists today could remake this game and do it justice.
 
I'm currently playing Final Fantasy VI for the first time, and I'm already in love with it. I always loved Chrono Trigger, and I didn't think there would be another game of that calibre, but FFVI is really something else. I'm over 20 years late, but I'm finally seeing what all the fuss was about.
 
Here are a few old previews of FFVI from Electronic Gaming Monthly and their spin-off all-SNES magazine. Maybe show some things related to the cut content.

I'm not seeing anything of note; the cut content was probably cut much earlier in development. Mog seems like he was joining the party at the start though, unless this is just for demonstration (like Aerith being in the bombing mission in FFVII's demo).

Those pictures of Chrono Trigger on the other hand... That weird floating orb in the middle screenshot almost looks like it could be a container for the Frozen Flame...
 
Those pictures of Chrono Trigger on the other hand... That weird floating orb in the middle screenshot almost looks like it could be a container for the Frozen Flame...

Who are the characters in that scene? The two on the left are Schala and Janus, and is that Chrono on the right?

I imagine the thing is the center is a prototype for the Mammon Machine
Which technically was the container for the Frozen Flame
 
Who are the characters in that scene? The two on the left are Schala and Janus, and is that Chrono on the right?

I imagine the thing is the center is a prototype for the Mammon Machine
Which technically was the container for the Frozen Flame

Yeah it looks like them. And yeah this could be a prototype for the Mammon Machine, especially since the final design of the Mammon Machine started out as the initial design for Robo...

j6vgOyB.jpg
 
Yeah it looks like them. And yeah this could be a prototype for the Mammon Machine, especially since the final design of the Mammon Machine started out as the initial design for Robo...

j6vgOyB.jpg

Woah! I've never seen this concept art before. That's really weird, it's really different from the designs we eventually got.
 
Man


FF6 is just so good and near to my heart. Could they really capture its magic once again with a remake?

I wonder....

I just want to see them try. The original is my favorite game ever, and it's not going away. I'd love to see SE take on that universe again.
 
I'm not seeing anything of note; the cut content was probably cut much earlier in development. Mog seems like he was joining the party at the start though, unless this is just for demonstration (like Aerith being in the bombing mission in FFVII's demo).

Yeah, I wasn't entirely sure if there was cut content in those previews or not, really just wanted to post them in this thread.

Those pictures of Chrono Trigger on the other hand... That weird floating orb in the middle screenshot almost looks like it could be a container for the Frozen Flame...

I'm less familiar with Chrono Trigger, I remember reading it had some changes too. My brother finished that game, I didn't. One day....
 
Woah! I've never seen this concept art before. That's really weird, it's really different from the designs we eventually got.

It's a drawing by Masato Kato, the "story planner" of the game. Chrono Trigger didn't have a unique scenario writer due to all the brainstorming and collaborators involved in its development, but Kato was the closest to one. As such, he drew this piece of concept art before the actual character designer Akira Toriyama reworked the designs.
 
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