The campaign for Days of Ruin had nothing going for it, the interesting characters are not there and the charm is non existent, the only reason I played through it was because of the gameplay. The extras are gone, like you said, and I know that the tag power is indeed overpowered, buy it is exhilarating when you use it to completely destroy your enemy or your enemy uses it against you to completely change the tide of battle. Also, judging by my playtime I enjoyed and played more of Dual Strike than Days of Ruin.Boney said:DoR, goes back to a more basic approach regarding CO's, and revamps the battle system as well. Air and naval combat get completely overhauled with the introduction of a few key units. Lessens the impact of infantry walls, and has some cool new ground units. Has a pretty cool campaign as well, even if it lacks all the extras DS had.
MuddyDonut said:The campaign for Days of Ruin had nothing going for it, the interesting characters are not there and the charm is non existent, the only reason I played through it was because of the gameplay. The extras are gone, like you said, and I know that the tag power is indeed overpowered, buy it is exhilarating when you use it to completely destroy your enemy or your enemy uses it against you to completely change the tide of battle. Also, judging by my playtime I enjoyed and played more of Dual Strike than Days of Ruin.
BatDan said:Stupid question but what's the "correct" way to play Fire Emblem?
I know the main rule is "don't let anyone die".
I might start with Shadow Dragon contrary to what people think of it.
Days of RuinJintor said:Out of interest, did you play Days of Ruin or Dark Conflict?
Because Dark Conflict's translation was by far the worst of the two.
Did you see the War Room conversations?MuddyDonut said:The campaign for Days of Ruin had nothing going for it, the interesting characters are not there and the charm is non existent, the only reason I played through it was because of the gameplay. The extras are gone, like you said, and I know that the tag power is indeed overpowered, buy it is exhilarating when you use it to completely destroy your enemy or your enemy uses it against you to completely change the tide of battle. Also, judging by my playtime I enjoyed and played more of Dual Strike than Days of Ruin.
Puzzles are strategy. You're professing that you like games with lower amounts of strategy to figure out than rather than higher amounts.Vuffster said:Don't post much, but where Advance Wars is concerned, Dual Strike is easily my favorite. I don't blame people for thinking the dual CO Powers thing is overpowered, because it is. But every other AW game often ends up playing out too much like a puzzle game rather than a strategy game. I don't enjoy trying a mission over and over and over to figure out the correct moves for the first five turns, which I *have* to follow if I want to even have a chance to win. And a lot of AW missions, especially ones in which you can't build additional units, end up like that, or pretty darn close.
Dual Strike, through the dual CO Powers and CO leveling system, let you play as your favorite COs regularly, and thus you can actually focus on using your preferred strategies. The almost-puzzle-game problem is practically non-existent. And it's not like the AI doesn't get to use the dual CO Powers against you.
Puzzles are strategy. You're professing that you like games with lower amounts of strategy to figure out than rather than higher amounts.
You are talking about the lack of strategy allowing the player to do whatever they want and still win. Strategy is the finding of an optimal solution to a stated goal given the choices available. The more you can do whatever you want and still win (or utilize imbalanced features), the less strategy is involved. It's all underlying mathematics. This is the same garbage tossed around when people start talking about Disgaea, a perfect example of a game with a high amount of strategic depth (options) but almost no strategic difficulty (problems requiring a specific strategic solution), because almost anything you can do will win in most cases. See SRPG 101 please.Vuffster said:I disagree. When there's only one solution that you have to discover via trial and error, that's a puzzle, and the AW games often include a lot of that. Actual strategy involves significantly more flexibility, and a lot less "Okay, the AI is going to do x, y, and z on turns 1-3. Now that I know that, I'll start over and do a, b, and c."
I never said anything about "allowing the player to do whatever they want and still win." I did say that players should have a certain amount of flexibility, and that actual strategy is a lot more about dynamic response and adaptation to circumstances than solving a rigid puzzle.You are talking about the lack of strategy allowing the player to do whatever they want and still win.
But again, when you have to discover the "optimal solution" by multiple attempts in order to win, that's not really strategy so much as trial-and-error. In any real-life strategic situation, you don't get multiple chances without consequences, so having a plan, executing it, preparing for contingencies, and adapting on the fly are paramount. I don't think "strategy" means such different things in real-life vs. video games as your definitions would indicate.Strategy is the finding of an optimal solution to a stated goal given the choices available. The more you can do whatever you want and still win, the less strategy is involved. It's all underlying mathematics.
Edit to your edit: And "imbalanced features" by your definition seem to be those that give the games dynamism and make them less puzzle-like.(or utilize imbalanced features)
Sorry, but referencing a giant and often-patronizing article written by yourself isn't the best way to persuade people.See SRPG 101 please.
Jintor said:I think the main problem is that in Advance Wars the computer is a cheating bastard
YOU CAN'T SEE INTO WOODS, COMPUTER, STOP KNOWING WHERE ALL MY UNITS ARE
MushroomSamba said:Ugh, fog of war maps. Can't stand 'em. It's an SRPG trope I'd like to see banished altogether.![]()
What you're talking about is dealing with randomness when figuring out an optimal strategy. If a puzzle is 100% deterministic it still involves figuring out a strategy. Trial and error has nothing to do with whether a challenge is strategic or not or how much strategy is involved in solving it.Vuffster said:I did say that players should have a certain amount of flexibility, and that actual strategy is a lot more about dynamic response and adaptation to circumstances than solving a rigid puzzle.
But again, when you have to discover the "optimal solution" by multiple attempts in order to win, that's not really strategy so much as trial-and-error. In any real-life strategic situation, you don't get multiple chances without consequences, so having a plan, executing it, preparing for contingencies, and adapting on the fly are paramount. I don't think "strategy" means such different things in real-life vs. video games as your definitions would indicate.
Sorry, but referencing a giant and often-patronizing article written by yourself isn't the best way to persuade people.
mjemirzian said:What you're talking about is dealing with randomness when figuring out an optimal strategy. If a puzzle is 100% deterministic it still involves figuring out a strategy. Trial and error has nothing to do with whether a challenge is strategic or not or how much strategy is involved in solving it.
Your definitions are absurd and you can't tell the difference between depth/balance and difficulty. It's especially ridiculous that you use the word "actual" to try to refer to deterministic non-random strategy as "not real" strategy. Deterministic strategy doesn't become "false" because you think randomness is better. Trial and error to figure out an optimal strategy doesn't make that strategy "false".
I wrote that article so I wouldn't have to explain concepts in detail to every person who starts making wrong statements. And then you devolve into ad homenim attacks and derision.
Cannot remember them at allBoney said:Did you see the War Room conversations?
Those are hilarious
Missed this. I got stuck in Kanbei's Error, map was just bs with fog of war and couldn't manage to make things fast enough before he conquered.mjemirzian said:
mjemirzian said:I wrote that article so I wouldn't have to explain concepts in detail to every person who starts making wrong statements. And then you devolve into ad homenim attacks and derision.
I really don't care to argue whether you think difficult deterministic games like AW Advance Campaign are fair or not. Declaring an opinion to be a fact by using factual adverbs such as "actually", "truly", or "really" is the most common mistake I see made on message forums.ixix said:If you think that the common usage of certain terms that come up in these discussions is too vague to be of use that's certainly your prerogative. But if you want to promote precision in language by fostering the adoption of your preferred terminology then haranguing people who fail to live up to your narrow definitions of what constitutes acceptable usage of a term -- especially when the idea being communicated was by no means unclear -- is completely the wrong way to go about it.
Opinions can't be facts. Sounds like you haven't learned a thing from the article. It's my opinion that people who find it patronizing are the ones who need to learn the most from it.jay said:Stating that your article is patronizing is not an ad-hominem attack, it is factual.
mjemirzian said:Opinions can't be facts. Sounds like you haven't learned a thing from the article.
More generic than a Friday night fuck.SilverLunar said:
But better than not getting anything or just playing alone, no?Sammy Samusu said:More generic than a Friday night fuck.
mjemirzian said:I really don't care to argue whether you think difficult deterministic games like AW Advance Campaign are fair or not. Declaring an opinion to be a fact by using factual adverbs such as "actually", "truly", or "really" is the most common mistake I see made on message forums.
mjemirzian said:Opinions can't be facts. Sounds like you haven't learned a thing from the article. It's my opinion that people who find it patronizing are the ones who need to learn the most from it.
I point out when someone is declaring an opinion to be a fact. This is not the same as "looking down on an opinion". I'd rather not know about whatever delusions, level of intelligence, or mental state brought you to that conclusion.Basileus777 said:how often you go around looking down at other people's subjective opinions.
Mistaking opinions for facts is related to basic grammar and English. It can be applied to any medium that mixes facts and opinions. It's not exclusive to "terms discussing strategy games".ixix said:My criticism was with the fact that you are trying to convince people to use a set of terms you have defined for discussing strategy games, and you are doing so by attempting to browbeat them into adherence. This is pretty much the absolute worst possible means to accomplish your ostensible objective. Adoption of language just doesn't work that way.
I love this shit tooJintor said:This is the most linguistically advanced bitchfight I've seen in a long time.
mjemirzian said:I'd rather not know about whatever delusions, level of intelligence, or mental state brought you to that conclusion.
mjemirzian said:Mistaking opinions for facts is related to basic grammar and English. It can be applied to any medium that mixes facts and opinions. It's not exclusive to "terms discussing strategy games".
You're taking words on a message board and trying to use that as evidence that the article contains patronizing language. I'd hope the absurdity of that claim is self evident.
Boney said:I vote for vivi
no wait
he wants vivi dead, then the other guy
ixix said:This is also an excellent example of patronization.
I must confess to not seeing the self-evident absurdity in using words to make a judgement on language. Please explain it to me.
I'm hoping for a 50/50 split of Sapir-Whorf and solipsism, but feel free to surprise me.
Everybody always assumes that I don't like Vivi just because I have an avatar called ihatevivi.gif. Nothing could be further from the truth. I simply wish that that soulless, dimwitted, spell-slinging automaton could get it through his dense mechanical skull that when you have a name consisting of a single two-letter syllable repeated twice that the correct order is vowel-consonant-vowel-consonant, not consonant-vowel-consonant-vowel.
Why can't I make him understand?