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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Zomba13 said:
If true then fuck FFXIV. Seriously. That means I can play 15 hours a week on a class right? Some days (say a saturday or lazy sunday) I'm going to be playing for a good few hours, listening to music while leveling or half watching a tv programme half leveling on easyish mobs like I did in FFXI. This way I can play for 2 hours a day, and thats if I don't mind getting less and less exp as time goes on. I completely understand you will most likely need to level up other classes to use their skills on other classes, like the Thaum's MP spikes thing that give you mp back when you are hit, or cure from Conj. I plan on doing this, but I also wanted to be able to grind my class when I want to without stupid restrictions.

SE better get rid of this shitty system. It rewards no one and punishes everyone and from what I've seen 99% of the Beta players and people generally interested in FFXIV think it's a stupid idea. The 1% that like it are the SE fanboys that lap up anything SE throws at them.

<waves hand>

There is no fatigue system. This is for your own good. Clearly you play too much. That'll be $12.95 please.
 
Regarding that JP forum post:

From Poster Neubian on BG said:
I read the original Japanese feedback forum posting. The clock starts ticking the moment you change class and start getting exp. There is a limit on the amount of exp you can gain from that time until a week has passed for that class (each class has its own "clock"). They actually do not have plans currently on how to use the "surplus" exp you gained. They want to consider this seriously since if they start creating quests or mechanics where you can regain this surplus, it would nullify the whole reason they implemented this restriction to begin with.

It is interesting that Mr. Kawamoto (FFXIV Director) is the one that made the post. I am sure there will be an official English posting soon, but regardless of what the limitation was in beta, SE is re-evaluating this and is considering relaxing the restriction to a lesser degree. He comments that especially the restriction on the Physical exp, which is shared regardless of job class, will need to be revamped and relaxed.

I did find it a bit amusing that he comments that the current FFXIV system was designed to be "balanced" so that people who did not have as much time to play can efficiently enjoy the game.
 
Londa said:
That is why they work with differen't builds/versions of the game. Just like Alpha was a differen't version than Beta 1 and Beta 1 was a differen't version of Beta2 and 3. Open Beta will not be Beta 3 version with the added areas. Open Beta is the fourth version of the game while Beta 3 was the third version. Retail in the fifth and final version where the version update will be only added to this version.

Yada yada yada. All hopeful thinking pinned on the idea that what we're seeing is some dated version and retail won't be the same quality.

It is what it is. That's my biggest problem with XIV right now.
 
Freyjadour said:
Yada yada yada. All hopeful thinking pinned on the idea that what we're seeing is some dated version and retail won't be the same quality.

It is what it is. That's my biggest problem with XIV right now.


It's not hope, it is what they are doing. I actually get my info from offical interviews from relyable scores before spouting it off as fact.
 
Clear said:
Regarding that JP forum post:

Amazing.

Home said:
Someone seems to have translated the full post from the JP beta forums to the english ones:

Aaaaaaamazing.

Both in that they thought this was a good idea in any way, shape, or form. Also in that they actually explained it...granted after weeks and weeks of requests to do so. :lol I wonder if they will explain it again when this makes launch.
 
Someone seems to have translated the full post from the JP beta forums to the english ones:

We’d like to thank all the beta testers out there for their hard work and support! We’re applying all those ideas you’ve sent us to make for the best possible Open Beta test and official release.

Now we’d like to take a moment to answer the many questions we’ve received about character balance in the current B3 phase.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.

To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life “fatigue” from working at improving your skills via battle *(aka. No one could train ad nauseam in the real world with no ill effects).

Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.

This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.

Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.

However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.

That’s how the system stands as of right now.

Also, this system wasn’t implemented just in B3 but was set in motion from the very start of beta. Despite this, we have received many opinions regarding it in B3. There are a few reasons why:

-B3 allowed for longer sessions in single sittings.
-In order to promote party play, skill/experience points earned were greatly increased.
-The skill/experience earned from weak enemies was lowered, but had failed to pop up on initial bug reports (and was later fixed via maintenance).

According to the last bug report skill/experience able to be earned was above what had been planned, therefore people hit the limit much more quickly than hoped for. That is the biggest cause. Yet another problem was that we were unable to adjust guildleve experience and the experience-earned limit at the same time.

Our lack of explanation regarding all of this was a mistake, and we heartily apologize.

This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.

At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of B3.

We would also like to make an announcement regarding something else.

The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions.

Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities.

Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes.

Finally, we would like to apologize for the lateness of any developer comments due to my attendance of Gamecom this past week. In my absence much fuss was raised over speculation, old information and some mistranslations on overseas fansites *(what?! /panic. Though I wonder what that’s in reference to in particular). I hope to avoid this from happening again by delivering developer comments as promptly as possible. Thank you all for your understanding.

And thanks in advance for your hard work to come in Open Beta!

Final Fantasy XIV director
Nobuaki Komoto
 
Londa said:
I don't like the game because it is a Final Fantasy game. But if I did so what? Its my money that I choose to spend where I want to. So gtfo of what I do with my own money and personal time.
Guess what? No one cares what you spend your money on. Once again you take comments personally. Just because people have bad things to say about your Jesus MMO doesn't mean they are hating on you as a person. They only do that when you go insane and take comments about a game personally while making perhaps the most nonsensical mocking posts ever.

No matter what you think, the fatigue system is crap. It's an idiotic way to force people the way Square wants. There are many better ways for them to get people to switch classes that aren't punishing. However, no one knows how it works. That alone is enough to get me annoyed. It sure doesn't help when the developers have to whine on Twitter that fans don't get their excellent system while refusing to explain it at all.

But then again this is Square. 90% of their tester base in NA (or whatever the stat was) bitched about adding a mouse that wasn't garbage and SQE essentially told them to fuck off.

EDIT: Seems it has been explained finally. Along with a weak excuse as to why nothing was said...I guess every SQE employee was in Germany this past week. Of course "surplus" XP just seems to go into a black hole somewhere...wonderful.
 
Londa said:
It's not hope, it is what they are doing. I actually get my info from offical interviews from relyable scores before spouting it off as fact.

Oh lawd. We'll have this conversation again in a month or so.
 
They should just pull a WoW. When you don't play a class, you build up up to a week (8 hours, whatever) worth of "rest experience" which is exactly equal to the experience you gain normally now.

Exactly the same system, just disguised to look positive.
 
Clear said:
Regarding that JP forum post:

"Mr. Kawamoto (FFXIV Director) is the one that made the post."

What? I did a quick search about Kawamoto and FFXIV, and there's an Eorzepedia interview where they say Toshihiro Kawamoto is the game's director, and that makes like not sense at all.

FFXIV's director is Nobuaki Komoto.

With that aside, is that dude from BG just mistranslating kanjis or something? Or is the JP post just bogus? I think I'll keep my usual stance and wait for official word in english.
 
Wow that sounds so confusing. I cant imagine trying to party with friends but being like sorry my great axe is capped until next week so I'm leveling white mage
 
Yeah, hard for me to stay positive since it sounds like a mess. I'm not sure why they are still revealing new systems with such wide ranging impact at this stage. They put in the idea of surplus but actually have no solid plan as to what to do with it? Weird way of software design if you ask me...
 
Khrno said:
What? I did a quick search about Kawamoto and FFXIV, and there's an Eorzepedia interview where they say Toshihiro Kawamoto is the game's director, and that makes like not sense at all.

FFXIV's director is Nobuaki Komoto.

With that aside, is that dude from BG just mistranslating kanjis or something? Or is the JP post just bogus? I think I'll keep my usual stance and wait for official word in english.

Its Nobuaki Kawamoto. He's been in several interviews, including Dengeki interviews.

Jebus Londa, there's many different directors for this game anyways, but it's this guy. http://www.andriasang.com/e/blog/2009/06/05/ffxiv_interview/

However, I won't blame you for the mix up too much. He's refered to as "Kawamoto" and "Komoto" multiple times over multiple sources. People across multiple sources can't even decide if he directed FFIX or not (he didn't).
 
Coldsnap said:
Wow that sounds so confusing. I cant imagine trying to party with friends but being like sorry my great axe is capped until next week so I'm leveling white mage

Don't worry about that - as the game stands now you're currently penalized for playing in a party as well :lol

Londa said:
Freyjadour said:
Yada yada yada. All hopeful thinking pinned on the idea that what we're seeing is some dated version and retail won't be the same quality.

It is what it is. That's my biggest problem with XIV right now.

It's not hope, it is what they are doing. I actually get my info from offical interviews from relyable scores before spouting it off as fact.

Remember when you were saying that Phase 3 would be radically different than Phase 2 because they Phase 3 was going to be a much newer version of the game than the people playing Phase 2 were testing?

Yeah, it was more or less the same, plus linkshells.

They don't have some months-ahead build that they're just hiding from the testers - that would COMPLETELY defeat the purpose of beta testing.
 
Wait, the fatigue system is on a weekly timer? This is the worst idea of all time. And to those saying that MMO's are all shitty at launch so don't complain about FFXIV, you're just as bad as SE. This isn't 2002, MMO launch quality is pretty stable these days. If you'd play a game other than FFXI or some shitty Korean MMO you'd know that. There is no excuse in this day and age for FFXIV to launch in this condition.
 
This system is on a weekly timer

If it wasn't a weekly timer I would have no issues with the fatigue. In the real world you don't say, ok! my training is done for the day I'll come back and train next week.

How are people that have time to further their character equals an unfair advantage to people that can only play 1 hour a day? They shouldn't be playing a MMO, they should be playing facebook.

I will be typing up a nice little feedback post this evening.
 
It's this casual catering that is ruining games.



we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.

If they make it more than 8 hours, waaaaaaay more than 8 hours I won't care.
 
Clear said:
The main issue for me is that I don't want to spend all my MMO time grinding levels, its a key part of the experience BUT I also like doing other stuff where my xp/hr rate isn't something I think about.

The bottom line is that they aren't stopping you from doing what you want, what they are doing is making it proportionately less advantageous to over-indulge. Personally I think that's smart design and remarkably ethical of them, because lets face it, for people with obsessive compulsive personality traits MMO's can be damaging.
Your grasping at straws here. This has nothing to do with them being ethically conscious. It's just a way for them to artificially extend the game, because it's lacking content.

They are stopping me from doing what I want. If I wanted to level my one class for 1-2 hours a day, then 4-5 hours on weekends, I am punished under this system. That is not excessive or over compulsive. Furthermore, if somebody did want to sink 40+ hours into the game it is their option as paying customers.


londa said:
It's this casual catering that is ruining games.
Games you've never even tried. It's funny how you blast other testers' opinions on a beta we've played, then you do the same to MMOs you've never tried.
 
Londa said:
It's this casual catering that is ruining games.
Not really. It's SQE's backwards way of handling it. They could just give an XP bonus to classes that aren't played (take surplus XP and let you gain XP 10-50% faster until you use up the surplus) or to players who don't play often. Instead they are punishing people who play their game. Dumb way to handle it.
 
Wow.. Just read the translation. Still sounds utter shit. I don't get why they punish the people who want to play their game more. People who play more/grind more are not getting an 'unfair' advantage. They earn their advantage by devoting more of their time to leveling rather than watering their flowers or something. I completely understand that some people who play have jobs/homework/coursework/other stuff out of game they need to do but why should I be punished because I choose to spend my free time playing an MMO.

This fatigue thing is really turning me off FFXIV. If they want to reward people for playing short amounts of time then give people a bonus if they spend an hour or less online a day or something. The only other problems I had during the beta was the lack of an AH at launch/being forced to search through hundreds of retainers to find stuff and the lack of regen on MP and it being awkward to get MP back. I'd gladly go through the entire life of FFXIV without MP regen if it means none of this fatigue shit. Really making me think about cancelling my preorder, and this has been one of my most anticipated titles this year and I've owned FFXI since launch (EU).
 
falastini said:
Your grasping at straws here. This has nothing to do with them being ethically conscious. It's just a way for them to artificially extend the game, because it's lacking content.

They are stopping me from doing what I want. If I wanted to level my one class for 1-2 hours a day, then 4-5 hours on weekends, I am punished under this system. That is not excessive or over compulsive. Furthermore, if somebody did want to sink 40+ hours into the game it is their option as paying customers.



Games you've never even tried. It's funny how you blast other testers' opinions on a beta we've played, then you do the same to MMOs you've never tried.

And you know what I play now? Casual catering isn't only for MMO's. But again you don't know anything, plus your opinion is bias and means nothing to me anyways.
 
I personally love this fatigue idea. I'm totally with SE's logic here.


Here's a simple solution to the controversy though...

Make some servers with it, and some without it, and let players pick!
 
Mister Zimbu said:
Remember when you were saying that Phase 3 would be radically different than Phase 2 because they Phase 3 was going to be a much newer version of the game than the people playing Phase 2 were testing?

Yeah, it was more or less the same, plus linkshells.

They don't have some months-ahead build that they're just hiding from the testers - that would COMPLETELY defeat the purpose of beta testing.

My favorite Londa moment was minutes after phase 3 started how he was telling all the naysayers we'll be eating our hats and laughing in all caps. Minutes.

A few minutes later phase 3 was revealed to be in many ways more broken than phase 2, and many laughs were had by all.
 
falastini said:
Your grasping at straws here. This has nothing to do with them being ethically conscious. It's just a way for them to artificially extend the game, because it's lacking content.

They are stopping me from doing what I want. If I wanted to level my one class for 1-2 hours a day, then 4-5 hours on weekends, I am punished under this system. That is not excessive or over compulsive. Furthermore, if somebody did want to sink 40+ hours into the game it is their option as paying customers.



Games you've never even tried. It's funny how you blast other testers' opinions on a beta we've played, then you do the same to MMOs you've never tried.

Nailed it.

The reason I quit FFXI is pretty much what SE (says) they are catering FFXIV towards.

I quit FFXI because it was impossible to progress in bite-sized chunks of time. I couldn't log on for an hour and get anything done. It had to be 4 or 6 hours at the minimum, because you had to compensate for the fact that you had to do everything as a group, and groups took several hours to form after level 30 or so.

But they went completely to the other extreme for this. Now I have little to no reason to log in after I've put in my 8 hours unless I want to play another job. And they didn't so much encourage solo play, as much as they punished party play - you get 1/5 of the experience points for a kill as you would solo, and very few skill points per kill (and more than likely zero if you're a caster).

I didn't even mind the leveling pace or combat repetitiveness when grouping in XI; combat was fun an the feeling of accomplishment you got from getting your XP chain up high was great in a well-oiled group. Unfortunately all that is gone now, and you're essentially stuck with the 1-10 leveling from FFXI only (presumably) lasting the entire game instead.
 
Londa said:
And you know what I play now? Casual catering isn't only for MMO's. But again you don't know anything, plus your opinion is bias and means nothing to me anyways.

I know you haven't played any other MMOs than FFXI? Am I wrong about that? Please indulge me. You've ignored the question so far.



edit: oh I apologize, you tried a free MMO briefly before XI... no wonder your knowledge of MMO mechanics and beta tests are so vast. And I'm biased? How can you be anything but biased when you dismiss other MMOs before even trying them?

I wish the old post history still worked so I could find the rest of your hypocritical garbage.

http://www.neogaf.com/forum/showpost.php?p=20692485&postcount=5217
londa said:
No, It's not my first MMO. I played 11 and I also played some free MMO that I didn't like after trying it that used a mouse+keyboard. It was harder for me to target and throw off skills with the set up.
 
Kintaro said:
Its Nobuaki Kawamoto. He's been in several interviews, including Dengeki interviews.

Jebus Londa, there's many different directors for this game anyways, but it's this guy. http://www.andriasang.com/e/blog/2009/06/05/ffxiv_interview/

However, I won't blame you for the mix up too much. He's refered to as "Kawamoto" and "Komoto" multiple times over multiple sources. People across multiple sources can't even decide if he directed FFIX or not (he didn't).


The main director is Nobuaki alright, the problem is why is he been called as Komoto since the days of CoP and why is he being called Kawamoto by other sources while many others keep calling him Komoto.

Komoto is written &#27827;&#26412;, Kawamoto is written &#24029;&#26412;. That Anoop article's links from Famitsu and 4gamer clearly call him &#27827;&#26412;, no idea why Anoop and other people write it as Kawamoto.
 
Putting a time limit on max experience gains and not a quantity limit is perhaps the biggest mistake they could possibly make. An experience time limit will have long term negative effects on the community that will drive more people away from the game than the system itself.

Any grouping would be an exercise in hurry up offense. Meaning no AFKs, no bathroom or smoke breaks and no talking. Any of that would just slow down the group and waste time on the experience clock.

Also, the distilling of the most efficient classes is inevitable. Any classes that are on the low end of the balance stick would become greatly neglected. Why take an under performing class when you could take the current over powered class? They would just slow down the group and waste time on the experience clock.

People will find the most efficient means for leveling. It happens in every MMO. The above grouping conditions would mean the difference between getting 100 kills worth 200 exp each in your 8 hours or getting 50 kills worth 100 exp each. Thats how the "hardcore" players will have an unfair advantage.
 
Why are SE now saying that FFXIV isn't competing with WoW? Back in December 2009, Wada said, and I quote -

Asked if he thought Final Fantasy XIV was a serious rival to World of Warcraft’s throne, Wada said “yes, but the flipside is that they are a tough competition.”

http://www.develop-online.net/news/33514/Final-Fantasy-XIV-a-serious-WoW-rival-says-Wada

It's also quite likely that the reason why they won't swap the fatigue system for a rested WoW style system is because the fatigue system allows them to fully control the player's rate of progression.

See, if a player can only gain a maximum of, let's say, 25000 EXP per week before fatigue kicks in and he can no longer gain EXP, SE will know the quickest time that a person would hit the level cap. If there wasn't a cap on the amount of EXP, the guys who play 18 hours a day would hit the cap and moan about how little there is to do. Now, because of the fatigue system, those 18 hours a day players will have 7 different classes hitting the level caps weeks or even months later than they would have done otherwise, buying SE a lot of time to produce high level content. Whether they complain about a lack of things to do or not depends on how quickly SE's live team can push out said content, of course.
 
Kintaro said:
<waves hand>

There is no fatigue system. This is for your own good. Clearly you play too much. That'll be $12.95 please.

They can't possibly get away with this. This sounds like they are trying to spread the content out (even non content like leveling up and gaining new abilities). I guess they don't want someone knocking out all of the levels and canceling the subscription until something new and worth resubscribing is introduced. I wonder if they will delete your character if you cancel sub for two months this time instead of three. I know people that just kept it active so it wouldn't be deleted in ffxi, and the stupid universal subscription time. Reactivate on Sep 30 and pay again on the 1st.

The people that support this stuff (not saying I see any as I probably don't pay attention to most posts in the thread) should have a "Deal with it" gif where the glasses are made of dollar signs.

$_$

And good luck with your plan SE, those producers are onto a goldmine if people accept this.
 
twofold said:
Why are SE now saying that FFXIV isn't competing with WoW? Back in December 2009, Wada said, and I quote -



http://www.develop-online.net/news/33514/Final-Fantasy-XIV-a-serious-WoW-rival-says-Wada

It's also quite likely that the reason why they won't swap the fatigue system for a rested WoW style system is because the fatigue system allows them to fully control the player's rate of progression.

See, if a player can only gain a maximum of, let's say, 25000 EXP per week before fatigue kicks in and he can no longer gain EXP, SE will know the quickest time that a person would hit the level cap. If there wasn't a cap on the amount of EXP, the guys who play 18 hours a day would hit the cap and moan about how little there is to do. Now, because of the fatigue system, those 18 hours a day players will have 7 different classes hitting the level caps weeks or even months later than they would have done otherwise, buying SE a lot of time to produce high level content. Whether they complain about a lack of things to do or not depends on how quickly SE's live team can push out said content, of course.

why does it matter if they think WoW is competition or not?

Also that statement could have been translated poorly.
 
Londa said:
why does it matter if they think WoW is competition or not?

Also that statement could have been translated poorly.

A quote from you -

Good on them. I want people that want to play Cataclysm to play Cataclysm. SE has said about three times in three different interviews that they are not trying to take WoW's player base. But I see people continue to say "Well if they want to steal people from WoW, they have to do x, y, and z".

The way I see it, they were aiming for WoW's player base but revised expectations further down the line once they saw how people were reacting to the game after playing it.
 
twofold said:
A quote from you -



The way I see it, they were aiming for WoW's player base but revised expectations further down the line once they saw how people were reacting to the game after playing it.

ok, why do you want them to take things from WoW and put it into FFXIV? Can't people just play WoW instead?

I see it as a poor translation of a interview. One time it is shown that they think WoW is competition but more than once in more than one interview they say they are not trying to be like WoW and want to get FF fans that did not pick up FF11.
 
This is the first time Im actually considering cancelling my preorder. I dont want to spend money on an MMO and then be limited like this. Itd be different if it was ONLY based on class since I plan on levelling 3 classes at once, theres no way Id hit the 8 hours on all 3. Id deal with that. But the physical level being limited is whats really getting to me. That I cant deal with.

Its really a fucking shame too because Im so excited to get back into another world created by them. Ive gone from being crazy hyped 2 months ago to paying 7 bucks to file planet for a beta key to considering cancelling my pre order. A complete turnaround.

I cant wait for the open beta now more than ever because thats going to be the closest we have to the final state of the game and I can make a complete decision then to see how much this is really going to bother me.
 
Londa said:
ok, why do you want them to take things from WoW and put it into FFXIV? Can't people just play WoW instead?

I see it as a poor translation of a interview. One time it is shown that they think WoW is competition but more than once in more than one interview they say they are not trying to be like WoW and want to get FF fans that did not pick up FF11.

Dude. It was an interview done specifically for that magazine.

In an interview with Develop, Wada disclosed the full extent of Square Enix’s ambitions for the upcoming Final Fantasy MMO, and indicated that Blizzard’s need to – eventually – build a full World of Warcraft sequel could be a real test for the studio.

Also, these types of articles are sent back to them to be approved and to make sure there were no mistranslations or misunderstandings.
 
thefil said:
They should just pull a WoW. When you don't play a class, you build up up to a week (8 hours, whatever) worth of "rest experience" which is exactly equal to the experience you gain normally now.

Exactly the same system, just disguised to look positive.

Except WoW doesn't punish you and drop XP to ZERO PERCENT for playing more than 15 hours a week.

It's not the same system at all. One is rewarding with 200%, the other is punishing with 0%. Entirely different.
 
Freyjadour said:
Except WoW doesn't punish you and drop XP to ZERO PERCENT for playing more than 15 hours a week.

It's not the same system at all. One is rewarding with 200%, the other is punishing with 0%. Entirely different.

I didn't realize it went down to 0%. That's messed up, man.
 
Londa said:
ok, why do you want them to take things from WoW and put it into FFXIV? Can't people just play WoW instead?

I see it as a poor translation of a interview. One time it is shown that they think WoW is competition but more than once in more than one interview they say they are not trying to be like WoW and want to get FF fans that did not pick up FF11.

Well, I think those other interviews which contradict the Develop interview are poorly translated so I'm going to ignore them.

See how stupid an argument that is?

And it's obvious why some gameplay mechanics from WoW should be in FFXIV - because they're good and serve to enhance gameplay. There's a reason why WoW is easily the most successful mmo in the history of mankind. If it was a bad game, it would have failed a long time ago.

And no-one is asking for FFXIV to be a WoW clone. They want it to be a 2010 MMO instead of an archaic throwback from the early 2000s. They want the innovations that have been added to the genre (not only by Blizzard but other devs too) to be incorporated into FFXIV.

People expect better nowadays because they've played better. We know better than to pay to beta test an MMO.
 
What would it take SE to not implement this Surplus/Fatigue/15 hours a week per class shit?
Do we start a peition on their beta forums? Threaten to cancel out preorders (after providing proof we have them)? I mean from what I've seen almost everyone thinks this is a bad idea and there has been no positives from this. There are people who have been turned off by this, people who may not have played the game but were willing to try out the open beta who may have turned into customers (at least 1 of my friends who didn't play FFXI and one who is not sicking to XI because of this).
They have to stop this right? I mean all this negative publicity, even after explaining the surplus after it being reported wrong. I just can't imagine SE going through with it. Surely the risk of losing potential customers is too high? With this system they get to regulate our progression, they know what the soonest date you can reach the cap is but is that really worth losing a lot of customers over? Is it really worth having this system?
 
twofold said:
Well, I think those other interviews which contradict the Develop interview are poorly translated so I'm going to ignore them.

See how stupid an argument that is?

And it's obvious why some gameplay mechanics from WoW should be in FFXIV - because they're good and serve to enhance gameplay. There's a reason why WoW is easily the most successful mmo in the history of mankind. If it was a bad game, it would have failed a long time ago.

And no-one is asking for FFXIV to be a WoW clone. They want it to be a 2010 MMO instead of an archaic throwback from the early 2000s. They want the innovations that have been added to the genre (not only by Blizzard but other devs too) to be incorporated into FFXIV.

People expect better nowadays because they've played better. We know better than to pay to beta test an MMO.

This should be quoted every few posts or so.


thefil said:
I didn't realize it went down to 0%. That's messed up, man.

Exactly, it's batshit insane. Classic SE decision.
 
Londa said:
ok, why do you want them to take things from WoW and put it into FFXIV? Can't people just play WoW instead?

Because it's shit done right. I don't want FFXIV to be a WoWclone, but Jesus, it's OK to borrow elements that work.

Freyjadour said:
This should be quoted every few posts or so.




Exactly, it's batshit insane. Classic SE decision.


IT GOES DOWN TO 0%?!!??!?!!??!!?
 
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