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Fire Emblem Warriors - Warriors' Awakening (new trailer)

Lissa really? I know that War Cleric is a possibility for her but seeing a 15 year old girl in a dress and pigtails wielding a two handed battle axe... of all the axe users they could choose they decide to go with the little girl in a dress and pigtails...

The contrast probably makes her the most interesting choice for an axe user (out of 1/Awakening/Fates anyway).
 
You don't need to catch me in technicalities. I get you want this game to be hype but the amount of interesting non-traditional melee/ non-melee characters in Hyrule Warriors was to be applauded. If they stuck to that design doc for FEWar I would be much more hype. Axe pretty much means Sword in my book. It's a shame and a valid criticism.

Well, that's just in your book, because they imply different gameplay and are tied to different mechanics. You're just not looking for the right game.
 
Kind of hoping that Lissa has her war cleric uniform as an alternative skin, because I think it looks a lot cuter than her default :P

In regards to Robin ... I'm going to assume he'll play like Lana did. It's hard to not pair them both up as having the same movesets since they are both Tome users.
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:3
 
Her base still is only a staff. It is like giving Corrin a Tome because she can use it in Conquest.

It's her iconic design. Fates gave Ike and Lucina their starting designs too, but allowed them to wield axes and lances like in their promoted classes.

They have talked about class changing showing visually too though, so I guess in this case it's a bit odd.

Even more than that. The entire game is just Awakening, Fates and Fire Emblem 1.

Nah, they've said that "most" of the characters will be from those games, so there will definitely be some exceptions.
 
While I can't say for sure who else we will get in the roster, it does seem like the "Fate" characters are pretty much all squared away too since we would have at least ten characters from their side if we are just sticking with "main siblings" from both sides and then Azura and Corrin.

With them and what we have right now, (Our two OCs, Marth, and the characters that were just shown in this trailer), it would be safe to assume that our roster count currently sits at around 18 (give or take a character I might have left out). The thing I find curious though is if we might also get to see our "Gender swapped" counterparts of Female Robin or Male Corrin in the game or if this is how they will be established for the game itself.

The other thing is just how big this final roster will be since for Hyrule Warriors, it only had 13 (16 after the free add-on villains, 19 for the DLC characters for the Wii U, 30 after the 3DS add ons, and 31 if we count the giant Cucco). If we take that into account, it could be safe to assume that the roster size here is going to be pretty big when it launches (and hopefully will be bigger if they add in more DLC later on).
 
Boring melee is boring melee. Do you understand that? The hack n'slash formula was a lot more varied in HWar than it is presenting itself to be in FEWar.

I own that game and put an shit-ton of time into it with my wife and I don't see what you mean. That game was melee heavy with what looks to be the same amount of variety as this game. I don't see the variety in Hyrule Warriors that you're talking about. That game looks similar to this one.
 
The other thing is just how big this final roster will be since for Hyrule Warriors, it only had 13 (16 after the free add-on villains, 19 for the DLC characters for the Wii U, 30 after the 3DS add ons, and 31 if we count the giant Cucco). If we take that into account, it could be safe to assume that the roster size here is going to be pretty big when it launches (and hopefully will be bigger if they add in more DLC later on).

They've said it'll have the biggest roster for a first entry of a Musou collaboration. IIRC, there was a Gundam game that reached 17, so at least 18 characters.
 
Lissa going War Cleric was an obvious choice. War Clerics are one of the distinct classes to Awakening, and the game was going to need axe users. It also lets Lissa stand out admidst a sea of little sister clerics across the franchise.

Frederick using an axe was also likely, just to balance out Xander using a sword and a likely lance wielding Shadow Dragon cavalier. Without Titania around, Frederick is one of the few mounted warriors who can use an axe. He also spent most of awakening using an axe to level it in my playthrough.
 
I own that game and put an shit-ton of time into it with my wife and I don't see what you mean. That game was melee heavy with what looks to be the same amount of variety as this game. I don't see the variety in Hyrule Warriors that you're talking about. That game looks similar to this one.

Not to play Devil's Advocate here, but I can take a crack at what was being said.

Mainly, the idea would be just how vast that the movesets where among each other since you can say that each character did play vastly different from each other and shared little to no similarities. Examples here being that Link can set up Spinners so that they can collide with each other to do more damage (or having a giant fairy act as Link's tank while he is stuck in a bottle), Lana setting up blocks that can be triggered to explode (or her using the summoning circle to bring miniature boss characters to help her out), Ganondorf's darkness meter where if filled up, can clear out enemies around him, the projectile happy Wizzro, Ghirahim being able to augment his attacks on an enemy if he hits them with a knife, Zant going into a full Berserk mode with his moves to either unleash a twister attack (or if he goes for too long, he can leave himself vulnerable to attack), Young Link using the Fierce Diety Mask to destroy everyone against him and so forth.

So many different play styles with each character that you can't help love the amount of work that was put into each move set (even the one for Agitha). Apparently though some think that "Because that person uses a sword, they will swing the sword the exact same way." Something to which as a person who has played alot of Dynasty Warriors games, I would politely disagree. Especially if you look at DW type games nowadays where each character has their own special ways to take down enemies. Still, no denying that Hyrule Warriors did have a wide variety of character options and while some weren't as "Melee Heavy" as others, each character with each of their weapons definitely offered something special to the table.
 
ngl, if Robin's sprite can be animated to do that during casting, I'll be a happy camper.
Haha, yeah, I always thought it was awesome but I love the gate and all that comes with in general. Such a good addition to HW :3

Lissa going War Cleric was an obvious choice. War Clerics are one of the distinct classes to Awakening, and the game was going to need axe users. It also lets Lissa stand out admidst a sea of little sister clerics across the franchise.
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Not to play Devil's Advocate here, but I can take a crack at what was being said.

Mainly, the idea would be just how vast that the movesets where among each other since you can say that each character did play vastly different from each other and shared little to no similarities. Examples here being that Link can set up Spinners so that they can collide with each other to do more damage (or having a giant fairy act as Link's tank while he is stuck in a bottle), Lana setting up blocks that can be triggered to explode (or her using the summoning circle to bring miniature boss characters to help her out), Ganondorf's darkness meter where if filled up, can clear out enemies around him, the projectile happy Wizzro, Ghirahim being able to augment his attacks on an enemy if he hits them with a knife, Zant going into a full Berserk mode with his moves to either unleash a twister attack (or if he goes for too long, he can leave himself vulnerable to attack), Young Link using the Fierce Diety Mask to destroy everyone against him and so forth.

So many different play styles with each character that you can't help love the amount of work that was put into each move set (even the one for Agitha). Apparently though some think that "Because that person uses a sword, they will swing the sword the exact same way." Something to which as a person who has played alot of Dynasty Warriors games, I would politely disagree. Especially if you look at DW type games nowadays where each character has their own special ways to take down enemies. Still, no denying that Hyrule Warriors did have a wide variety of character options and while some weren't as "Melee Heavy" as others, each character with each of their weapons definitely offered something special to the table.
To be honest, I'm surprised that just seeing Corrin in action didn't already dispell that to some degree, the constant use of dragon morphing helps set her apart and i'm sure the other swordies have similar things going on to help change things up :3
 
Not to play Devil's Advocate here, but I can take a crack at what was being said.

Mainly, the idea would be just how vast that the movesets where among each other since you can say that each character did play vastly different from each other and shared little to no similarities. Examples here being that Link can set up Spinners so that they can collide with each other to do more damage (or having a giant fairy act as Link's tank while he is stuck in a bottle), Lana setting up blocks that can be triggered to explode (or her using the summoning circle to bring miniature boss characters to help her out), Ganondorf's darkness meter where if filled up, can clear out enemies around him, the projectile happy Wizzro, Ghirahim being able to augment his attacks on an enemy if he hits them with a knife, Zant going into a full Berserk mode with his moves to either unleash a twister attack (or if he goes for too long, he can leave himself vulnerable to attack), Young Link using the Fierce Diety Mask to destroy everyone against him and so forth.

So many different play styles with each character that you can't help love the amount of work that was put into each move set (even the one for Agitha). Apparently though some think that "Because that person uses a sword, they will swing the sword the exact same way." Something to which as a person who has played alot of Dynasty Warriors games, I would politely disagree. Especially if you look at DW type games nowadays where each character has their own special ways to take down enemies. Still, no denying that Hyrule Warriors did have a wide variety of character options and while some weren't as "Melee Heavy" as others, each character with each of their weapons definitely offered something special to the table.

The thing is, there's nothing to indicate that that sort of thing won't be in Fire Emblem Warriors, either. We know very little about the game and it's systems that it seems a little crazy to jump to conclusions without knowing movesets, powers, effects of class and weapon changes, etc. Just looking at the game and looking at what we know about Hyrule Warriors in the beginning, I don't see much of a difference. I found that I understood that game much better once I could play it myself. My early impressions weren't all that good, but I'm glad I took the plunge in the end. I'm being more positive for this game, though, since what I see of it doesn't look much different from Hyrule Warriors...in my opinion.
 
Not to play Devil's Advocate here, but I can take a crack at what was being said.

Mainly, the idea would be just how vast that the movesets where among each other since you can say that each character did play vastly different from each other and shared little to no similarities. Examples here being that Link can set up Spinners so that they can collide with each other to do more damage (or having a giant fairy act as Link's tank while he is stuck in a bottle), Lana setting up blocks that can be triggered to explode (or her using the summoning circle to bring miniature boss characters to help her out), Ganondorf's darkness meter where if filled up, can clear out enemies around him, the projectile happy Wizzro, Ghirahim being able to augment his attacks on an enemy if he hits them with a knife, Zant going into a full Berserk mode with his moves to either unleash a twister attack (or if he goes for too long, he can leave himself vulnerable to attack), Young Link using the Fierce Diety Mask to destroy everyone against him and so forth.

So many different play styles with each character that you can't help love the amount of work that was put into each move set (even the one for Agitha). Apparently though some think that "Because that person uses a sword, they will swing the sword the exact same way." Something to which as a person who has played alot of Dynasty Warriors games, I would politely disagree. Especially if you look at DW type games nowadays where each character has their own special ways to take down enemies. Still, no denying that Hyrule Warriors did have a wide variety of character options and while some weren't as "Melee Heavy" as others, each character with each of their weapons definitely offered something special to the table.
You're a great Advocate....

What this person said.

The thing is, there's nothing to indicate that that sort of thing won't be in Fire Emblem Warriors, either. We know very little about the game and it's systems that it seems a little crazy to jump to conclusions without knowing movesets, powers, effects of class and weapon changes, etc. Just looking at the game and looking at what we know about Hyrule Warriors in the beginning, I don't see much of a difference. I found that I understood that game much better once I could play it myself. My early impressions weren't all that good, but I'm glad I took the plunge in the end. I'm being more positive for this game, though, since what I see of it doesn't look much different from Hyrule Warriors...in my opinion.
I hope you are right. Hyrule Warriors was a surprise hit for me. Plus the old school Zelda grid boards and the varied weapons really gave that game a level of depth.
 
To be honest, I'm surprised that just seeing Corrin in action didn't already dispell that to some degree, the constant use of dragon morphing helps set her apart and i'm sure the other swordies have similar things going on to help change things up :3

Marth seems to have something similar to Rapier Zelda's light spheres too (which power up and change some attacks with their use), and his overall moveset makes him move like a swordmaster. Although they've barely shown Marth in the gameplay videos for some reason.
 
Has nothing to do with the strike. Game is non-union to begin with, and Nintendo, Koei Tecmo, and Cup of Tea (FE recording studio) are all non-struck companies. Plus Matt Mercer, David Stanbra, Marcella Lentz Pope et al are clearly back.
Yeah, it's mainly Laura Bailey now moving away from non-union roles.
 
You're a great Advocate....

What this person said.

Thank you for the kind words. ^_^

The thing is, there's nothing to indicate that that sort of thing won't be in Fire Emblem Warriors, either. We know very little about the game and it's systems that it seems a little crazy to jump to conclusions without knowing movesets, powers, effects of class and weapon changes, etc. Just looking at the game and looking at what we know about Hyrule Warriors in the beginning, I don't see much of a difference. I found that I understood that game much better once I could play it myself. My early impressions weren't all that good, but I'm glad I took the plunge in the end. I'm being more positive for this game, though, since what I see of it doesn't look much different from Hyrule Warriors...in my opinion.

Fair enough Darkness. Until we get more details, it is difficult to say what we will get. Hell, more half the stuff I wrote down was things we had no idea about at around this time when Hyrule Warriors was in development. We will need to wait for the full game in order to know just what we are getting ourselves into.

Other than that, the one thing I was able to guess almost immediately was the possibility of a "Weapon Wheel" since Dynasty Warriors already did something like this already where one weapon type holds a clear advantage over another. As such, I would not be shocked at all if we get official confirmation on this if we had not already.

Honestly for myself, I am a simple man with simple needs: If I see a game with the words "Warriors" slapped at the end and it is made by the team behind the Warriors games (Gundam, One Piece, Hyrule, Fire Emblem, Dynasty, Samurai, Fist of the North Star, Berserk, etc), I will plan to get it day one since the gameplay never stops being fun for me.
 
Yeah, it's mainly Laura Bailey now moving away from non-union roles.

Not necessarily non-union parts since she lost Chun-Li in MVCI too and that's not non-union. I think it's major motion capture gigs like Lost Legacy and Farpoint using up her time and busying up her schedule.

No different than how Troy Baker had to concede a ton of his dubbed roles because he was busy doing mocap for Uncharted 4, Metal Gear Solid V, and now Shadow of War and Last of Us II.
 
Very happy to finally see Lucina confirmed, even if it was inevitable. Seeing Frederick and Lissa and Robin, though, makes me concerned for seeing Tharja and Cordelia... Tharja, at least, has to be in this, right?
 
Not necessarily non-union parts since she lost Chun-Li in MVCI too and that's not non-union. I think it's motion capture gigs like Lost Legacy and Farpoint using up her time and busying up her schedule.

No different than how Troy Baker had to concede a ton of his dubbed roles because he was busy doing mocap for Uncharted 4, Metal Gear Solid V, and now Shadow of War and Last of Us II.
That.....actually makes more sense. I recall Laura mentioning that as the reason why she couldn't voice Rise in P4:DAN.
 
Tharja is the obvious omission right now, but I'm sure she'll make the cut. I'm hoping to see a couple more non-human characters. There's plenty to choose from in Awakening and Fates, but Tiki and Nowi are probably the only popular ones. Might have to tap Tellius for a Laguz.
 
Lissa really? I know that War Cleric is a possibility for her but seeing a 15 year old girl in a dress and pigtails wielding a two handed battle axe... of all the axe users they could choose they decide to go with the little girl in a dress and pigtails...

That's what makes it great
 
Tharja is the obvious omission right now, but I'm sure she'll make the cut. I'm hoping to see a couple more non-human characters. There's plenty to choose from in Awakening and Fates, but Tiki and Nowi are probably the only popular ones. Might have to tap Tellius for a Laguz.

If Tharja is in the game, which is likely im surprised they aren't using her for the marketing especially for those pre-order bonuses.
 
If Tharja is in the game, which is likely im surprised they aren't using her for the marketing especially for those pre-order bonuses.

I suppose she's really obvious DLC fodder if she's not in the base game, but it is still bizarre she's missing. Isn't she the first Awakening character to get merchandise?
 
Haha, yeah, I always thought it was awesome but I love the gate and all that comes with in general. Such a good addition to HW :3

tbh, it's the booty shake that keeps making me smile. Granted, Robin will have his oversized coat, but him flat out doing moves like those while wearing his trademark coat would be awesome. Even better if he has different moves with various tomes - Nosferatu better have the "booty slap" (which is what it looks like in smash bros.) though.
 
Ugh, they're picking the most boring characters for this game.

There was no way they were going to win on this. There will always be someone who gets upset that their favorite character didn't get chosen and what I find about the Fire Emblem playerbase is that they're particularly fussy about this. They're damned if they do and damned if they don't.
 
There was no way they were going to win on this. There will always be someone who gets upset that their favorite character didn't get chosen and what I find about the Fire Emblem playerbase is that they're particularly fussy about this. They're damned if they do and damned if they don't.

They could at least put the most popular character in the series in.
 
There was no way they were going to win on this. There will always be someone who gets upset that their favorite character didn't get chosen and what I find about the Fire Emblem playerbase is that they're particularly fussy about this. They're damned if they do and damned if they don't.
Also, Lissa and Frederick were definitely not on most lists of expected characters. (Lissa was leaked but before that, nada.) They are both providing some much needed variety.

Yes Ike, Hector, Lyn, etc. are all cool characters (I love Ike personally) and I fully expect most of them to be added, but a Lords & MCs only roster would be tragic. This is a step in a much more interesting direction IMO.

They could at least put the most popular character in the series in.
I don't think you need to worry about the uber popular characters being under represented though.
 
Also, Lissa and Frederick were definitely not on most lists of expected characters. (Lissa was leaked but before that, nada.) They are both providing some much needed variety.

Yes Ike, Hector, Lyn, etc. are all cool characters and I fully expect most of them to be added, but a Lords & MCs only roster would be tragic. This is a step in a much more interesting direction IMO.


That would be a boring roster IMO. I don't think you need to worry about the uber popular characters being under represented though.

The whole point of a crossover game is to put different characters and worlds with each other to see how they mix. It's all about the chemistry. The ideal scenario is to put the most developed characters(i.e. the main characters) in there and see how they would react to the different worlds/scenarios/characters.

The main reason crossovers work is for this aspect. Take Project X Zone 2 for example.
What made that game good wasn't the gameplay by any means, it was the interaction between all of the characters and worlds, seeing how everyone reacted in each scenario, and how the personalities bounced off of each other. The localization team did a masterful job(for the most part) putting proper interactions between all the characters, making it feel like the ideal crossover between all of the different games, though it can be argued that there were a bit too many games added in there.

We've already seen how the fates and awakening characters(particularly half the known awakening cast) interact with each other in Before Awakening, not that I would care about Fates' characters since the majority of them suck anyway, so this feels a bit pointless on that front.

The only interaction I would even care about with this pool of games would be Adult Tiki meeting Marth, but even that's out the window because we're getting Child Tiki.

I don't care what weapons these characters have, I don't care what classes these characters are, I wouldn't care if I saw Tharja in a full suit of armor on a horse because I know that each character is going to be unique regardless of this. I care about the fact that there are so many scenarios that could come to be if they had chosen anything but the two most underdeveloped worlds in the series. I care about the fact that Soren, who is arguably the most developed character in the series even without supports, is getting the shaft for someone like Corrin who literally falls for several traps in their game because they refuse to change the way they are even a little bit. I care about the fact that the best Lord isn't getting in because they wanted to put in their trash tier OCs.

So you want the roster to be 90% sword lords?

I said character. Singular. Also refer to above for my thoughts on what weapon a character has.
 
Man, Lissa should be using a Bolt Axe. That was basically the whole point of War Clerics.
Hopefully they come up with some interesting stuff for Fates/Shadow Dragon characters
 
The whole point of a crossover game is to put different characters and worlds with each other to see how they mix. It's all about the chemistry. The ideal scenario is to put the most developed characters(i.e. the main characters) in there and see how they would react to the different worlds/scenarios/characters.

The main reason crossovers work is for this aspect. Take Project X Zone 2 for example.
What made that game good wasn't the gameplay by any means, it was the interaction between all of the characters and worlds, seeing how everyone reacted in each scenario, and how the personalities bounced off of each other. The localization team did a masterful job(for the most part) putting proper interactions between all the characters, making it feel like the ideal crossover between all of the different games, though it can be argued that there were a bit too many games added in there.

We've already seen how the fates and awakening characters(particularly half the known awakening cast) interact with each other in Before Awakening, not that I would care about Fates' characters since the majority of them suck anyway, so this feels a bit pointless on that front.

The only interaction I would even care about with this pool of games would be Adult Tiki meeting Marth, but even that's out the window because we're getting Child Tiki.

I don't care what weapons these characters have, I don't care what classes these characters are, I wouldn't care if I saw Tharja in a full suit of armor on a horse because I know that each character is going to be unique regardless of this. I care about the fact that there are so many scenarios that could come to be if they had chosen anything but the two most underdeveloped worlds in the series. I care about the fact that Soren, who is arguably the most developed character in the series even without supports, is getting the shaft for someone like Corrin who literally falls for several traps in their game because they refuse to change the way they are even a little bit. I care about the fact that the best Lord isn't getting in because they wanted to put in their trash tier OCs.
I think the type of game this is and the type of game you want are at odds with each other. And I disagree with the notion that for a cross over to be successful it has to focus on only the most popular and developed characters. I understand frustration at not getting who you want but the developers have already laid out their general gameplan for this, and that's Shadow, Awakening, and Fates characters.

The inclusion of Frederick and Lissa have now given me hope that they aren't just sticking to the Lucinas and the Tharjas of these sub series, and I'm happy about that.
 
At this point I just want them to confirm that there will be characters other than Awakening, Fates, and Shadow Dragon. Idc if they are DLC, I just want them to be there
 
Hyrule Warriors was exclusively characters from OOT, TP, and SS. They later added Majora's Mask, Link's Awakening, and Wind Waker characters through DLC. I think the fact that this is pulling from just a handful of Fire Emblem games was to be expected, going by HW's roster. I think we'll see more characters from other games as DLC, like in HW.
I think the advantage Hyrule Warriors had going for it is that Link, Zelda, and Ganon/Gannondorf are series staples. So even if you're fond of, say, Majora's Mask, at least you can still play as something similar to the main character from Majora's Mask.

With Fire Emblem, as far as I can tell almost every new game has a new main cast. So if you focus on three games, a lot gets left out entirely.
 
I've played FE7.

Someone explain why Dorcas is popular.
It's a meme based on the first English Fire Emblem commercial. I like Dorcas but his actual popularity doesn't really jive with his placement in the poll. (I'd say the same goes for Donnel. He's more of a joke than a beloved character.)
 
Didn't they already confirm this...?

Indirectly only. They've said that "most characters" would be from those games, which would imply characters from other ones, but there have been no direct announcements about characters from any other games yet. Not even a generic, but direct confirmation (something like "Yes, there will be characters from other games too").
 
Indirectly only. They've said that "most characters" would be from those games, which would imply characters from other ones, but there have been no direct announcements about characters from any other games yet. Not even a direct confirmation yet (something like "Yes, there will be characters from other games too").

It would be safer to take them ta their word on this since they haven't hinted at anything else and was up front about what games they would be pulling from when they started to provide real information about the game. Not saying that if the game gets to be super popular they might relent, but assuming they might or they will is just setting oneself up for disappointment. I don't think they would have be so up front about this if they were planning on deviating sometime later.
 
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