thismeinteil
Member
And for the most part, I actually had a blast. Loved all the crazy spell effects/attacks. From throwing magic spears to fighting with a newly materialized sword to creating huge walls of flame around yourself. There are many varied ways to take out enemies. I can imagine it being fun to start out with only a couple of spells, leveling up and unlocking and upgrading the rest. Traversal is also quick, easy and pretty damn fun. After playing for 20-30 mins, I could really only find one flaw. Unfortunately, it's a big one that can affect the long-term enjoyment of the game.
Your character and her armband won't SHUT THE FUCK UP!! Seriously, if there is 20 seconds that go by without either of them saying something, you're lucky. What makes it worse, a lot of the dialogue is disjointed from what's going on. For example, my first experience with this problem came from just picking up some vegetation in the environment. The armband said, "Oh, there's something here." Now, that by itself wouldn't be so bad, but then the main character says sarcastically, "Can we pretend there isn't?" The armband responded with something along the lines of "No we can't." I'm just picking up some plants, not discovering a large enemy or dead body.
I let it go, but then entering a battle, they are both constantly talking to each other, which is where you really notice how one bit of conversation doesn't really flow into the next. And then I went to pick up more plants in the area. More talking about it. Really just let me pick up the fucking plants without having a 1 min conversation almost everytime.
SE said they were taming down the talking after talk heavy previews were met with negativity, but if this was scaled down, I'm guessing I would have blown my brains out with the original talking. It is a shame, because I did genuinely have fun with the gameplay, but for me to consider picking it up, they need to cut out like 50% of the chatter.
Your character and her armband won't SHUT THE FUCK UP!! Seriously, if there is 20 seconds that go by without either of them saying something, you're lucky. What makes it worse, a lot of the dialogue is disjointed from what's going on. For example, my first experience with this problem came from just picking up some vegetation in the environment. The armband said, "Oh, there's something here." Now, that by itself wouldn't be so bad, but then the main character says sarcastically, "Can we pretend there isn't?" The armband responded with something along the lines of "No we can't." I'm just picking up some plants, not discovering a large enemy or dead body.
I let it go, but then entering a battle, they are both constantly talking to each other, which is where you really notice how one bit of conversation doesn't really flow into the next. And then I went to pick up more plants in the area. More talking about it. Really just let me pick up the fucking plants without having a 1 min conversation almost everytime.
SE said they were taming down the talking after talk heavy previews were met with negativity, but if this was scaled down, I'm guessing I would have blown my brains out with the original talking. It is a shame, because I did genuinely have fun with the gameplay, but for me to consider picking it up, they need to cut out like 50% of the chatter.
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