Clear said:Why not? Not to be obtuse, but doesn't the way the game is setup to allow rapid class-switching in the field suggest that having several viable jobs levelled is the way its meant to be played?
Errr no. That way would just mean that people with limited time to play would be doubly penalized compared to the "no-lifers". That's a negative feedback loop and would be binned out of hand by any pro game designer worth his or her salt.
Pai Pai Master said:Paying a monthly fee when you're penalized for playing too much is a retarded concept. It's likely a mistranslation or misunderstanding.
Kintaro said:So, in one comment, rapid job switching is the way the game is meant to be played, but providing a bonus to leveling extra jobs is now a bad thing? The sheer fact that leveling up everything is already extremely penalizing to those with "limited play time."
Clear said:Why not? Not to be obtuse, but doesn't the way the game is setup to allow rapid class-switching in the field suggest that having several viable jobs levelled is the way its meant to be played?
Errr no. That way would just mean that people with limited time to play would be doubly penalized compared to the "no-lifers". That's a negative feedback loop and would be binned out of hand by any pro game designer worth his or her salt.
Do it both ways? Implement the Rest XP system like in WoW.Clear said:So compounding their disadvantage by giving people who have already put mad hours in, extra xp is a good idea?
I think not.
Clear said:End result, nobody gets to streak ahead level-wise and create the sort of "elites" that blighted FFXI for a lot of players.
Halfmunch said:XP fatigue would be kinda alright if all the other classes where all fun to play.:lol
I just don't like the current fisherman class in the game (and the other classes that attack by throwing rocks).
Hopefully this changes before retail.
Halfmunch said:XP fatigue would be kinda alright if all the other classes where all fun to play.:lol
I just don't like the current fisherman class in the game (and the other classes that attack by throwing rocks).
Hopefully this changes before retail.
Kagari said:S-E apparently doesn't want people to play their game.
madara said:Yeah I keep reading how bad beta is and to expect launch to be a mess. I suppose their are those fanboys expecting the magical this will fix everything patch but there should be no surprises for mmorpg veterans.
Getting flashbacks to Galaxy's NGE...Takuan said:No way this lasts very long. It'll turn off all but the most devout fans.
demosthenes said:Wait what? The non fighting classes fight by throwing rocks..........?
Don't let Londa hear you say that! I'd wait til Open Beta to decide though.Trojita said:I think I'm going to cancel my Final Fantasy XIV CE if things stay this bad.
Nobiru said:Isnt this XP thing and the WoW rest XP the exact same thing just explained in different ways?
Its just like saying WoWs rest XP is your "normal" leveling speed, and when you play too much you run out of rest XP, and have to suffer through a lower leveling speed. Its the same thing, just set up in a way that makes FFXIV system sound like a penalty, and WoWs sound like a bonus.
WoW - 100xp per kill, or OMG special bonus 200xp per kill if you dont play that often!
FF - 200xp per kill, or OHNOES only 100xp per kill if you play to much!
same thing, different wording.
Edit: reworded things.
Nobiru said:Umm...arent this XP thing and the WoW rest XP the exact same thing just explained in different ways?
Its just like saying WoWs rest XP is your "normal" leveling speed, and when you play too much you run out of rest XP, and have to suffer through a lower leveling speed. Its the same thing, just set up in a way that makes FFXIV system sound like a penalty, and WoWs sound like a bonus.
WoW - 100xp per kill, or OMG special bonus 200xp per kill if you dont play that often!
FF - 200xp per kill, or OHNOES only 100xp per kill if you play to much!
same thing, different wording.
Edit: reworded things.
AtomskEater said:To me it seems like WOW's is a bonus. After it wears off you will gain the same constant EXP as the next guy who is playing, for as long as you want.
With FFXIV the EXP you gain will dip below what it should be, forcing you to change classes/log off or whatever alleviates it. Some people report that it pretty much becomes impossible to level classes hit with surplus EXP at all after a certain point, while you'll never have a problem leveling in WOW assuming you're fighting in the appropriate areas.
Trojita said:I think I'm going to cancel my Final Fantasy XIV CE if things stay this bad.
Alex said:Rest EXP isn't even a factor in WoW, even for laid back players, just a small boon for the amazingly casual (once a weekish) or for rarely played alts.
Let's wait and see if it's a legitimate punishment here, it may boil over to nothing, it may get slammed with the same awful feedback if otherwise.
That aside, I still think their entire concept behind forcing you to job swap left and right to avoid cooldowns, penalties, etc, is very stupid and speaks very little in confidence to their game content. (also, the interface and support systems for it are kind of trash for this kind of concept)
There's much better ways to pad even limited content than by telling the player base what they can and cannot do.
They seemed to have lost the way from XI where being able to swap jobs on one character was of great benefit and highly creative, now it's just for all the wrong reasons, they're really milking it.
notworksafe said:Don't let Londa hear you say that! I'd wait til Open Beta to decide though.
CcrooK said:That's what I'm doing as well. Though I'm heavily leaning on canceling my pre order.
Kagari said:S-E apparently doesn't want people to play their game.
LaneDS said:I think I'm going the route of ordering the CE and just sitting on it until the game is finished in however many months.
Teknoman said:Yeah and so far I know miner gets a throwing skill power up (next thrown attack stuns), so that can help with throwing weapons from other classes.
Even though the surplus/fatigue stuff hasnt been properly explained (to my knowledge, at least where surplus goes) im sure if its anything that really sucks, people will feedback the hell out of it during open beta.
This feature might be killed off before release with enough feedback complaints in open beta, if it turns out to be really bad.
Should clarify that I never got a chance to play beta long enough to experience surplus exp; this is what I hear other beta testers describe. So hopefully for open beta there will be more information about this system to clear up any misunderstandings. Trying to keep an open mind because I want to like this but SE's design choices seem baffling.Nobiru said:If thats what really happens then that sucks. I understand the mind games behind it all sounding different, and I agree that getting a bonus is better than being punished, but they just seemed like they were the same thing, and I wasnt sure why the informed players of GAF would give a shit, but if its as you say, then thats quite a bit different.
Either way its a bad idea to word it like they do.
Kinitari said:There's always the Old republic...
B.K. said:Fatigue is better than losing experience for dying. I don't know how many tens of thousands of experience points I lost in XI when I was playing because I died.
jiggle said:let's see if they actually listens to their fans for once
instead of waiting 5 years
Micromegas said:The last couple pages of this thread are like a microcosm of FFXI's biggest problem by far: the community.
Already we've got gross misunderstandings, apologists defending something they don't even understand themselves, and people pontificating on how the game is meant to be played.
Pai Pai Master said:Yeah I want my name. XD
I'll play the free month but I'm not going to worry too much about it until it's actually ready for mass consumption.
Oh he is tired of speculation going on about surplus, well thats too bad, why doesnt he explain how the fuck that stuff works instead of whining about those rumors, further proof on how out of touch these guys are.Tanaka Tires of "Fatigue" Rumors said:"Foreign sites have lots of false rumors. They throw together words and fabricate remarks. Then Japanese sites take this and further [falsify it through] mistranslation. This fatigue point criticism has absolutely nothing to do with the actual [system] and is full of people's own wild ideas."
Kandinsky said:http://ffxiv.zam.com/story.html?story=23080
Oh he is tired of speculation going on about surplus, well thats too bad, why doesnt he explain how the fuck that stuff works instead of whining about those rumors, further proof on how out of touch these guys are.
Kandinsky said:
Sure, wild speculation is not hard to find while wading through any popular forum, but the assertion that this is the fault of foreign sites is a little harsh. A quick glance at the a thread called 疲労度システム (fatigue point system) in the JP Beta forums reveals pages of baffled testers, trying to figure out what the system does exactly. Many early replies to Tanaka's post on Twitter also pointed out the lack of any explanation before putting the system into the game.
As mentioned many times, the entire testing process was based on building the game in accordance to player feedback. Will it be received and implemented into the design process, or continue to be dismissed as wild delusions?