pancakesandsex
Member
Why does it look like the top row of enemies are floating in the air? Did they move everything up on the background to accomodate the UI without considering the positioning?
Why does it look like the top row of enemies are floating in the air? Did they move everything up on the background to accomodate the UI without considering the positioning?
Any word on whether we can turn off random encounters (like in FFVII iOS)?
I don't get the intense hate. I looks exactly like an upscale of the original game, so to me it in no way looks worse than the SNES game, and I do pixel art for a living. Save for UI, it looks the exact same in terms of wonky, stiff sprites, and the painterly enemies. The player sprites always clashed like crazy inside battles.
I mean, it could always POTENTIALLY have been given better art, but my point is it doesn't at all look worse to me.
Well now that we got these terrible looking versions of FFV/VI can we get the mobile version of FFT now S-E?
Yep:
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It'll take considerably more modding than the FFIII port got to save this one.![]()
That's a really bad pic due to the summon.
Nope. At least not in the mobile version, which is the basis for this one.
Art direction, what is it?!
There's just zero consistency in this awful thing. FFVI deserves better.
What summon is responsible for the top row here:
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Yeah it's bad... I can't believe someone greenlit this lol.
So what's the best version of this game if the mobile version is terrible?
So what's the best version of this game if the mobile version is terrible?
I don't get why we get stuff like V and VI mobile on Steam when Dragon Quest IV-VI, FFT and Chrono Trigger mobile would be perfect for the platform. In Dragon Quest IV-VI's case the mobile versions were ported to Unity.
The original UI takes up a lot of space too. But the proportions are due to the aspect ratio. The new ones are 16:9, not 4:3 like the SNES originals.
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I don't have the originals to compare--I do have the GBA version, but I can't screenshot from my tiny GB Micro screen.
Nope. You can pick the characters commands at any time, due to the redesigned menu.
So what's the best version of this game if the mobile version is terrible?
Looks a millions times better than the new sprites. Honestly, I can't see how anybody would think the new sprites are an improvement in any way, shape or form.
Even though the PS1 version is problematic because of the long load-times I find that it looks much nicer than the SNES and GBA releases, at least on my 50" plasma through PSTV or PS3. If looks were everything I would put it on top out of all the versions I've played. But damn do those fade outs from combat and menu loads really start to grate the nerves. There are also some art galleries, a full bestiary that sadly can only be viewed from main menu (unique text blurbs for each monster is kinda neat), treasure lists, character usage stats, and other stuff.
Yeah it's bad... I can't believe someone greenlit this lol.
I've been thinking about playing it again on mobile, but I'd rather play on a big screen. The graphics don't bother me. I like both the original and the new. The UI I am confused about though. One shot looks like the mobile version and one looks like what it probably is on PC. As long as it isn't as bad as FF4's PC version, I'll probably be okay with it.
It would be nice if they had both art sets available though.
FF4 is a toss-up between PSP and DS depending on which aesthetic you like.
I don't really see the argument for the DS version anymore, the mobile and Steam ports are better. The problem with the battle framerate in those ports also applies to the DS version, so that's not even a point in its favor.
The GBA release had some issues with it being inherently brighter compared to the SNES original.
How did you test the SNES version?
That should look the best, unless you're using composite, which would look terrible upscaled on the HDTV anyway.
Wii with component should look better.
Or Wii U via HDMI using Wii mode.
I'm pretty sure you know what I meant. Like if there were two PC ports of FFIV, one being the 2D version and one being the 3D version, you'd refer to them as the PSP or DS version.
I actually didn't know, mostly because I've seen people argue for the actual DS version despite being objectively inferior.
I tested FF III SNES using my Wii U using HDMI on Wii mode. It has an overly blocky pixelated look to it (which I am sure some appreciate overall). Kinda washed out color-wise compared to when I play on PSTV/PS3. Same with when I played on Wii using component. It might just be my Samsung plasma compared to other TVs so I dunno, but it looks the crispest for me. It has a smoothness to it that I find pleasing to the eyes. It's certainly not gaudy like some of the horrible filters you see in some of the snes screenshot threads.
GBA micro or normal GBA modded with backlight + ripped GBA FF6 + SNES music mod = the best.
I think I'll be fine without this garbage port.
GBA
+Beautiful Spritework, although it has a brighter palate, common with SNES port to GBA
+New translation that fixes the spell names to a more general consistency established in FFVIII
+New Espers, Ultimate Weapons, and 2 new bonus dungeons
+Music Player
+Bestiary
-Poor quality soundtrack by default. You can patch the ROM for the SNES analog.
Even though the PS1 version is problematic because of the long load-times I find that it looks much nicer than the SNES and GBA releases, at least on my 50" plasma through PSTV or PS3. If looks were everything I would put it on top out of all the versions I've played. But damn do those fade outs from combat and menu loads really start to grate the nerves. There are also some art galleries, a full bestiary that sadly can only be viewed from main menu (unique text blurbs for each monster is kinda neat), treasure lists, character usage stats, and other stuff.