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Final Fantasy X/X-2 HD Remaster PC performance thread

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I'm seeing some ugly seams in first shot's floor there, but it's been a million years since I played the original and I didn't touch the remasters on console so I don't know if they were always there (or if it's just me).


4K with everything maxed might be a tad too much for GTX970, gpu usage was doing a lot of 90%+ at certain scenes at the beginning. Dropped MSAA from 8x to 4x and that naturally seems to have done the trick.
 
I'll get this when it's dirt cheap since it's still locked at 30 FPS. I can't justify buying this game yet again until there's a big sale on it. It's nice to see that it has a decent number of options and runs well, however.
 
For those games that require quick controller response and fast motions, i agree with you. But it is literally just a check box for a game like this.

unless you literally can't stand to experience anything at lower framerates in which case i wonder how some people watch literally any other medium outside of video games.

http://www.overclock.net/a/the-truth-about-fps

please read this, so you realize why it's dumb to compare gaming to any other medium.
 
Tales of Zestiria was so much better with the 60fps unlock. Of course that is more of an action rpg, but the fluid motion in battle improved the experience so much more than most would expect.
 
For those games that require quick controller response and fast motions, i agree with you. But it is literally just a check box for a game like this.

unless you literally can't stand to experience anything at lower framerates in which case i wonder how some people watch literally any other medium outside of video games.

In any interactive experience, a higher refresh rate will provide a more pleasant experience. It's all about responsiveness.
 
http://www.overclock.net/a/the-truth-about-fps

please read this, so you realize why it's dumb to compare gaming to any other medium.

Its absolutely irrelevant to an experience where you just pressing menu commands occasionally. Let's not be pedantic here and act like its a big feature people have been missing for years that would completely change the game.

In any interactive experience, a higher refresh rate will provide a more pleasant experience. It's all about responsiveness.

Responsiveness is not an issue for this game unless you care that much about perfectly timed lightning dodges. I'm not sure what the actual pushback is coming from here

"60fps or no buy!"

"Its not a big deal for this type of game"

"Yes it is!"

"Why"

"cause it is!"

I just don't get it.
 
Its absolutely irrelevant to an experience where you just pressing menu commands occasionally. Let's not be pedantic here and act like its a big feature people have been missing for years that would completely change the game.



Responsiveness is not an issue for this game unless you care that much about perfectly timed lightning dodges. I'm not sure what the actual pushback is coming from here

"60fps or no buy!"

"Its not a big deal for this type of game"

"Yes it is!"

"Why"

"cause it is!"

I just don't get it.

Nonsense. It determines the feel of the game. Everything feels better when you have a higher refresh rate.

Using Windows or Mac OS X typically doesn't require twitch reactions, but operating both would feel like shit if they weren't refreshing at the same rate as the display onto which their images were output.

You really have no argument here. 30 may be OK for you. Honestly, it's "OK," for me, too, but it's just an arbitrary cut off point. 60 or higher is always better.

Honestly, something like 5 fps would be sufficient for simple menu navigation. It would feel like shit, though. Individual thresholds for what feels bad differ between each person, but a higher refresh rate is never irrelevant. It always feels better in an interactive medium.
 
Its absolutely irrelevant to an experience where you just pressing menu commands occasionally. Let's not be pedantic here and act like its a big feature people have been missing for years that would completely change the game.

60fps produces a smoother picture than 30fps. 144fps is even better. You don't care. That's okay. I like smooth motion when playing a game. Battle animations and running around looks better in higher framerates. It's not about quick reactions. It's simply more pleasant to look at and hardware is not an issue in my case. That's relevant to my experience. Is the game unplayable? No. But it's inferior to an unlocked framerate. That's a fact (because with an unlocked framerate you can lock it yourself, locked fps doesn't give you any options) and I hope someone can unlock it.
 
60fps produces a smoother picture than 30fps. 144fps is even better. You don't care. That's okay. I like smooth motion when playing a game. Battle animations and running around looks better in higher framerates. It's not about quick reactions. It's simply more pleasant to look at and hardware is not an issue in my case. That's relevant to my experience. Is the game unplayable? No. But it's inferior to an unlocked framerate. That's a fact (because with an unlocked framerate you can lock it yourself, locked fps doesn't give you any options) and I hope someone can unlock it.

Animations won't look better if they're determined by frames, not timing. If you take 30 frames of animation meant to run at 30 FPS and run it at 144 FPS, it will look ridiculous. And if that's legitimately how FF X was animated, that means the only way to unlock the framerate would be to redo every animation in the game, which isn't going to happen.
 
Can I run it on a i5, 6gb, 540m notebook?
 
Animations won't look better if they're determined by frames, not timing
This used to be a lot more common in the SDTV days when they were designed around 29.97 Hz or whatever

That's why games were sometimes 'slow' in PAL regions, because everything was running at 25 Hz
 
Its absolutely irrelevant to an experience where you just pressing menu commands occasionally. Let's not be pedantic here and act like its a big feature people have been missing for years that would completely change the game.



Responsiveness is not an issue for this game unless you care that much about perfectly timed lightning dodges. I'm not sure what the actual pushback is coming from here

"60fps or no buy!"

"Its not a big deal for this type of game"

"Yes it is!"

"Why"

"cause it is!"

I just don't get it.

There is a reason that Final Fantasy VIII had menus running at 60 FPS. It's smoother and so offers a better experience.

Edit: Don't get me wrong. 30 FPS is ok for this game and I'm downloading it right now, but it would be much better at higher frame rates.
 
I'd like to remind people that when this game came out on PS2, mainstream PC games were still being coded for specific framerates.

Vanilla Deus Ex without a 60FPS cap goes into hyperspeed once you go above 60. Pre-Steam CS1.6 and other Valve games from the pre-Steam era also suffer from this issue. Likewise Morrowind (Which released after FFX) starts to go hyperspeed above 60 as well (...And Betashed still hasn't gotten around to fixing that, beyond putting a 72FPS cap on Fallout 4). Among a variety of other PC games from that time - Many of which have been fixed with mods later down the line (Or in the case of Valve's games, patched), mind.

The framerate cap here is just a reality of what game development was like in 2001. The community will probably find a way to fix it if it's possible in this case though. Final Fantasy XI was capped to 30FPS for awhile but someone eventually figured out how to get it to run at 60FPS, and I'm fairly certain X and XI use a similar enough engine (Don't quote me on this).

This used to be a lot more common in the SDTV days when they were designed around 29.97 Hz or whatever

That's why games were sometimes 'slow' in PAL regions, because everything was running at 25 Hz

Your numbers are wrong. Standard SDTVs in NTSC were 60Hz, and PAL was 50Hz. 30FPS (25 for PAL) wasn't due to TV limitations, but whenever devs couldn't get a game to run at 60FPS (Or 50FPS for PAL) since it would avoid screen-tearing from outputting a framerate that wasn't integer to refresh.
 
Trying to get NVidia DSR to work here, and running into a stumbling block. I've got the higher res multipliers unlocked in the NVidia Control Panel, they show up in both the launcher for FFX/X-2 and in-game, but when I switch to them I get that actual resolution, not downsampled to desktop res. I'm obviously missing a step here but for the life of me can't figure it out.
 
Trying to get NVidia DSR to work here, and running into a stumbling block. I've got the higher res multipliers unlocked in the NVidia Control Panel, they show up in both the launcher for FFX/X-2 and in-game, but when I switch to them I get that actual resolution, not downsampled to desktop res. I'm obviously missing a step here but for the life of me can't figure it out.

try setting gpu scaling instead of display
 
Trying to get NVidia DSR to work here, and running into a stumbling block. I've got the higher res multipliers unlocked in the NVidia Control Panel, they show up in both the launcher for FFX/X-2 and in-game, but when I switch to them I get that actual resolution, not downsampled to desktop res. I'm obviously missing a step here but for the life of me can't figure it out.

If I understood you correctly, some people were sugesting disabling DPI scaling in the game .exe properties.
 
Yeah, DSR doesn't work and I can't change from display to GPU. I assume it's because I'm going through an a/v receiver to my tv. Looks like I'm sticking to 1080p.
 
I'm downloading it on my Surface Pro 4 (i5 version with 520 GPU). I'm really curious to see how it runs, considering the recommend specs.
 
Looks like a good port, on par with PS4 right? Except dual audio?

And seriously guys, 30 FPS is completely fine in a turn based JRPG. It's never an issue in this game. And if you're playing a PS2 game for the visuals, well...
 
Runs great at 1080p with everything maxed, not had a single issue graphics wise.

Only issue I've noticed is the footsteps audio in a scene early on in the game were out of sync, don't know if it's just that scene or throughout the game. They're in sync in general gameplay.
 
Is it me or FF-X is stutters sometimes? Not that bad like in Tales of Zestiria or Symphonia but still bothers me a little.
Also lipsync are BAD :-/
 
For those games that require quick controller response and fast motions, i agree with you. But it is literally just a check box for a game like this.

unless you literally can't stand to experience anything at lower framerates in which case i wonder how some people watch literally any other medium outside of video games.

this has the frameskip bonus doesnt it?
 
So this won't fullscreen on my laptop. Suggestions? Playing on a surface book, want to do 1920x1080 (doesn't even support many resolutions higher), and it's just taking up a small portion of my screen. :/
 
So this won't fullscreen on my laptop. Suggestions? Playing on a surface book, want to do 1920x1080 (doesn't even support many resolutions higher), and it's just taking up a small portion of my screen. :/
Disable high DPI scaling and see if that fixes it.
 
It looks like AO effect is not visible on my computer (i5 4460 + 750ti + 16GB), dunno why that happens... but other than that the game runs fine.
 
Has anyone tried this with a Steam Controller. The "no gamepad button for the main menu" is extremely obnoxious, but could easily be solved with the Steam Controller.
 
Has anyone tried this with a Steam Controller. The "no gamepad button for the main menu" is extremely obnoxious, but could easily be solved with the Steam Controller.

I tried it and it works fine, but I don't care enough to rebind that button to one of the extras. I'm right at my pc, I can hit escape for the rare instance I need it.
 
I'm getting some clear framerate dips on this with my i5-4590/970 combo with everything maxed. Not sure why since it's well above the specifications.

1080p, btw
 
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