KiteGr
Member
When it comes to waiting, don't forget the early CD era and their loading screens. Back then, beginning each stage or changing a room meant a loading screen saying "Now Loading", that in the best cases lasted 7-10 seconds, and at worst a couple of minutes (today we assume the game has crashed at this much time).I just prefer the older stuff. Some people are more patient when it comes to waiting for huge installs or patches, or more understanding of DLC and microtransactions. They prefer unfocused, open-world sandboxes to play in. They want to play online, with friends, in co-op or in competitive mode.
Also, as far as Sandbox goes, some of the best retro 3D games where essentially sandbox. Think of any collectathon game on the N64. To give credit where credit is due, there are some kick-ass single player sandbox games out there. Think Horizon: Zero Dawn, or if you want a more "Linear" sandbox, play the recent God of War.
As far as online goes, I also hate how games today force online modes when they are not needed, but you can have a brilliant online game without directly playing online. I'm thinking of course of asynchronous online like Nier Automata, Dark Souls and Dragon's Dogma.
In Nier and Dragon's Dogma, the online mode enhances brilliantly the game, by putting order in an otherwise random element, and enhancing the story, without adding multiplayer directly. While in DS, it brings an unofficial optional hint system, that you would otherwise look up in the forums for.
Retro is good, but don't forget the ones who do good today.
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