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Fire Emblem: Radiant Dawn Official Thread of Greatness

Zeed said:
I'd just like to toss in one more thought - remember how IGN was bitching that the narration wasn't voiced? Well it is. The narrations between chapters that are overlayed on the world map are voiced, and quite well too. IGN is full of shit, but we all knew that already.

Oh yeah, and there's a new item called "Herb" which has half the power of the traditional Vulnerary but seems to be available in greater quantities. I like it, it help prevents waste.

cool to hear. Can you tell me alittle about
Nike fairs in battle and stuff becuz i'm looking forward to using her the most out of the new Laguz characters.
 
You guys misunderstand. Regardless of what difficulty it flags your old PoR file, if you have no RD clear data, you can only choose Easy or Normal (with Hard showing up as gray, and Maniac not showing up at all!)

I just found it curious how it stepped up its recognition of the old PoR files. PoR Normal is flagged as Hard when the file is viewed through RD. And PoR Hard is flagged as Maniac when viewed through RD. Strange, since the US version of PoR didn't have Maniac mode to begin with.

I don't really understand it, but I would imagine that this isn't a fuck up or oversight on behalf of those that localized RD.
 
Mejilan said:
You guys misunderstand. Regardless of what difficulty it flags your old PoR file, if you have no RD clear data, you can only choose Easy or Normal (with Hard showing up as gray, and Maniac not showing up at all!)

I just found it curious how it stepped up its recognition of the old PoR files. PoR Normal is flagged as Hard when the file is viewed through RD. And PoR Hard is flagged as Maniac when viewed through RD. Strange, since the US version of PoR didn't have Maniac mode to begin with.

I don't really understand it, but I would imagine that this isn't a fuck up or oversight on behalf of those that localized RD.


Oooooh, I see. Thanks.
 
It's just me or Radiance Dawn looks and sounds slightly better than PoR?

Also, it loads and plays faster. I think. I should put on PoR to check.
 
Performance is about the same. VA sounds on par or better. Audio quality is still great, and so far, I'm liking the battle tunes more. (Boss battle theme has a NICE beat to it...)

When killing a foe, there's a slightly longer pause between when the final blow hits, and when their collapse animation begins, which just looks goofy. It already took too long in the GCN game, and now it takes slightly longer. It doesn't take long enough to annoy, just long enough to look wrong.

Save for that, battle animations are quite a bit better (except for dodges. The rolls look fucking stupid. The quick half-step dodge and counter from PoR looked way better). In-battle movement is more natural now. Instead of moving in only four directions, like robots, movement animations are much more fluid in how they take corners and diagonals.

Edit - Oh, nice! Characters with shields will now use them to block, instead of dodging, when their opponent scores a miss!

As to loads, it's not like PoR really had any to talk about. Neither does this, at least. It's not like with Metroid Prime 3, which clearly has much more obnoxious loads than either MP1 or MP2, which generally handled them VERY gracefully.
 
Mejilan said:
You guys misunderstand. Regardless of what difficulty it flags your old PoR file, if you have no RD clear data, you can only choose Easy or Normal (with Hard showing up as gray, and Maniac not showing up at all!)

I just found it curious how it stepped up its recognition of the old PoR files. PoR Normal is flagged as Hard when the file is viewed through RD. And PoR Hard is flagged as Maniac when viewed through RD. Strange, since the US version of PoR didn't have Maniac mode to begin with.

I don't really understand it, but I would imagine that this isn't a fuck up or oversight on behalf of those that localized RD.

Got my hopes up man...

But I wonder why they bother flagging the difficulties. Does it matter?
 
Mejilan said:
Performance is about the same. VA sounds on par or better. Audio quality is still great, and so far, I'm liking the battle tunes more. (Boss battle theme has a NICE beat to it...)

When killing a foe, there's a slightly longer pause between when the final blow hits, and when their collapse animation begins, which just looks goofy. It already took too long in the GCN game, and now it takes slightly longer. It doesn't take long enough to annoy, just long enough to look wrong.

Save for that, battle animations are quite a bit better (except for dodges. The rolls look fucking stupid. The quick half-step dodge and counter from PoR looked way better). In-battle movement is more natural now. Instead of moving in only four directions, like robots, movement animations are much more fluid in how they take corners and diagonals.

Edit - Oh, nice! Characters with shields will now use them to block, instead of dodging, when their opponent scores a miss!

As to loads, it's not like PoR really had any to talk about. Neither does this, at least. It's not like with Metroid Prime 3, which clearly has much more obnoxious loads than either MP1 or MP2, which generally handled them VERY gracefully.


Haha, then I am not touching PoR again until I finish this one. kthx.
 
PoR is an utterly fantastic game. Why wouldn't you touch it again before finishing RD, especially if you don't already have PoR clear data?

Mockingbird said:
Got my hopes up man...

But I wonder why they bother flagging the difficulties. Does it matter?

Difficulties have NOTHING to do with what transfers over. It's not too strange that they'd list the PoR difficulty levels. After all, if you have PoR Easy, Normal, and Hard clear files, and the RD didn't report the difficulty level, how the hell would you know which was which, especially if you beat PoR ages ago and don't recall which slot you used for which file. After all, they'd all say "Epilogue" on it. And yeah, I know that the file background colors are different with each diff. level, but again, if you don't remember which was which, that'd be useless too.

What is odd is that RD (apparently) misreads the difficulty levels!
 
Mejilan said:
Here's something interesting. My brother's visiting until tomorrow, and he has a Normal Mode PoR clear file from like 2 years ago. We just booted up RD and he used his clear file to start a new RD file. It flagged his Normal Mode file as Hard Mode, and it's flagging my current (read: not yet cleared) Hard Mode PoR file as Maniac Mode.

Very interesting.
OH HELLZ YEAH

BRING IT ON
 
Keep reading. It might not mean anything. Even though my brother's PoR clear file was flagged by RD as a hard mode file (when it really wasn't), RD hard mode is still locked for us. And still no sign of Maniac, not even grayed out.
 
Updated impressions:

Holy shit at some of the specialized and/or magical equipment I'm finding, even in the first few missions!
The pre-fight weapon flourishes and post-fight victory poses are a VERY nice touch.
Boo on not giving staff-wielders full animations.
Boo on not giving multi-level combat any animations.
 
I could be waaaay off, I'm going by memory of what Pellham said ages ago when PoR came out, but I thought the japanese PoR only had three difficulties: normal, hard, maniac. While the US version had easy, normal, hard (but our hard was equal to, or maybe slightly harder than the jap hard, and we had no maniac equivalent)

That would make sense that it would get screwed up in translation then. Because it would be:

Code:
Por Difficulties
Eng         Jap
Easy       Normal
Normal     Hard
Hard       Maniac

And so it would be easy to see "Hard" in japanese in this new one, and translate it as "Hard", but forget that the difficulty names were shifted in the english version.
 
I just can't imagine that Treehouse (I imagine they localized this) didn't catch that mistake. I suppose I can create a dummy Easy file in PoR later and test this, to see how RD reads it.
 
I don't suppose loading your "maniac" save file gave you access to hard mode right off the bat? That really annoys me that it has to be unlocked. I usually prefer to just start on hard =\
 
I won't be able to check until tomorrow. My brother doesn't own a Wii, and he's only visiting until tomorrow, so I'm letting him play all he wants.

Then again, my PoR Hard Mode file (which is showing as Maniac in RD) isn't a clear file, so I won't be able to transfer anyway.
 
Looking forward to picking this game up tomorrow. I did a quick check to see the characters I'd maxed, and I was a little disappointed that only Ike and Lethe were. I though I'd done a better job than that.
 
People are reporting on IGN and gamefaqs that they can't do the data transfer. Zeed, Mejilan, you guys got it to work? Their report says that the game locks up and makes a buzzing sound when they attempt to transfer.
 
slayn said:
I don't suppose loading your "maniac" save file gave you access to hard mode right off the bat? That really annoys me that it has to be unlocked. I usually prefer to just start on hard =\

In this game, I believe it is better to start on normal, since "this game's normal" is harder than "POR's normal".
 
Mockingbird said:
People are reporting on IGN and gamefaqs that they can't do the data transfer. Zeed, Mejilan, you guys got it to work?
I had no problems at all.

I fell asleep at the controls because I was so tired today (I couldn't tear myself away). I just woke up. By now I'm sure Mejilan has long since passed me, but about the difficulty - RD's early missions are definitely a LOT harder than PoR's. One thing that impressed me was that "Normal Mode" really doesn't treat you like an idiot. It's not like you're going to die on the first mission or anything, but I did have to use an Herb (and so will you, probably). I'm inclined to believe that it might indeed be a translation issue and that our Easy is the Japanese Normal, our Normal is the Japanese Hard, and our Hard is the Japanese Maniac.

There's no way to completely verify this unless someone has a copy from both regions, but even at this early state the difficulty is such that the battles aren't boring. So take that as you will.
 
Zeed said:
I had no problems at all.

I fell asleep at the controls because I was so tired today (I couldn't tear myself away). I just woke up. By now I'm sure Mejilan has long since passed me, but about the difficulty - RD's early missions are definitely a LOT harder than PoR's. One thing that impressed me was that "Normal Mode" really doesn't treat you like an idiot. It's not like you're going to die on the first mission or anything, but I did have to use an Herb (and so will you, probably). I'm inclined to believe that it might indeed be a translation issue and that our Easy is the Japanese Normal, our Normal is the Japanese Hard, and our Hard is the Japanese Maniac.

There's no way to completely verify this unless someone has a copy from both regions, but even at this early state the difficulty is such that the battles aren't boring. So take that as you will.

The problem is though that the Japanese versions have nothing comprable to US PoR's Easy mode, and US PoR nothing comprable to the Japanese Maniac mode. US Normal was JP Easy, and US Hard JP Normal, but the other two don't fit... any one-to-one labelling is necessarily going to make an easier-to-harder comparison, so Easy would have to equal Normal, Normal Hard, and Hard Maniac even though those US PoR difficulties are all a notch below the ones they're being compared to.

The real question is, as you say, how do the RD difficulties compare... but does anyone have both versions to compare it? I played PoR (US) in Hard. Quite difficult, for sure, it took me a long time to finish... worth it though.
 
Zeed said:
I had no problems at all.

I fell asleep at the controls because I was so tired today (I couldn't tear myself away). I just woke up. By now I'm sure Mejilan has long since passed me, but about the difficulty - RD's early missions are definitely a LOT harder than PoR's. One thing that impressed me was that "Normal Mode" really doesn't treat you like an idiot. It's not like you're going to die on the first mission or anything, but I did have to use an Herb (and so will you, probably). I'm inclined to believe that it might indeed be a translation issue and that our Easy is the Japanese Normal, our Normal is the Japanese Hard, and our Hard is the Japanese Maniac.

There's no way to completely verify this unless someone has a copy from both regions, but even at this early state the difficulty is such that the battles aren't boring. So take that as you will.

That's a relief regarding data transfer! I think it may be the case though, that NoA may have created an Easy just for NA players, just like with PoR.

A Black Falcon said:
US Normal was JP Easy, and US Hard JP Normal, but the other two don't fit... any one-to-one labelling is necessarily going to make an easier-to-harder comparison, so Easy would have to equal Normal, Normal Hard, and Hard Maniac even though those US PoR difficulties are all a notch below the ones they're being compared to.

This is incorrect. Nintendo of America and Intelligent Systems actually created two new difficulties for Fire Emblem: Path of Radiance in North America: Easy and Difficult.

The difficulty went like this: JP Maniac > US Difficult > JP Hard > JP Normal = US Normal > US Easy
 
Damn, I want to play this. On the 5th I went into the Gamestop where I pre-ordered the game, and they told me "sorry" come back tomorrow...

It sounds like it's living up to the hype I have for it though!
 
Regarding data transfer, considering the source of those reporting issues (IGN and Gamefaqs), they're probably using hacked files. I had no problems transferring my brother's clear file.

Regarding battle animations, from the get-go, you have three options. Full Animations, Map Only, and Individual (you can select who gets animations, and who doesn't.) Reworded slightly, perhaps, but otherwise identical to PoR.

And yes, RD normal is DEFINITELY harder than PoR normal so far.
 
God damn it.

Battle save replaced quick save.

Is there any way to turn battle save off? I only play in short doses so in previous games I liked to quicksave a lot. Now it seems to replace my save and allows me to resume at any time. That's stupid.
 
Olaeh said:
Damn, I want to play this. On the 5th I went into the Gamestop where I pre-ordered the game, and they told me "sorry" come back tomorrow...

It sounds like it's living up to the hype I have for it though!

Just called my local store and they didn't get it today either :\
 
I had a couple of questions for anyone who's played the game.

1. Regarding transferring saves, is it only characters that have maxxed levels that get the bonus? If this is the case then its probablly best to replay the game on easy (to get more exp). Do they only get the bonus in stats that they have maxxed? Do they keep any equipment or abilities you may have given them?

2. I heard Sothe stats transfer over exactly, assuming I bothered to max his level, when you transfer him over wouldn't he have max stats at like level 1?

3. Have the laguz been improved any? In PoR it would take forever for their meters to charge and even then they weren't that much better than your other units. Plus they took a lot of exp to level.

I was planning on replaying PoR this week, I probablly won't get to RD until after SMG.
 
GoldenChicken said:
I had a couple of questions for anyone who's played the game.

1. Regarding transferring saves, is it only characters that have maxxed levels that get the bonus? If this is the case then its probablly best to replay the game on easy (to get more exp). Do they only get the bonus in stats that they have maxxed? Do they keep any equipment or abilities you may have given them?

2. I heard Sothe stats transfer over exactly, assuming I bothered to max his level, when you transfer him over wouldn't he have max stats at like level 1?

3. Have the laguz been improved any? In PoR it would take forever for their meters to charge and even then they weren't that much better than your other units. Plus they took a lot of exp to level.

I was planning on replaying PoR this week, I probablly won't get to RD until after SMG.
check this link http://myweb.tiscali.co.uk/tiara/fe10/transfer.html
 
Mockingbird said:
People are reporting on IGN and gamefaqs that they can't do the data transfer. Zeed, Mejilan, you guys got it to work? Their report says that the game locks up and makes a buzzing sound when they attempt to transfer.

Mine locks up and freezes...

And I don't have a hacked file.

What the heck. This pisses me off.
 
JoeFu said:
Mine locks up and freezes...

And I don't have a hacked file.
That's...quite odd. I wonder what the problem is. Firmware, perhaps? Is your Wii up to date? If not, it might be...I dunno...try replugging your memory card or something.
 
I've tried like 10 times already. This is retarded.

I have Nintendo memory cards and I even moved the file over to another card to see if that did anything... but it didn't.

Gonna call Nintendo or something.
 
JoeFu said:
I have Nintendo memory cards and I even moved the file over to another card to see if that did anything... but it didn't.
Disclaimer: I'm on a Madcatz memory card.

It would be horrendously ironic if third party cards worked while first party ones didn't.
 
JoeFu said:
Mine locks up and freezes...

And I don't have a hacked file.

What the heck. This pisses me off.

Hm... Could it be a problem specific to a certain game level? What's the difficulty of your PoR save? Easy? Normal? Hard?
 
is there some magic trick to chapter 3? there's enemies everywhere and you don't have enough characters capable of withstanding damage to fill the holes. also, edward fucking sucks. the only characters I have that can tank at all are sothe and nolan, and I'm trying not to use sothe since he gets no experience.
 
Well, they had no idea and said it might be my game. But I don't really care so I guess I'm just going to beat it without using the save transfer.
 
JoeFu said:
Well, they had no idea and said it might be my game. But I don't really care so I guess I'm just going to beat it without using the save transfer.

I'm pretty sure it's not a hardware issue, but maybe the game's?

Maybe you and the East coast guys have differing pressings?

Can you wirte your disc number here and then can either Mejilan or Zed write theirs here?

Her is how you find the disc numbers:
http://www.metroid2002.com/version_differences_version_number.php
 
Mejilan said:
And yes, RD normal is DEFINITELY harder than PoR normal so far.

Yeah, I was going to post about this. Right now it seems like Radiant Dawn's difficulty is about the same as POR's Hard difficulty. My guys are having a really hard time dodging anything, and most of them would die if they got hit twice.
 
mine locks up as well. I've tried all kinds of things of moving the save file to different memory cards, having a memory card with no data but fire emblem, nada. Assuming I'm squinting right (it's damn hard to see in the lighting of my house) my version number is DVL-RFEE-0A-0-JPN

No hacked save file, no action replay, no cheating blah blah blah. Just a single play through on hard at the epilogue.

There are a whole mass of people at gamefaqs with this problem. A few said they got it to work just by being persistant and continually mucking with their memory card and retrying, but there is no rhyme or reason to the "solutions" that they have come up with thus far. It's just a crap shoot.
 
Yeah, I've tried a dozen times and each time it didn't work.


Oh well. And this game is a lot harder than PoR, but oh so awesome.
 
Hey Zeed, how many special (ending changing) supports were eventually dug up?

And my file transfer worked fine. Got Nolen killed cause I tried to train a bit on mission one. :lol Looks like I have to bust on through.
 
crowphoenix said:
Hey Zeed, how many special (ending changing) supports were eventually dug up?
I haven't been keeping up to date on this, so I only know of two. There may easily be more. One of those two can be achieved if you have already reached an A support in the previous game (
Ike/Soren
). That affects the storyline in a HUGE way, by the way.

Haven't had the chance to play much today, will endeavor to check my disc number later.
 
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