Movalpolos
Banned
edit: nvm
Ugh bummed to hear about messy plot. I was most looking forward to that.
If any MGSV fan is complaining about 5 min car travel time, then it is hilarious to me consideing how the helicopter ride was far far worse without any proper context.
The car rides aren't usually boring because we can listen to the classic FF music while the bros can also talk among themselves. If there is any issue with long car rides, there is always fast travel.
I can understand. My post wasn't directed at you btw.I hated the "open world" in MGSV as well
This is a big thing that I feel only more people will get vocal about as time goes on. I expect the actual driving controls will be too restrictive to be any fun, and that either the conversations between party members will either dry up, or fail to consistently make up for the time you're spending not actively engaging in gameplay.So I played the game for around 12h. Reached Level 22 for my characters.
Likes:
- I like the battle system. Its dynamic, quick and fun. The combo of different weapons can make great combos.
- Main Quest is good until now. Haven't played a lot of it though since I'm focusing on mob hunts and side quests.
- Boss fights are great.
Dislikes:
- The open world is terrible. Huge and mostly barren. Its boring as hell.
- Side quests are 90% boring fetch quests (literally go to way point find a gold colored small orb and return it. Rinse and repeat) and 10% actual good quests. Also, you have to return said items to quest givers I though JRPGs fixed that shit already like Xenoblade Chronicles X and SMT4A. (Nitpick)
- Traveling by Car or even Chocobo is pretty boring and time consuming. I mostly play Pokemon whenever I travel by car since it can take more than 5 minutes sometimes.
- Magic is shit. I like the effect and its actual use but the fact that I have to go into a menu everytime to "craft" magic gets annoying.
- I will never understand them assigning X as the jump button AND the action button. Whenever I try to open a door or pick up an item I end up jumping. Its a nitpick but pretty annoying after 10h of gameplay lol.
- You can't fast forwarded time. If you go to an inn or camp you always wake up in the morning (from what I can tell since the Time menu is confusing as fuck). So you'll have to wait for mob hunts that are required to do in the night.
- THE FUCKING DEFAULT SPEED at Caves and dungeons is slow as hell!!!! You have to actually always press the sprint to run and wait between stamina refreshes. Ugh.
These are my impressions so far. Overall not enjoying my time as much as I'd like. I guess since I'm focusing on Side quests. I'll probably focus on the main now and skip the rest. Not worth my time tbh. Main quest overall seems pretty good.
Is this actually 5 minute rides or "seemingly long rides + hyperbole."
Cause Judgment Demo had rides that were what, min or so max to the furthest area? Surely the maps not so big that the rides are 5 minutes long.
Fast travle is available right from the start. We can fast travel to any of the checkpoints on map or we can fast travel back to the last rest point, which could be our camp. Lastly we can also fast travel back to where we leave our car. So there are a lot of options here which makes less reason to complain.
I know you hate the open world hence hating going to side quest locations but it will also cheapen the game if we fast travel anywhere, lol.You can't fast travel to side quest locations. Which is where my compaints actually stems from. And sometimes the fastforward icon (fast travel) doesn't appear in previously visited locations.
Nice. Where does it appear in the game though?
Also does the game have an opening credits like this from FFXIII and this from FFXII?
I know you hate the open world hence hating going to side quest locations but it will also cheapen the game if we fast travel anywhere, lol.
Going to side quests is half the experience imo.
Can KHGaf give me impressions on this game? Only peeps I can really trust outchea
Seems to be a problem with open world Japanese game design as of late. Lots of open world space with barely anything interesting to do in it. The brilliant minds over at Nintendo seem to know this, and are killing it with Zelda BOTW,
No idea about opening credits as I am only watching the streams. But as for the FF main themeit comes together with the final post-credit cutscene and works really well contextually
Seems to be a problem with open world Japanese game design as of late. Lots of open world space with barely anything interesting to do in it. The brilliant minds over at Nintendo seem to know this, and are killing it with Zelda BOTW
Wow game changer tbh. Tabata coming through with some Sebastian lil mermaid style bars is GOAT-worthyImagine if KH2 Atlantica was an entire 30 hour game.
So I played the game for around 12h. Reached Level 22 for my characters.
Likes:
- I like the battle system. Its dynamic, quick and fun. The combo of different weapons can make great combos.
- Main Quest is good until now. Haven't played a lot of it though since I'm focusing on mob hunts and side quests.
- Boss fights are great.
Dislikes:
- The open world is terrible. Huge and mostly barren. Its boring as hell.
- Side quests are 90% boring fetch quests (literally go to way point find a gold colored small orb and return it. Rinse and repeat) and 10% actual good quests. Also, you have to return said items to quest givers I though JRPGs fixed that shit already like Xenoblade Chronicles X and SMT4A. (Nitpick)
- Traveling by Car or even Chocobo is pretty boring and time consuming. I mostly play Pokemon whenever I travel by car since it can take more than 5 minutes sometimes.
- Magic is shit. I like the effect and its actual use but the fact that I have to go into a menu everytime to "craft" magic gets annoying.
- I will never understand them assigning X as the jump button AND the action button. Whenever I try to open a door or pick up an item I end up jumping. Its a nitpick but pretty annoying after 10h of gameplay lol.
- You can't fast forwarded time. If you go to an inn or camp you always wake up in the morning (from what I can tell since the Time menu is confusing as fuck). So you'll have to wait for mob hunts that are required to do in the night.
- THE FUCKING DEFAULT SPEED at Caves and dungeons is slow as hell!!!! You have to actually always press the sprint to run and wait between stamina refreshes. Ugh.
These are my impressions so far. Overall not enjoying my time as much as I'd like. I guess since I'm focusing on Side quests. I'll probably focus on the main now and skip the rest. Not worth my time tbh. Main quest overall seems pretty good.
Imagine if KH2 Atlantica was an entire 30 hour game.
Nice. Where does it appear in the game though?
Also does the game have an opening credits like this from FFXIII and this from FFXII?
Seems to be a problem with open world Japanese game design as of late. Lots of open world space with barely anything interesting to do in it. The brilliant minds over at Nintendo seem to know this, and are killing it with Zelda BOTW,
Nice. Where does it appear in the game though?
Also does the game have an opening credits like this from FFXIII and this from FFXII?
They really should have cancelled verses 13 and started fresh with 15. Plot sounds disjointed, gameplay sounds basic, quests don't seem very diverse, the open world doesn't really pan out, exploration isn't very fun and is limited, visuals go from great to shit, and HD towns are still hard.
How does a polish team of relative newcomers make something like the Witcher 3, but industry veterans are struggling with their mainline series? I would pay good money to watch a documentary on Versus 13 to XV development.
First impressions after ~10h, currently halfway through Chapter 2:
-If you're already a FF fan, I don't think you'll be disappointed. Very, very happy with the game so far.
-Really captures that FF je ne sais quoi. There's a sense of adventure and discovery that you just don't get with other series. 10 hours in and I still feel like there are places and creatures and secrets and characters and entire gameplay elements to uncover for the next 60-100. I keep seeing ominous structures on the horizon and I can't wait to find out what they hide.
-Open world feels just right. Lots of interesting and unique sites, monsters to fight, treasures to collect, etc. Not quite as rich as Witcher 3's open world, but way more interesting and varied than MGSV's vacuous expanses. For anyone worried about size, I have yet to leave the first area and have probably only seen 50% of it.
-Character progression feels fairly rewarding. Between Ascension, Skills, and Gear upgrades, it feels like a pretty solid reward loop so far.
-Music is great so far, really enjoying the new tracks. Also, there's no denying the nostalgia of driving around the world map listening to old FF soundtracks.
-As others have noted, combat is still a hot mess. It's definitely been improved since the Duscae demo, but the camera and obtuse combo system can make it difficult to tell what's going on. Like most FFs, over-leveling tends to save the day.
-I'm also not completely sold on the magic system. It's early, but I'm still trying to figure out the right balance for spell potency while budgeting my resources. Some of the spells I've created definitely feel Too Awesome to Use, so I've generally refrained from magic in fights.
-Story seems fine so far, but I've been primarily focusing on side content and exploring everything. Tough to say right now. The few cutscenes and story sequences I've encountered have been pretty good. Cringe levels are generally lower than FFXIII.
-Inner-party banter is way better than I expected.
lol, this thread is a hype rollercoaster.
Oh yeah, this is definitely gonna be polarizing.
Okay, I just finished the game and since the game is till fresh in my mind I thought I'd come here to share my thoughts about it. Let me start off by saying that I LOVE the game, to me its a flawed game but a very lovable one due to the amazing cast. (seriously, the bros are awesome give them a chance)
Let me start off by saying that I am extremely disappointed at how the story was short. I know they've said the main story would take about 40 - 50 hours but I can tell you that its bullshit, I finsihed the entire game after doing some hunts/side quests and some exploration in 35 - 40 hours. I found myself always wanting more and feeling there is little to no story at all, yes I know they've said they were aiming for a simple story, but a sense of purpose or even a slight direct plot would have helped with this issue. This actually brings me to the next problem in the story, how it was presented/directed. Through chapters 1 - 8 you can tell that there is always something off with the cutscenes, they feel a bit disjointed and weird, and some feels like its there to fill in space. You can tell that they had to rewrite and to repurpose some of the scenes, and unfortunatetly you can also tell the troubled development it went through.
However, the main cast made up greatly for that, I just LOVE how they developed and how deep their growth was. I came to this game only caring about Prompto but soon after I started to care about the rest as well, I started looking at them as a bunch of really good friends that anyone would be lucky to have. The characters and their moments together are what kept me enganged and entertained for the entire game. I wish that attention to the main cast was extended a bit to the supporting ones cause man they had potential! I thought they did a great job withbut I wanted to see more ofIris, it was sad that they were pretty much ignored right after their quests were over.Cor, Aranea, and Gentania
I am also sad to see that locations are not as varied as I hoped they would, it isn't that much of a big deal to me but the wholenot even being explorable is such a shame. I was very disappointed that we never get to see anything new outside of what we have already seen. ShameTenebrae
I liked the dungeons though, they are just awesome (mainly cause the party are actually aware of them and comment on them accordingly), I love how varied these dungeons are and the interesting monsters you get to fight inside. I also like the combat A LOT, once I got used to the gameplay and I unlocked a lot of its features, I was able to fully realize the potential of it. It was smooth, responsive, and innutitive, definitely one of the high-lights of the game.
Despite the rocky beginning in the story, the game did have a great ending that will forever be engraved in my mind. I love everything about the finale and how well it was directed, I just wish the first half of the game had that level attention to it. It would've turned out to be a flawless game and possibly even be the best I've ever played had they just not rewritten a lot of its scenes.
Well that's the end of my impression, feel free to ask me anything you want about the game.
Can someone answer if the whole game is just a big desert space? Without spoiling toooo much.
They really should have cancelled verses 13 and started fresh with 15. Plot sounds disjointed, gameplay sounds basic, quests don't seem very diverse, the open world doesn't really pan out, exploration isn't very fun and is limited, visuals go from great to shit, and HD towns are still hard.
How does a polish team of relative newcomers make something like the Witcher 3, but industry veterans are struggling with their mainline series? I would pay good money to watch a documentary on Versus 13 to XV development.
Okay, I just finished the game and since the game is till fresh in my mind I thought I'd come here to share my thoughts about it. Let me start off by saying that I LOVE the game, to me its a flawed game but a very lovable one due to the amazing cast. (seriously, the bros are awesome give them a chance)
Let me start off by saying that I am extremely disappointed at how the story was short. I know they've said the main story would take about 40 - 50 hours but I can tell you that its bullshit, I finsihed the entire game after doing some hunts/side quests and some exploration in 35 - 40 hours. I found myself always wanting more and feeling there is little to no story at all, yes I know they've said they were aiming for a simple story, but a sense of purpose or even a slight direct plot would have helped with this issue. This actually brings me to the next problem in the story, how it was presented/directed. Through chapters 1 - 8 you can tell that there is always something off with the cutscenes, they feel a bit disjointed and weird, and some feels like its there to fill in space. You can tell that they had to rewrite and to repurpose some of the scenes, and unfortunatetly you can also tell the troubled development it went through.
However, the main cast made up greatly for that, I just LOVE how they developed and how deep their growth was. I came to this game only caring about Prompto but soon after I started to care about the rest as well, I started looking at them as a bunch of really good friends that anyone would be lucky to have. The characters and their moments together are what kept me enganged and entertained for the entire game. I wish that attention to the main cast was extended a bit to the supporting ones cause man they had potential! I thought they did a great job withbut I wanted to see more ofIris, it was sad that they were pretty much ignored right after their quests were over.Cor, Aranea, and Gentania
I am also sad to see that locations are not as varied as I hoped they would, it isn't that much of a big deal to me but the wholenot even being explorable is such a shame. I was very disappointed that we never get to see anything new outside of what we have already seen. ShameTenebrae
I liked the dungeons though, they are just awesome (mainly cause the party are actually aware of them and comment on them accordingly), I love how varied these dungeons are and the interesting monsters you get to fight inside. I also like the combat A LOT, once I got used to the gameplay and I unlocked a lot of its features, I was able to fully realize the potential of it. It was smooth, responsive, and innutitive, definitely one of the high-lights of the game.
Despite the rocky beginning in the story, the game did have a great ending that will forever be engraved in my mind. I love everything about the finale and how well it was directed, I just wish the first half of the game had that level attention to it. It would've turned out to be a flawless game and possibly even be the best I've ever played had they just not rewritten a lot of its scenes.
Well that's the end of my impression, feel free to ask me anything you want about the game.
Fucking hell I got spoiled. This is what I get for venturing outside of GAF. I hope the story has several twists to make up for it :/
Second, try not to do a lot of side stuff in early game..
Nya said: