Final Fantasy XIII-2 Amazing New Screenshots [Xanadu, Academia and mini games]

#2
I think I was estimating in the other thread, but if my playtime on FFXIII was any indication, I'm probably going to put at least 100 hours into this.
I have little doubt, and I will have no regrets.
 

Dark Schala

Eloquent Princess
#9
That Temporal Rift clock reminds me of that clock in the Temple of the Ancients for some reason.

I'm still quite cautious about this game regarding the gameplay, narrative and flow, but the cityscape designs look damn impressive.

djplaeskool said:
I think I was estimating in the other thread, but if my playtime on FFXIII was any indication, I'm probably going to put at least 100 hours into this.
I have little doubt, and I will have no regrets.
I am currently thinking of how much time I might put in for the trophies. :O
 
#25
At first I was meh but as I scrolled down the game really looks like FF. I hope square can finally pull it together and make a great FF game again. 13 was just sad.
 

Dark Schala

Eloquent Princess
#31
ULTROS! said:
Well, I was already gonna buy this day one. I'm just glad the HD towns are real now (and if you can enter the houses this time).
Yeah, I'm all for this if I can explore nearly every nook and cranny (I probably won't be able to do this). Pretty settings are nice, but being able to explore them is even better.
 
#32
miladesn said:
these are too good to be buried in megat threads, new thread for new news
enjoy!
This is an interesting shot. Those giant figures on the floor are numbers in the Etro alphabet, which was barely seen in the game; given that most of the Etro words were in Latin you'd think that they would use Roman numerals, but in fact SE prepared a set of ten digits, described in the Ultimania Omega, which never saw any action in the game.

But they're here, and if you look closely, you can see that the 4s are blue, the 3s green, the 2s orange, and the 1s red. So it looks like they're counting down in some way, and that something bad happens when you get to zero.

The letters in the circle surrounding those big colored figures don't seem to say anything and some of them look reversed. Maybe that circle is moving or rotating when the game is in action.
 
#37
Looks amazing. I'm hoping they really give me the feel of exploration. That is something I just have to have in an RPG now. Straight lines don't do it for me unless it's an action game.
 
#38
H_Prestige said:
As if you'll be able to explore any of that giant city.
Don't you start! ^^;

I'm confident that the FFXII-loving crowd gave them enough rancor that the sense of exploration is coming back.

Besides,
with Versus never actually coming out, they had to put those explorable-city assets somewhere
.
 

Dark Schala

Eloquent Princess
#43
H_Prestige said:
As if you'll be able to explore any of that giant city.
I didn't want to come right out and say it, but this is exactly what I think as well. Shades of Nautilus and Palumpolum once again if this theory proves to be correct. Eden and its NPCs, at least, were handled fine I think.

Dunan said:
This is an interesting shot. Those giant figures on the floor are numbers in the Etro alphabet, which was barely seen in the game; given that most of the Etro words were in Latin you'd think that they would use Roman numerals, but in fact SE prepared a set of ten digits, described in the Ultimania Omega, which never saw any action in the game.
Given that both the Cocoon and Pulse alphabets use Arabic numerals, I assumed that it would be natural that Etro numbers would use Arabic numerals as well. But yeah... it's interesting that Etro numerals do not use Roman numerals at all for consistency since it pulls lexical items from the Latin language quite a bit. Oh well.

I guess it's a minigame where you have to get across to the door before the numbers hit 1 or 0.
 

Yoshichan

I've played over 500 hours of DMC2 and consider the game good.
#44
Please tell me you're a XIII hater.

Then do me a favor and look at this:



Now tell me you're going to hate XIII-2. Please do.

A bunch of beautiful screens, I still can not fathom how good this game will be.
 
#48
Looks wonderful. Have they said if there would be any sort of carry-over or affect from your FF13 save? I played it on 360 but am considering getting the PS3 version of 13-2.
 
#50
Looks pretty, but unless they found themselves a new script writer, or at least someone who knows how to transition a script from east to west without it sounding awkward as hell, I still can't be interested, even if it seems there's something to do other than run down a corridor for most of the game this time.