Kyoufu said:So is Tanaka denying that there is a fatigue system in place as bad as reported by that otaku site?
It should be a lesson for them to start talking to the community more. When you have a group of people as large as internet, you have to realize that misinformation its going to be spread if you don't step up and clarify.Zalasta said:Not to excuse SE for being coy on the whole thing, but I wonder when will people stop freaking out on speculations. Voicing concerns over what it may be is one thing, but spreading misinformation as fact is another. Maybe surplus ties into something that they aren't ready to reveal yet? Anyway, not sure what SE is thinking, because bad publicity from rumors is really the last thing they'd need right before the release.
Kandinsky said:http://ffxiv.zam.com/story.html?story=23080
Oh he is tired of speculation going on about surplus, well thats too bad, why doesnt he explain how the fuck that stuff works instead of whining about those rumors, further proof on how out of touch these guys are.
RuGalz said::lol Fking BS. Have they learned nothing from FF11? Even free to play games explain their systems better than he does.
Believe what? He STILL hasn't explained it. All we can do is speculate. If he wants everybody to stop spreading misinformation(if that's what it is), all he has to do it tell us how it works. That's what, I dunno, any competent developer would have done a long time ago? Otherwise, people will continue to guess what the mechanics are on their own.Londa said:Hold on, I wanna get this right, So everyone beta testing and or following the game believes a site that talks about giving head to a dead body over the dev's creating the game?
RuGalz said::lol Fking BS. Have they learned nothing from FF11? Even free to play games explain their systems better than he does.
thefil said:This is my problem with FFXIV. I got in the alpha and went in expecting that they were aware that World of Warcraft existed; that more is expected from MMOs; that variety has become key; and that there are dozens of free-to-play offerings that offer the same grind-focussed gameplay of FFXI.
Instead I basically found FFXI with an HD skin (which is exactly what they said they weren't going to do). Now, I know that there are changes (the leve system, the ability to solo effectively) but overall there still isn't any content that amounts to more than killing beasties. Even some features from FFXI are still missing in the beta - auction houses, mog houses, etc, one month out from release - so even if they are in the final game they will be hideously untested.
Ultimately we got FFXI with an expansion and a year of suffering Japanese people to make it a better game than what it launched as. But FFXIV is coming in a sorrier state than FFXI and with 7-8 years of MMO evolution to point out its weaknesses.
/rant
That being said, the world is still incredibly beautiful and makes me want to play just to explore its no-doubt devoid of content expanses.
Londa said:You answered it yourself. You got into Alpha. MMO's will become totally differen't after a year or two of release. My suggestion is to not expect much from a new MMO (WoW didn't come out with millions of subscribers) and maybe wait a year or two and see if it is a game you want to play.
I know I'm playing it regardless so I can deal with the glitches and stuff not already there (aka no Auction house at release, but it will be introduced later).
thefil said:This is my problem with FFXIV. I got in the alpha and went in expecting that they were aware that World of Warcraft existed; that more is expected from MMOs; that variety has become key; and that there are dozens of free-to-play offerings that offer the same grind-focussed gameplay of FFXI.
Instead I basically found FFXI with an HD skin (which is exactly what they said they weren't going to do). Now, I know that there are changes (the leve system, the ability to solo effectively) but overall there still isn't any content that amounts to more than killing beasties. Even some features from FFXI are still missing in the beta - auction houses, mog houses, etc, one month out from release - so even if they are in the final game they will be hideously untested.
Ultimately we got FFXI with an expansion and a year of suffering Japanese people to make it a better game than what it launched as. But FFXIV is coming in a sorrier state than FFXI and with 7-8 years of MMO evolution to point out its weaknesses.
/rant
That being said, the world is still incredibly beautiful and makes me want to play just to explore its no-doubt devoid of content expanses.
Mister Zimbu said:WoW released in a hell of a lot more polished state than this game did.
Supposedly there is a post on the JP Beta boards explainly the system. This is someone on BGs attempt at translation.
Btw, there is a new developer's post at the (Japanese) beta tester's site that explains the whole system in minute detai. Talk about fast reaction ^.^/
Basically it's 8 hours per week @100% Skill increase, then dwindling to 0 in 10% increments during the following 7 hours. However, this is class-specific. So playing another class will give you a fresh 100% start for that class for 8 hours.
As pysical level is shared between classes, however, after 8 hours/week it's down the road no matter what.
And SE seems pretty adamant about that.
Which I, personally cheer them for. Some people simply have to be guided to get a life. Or play WoW. Or a Korean Grinder.
Of course, you CAN play longer without switching classes and you WILL get EXP. But by playing double the "normal" time for that class (16 hours) will net you only 150% of what a 8-hour-player gets.
The only thing SE did wrong was naming this a "fatigue/penalty" system. If they had stated that "for the first 8 hours every week, you'll get a 100% EXP bonus. Yay!" everybody would have been happy. Although technically this would be the same thing.
Mister Zimbu said:My obligatory bullets:
- Yes, he got into alpha. The game is still alpha-quality. The game will release at alpha-quality. If you're expecting a complete overhaul of usability and game mechanics at this point you're hopelessly naive. (Of course I already know from the beta thread that that's true)
- WoW was released and had a huge number. Probably not "millions", but it grew incredibly quickly.
- WoW released in a hell of a lot more polished state than this game did.
- I predict this game, a year after release, will finally have the bare minimum requirements needed to "fix" the game and make it even worth considering buying, after SE starts listening to the customers (well, the Japanese ones), and stops being so stubborn with their completely insane design decisions.
- Unfortunately, by then, Cataclysm will already have been released, and will be released with more simple (and actually explained) mechanics, better usability, better support, less grinding and generally stupid shit, and be more polished than this game ever will in its lifetime.
- This game is incredibly disappointing. I was really looking forward to it, but it's just terrible and I don't see that changing in the near future.
My suggestion is to not expect much from a new MMO
I predict this game, a year after release, will finally have the bare minimum requirements needed to "fix" the game and make it even worth considering buying, after SE starts listening to the customers (well, the Japanese ones), and stops being so stubborn with their completely insane design decisions.
Unfortunately, by then, Cataclysm will already have been released, and will be released with more simple (and actually explained) mechanics, better usability, better support, less grinding and generally stupid shit, and be more polished than this game ever will in its lifetime.
Further, Someone else posted that basically, for 8 hrs on each job each week, you get normal, 100% experience, and after that, your experience on each job after 8hrs gradually goes down to 0 experience gained.
Here is the original post: http://www.bluegartr.com/forum/showt...46#post4058546
Of course, with all the rumors, there is a chance this is false, we should know on the english beta site soon enough, but many people in the post seem to confirm it.
I'm really not surprised that they implemented this system and think it is a good idea. Glad I haven't preorded. :|
Btw, there is a new developer's post at the (Japanese) beta tester's site that explains the whole system in minute detai. Talk about fast reaction ^.^/
Khrno said:Oh shit, why didn't I get the memo that this game had been released already? Amazon delivery sucks.
Londa said:I do disagree with this:
I predict this game, a year after release, will finally have the bare minimum requirements needed to "fix" the game and make it even worth considering buying, after SE starts listening to the customers (well, the Japanese ones), and stops being so stubborn with their completely insane design decisions.
Mister Zimbu said:Whoops. Edited.
Good point. I thought a year was kind of optimistic myself.
Home said:Further, Someone else posted that basically, for 8 hrs on each job each week, you get normal, 100% experience, and after that, your experience on each job after 8hrs gradually goes down to 0 experience gained.
Here is the original post: http://www.bluegartr.com/forum/showthread.php?p=4058546#post4058546
Of course, with all the rumors, there is a chance this is false, we should know on the english beta site soon enough, but many people in the post seem to confirm it.
I'm really not surprised that they implemented this system and think it is a good idea. Glad I haven't preorded. :|
Londa said:Then I guess its time to follow a MMO that you will actually like.
Mister Zimbu said:This isn't the FF14 cognitive dissonance fanwank thread. I can say anything I like about the game, good or bad, in this thread as I wish.
I'd love SE to prove me wrong. Like I've said many times before, I, and probably most of the detractors in this thread, had high expectations for this game, and are incredibly disappointed in the state that it will release in.
Londa said:High expectations for a Alpha and Beta build.
falastini said:Can anybody track down the JP beta post, so we can end this speculation once and for all? There's nothing on the NA site.
Complete mechanics overhauls don't happen in a matter of weeks. Programming is hard. RPG design is hard.
Salaadin said:I miss something? WHats that post supposed to be about?
thefil said:This is my problem with FFXIV. I got in the alpha and went in expecting that they were aware that World of Warcraft existed; that more is expected from MMOs; that variety has become key; and that there are dozens of free-to-play offerings that offer the same grind-focussed gameplay of FFXI.
Instead I basically found FFXI with an HD skin (which is exactly what they said they weren't going to do). Now, I know that there are changes (the leve system, the ability to solo effectively) but overall there still isn't any content that amounts to more than killing beasties. Even some features from FFXI are still missing in the beta - auction houses, mog houses, etc, one month out from release - so even if they are in the final game they will be hideously untested.
Ultimately we got FFXI with an expansion and a year of suffering Japanese people to make it a better game than what it launched as. But FFXIV is coming in a sorrier state than FFXI and with 7-8 years of MMO evolution to point out its weaknesses.
/rant
That being said, the world is still incredibly beautiful and makes me want to play just to explore its no-doubt devoid of content expanses.
Salaadin said:I miss something? WHats that post supposed to be about?
Londa said:Good on them. I want people that want to play Cataclysm to play Cataclysm. SE has said about three times in three different interviews that they are not trying to take WoW's player base.
That is someone not SE dev, so I really wouldn't believe everything being said about the system unless there is 100% proof with screen shots and clear (nothing made up)explanation, or a dev offically saying that is how surplus works.
falastini said:Basically it's 8 hours per week @100% Skill increase, then dwindling to 0
in 10% increments during the following 7 hours. However, this is class-specific.
So playing another class will give you a fresh 100% start for that class for 8 hours.
As physical level is shared between classes, however, after 8 hours/week it's
down the road no matter what.
And SE seems pretty adamant about that.
posted on various sites... assuming that screenshot backs it up
Mister Zimbu said:Complete mechanics overhauls don't happen in a matter of weeks. Programming is hard. RPG design is hard.
Kintaro said:Its cute that you still believe them. I mean, if they aren't after some of WoW's userbase, then why make XIV more "casual friendly"? Do you magically think that the five years of development time using a brand new engine for HD systems with hopes of a worldwise launch cost the same as FFXI did?
I wonder if you will ever see this going by SE's history. I still remember that hilarious AV video they put out for "How to beat Absolute Virtue." :lol
4) Do you think Final Fantasy XIV will be able to compete with the current (and upcoming) top MMO's?
- We don't really want to compete against World of Warcraft or for example the new Star Wars MMO.
- The target audience we have is Final Fantasy players. Most of them did not play an MMO previously and are very new to this.
Sundi: successfull MMOs got their own special theme, a far-reaching story and a unique system - thats what we got in FFXIV!
Kintaro said:I wonder if you will ever see this going by SE's history. I still remember that hilarious AV video they put out for "How to beat Absolute Virtue." :lol
Salaadin said:And thats an official Square Enix post?
If so, I dont like this at all. I mean....what the fuck. Hopefully someone can translate the thing word for word. Id like to read it myself.
Kintaro said:Its cute that you still believe them. I mean, if they aren't after some of WoW's userbase, then why make XIV more "casual friendly"? Do you magically think that the five years of development time using a brand new engine for HD systems with hopes of a worldwise launch cost the same as FFXI did?
Salaadin said:And thats an official Square Enix post?
Londa said:FFXIV Core interview states clearly what they are trying to do. It is on FFXIV Core's front page and its saids:
Maybe because they are going after their own Final Fantasy fan base?
They have something up to 5M (FFXIII) or more (if looking at other FF games) potential players out there that thought XI was either to hard or not accessible for them.
Why do you assume they have to target WoW's user base then they have a big potential user base for their own series? The last they expect to see is someone over their 20s that has never played a FF game before to get this game and be their first FF game.
Kintaro said:They are after the same audience: MMO players. They all compete for time.
Even facebook games could be considered MMOs.
Khrno said:Mr Tanaka, time to pack up and close your department. Kintaro has talked, there's no way you will succeed in this market dominated by Farmville and Mafia Wars. I guess it's time to take your team and remake FF 1 and 2 for 3DS or something.
Kintaro said:Mr. Tanaka is too busy in his angry dome because "foreigners" believe his fatigue system is silly. Truly, we do not see his genius. JP onry. orz.
Kintaro said:Mr. Tanaka is too busy in his angry dome because "foreigners" believe his fatigue system is silly. Truly, we do not see his genius. JP onry. orz.
thefil said:If they were really going for the Final Fantasy fanbase I honestly believe they would do something that better reflected the series than repeatedly bashing enemies on your own to increase your level.
Londa said:He also talked about how the JP copied this made up explanation and translated it to something even more overexaggerated. But you seemed to only read half of the tweet that was translated, so it seems.
thefil said:For everyone saying this game shouldn't be just like WoW, I definitely agree. However, developers should be aware of what exists inside their field of work and learn from it. I don't think FFXIV should be anything like WoW (in fact, I think WoW is sort of as far as any game should go in the direction it does) but with regards to things like character progression, content concentration, general playability etc, I feel like just rebuilding the pseudo-Everquest of 2002 doesn't cut it.
Khrno said:Oh you feeling hurt there? Someone call the UN and have the word foreigner be banned for all languages.
Kitase and Miyamoto tried to do something different, and what did they get?
There's no love for SE from any way or another.
thefil said:For everyone saying this game shouldn't be just like WoW, I definitely agree. However, developers should be aware of what exists inside their field of work and learn from it. I don't think FFXIV should be anything like WoW (in fact, I think WoW is sort of as far as any game should go in the direction it does) but with regards to things like character progression, content concentration, general playability etc, I feel like just rebuilding the pseudo-Everquest of 2002 doesn't cut it.
Mister Zimbu said:This is what we've been saying all along. But according to Londa and Khrno and everyone else who will enjoy the game solely because it has the Final Fantasy name, that means "THE GAME MUST BE EXACTLY LIKE WOW".
Kintaro said:Mr. Tanaka is too busy in his angry dome because "foreigners" believe his fatigue system is silly. Truly, we do not see his genius. JP onry. orz.
Clear said:The bottom line is that they aren't stopping you from doing what you want, what they are doing is making it proportionately less advantageous to over-indulge. Personally I think that's smart design and remarkably ethical of them, because lets face it, for people with obsessive compulsive personality traits MMO's can be damaging.
If true then fuck FFXIV. Seriously. That means I can play 15 hours a week on a class right? Some days (say a saturday or lazy sunday) I'm going to be playing for a good few hours, listening to music while leveling or half watching a tv programme half leveling on easyish mobs like I did in FFXI. This way I can play for 2 hours a day, and thats if I don't mind getting less and less exp as time goes on. I completely understand you will most likely need to level up other classes to use their skills on other classes, like the Thaum's MP spikes thing that give you mp back when you are hit, or cure from Conj. I plan on doing this, but I also wanted to be able to grind my class when I want to without stupid restrictions.falastini said:Basically it's 8 hours per week @100% Skill increase, then dwindling to 0
in 10% increments during the following 7 hours. However, this is class-specific.
So playing another class will give you a fresh 100% start for that class for 8 hours.
As physical level is shared between classes, however, after 8 hours/week it's
down the road no matter what.
And SE seems pretty adamant about that.
posted on various sites... assuming that screenshot backs it up
Kintaro said:Then the JP called him out on his own bullshit. :lol No, I read the tweet well. Why is he using twitter instead of, oh, I don't know, his own game's official site anyways? Why not take a moment, listen to the feedback (crazy, I know) and explain things himself to clear the air? Surely that would be easier than...anything else they have done at this point.
Nah, too much sense.
Pretty much this.