Some of those look pretty good, but that one with the Garula, jesus christ. SE really needs to get rid of whatever sharpening filter they have and adopt Naughty Dog's AA solution.
You know, in stills the game looks fantastic but during gameplay, sometimes it looks like a hot mess. I don't mean from a graphical fidelity POV, I'm talking about from a play control standpoint. I watched the live demo they did during the Xbox presser and even a guy who I assume is working on the game seemed to be struggling. The camera was all over the place, gave him lousy vantage points of what he had to hit, all the while, the Titan was mopping the floor with him.
Did anyone else get the impression?
I think the issues regarding the camera largely have to do with this attempt to try and make really fast, nimble characters like Noctis but not really putting enough thought into how he sticks to or reacts to moving objects like giant enemies.
One of the things that made KH2FM so good was that pretty much all the high level combat was against enemies somewhat similar to Sora in size, so sticking to the enemy and dodging around them wasn't an issue. I feel that many games in the character action genre already realize this, which is why it seems like there's more of a focus put into delivering challenging human-sized enemies rather than these gigantic monsters. When you want to fight these huge enemies, you can't rely on a lock on, so you need to give the player more direct control and understanding over their positioning and movement. This typically results in a more weighty battle system, and Monster Hunter is a good example of how this might pay off.
When you dig into the Platinum Demo, it's obvious that there's more depth and thought behind the combat mechanics than what is immediately apparent, but things like this tell me that SE still isn't really thinking enough about how those mechanics mesh with the the actual enemy design or content.
They took too long. Game used to be among the best looking upcoming games, but now, Horizon, Death Stranding, Battlefield 1, and Spider-Man are making it look very very dated.
I think that's less because of how long it took and more because of how much they're having to cut back on the original target to make it run on the PS4. It was always rough around the edges, though.