BlazingDarkness said:
+superb graphics
+best game soundtrack ever
+best battle system from an FF
+excellent narrative and characters
-weak villains
-linear progression
-no mini-games or distractions outside of the story
-no replay value
This really will be the most polarizing FF to date :lol
I think some meaty DLC to flesh out the world, with a few mini games thrown in could work wonders for the game.
The RPGFan review is by far the best thing I've read about the game thus far, outside of informative first impressions that various gaffers were kind enough to post.
Awesome graphics: No kidding.
OST: From what I've heard, I'd be inclined to agree. I can't wait until the full OST is released.
Battle system: Everything I've read thus far is exactly what I wanted, almost, out of the first next-gen FF. Can't say much of anything until I play it, but it seems like something I've been wanting for years.
Weak villians: Well, not really all that surprising. Kefka and Sephiroth were truly the last badass enemies the series ever had. Everyone else doesn't come anywhere close, so it's par for the course really.
Linear progression: Every FF is pretty damn linear when you think about it. The lack of towns and such for shopping is kind of lame, because it does present a certain kind of setting that only a JRPG can provide, and usually it's a nice break from the action. I don't really know if you can say that it defines a FF anymore, though. Back in the PSX days, sure.
-No mini-games/distractions: Blitzball was awful. So awful that I don't remember anything about it. Triple Triad was fun, as was IX's Tetra Master.
FFVII-IX were the last FF's that had a lot of fun mini-games and sidequests. Take VII for example: Snowboarding, submarine, motorcycle racing, Choco breeding, secret characters, special materia, the Weapon boss battles, etc. VIII had a lot of stuff too, but it wasn't nearly as interesting beyond Triple Triad. IX was ok. X didn't have much extra but no one really complained then. XII had mob hunts, but beyond that there wasn't anything else that stood out. Don't get me wrong, mob hunts really added a lot of depth, but then again they were more or less a way of getting the most out of the battle system, and it seems after a certain point XIII lets you do the same kind of thing with Grand Pulse.