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Final Fantasy VI up on Steam

Why does it look like the top row of enemies are floating in the air? Did they move everything up on the background to accomodate the UI without considering the positioning?
 
After putting a bit more time into FF V Steam I think the biggest turn off for me is how clunky the controls feel while moving around the environments as well as selecting commands during combat. It just has this unrefined floatiness that I find rather cheap. I am guessing that the VI release on Steam will have this same kind of controls so maybe I will skip after all. I was actually one of the few who was looking forward to the graphical changes but if I am not enjoying the simple aspect of moving my character from point a to b then maybe I shouldn't bother.
 
I don't get the intense hate. I looks exactly like an upscale of the original game, so to me it in no way looks worse than the SNES game, and I do pixel art for a living. Save for UI, it looks the exact same in terms of wonky, stiff sprites, and the painterly enemies. The player sprites always clashed like crazy inside battles.

I mean, it could always POTENTIALLY have been given better art, but my point is it doesn't at all look worse to me.



Okay, first of all, I'm a huge fan of your sprite work. Second.. I know its not happening... but I'd love to see how you would make the characters sprites considering they are moddable on the PC version.
 
Well now that we got these terrible looking versions of FFV/VI can we get the mobile version of FFT now S-E?
 
Yep:

iDrcEDq.png


It'll take considerably more modding than the FFIII port got to save this one. :(

Art direction, what is it?!

There's just zero consistency in this awful thing. FFVI deserves better.
 
Honestly, the visuals aren't too bad. The original game wasn't much of a looker either with the exception of the monster sprites. Generally, the first color that comes to mind with 6 is brown, which makes sense given the context of what happens, but makes the game look very dull.
 
How to kill my hype in 3 seconds.

Port the mobile version instead of any other fucking version. I wanted FFVI not a version made in RPG maker.
 
I don't get why we get stuff like V and VI mobile on Steam when Dragon Quest IV-VI, FFT and Chrono Trigger mobile would be perfect for the platform. In Dragon Quest IV-VI's case the mobile versions were ported to Unity.
 
What summon is responsible for the top row here:

52xkQsn.jpg

The original UI takes up a lot of space too. But the proportions are due to the aspect ratio. The new ones are 16:9, not 4:3 like the SNES originals.

WikibattleFF6.PNG


I don't have the originals to compare--I do have the GBA version, but I can't screenshot from my tiny GB Micro screen.
 
So what's the best version of this game if the mobile version is terrible?

It looks terrible, but it probably plays the best actually.

The PC version is just the mobile version.

The original SNES/SFC versions have the least compromises.

They're available on the Wii VC.

SFC/SNES
+Beautiful Spritework
+Original soundtrack made for the SNES sound chip
-Some battle bugs (Evade stat does nothing; Vanish plus X-Zone/Doom kills all bosses)
-No extra content found in GBA/moblie/PC version

PS1
+Beautiful Spritework
+Faithful version of SNES soundtrack
+Bestiary
+Art Gallery/CG movies
-Persistent loading in menus and in battles. This is a huge minus

GBA
+Beautiful Spritework, although it has a brighter palate, common with SNES port to GBA
+New translation that fixes the spell names to a more general consistency established in FFVIII
+New Espers, Ultimate Weapons, and 2 new bonus dungeons
+Music Player
+Bestiary
-Poor quality soundtrack by default. You can patch the ROM for the SNES analog.

Mobile
+Has the new translation, GBA content, music player, and bestiary.
+Auto battle
+SNES quality soundtrack
+Achievements
+Fixed Cyan's Bushido/Swdtech to charge passively
+Optional hint system to show next steps in the story
+Journal system that operates as a quest log, documenting completed scenarios
+Towns and locations are marked to coincide with storyline to prevent any wandering
-Ugly reskin.
 
So what's the best version of this game if the mobile version is terrible?

The mobile version is great, when played on mobile.

If you have an iphone etc do not pass it up because of how the screens look on a desktop. On a small device it looks fine and really the look shouldn't matter that much.

Once you are immersed in it, all that fades away like all amazing games.
 
I don't get why we get stuff like V and VI mobile on Steam when Dragon Quest IV-VI, FFT and Chrono Trigger mobile would be perfect for the platform. In Dragon Quest IV-VI's case the mobile versions were ported to Unity.

The reason why those won't hit PC is because they may actually be decent releases. Square Enix has an internal memo mandating all releases on Steam have something unpleasant about them.
 
The original UI takes up a lot of space too. But the proportions are due to the aspect ratio. The new ones are 16:9, not 4:3 like the SNES originals.

WikibattleFF6.PNG


I don't have the originals to compare--I do have the GBA version, but I can't screenshot from my tiny GB Micro screen.

Looks a millions times better than the new sprites. Honestly, I can't see how anybody would think the new sprites are an improvement in any way, shape or form.
 
So what's the best version of this game if the mobile version is terrible?

Buy the GBA version.
Patch the rom with the sound fixes that restore the music.
Play on your emulator of choice.

If that's too much work it's a tossup between the Virtual Console release, which is a carbon copy of the SNES version (crash bugs, woolsey translation) and a straight playthrough of the GBA version (bad sound).

Do not play the PSN/PSX version.
 
Looks a millions times better than the new sprites. Honestly, I can't see how anybody would think the new sprites are an improvement in any way, shape or form.

I don't think anyone thinks this, though.

I think they're horrible, but the Quality of Life improvement like auto battle and other additions make the poor art tolerable.
 
Even though the PS1 version is problematic because of the long load-times I find that it looks much nicer than the SNES and GBA releases, at least on my 50" plasma through PSTV or PS3. If looks were everything I would put it on top out of all the versions I've played. But damn do those fade outs from combat and menu loads really start to grate the nerves. There are also some art galleries, a full bestiary that sadly can only be viewed from main menu (unique text blurbs for each monster is kinda neat), treasure lists, character usage stats, and other stuff.
 
Even though the PS1 version is problematic because of the long load-times I find that it looks much nicer than the SNES and GBA releases, at least on my 50" plasma through PSTV or PS3. If looks were everything I would put it on top out of all the versions I've played. But damn do those fade outs from combat and menu loads really start to grate the nerves. There are also some art galleries, a full bestiary that sadly can only be viewed from main menu (unique text blurbs for each monster is kinda neat), treasure lists, character usage stats, and other stuff.

The GBA release had some issues with it being inherently brighter compared to the SNES original.

How did you test the SNES version?

That should look the best, unless you're using composite, which would look terrible upscaled on the HDTV anyway.

Wii with component should look better.

Or Wii U via HDMI using Wii mode.
 
Yeah it's bad... I can't believe someone greenlit this lol.

To be fair, it looks 'fine' on a post stamp-sized display (iOS) and at that point, the different-ish aesthetic for the character sprites actually help them stick out.

But yeh, I think the main beef people (including me, to be very honest) have with the Steam ports is that they're all from mobile, with nary a thought for even modifying the UI layouts (I mean, that FFIII mod I keep posting shows it's not a gargantaun effort)

The issue right now is that we're talking about a platform that's here for posterity. If we're talking about legitimate ways to purchase the game (discounting emulation, etc) SNES, DS, etc are slowly going to fade away simply due to hardware rot. iOS can (and has in the past) break due to OS updates. Steam is basically it - in 50 years, if Windows Bazillion doesn't natively run the game, someone, somewhere out there is going to be able to come up with a workaround thanks to the open nature of the OS (DOSBOX is a good example of this)

Then there's the multi-platform issue of the current 'definitive' versions of the game. FF1/2 on PSP look stellar. FF4 is a toss-up between PSP and DS depending on which aesthetic you like. FFIII is pretty great overall (based Yoshida art). And then you have FFV/VI mobile which... really needs not much more discussion.

Compared to the aesthetic of the original NES and SNES series, where character sprites in combat were all 16x32, the tiles were uniform and you could tell they were all from the same franchise despite the art progression (as opposed to say, a Tales game or a DQ game) aesthetically the current 'definitive versions' are really a haphazard mess that flipflops between 2D and 3D through 1-6 without a consistent art style.

I honestly, honestly think it's high time Squeenix put some resources into remaking these old games once and for all. Brainstorm every bell and whistle a definitive legacy version should have (bestiary, music player, 5x speed, encounter slider, etc), start from 1, and go through them. Standardize the presentation (I personally would love for all of them to be FFIII-style 3D with Yoshida's character redesigns - ties in to Bravely Default that way too), touch up the soundtracks so they all have a consistent quality, and then release these versions as the end-all definitive versions. Due to the homogeneity in architecture and aspect ratio for everything from PC to current console gen to mobile, it's going to work multi-platform regardless of how people want to consume the content. Call it the 'Legacy Series' or something.

I mean, if Record Keeper, another mobile game of all things, can essentially standardize the art of EVERYTHING from NES to PS3 entries in the franchise, I don't see why this wouldn't be possible Also those animated boss sprites are sweet. Brings back the nostalgia of pixellation, yet adds a modern flair to the game.

All that would still take a fraction of the cost of FF7r.
 
I've been thinking about playing it again on mobile, but I'd rather play on a big screen. The graphics don't bother me. I like both the original and the new. The UI I am confused about though. One shot looks like the mobile version and one looks like what it probably is on PC. As long as it isn't as bad as FF4's PC version, I'll probably be okay with it.

It would be nice if they had both art sets available though.
 
I've been thinking about playing it again on mobile, but I'd rather play on a big screen. The graphics don't bother me. I like both the original and the new. The UI I am confused about though. One shot looks like the mobile version and one looks like what it probably is on PC. As long as it isn't as bad as FF4's PC version, I'll probably be okay with it.

It would be nice if they had both art sets available though.

Instead of ATB bars, those character menus slowly move up when ready to take commands.

In that picture, all of them ready to take commands, but they slowly crawl up from the bottom.

The UI is actually better from a functional aspect when you play the game.
 
FF4 is a toss-up between PSP and DS depending on which aesthetic you like.

I don't really see the argument for the DS version anymore, the mobile and Steam ports are better. The problem with the battle framerate in those ports also applies to the DS version, so that's not even a point in its favor.
 
I don't really see the argument for the DS version anymore, the mobile and Steam ports are better. The problem with the battle framerate in those ports also applies to the DS version, so that's not even a point in its favor.

I'm pretty sure you know what I meant. Like if there were two PC ports of FFIV, one being the 2D version and one being the 3D version, you'd refer to them as the PSP or DS version.
 
The GBA release had some issues with it being inherently brighter compared to the SNES original.

How did you test the SNES version?

That should look the best, unless you're using composite, which would look terrible upscaled on the HDTV anyway.

Wii with component should look better.

Or Wii U via HDMI using Wii mode.

I tested FF III SNES using my Wii U using HDMI on Wii mode. It has an overly blocky pixelated look to it (which I am sure some appreciate overall). Kinda washed out color-wise compared to when I play on PSTV/PS3. Same with when I played on Wii using component. It might just be my Samsung plasma compared to other TVs so I dunno, but it looks the crispest for me. It has a smoothness to it that I find pleasing to the eyes. It's certainly not gaudy like some of the horrible filters you see in some of the snes screenshot threads.
 
I'm pretty sure you know what I meant. Like if there were two PC ports of FFIV, one being the 2D version and one being the 3D version, you'd refer to them as the PSP or DS version.

I actually didn't know, mostly because I've seen people argue for the actual DS version despite being objectively inferior.
 
I tested FF III SNES using my Wii U using HDMI on Wii mode. It has an overly blocky pixelated look to it (which I am sure some appreciate overall). Kinda washed out color-wise compared to when I play on PSTV/PS3. Same with when I played on Wii using component. It might just be my Samsung plasma compared to other TVs so I dunno, but it looks the crispest for me. It has a smoothness to it that I find pleasing to the eyes. It's certainly not gaudy like some of the horrible filters you see in some of the snes screenshot threads.

My big issue with the PS1 version is the loading. It just kills the game for me.

I remember the original PS1 release ages ago via FF Origins I think? CT as well.

Some people can handle it. I can't lol.
 
GBA micro or normal GBA modded with backlight + ripped GBA FF6 + SNES music mod = the best.

I think I'll be fine without this garbage port.
 
GBA micro or normal GBA modded with backlight + ripped GBA FF6 + SNES music mod = the best.

I think I'll be fine without this garbage port.

Or a DS Lite.

The only issue with this you need to get a GBA flash cart, right? You can't patch a commercial cart, correct?
 
GBA
+Beautiful Spritework, although it has a brighter palate, common with SNES port to GBA
+New translation that fixes the spell names to a more general consistency established in FFVIII
+New Espers, Ultimate Weapons, and 2 new bonus dungeons
+Music Player
+Bestiary
-Poor quality soundtrack by default. You can patch the ROM for the SNES analog.

The GBA has three other cons.
1. Brighter color palette (but there's a fix for that!)
2. Smaller FoV (see pics below)
3. More crammed UI (see pics below)

Original:
70294.jpg


GBA:
hqdefault.jpg


Look at the UI having less space between things. And look at how you get to see less of the battle background. Beautiful pixel work you will never get to see if playing on GBA.

It's even worse on the maps (FFV pic, not FFVI but you get the idea)
maxresdefault.jpg


There are parts of the castle you can't even see!
 
Even though the PS1 version is problematic because of the long load-times I find that it looks much nicer than the SNES and GBA releases, at least on my 50" plasma through PSTV or PS3. If looks were everything I would put it on top out of all the versions I've played. But damn do those fade outs from combat and menu loads really start to grate the nerves. There are also some art galleries, a full bestiary that sadly can only be viewed from main menu (unique text blurbs for each monster is kinda neat), treasure lists, character usage stats, and other stuff.

The PS1/PSN version also has poor sound emulation, making the opening cutscene sound like someone is sandpapering a cat, instead of the sounds of cutting blizzard wind like we're supposed to hear.
 
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