I think the sprites look really bad and the fonts are an insult to the aesthetics of the original.
If you can, play the SNES original or the GBA port. Use an emulator if you have to. It's preferable to the mobile port.
Wait... So it is the mobile port?
Wait... So it is the mobile port?
I think the sprites look really bad and the fonts are an insult to the aesthetics of the original.
If you can, play the SNES original or the GBA port. Use an emulator if you have to. It's preferable to the mobile port.
I can't make a thread about it but this NEEDS exposure.
Amazing work and progress is currently being done on the Final Fantasy VI port on steam.
The aims have been to replace the sprites, remove the blinear filtering and possibly redo the UI.
Users called Nyxo, Krisam Thyme and our own jshackles have mainly been working on it.
Nyxo is creating a FF6 modding tool (making excellent progress) and once that is complete, jshackles is going to replace the sprites for the game.
On top of that, Nyxo has now removed the blinear filtering in FF6, creating what I think, a MUCH better looking game. This is available for download now.
Krisan Thymehas ported this to FFV and it is working and will release it when it's fully good to go.
These are excellent steps being made in such a short period of time for this amazing game.
Amazing work and progress is currently being done on the Final Fantasy VI port on steam.
That looks promising! Nice to see work being done so quickly. Looking at that FFV screenshot, I know it's off topic, but what were they thinking having the portraits hanging outside the text boxes? Looks so sloppy.
That's cool and all, but I think we would be better served by not buying this version at all unless it's at least 90% off. Square does not deserve money for this.
I'll buy it when the modders have finished making it better.
Worth noting that if the sprites were replaced this would be the best version of FFVI by far.
Maxim726X said:Wait... So it is the mobile port?
Yes. Like all the other Final Fantasies.
I'll buy it when the modders have finished making it better.
Worth noting that if the sprites were replaced this would be the best version of FFVI by far.
Her boobs look misproportioned.
Yup. But it's a WIP. The modder said the problem was to be unable to distinguish from pectoral, but will see if he can workaround that.
http://steamcommunity.com/groups/ff-modding/discussions/1/487877107133753844/#c451848855009339034
Even if they fix the visuals there is something rather off about the flow of battle in the game. I dunno exactly how to explain it but combat has a looseness to it that seems more unrefined compared to the SNES and GBA releases. Perhaps it's my imagination but I feel less inclined to play because of this. Also, having the ATB sync up with the character's menus slowly creeping up from below probably has something to do with the awkwardness as well.
Battle backgrounds are scrumptious though. Best part about it IMO.
I think the first point is honestly just your imagination. The battle feels the exact same to me personally.
The second point, I agree but it can be slightly changed. You can change it in the game settings to show the battle menu at all times and have a yellow bar in the background rise as an atb Guage. I personally prefer it this way.
Yep. I just finished a triple replay of all versions--FFIII SNES, GBA, and iOS.
The battles are perfect. Actually the highest speed in the iOS/PC version are higher than the SNES/SFC/GBA ones, but I also played a lot of auto battle too, so that may be the reason.
Mechanically, the port is perfect.
Also the window creep is better solution with the higher resolution. People are just attached to the SNES UI. It's also more efficient since you don't need to toggle back and forth to select a specific character.
You know, the proportions remind me of CT sprites.
A LOT.
Glad to see people take the plunge. I quickly drew over the edited sprite with some fixes I'd make. For starters the eyes are too high up. This was in the original mobile sprites too, but it messes the angle up that the background tiles use. Moving the eyes down and showing more hair gives restores the old angle of the head.
The bust makes her look too top-heavy, which gives a masculine looking frame in sprites of that size. Probably not what they were going for, so I shrunk the top, and freed up some space near the hips. I also moved the arms a bit out, because the original pose looked a bit stiff and box-y.
Finally I messed a bit with the palette, because it looked a bit too flat. This is also a problem the original sprites had, which made them stand out like in front of the backgrounds. I probably over-did it a bit with the saturation, but balancing the saturation properly will require some clean screenshots in various locations within the game, which I don't have, nor care to look up.
Can't wait to see what this game will look like a few years from now. It's one of my all-time favourite games and it deserves to be done justice, even if Square Enix isn't willing to do it themselves.
Glad to see people take the plunge. I quickly drew over the edited sprite with some fixes I'd make. For starters the eyes are too high up. This was in the original mobile sprites too, but it messes the angle up that the background tiles use. Moving the eyes down and showing more hair gives restores the old angle of the head.
The bust makes her look too top-heavy, which gives a masculine looking frame in sprites of that size. Probably not what they were going for, so I shrunk the top, and freed up some space near the hips. I also moved the arms a bit out, because the original pose looked a bit stiff and box-y.
Finally I messed a bit with the palette, because it looked a bit too flat. This is also a problem the original sprites had, which made them stand out like in front of the backgrounds. I probably over-did it a bit with the saturation, but balancing the saturation properly will require some clean screenshots in various locations within the game, which I don't have, nor care to look up.
Can't wait to see what this game will look like a few years from now. It's one of my all-time favourite games and it deserves to be done justice, even if Square Enix isn't willing to do it themselves.
Is it technically feasible for modders to redo the UI to something resembling the series standard battle menu?. I would have bought FFV and VI on PC even with the garbage spritework filtering, but the UI being what it is is the main deterrent for me.
9, 10 and 12 will never be on PC, but Tactics, CT, VI and TWETY most certainly could be as they have all been ported outside of Playstation.
Is it technically feasible for modders to redo the UI to something resembling the series standard battle menu?. I would have bought FFV and VI on PC even with the garbage spritework filtering, but the UI being what it is is the main deterrent for me.
It should be. It was done for FF3 PC.