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Fire Emblem If: Durability removed, Phoenix Mode detailed

I don't understand why people keep getting unhappy about every change.

Awakening was different, different isn't BAD. You can't just make the same game as FE 4-10 over and over and over. New iterations adding new things and becoming more accessible (given that Awakening is the best selling by far and saved the franchise) isn't a bad thing.

Awakening was different.
Awakening was bad, not because all differences are bad but because those differences in Awakening were bad.*
You can keep making classic Fire Emblem games over and over; it's a robust formula.
Awakening saving the franchise doesn't imply bad mechanics saving the franchise.



*This is subjective, but I assume you're addressing people who don't like Awakening.
 
I don't understand why people keep getting unhappy about every change.

Awakening was different, different isn't BAD. You can't just make the same game as FE 4-10 over and over and over. New iterations adding new things and becoming more accessible (given that Awakening is the best selling by far and saved the franchise) isn't a bad thing.

maybe when they start adding things rather than taking them away
 
I don't understand why people keep getting unhappy about every change.

Awakening was different, different isn't BAD. You can't just make the same game as FE 4-10 over and over and over. New iterations adding new things and becoming more accessible (given that Awakening is the best selling by far and saved the franchise) isn't a bad thing.

I'm specifically unhappy about Nintendo fucking us over with the forced story split and demanding that we pay for the other in-game story that they took great effort to lock out. This is especially the case when there is only one digital version of the game and the permanent software lock kicks in during chapter 6, unless you pay for the other side which then re-enables that decision point.

dl.png


By the way, this image is linked directly from Nintendo's site. Do take a moment to click on the image to see the Japanese explanation if you use Dark theme for the NeoGAF forum.

EDIT:
I also recommend that people read the OP post of the Fire Emblem If announcement thread:
http://m.neogaf.com/showthread.php?t=1021888
 
You're misunderstanding how the DLC version works. You need to perform a 2nd download once you get to chapter 6.

And of course, we still don't have two versions announced outside of Japan.

and unless i'm mistaken, apart from "we'll bring map objectives back up to pre awakening standards in one of three campaigns" and new classes they haven't announced anything yet.

They're rebalancing dual attack/defense (allowing the enemy to use it too) and there are those "Dragon Pulse" abilities that cause changes in the battlefield.

Also, the varied objectives weren't removed by Awakening, but by Shadow Dragon. Although Shadow Dragon and New Mystery were remakes, it's pretty clear that Awakening is a progression from those, not from Radiant Dawn.
 
I'm specifically unhappy about Nintendo fucking us over with the forced story split and demanding that we pay for the other in-game story that they took great effort to lock out. This is especially the case when there is only one digital version of the game and the permanent software lock kicks in during chapter 6, unless you pay for the other side which then re-enables that decision point.

dl.png


By the way, this image is linked directly from Nintendo's site. Do take a moment to click on the image to see the Japanese explanation if you use Dark theme for the NeoGAF forum.

EDIT:
I also recommend that people read the OP post of the Fire Emblem If announcement thread:
http://m.neogaf.com/showthread.php?t=1021888

This isn't actually true as far as I know. There was recently a 4Gamer interview with Intelligent Systems who stated that the digital version of Fire Emblem if doesn't actually include either route. After you finish Chapter 5, you can download your first choice for free since you already bought it. The second route isn't "locked" as you're putting it because you haven't even downloaded it in the first place, let alone bought it.

Source
 
They're rebalancing dual attack/defense (allowing the enemy to use it too) and there are those "Dragon Pulse" abilities that cause changes in the battlefield.

Also, the varied objectives weren't removed by Awakening, but by Shadow Dragon. Although Shadow Dragon and New Mystery were remakes, it's pretty clear that Awakening is a progression from those, not from Radiant Dawn.

Bring back elevation you bastards. Actually wait did elevation confer bonuses in Awakening, cause a couple maps technically had it.
 
Read the OP post in this thread:
http://m.neogaf.com/showthread.php?t=1021888

Pay attention to the images that are quoted.

Especially this one:
dl.png


There is only one digital version. After you reach a certain point in chapter 6, you will be forced to choose between the two paths. Once you have selected, you will not be able to choose the other path permanently. The option for the other path is only available via paid DLC.
Yes I already know all of this but I don't see what you mean by "software lock". How is it different from selling two digital versions of the game each with only one route included?

Edit - Oh, if you're referring to some kind of lock/unlock for content downloaded that's not how it works. After chapter 6 you connect to the Internet and download the rest of the game depending on the route you choose. It's not that you download both routes at once and they lock you out of one.
 
I'm specifically unhappy about Nintendo fucking us over with the forced story split and demanding that we pay for the other in-game story that they took great effort to lock out. This is especially the case when there is only one digital version of the game and the permanent software lock kicks in during chapter 6, unless you pay for the other side which then re-enables that decision point.

dl.png


By the way, this image is linked directly from Nintendo's site. Do take a moment to click on the image to see the Japanese explanation if you use Dark theme for the NeoGAF forum.

EDIT:
I also recommend that people read the OP post of the Fire Emblem If announcement thread:
http://m.neogaf.com/showthread.php?t=1021888

You actually have to download the route you chose after chapter 6.
 
I don't understand why people keep getting unhappy about every change.

Awakening was different, different isn't BAD. You can't just make the same game as FE 4-10 over and over and over. New iterations adding new things and becoming more accessible (given that Awakening is the best selling by far and saved the franchise) isn't a bad thing.

I mean, if someone took elements you liked out of a game, you'd be at least a little disappointed, wouldn't you? A change means that they're adding something in that mixes the gameplay up. I'm down for that. This doesn't seem to be that case. You're right, awakening isn't "bad". That's an objective opinion. But to many of us, it was a bit of a letdown in that it wasn't nearly as fun or interesting as previous games.

If the series wants to change, that's fine. I like trying new systems. But if the systems don't add anything substantial to the challenge, then I'm not going to be particularly excited for it.

It basically comes down to what seems to be an internal struggle at IS. They find that there's two parties of fans: Those that play the series for its characters and story, and those who play it for the tactics. These groups absolutely overlap, but with Awakening they leaned more on the former at the expense of the latter. Splitting the games, however, seems to be their remedy for this. I'll reserve judgement for when I play the game.

For what it's worth, removing durability does not seem like that big of a deal to me, tactically speaking.
 
Honestly all durability meant was that I ended up never using the special weapons and just hording them and just using store bought shit all the time.

Was a pointless mechanic really.

Have they said anything about being able to chose the skin color/shade of the your unit? Not being able to in Awakening was super dumb.
 
They're rebalancing dual attack/defense (allowing the enemy to use it too) and there are those "Dragon Pulse" abilities that cause changes in the battlefield.

Also, the varied objectives weren't removed by Awakening, but by Shadow Dragon. Although Shadow Dragon and New Mystery were remakes, it's pretty clear that Awakening is a progression from those, not from Radiant Dawn.

i forgot about the dragon pulse abilities, those could be interesting.

Also, i'm aware of shadow dragon, but i try to forget it. It's the only game in the series i didn't finish.
 
This isn't actually true as far as I know. There was recently a 4Gamer interview with Intelligent Systems who stated that the digital version of Fire Emblem if doesn't actually include either route. After you finish Chapter 5, you can download your first choice for free since you already bought it. The second route isn't "locked" as you're putting it because you haven't even downloaded it in the first place, let alone bought it.

Source

What the hell. It isn't even a complete package!
>_<

Having games be modular is nice but this is kind of going overboard. I now understand how their system programmatically works. Does not change how much facepalming is involved.

Yes I already know all of this but I don't see what you mean by "software lock". How is it different from selling two digital versions of the game each with only one route included?

Prior to 4gamers's interview, which Chrom linked, the understanding was that there was only one package. The image on Nintendo doesn't say anything about the package functioning effectively as a preloader and that the actual scenario would be downloaded separately.

This is an important distinction that Nintendo has failed to explain.

Prior to the interview, only knowing about the one package made it sound like a hideous form of on-disc DLC. This was the interpretation I've had up until I was informed of the interview.

You actually have to download the route you chose after chapter 6.

Yes, as I was belatedly informed.
 
Prior to 4gamers's interview, which Chrom linked, the understanding was that there was only one package. The image on Nintendo doesn't say anything about the package functioning effectively as a preloader and that the actual scenario would be downloaded separately.

This is an important distinction that Nintendo has failed to explain.

Prior to the interview, only knowing about the one package made it sound like a hideous form of on-disc DLC. This was the interpretation I've had up until I was informed of the interview.
Actually it was established early on in that very thread you linked based on the amazon jp page for the DL version.

Even if it was the way you originally thought though I don't see how it makes a difference. What you get for what you pay doesn't change at all, only your perception of it because you have some extra data on your SD card.
 
Yeaaaaah, I'm... not enthused about this. I guess it's not that far a stretch from how broken and pointless durability wound up being in Awakening (and not just because of Armsthrift), but I'm not pleased to see the mechanic torn out. Conceptually, it was a really good mechanic to limit how much you were using the game's more powerful items. There was a strategic balance in picking the right tool for the right enemy. Bronze/Iron/Steel/etc seem like very strict upgrades now. :\
 
Actually it was established early on in that very thread you linked based on the amazon jp page for the DL version.

Even if it was the way you originally thought though I don't see how it makes a difference. What you get for what you pay doesn't change at all, only your perception of it because you have some extra data on your SD card.

Why would something that important be on the Amazon JP page but not on Nintendo's site.

When exactly did the thread establish this? Because I don't recall seeing anything of the sort in the first 10 pages.
 
Durability and the lack of hammerene makes me just not use all the cool weapons. Because I can't be doing with grinding Regalia map umpteen times to get a new X sword.

So mostly my guys fight with Silver gear, and bolganonne, and the like. Maybe with forge augments.

I just can't bring myself to use up the durability on rare items. I just collect them :(
 
Why would something that important be on the Amazon JP page but not on Nintendo's site.

When exactly did the thread establish this? Because I don't recall seeing anything of the sort in the first 10 pages.
Yeah my bad, I misremembered when it was actually just the fact that you needed an Internet connection at the point you made the choice being mentioned on amazon. Could've gone either way at that point (license lock vs download) but I assumed it would be downloading the rest of the game, which was later confirmed by the interview.

Like I said though you say its "an important distinction that Nintendo has failed to explain" when it's not important at all.

Bottom line is Nintendo has decided to sell you 6 chapters and one route for the rest of the game at a specific price. This is exactly what you get buying the physical version and it's what you would've gotten by buying the digital version in your scenario. Even if the method of delivery for the digital version included the data for the other version and locking it out wouldn't change anything but your perception.
 
Durability and the lack of hammerene makes me just not use all the cool weapons. Because I can't be doing with grinding Regalia map umpteen times to get a new X sword.

So mostly my guys fight with Silver gear, and bolganonne, and the like. Maybe with forge augments.

I just can't bring myself to use up the durability on rare items. I just collect them :(
Fire Emblem shouldn't have grinding. Period. Heck, I'd even prefer bonus experience over grinding.
 
Good. No weapons usage limit was one of 2 things Shining Force still had above FE.
Now if only we could get more than the typical 3-4 races we were getting for the last 20 years, it would be awesome.

Gross. There's not a single thing Shining Force did that comes near FE.

If durability is gone, my hype for this game is significantly diminished.
 
Yeaaaaah, I'm... not enthused about this. I guess it's not that far a stretch from how broken and pointless durability wound up being in Awakening (and not just because of Armsthrift), but I'm not pleased to see the mechanic torn out. Conceptually, it was a really good mechanic to limit how much you were using the game's more powerful items. There was a strategic balance in picking the right tool for the right enemy. Bronze/Iron/Steel/etc seem like very strict upgrades now. :\

Well those weapons always were strict upgrades as speed and constitution increased. However, its unlikely that they'll just allow us to spam legendary weapons without consequence. They know that allowing that would trivialize the game, thus they'll find a way to make sure that legendary weapons are limited. Either by making them very heavy which would make them good for attacking and bad for defending or they could make them hard to use by reducing hit.

Overall, I'm optimistic about this change. I liked FE 4's system where you could repair items and stronger weapons just had higher repair costs. It ensured that you could use your legendary weapons when necessary while discouraging spam. I'm confident that Intelligent Systems can get it right.
 
I really love how each new game in the series keeps removing mechanics and for some reason people say "oh this new game has even more depth than the last game!"
 
Yeaaaaah, I'm... not enthused about this. I guess it's not that far a stretch from how broken and pointless durability wound up being in Awakening (and not just because of Armsthrift), but I'm not pleased to see the mechanic torn out. Conceptually, it was a really good mechanic to limit how much you were using the game's more powerful items. There was a strategic balance in picking the right tool for the right enemy. Bronze/Iron/Steel/etc seem like very strict upgrades now. :\

Yeah. I equipped cheaper weapons along with the more expensive ones of a given type and would use the cheaper ones whenever I could. Now, not only will I have unbreakable weapons but more item slots per character (assuming ths number isn't changed from awakening). I have a feeling the enemy units will be more powerful to compensate which might be the reason for the really-easy mode.
 
Bold change if true, I'm optimistic about it, the limit made me underuse the good stuff - I'm too conservative player.

Same. I'm actually pretty interested since I tended to rarely touch the super weapons due to losing them after a handful of uses. It'll be nice to play with the powerful stuff more often (though it'll probably be nerved =/)
 
Durability and the lack of hammerene makes me just not use all the cool weapons. Because I can't be doing with grinding Regalia map umpteen times to get a new X sword.

So mostly my guys fight with Silver gear, and bolganonne, and the like. Maybe with forge augments.

I just can't bring myself to use up the durability on rare items. I just collect them :(
I mean, they do exist to be used. It's just a question of application. To simplify it, you have a sword that does 10 damage but only has 10 uses, and another sword that does 4 damage with 25. An enemy has 8 HP, and so the decision is if you want to take out the enemy in one hit with your stronger but more frail weapon, or two with your weaker but more durable sword. Those are strategic concerns and decisions you make in a game. By removing durability as a mechanic, there is no question. You always go for the stronger effect because there's nothing in place to stop you. I get stinginess, but you shouldn't get too hung up on weapons in the first place.

I'd argue that FEA kinda messed this up a bit because your characters got so strong that weapons really only decided exactly how much over-kill you were applying, but it's still pretty disheartening.

Well those weapons always were strict upgrades as speed and constitution increased. However, its unlikely that they'll just allow us to spam legendary weapons without consequence. They know that allowing that would trivialize the game, thus they'll find a way to make sure that legendary weapons are limited. Either by making them very heavy which would make them good for attacking and bad for defending or they could make them hard to use by reducing hit.
So did cost, though. There was still a reason to use cheaper and weaker weapons as long as the math made sense in the end.

I'd actually feel a lot more optimistic about it if it was the FE4 system. Repair is an excellent compromise. Each hit still costs something and there's a soft limit to using your stronger weapons because that's gold that you could have spent on something else. The cost of repairing a legendary weapon might exceed the cost of simply buying a cheaper one to accompany it. My problem isn't just that you get to keep your weapons, it's that there's no trade. New weapons are strictly positive from a resource perspective and there's nothing in place to prevent it.
 
Yeah my bad, I misremembered when it was actually just the fact that you needed an Internet connection at the point you made the choice being mentioned on amazon. Could've gone either way at that point (license lock vs download) but I assumed it would be downloading the rest of the game, which was later confirmed by the interview.

Like I said though you say its "an important distinction that Nintendo has failed to explain" when it's not important at all.

Bottom line is Nintendo has decided to sell you 6 chapters and one route for the rest of the game at a specific price. This is exactly what you get buying the physical version and it's what you would've gotten by buying the digital version in your scenario. Even if the method of delivery for the digital version included the data for the other version and locking it out wouldn't change anything but your perception.

When the first impression anyone has of the game is that the announcement makes it sound like a complete ripoff, I would imagine that it would be important to explain properly why it isn't a ripoff.
 
I really love how each new game in the series keeps removing mechanics and for some reason people say "oh this new game has even more depth than the last game!"
Welcome to being a Mario fan. They removed so much stuff from Sunshine it is not even funny.

Honestly I found the weapon limits more bothersome than fun.

But the Galaxy games are much better than Sunshine so...?
Not to me, I find FLUDD way more fun than any mechanic in Galaxy 1 or 2.
 
I really love how each new game in the series keeps removing mechanics and for some reason people say "oh this new game has even more depth than the last game!"

Do they say that though? Pretty sure people were upset with all the stuff they removed from FE4/5 in FE6. Pretty sure people were upset when they removed stuff in awakening too.

I'll live without durability. This thread is really funny, though. I kind of expecting an overwhelming disappointment with the removal, but it seems that not a lot of people cared much for the system in the first place.
 
When the first impression anyone has of the game is that the announcement makes it sound like a complete ripoff, I would imagine that it would be important to explain properly why it isn't a ripoff.
But I don't see why you think either of the delivery methods sound like a ripoff unless you find the splitting of the game into two parts a ripoff in the first place.

Either way you get the same thing for the same price. Not being a "complete" package as you call it by requiring you to download the rest of the game after the route selection shouldn't change anything either.
 
Guess I can stop hoarding all my Silver weapons. I'll wait to see how this affects gameplay before judging. Put me in the camp that was disappointed about various design decisions made for Awakening but I'm cautiously optimistic for this game. I'm already liking the character design a lot more (mostly) and at least the story will be better, right?
 
I'll live without durability. This thread is really funny, though. I kind of expecting an overwhelming disappointment with the removal, but it seems that not a lot of people cared much for the system in the first place.

I think that is because most people's first and only Fire Emblem game was Awakening. :P Many of the games haven't been officially released overseas and the other games are extremely expensive (besides the two GBA titles that were released on the Virtual Console) so many new fans haven't had that much exposure of the series.

I definitely do not welcome the change. Awakening was the first step towards a Fire Emblem series that will eventually no longer be worthy of the term strategy RPG anymore.
 
I'll live without durability. This thread is really funny, though. I kind of expecting an overwhelming disappointment with the removal, but it seems that not a lot of people cared much for the system in the first place.

I don't care that it was removed, I just hope they have a plan for how they are going to deal with weapons now. FEA wasn't my first FE, I just don't find the durability very interesting. I was a hoarder and very rarely if ever use the rare weapons.
 
But I don't see why you think either of the delivery methods sound like a ripoff unless you find the splitting of the game into two parts a ripoff in the first place.

Either way you get the same thing for the same price. Not being a "complete" package as you call it by requiring you to download the rest of the game after the route selection shouldn't change anything either.

I thought I had explained this to you already?

What I initially considered to be a ripoff was the combination of the split story with the single digital version coupled with the software lock.

With the new information from the interview, this makes Fire Emblem If no different from the Pokemon games in all their inane shenanigans.
 
Durability had its problems, but surely it didn't need to be removed outright.

FE4 had the ability to repair your weapons at the cost of gold. This turned your gold into a more direct "this is how much warfare you can afford", while allowing units to use stronger weapons when they needed to.

Edit:
What I initially considered to be a ripoff was the combination of the split story with the single digital version coupled with the software lock.
So, being a single convenient download would have been a ripoff.
But being a 6 level demo client that requires another download to be a full game.... is just inane shenanigans?
 
It is so, so obvious in this thread who plays Fire Emblem at a high level and who doesn't.

Just a guess at what you are trying to imply but I played and cleared previous games on all difficulties (localized and some Japanese version which to this day I still don't bother trying to figure out the story). Did I hoard when playing those hard mode, lunatic mode etc.? Yes I did.
 
Just a guess at what you are trying to imply but I played and cleared previous games on all difficulties (localized and some Japanese version which to this day I still don't bother trying to figure out the story). Did I hoard when playing those hard mode, lunatic mode etc.? Yes I did.

Why is it the game's fault that you hoard your items? You should learn how and when to your items efficiently.

Forgive me if I misinterpreted.
 
Can't say I'm a fan of this. I'll give the game a chance, sure, but durability was just another strategical decision you had to deal with. Adding an easier difficulty was fine but did people really have such a hard time with it that it had to be removed? I'll wait to fully judge until I see some how the game is balanced but I do hope this isn't a permanent change to the series.

Although, another, even easier, difficulty is really dumb.
 
Why is it the game's fault that you hoard your items? You should learn how and when to your items efficiently.

Forgive me if I misinterpreted.

I'm not blaming the game. Just that the person I replied to seems to imply I'm a casual when I talking about how durability affects strategy.
 
I didn't even know weapon breaking was a thing in FE:A until it randomly happened the first time. Wasn't prepared for that an found it pretty annoying! I'm not gonna be crying over its absence in the new game!

Gross. There's not a single thing Shining Force did that comes near FE.
Better characters, setting, story, art style, music, gameplay~ Course that's me pitting 3 SF games I've played vs Awakening but it kinda counts!
 
What I initially considered to be a ripoff was the combination of the split story with the single digital version coupled with the software lock.
And I'm saying that even in this scenario it's no different from buying the physical version or how it is now.

In your original scenario:
Buy physical version for price X = beginning of game + rest of one route
Buy digital version for price X = beginning of game + rest of one route (other gets software locked)

Why would downloading both routes at the start in the digital version give you the perception you own them both for the same price as someone who bought the physical version? They wouldn't have been taking something away if you never owned it in the first place. It would've been a difference of convenience/delivery method only.
 
I don't understand why people keep getting unhappy about every change.

Awakening was different, different isn't BAD. You can't just make the same game as FE 4-10 over and over and over. New iterations adding new things and becoming more accessible (given that Awakening is the best selling by far and saved the franchise) isn't a bad thing.

Not that I particularly care about the FE franchise, but you're completely missing the point. If a franchise appeals to the hardcore [be it due to action/skill based arcade reflex difficulty, or number crunching srpg difficultly, or permadeath, or whatever), then making it more 'accessible' by definition will ostracize the loyal base who loved it for what it was. Nobody is saying a franchise shouldn't change over time -- if anything, even those early fans want to see evolution. But that evolution shouldn't always be simplification of concepts for the masses. In fact, in some cases, fans may want certain systems even more complex [though interfaces should generally improve].

The Disgaea franchise is a particularly good example of a longstanding franchise that evolves its systems over time, usually for the better. And sure, it's okay to get something wrong here or there -- try again in the next one, that's part of experimentation and evolution.

But yes, different can be 'BAD'. Just because something changes doesn't mean the change has to be for the better, and if you're taking a niche game that appealed to a very specific type of gamer and simplifying systems for 'accessibility', obviously you're going to piss off your base.

Your definition of 'saving the franchise' may be different than others. Fallout 3 'saved the franchise'. I guarantee some wish it was never made, and instead got rebooted now as a more 'true' turn based Fallout 3 while all these kickstarter reboots are happening. FO3 as it exists is far more accessible and a huge hit, obviously... but that doesn't mean fans of the original have to like the changes.
 
Do they say that though? Pretty sure people were upset with all the stuff they removed from FE4/5 in FE6. Pretty sure people were upset when they removed stuff in awakening too.

I'll live without durability. This thread is really funny, though. I kind of expecting an overwhelming disappointment with the removal, but it seems that not a lot of people cared much for the system in the first place.
I'd say I'm in the middle right now. I really like that you need to balance cost versus reward with durability in FE games, and I think durability was a good way to make sure that happened. I won't say it was a fun way, and I totally understand that it psyched people out of using the more powerful stuff at all, but unless they rebalance a lot about how weapons work in general (especially Legendaries), I can't really see a positive gain in terms of giving you choices if everything is just... better. I mean, what's stopping me from using Killing Edges all the time with Myrmidons? Like, I just hope they have a plan for this, and it's not just strictly cutting out the mechanic.
 
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