That's probably because the UI needs to work on devices of all sizes.
I wanna see how this scene looks like "updated"
Have you not played FFVI before?Looks great! Price isn't too bad, but I'll still wait for a sale.
So? Why is that a big deal? Most of the time you're probably going to be attacking or using magic, which will be at the top from the looks of things anyway.1) Scrolling
Why not? It looks nicer than just having the character's name in all capital letters, which is what the original UI had..2) Uglier version of the sprite in the upper left-hand corner. Why are there two sprites?
Looks fine to me. Certainly less ugly than the SNES font.3. Terrible font as always.
What does this even mean? It looks perfectly readable and functional, isn't that the point? If you're referring to all the empty space on the buttons, I'm sure that's intentional. It makes controlling the menus easier. Big buttons are better than a bunch of tiny ones when you're working with a touch interface.4. Lots of dead spacing in the UI as a result of point #3.
Because those need to be separate from the character menus?5. Why is run in the upper left-hand corner? Why is there a pause button on the right, and fast-forward (quick autobattle) on the upper right? To put it simply, very inconsistent, haphazard UI design.
I, too, was one of those people.. It was the only plausible explanation in my mind at the time. I would have never, in a million years, thought they would subject FFVI to this engine.
Oh come on, stop exaggerating.. you don't know how painful to play the upressed GBA version through emulator (I wish I can see thing at native res) but no one sell GBA or 320 x 240 TV anymore at these day.
Stop bitching for chance/choice for people that want play the game, many people like me not seeing Michael Jordan playing for Chicago Bulls you know, excuse us please.
Happy 20 Year Anniversary, FFVI.
![]()
So? Why is that a big deal? Most of the time you're probably going to be attacking or using magic, which will be at the top from the looks of things anyway.
Why not? It looks nicer than just having the character's name in all capital letters, which is what the original UI had..
Looks fine to me. Certainly less ugly than the SNES font.
What does this even mean? It looks perfectly readable and functional, isn't that the point? If you're referring to all the empty space on the buttons, I'm sure that's intentional. It makes controlling the menus easier. Big buttons are better than a bunch of tiny ones when you're working with a touch interface.
Because those need to be separate from the character menus?
Let's try a different approach. Here's the FFV iOS UI:
![]()
While it's not pretty either, it's infinitely nicer, more cohesive than the FF6 monstrosity. It also disproves many of your points above (the buttons needing to be separate, for example).
Oh come on, stop exaggerating.. you don't know how painful to play the upressed GBA version through emulator (I wish I can see thing at native res) but no one sell GBA or 320 x 240 TV anymore at these day.
Stop bitching for chance/choice for people that want play the game, many people like me not seeing Michael Jordan playing for Chicago Bulls you know, excuse us please.
That looks less usable than the new FF6 UI honestly.
Looks fine for FFVI on a phone. I don't know what you guys were really expecting.
Dude.
We got 2 full 3d remakes of FF 3 and 4
How could we not expect Square to follow up 5 and 6 with their own 3D Remakes.
Going from dedicated portable game machines that can produce reimagined 3D graphics to a mobile device with graphics that look like it was up-res'd, then traced, then filtered, is a big let down.
Glad you get to experience it and I am glad it's available, but at the same time FF6 should have been given a proper remake than a half assed port.
That looks less usable than the new FF6 UI honestly.
So? Why is that a big deal? Most of the time you're probably going to be attacking or using magic, which will be at the top from the looks of things anyway.
Why not? It looks nicer than just having the character's name in all capital letters, which is what the original UI had.
Looks fine to me.
What does this even mean? It looks perfectly readable and functional, isn't that the point? If you're referring to all the empty space on the buttons, I'm sure that's intentional. It makes controlling the menus easier.
Because those need to be separate from the character menus?
I think the backgrounds look sterile and kind of amateur, personally.
Both Android and iOS allow developers to tailor the UI to different screen sizes. Moreover, there is plenty of space to the right of the ugly character action boxes.
The original untouched game, because this new updated version they weren't going to buy anyway since it's for phones somehow will make their original copies disappear.
It's not like most phones support emulation allowing you to play the original game.
That horrible smoothing filter...
It's not a filter. These are redrawn sprites. They actually put in effort to make it look like this.Can't wait to see that with the ugly filter ON.
That space would be for the 4th party member.
Looks much better.
I really, really like this port so far. I will buy it immediately.
Terra looks adorable in this.
Though this topic doesn't tell me how much it is going to cost in US money. I would assume it will also be available tomorrow in the US? And perhaps cost about $15?
To be fair, at this point in combat, the ATB bar would be full. It's very possible that once you select a command, a bar shows up.That UI is terrible for a myriad of reasons:
A) Does not display active time bar. This is CRUCIAL to Final Fantasies of that era as you prepare to input your command as quickly as possible. In the harder boss battles, time is of the essence. You can't dilly dally around.
B) The HP/MP displays are lined up horizontally, not vertically. Again, this only hinders the player as they have to glance over each individual party member's stats and see who's in the red.
C) Portrait of the character right next to HP display and NO NAME?! I don't think I've ever seen an RPG where they don't display names in combat. I think this would be frustrating for a new player who hasn't familiarized themselves with the characters and doesn't know who does what.
D) WTF at those stupid buttons around the corners?
That UI is terrible for a myriad of reasons:
A) Does not display active time bar. This is CRUCIAL to Final Fantasies of that era as you prepare to input your command as quickly as possible. In the harder boss battles, time is of the essence. You can't dilly dally around.
Definetly they look much better...than Kemco RPG games.