creamsugar
Member
Fire Emblem: Akatsuki no Megami
02/22/07
02/22/07
It should be since it launches in Japan next month.sp0rsk said:This looks pretty close to finished.
Yeah, I just hope the animation in the battles is top notch.sp0rsk said:This looks pretty close to finished.
Looks similar eh?AniHawk said:...Is that Ike in the first pic?
After seeing Mario Galaxy, yeah.No.1 said:Looks good, but I feel somewhat hard pressed by thinking that the Wii is surely capable of much more (graphically).
Deku said:FE games have never been graphically impressive and IS is really behind the times when it comes to even exploiting GameCube's hardware capabilities/ But this does looks like a GameCube game pressed into service for the Wii.
Only for Wii.Deku said:Yeah I missed it too. So this is not for Wii, or is this a dual release?
It's still for Wii only, but it looks like it has GC controller support.Deku said:Yeah I missed it too. So this is not for Wii, or is this a dual release?
FE games have never been graphically impressive and IS is really behind the times when it comes to even exploiting GameCube's hardware capabilities/ But this does looks like a GameCube game pressed into service for the Wii.
duckroll said:Well people wanted to know if there would be games that used the GC controller and didn't rely on any waggle at all and just used the stronger Wii hardware. So now when such a game exists I don't expect any backpeddling. It uses the exact same control scheme as the GC FE if you have a GC controller plugged in, is that a bad thing now?
The game runs at 60fps, and has better models than the GC Fire Emblem. It also has a tutorial mode, and Normal, Hard and Maniac difficulty options. There are twice as many movies as the GC FE as well. Fans should be more than happy. Not to mention they've also finally decided to introduce true 3D terrain in the game with differences in terrain height accounting into attacks.
Pellham said:so does it include PoR? (like the 2ch rumors were saying)
Deku said:FE games have never been graphically impressive and IS is really behind the times when it comes to even exploiting GameCube's hardware capabilities/ But this does looks like a GameCube game pressed into service for the Wii.
basis said:any idea how long the game takes to complete?
Deku said:FE games have never been graphically impressive and IS is really behind the times when it comes to even exploiting GameCube's hardware capabilities/ But this does looks like a GameCube game pressed into service for the Wii.
I am jerking off right now. If the game has full voice acting I might bust a nut.duckroll said:It has about 1.5 times the content of the GC FE and will take about 40-50 hours to complete.
duckroll said:It has about 1.5 times the content of the GC FE and will take about 40-50 hours to complete.
Looks more like some Begnion general to me. (Like the guy who you leave in Daein in PoR.)AniHawk said:...Is that Ike in the first pic?
Full orchestral soundtrack please IS. You have 8.5GB of room to fill up, you might as well make it all Yuka Tsujiyoko DPLII orchetral music.Tempy said:The music in PoR is super awesome; hopefully this one will retain the same quality
Mr. Pointy said:Full orchestral soundtrack please IS. You have 8.5GB of room to fill up, you might as well make it all Yuka Tsujiyoko DPLII orchetral music.
tanasten said:As far as the soundtrack ends being as half as good that Path of Radiance's soundtrack, I would be happy.
BTW, Who said nothing about the content and about the 40 or 50 hours of gameplay? That would meka sense and that would explain they aren't making a new engine for the Wii.
if (Making use of Cube engines == improved content for Wii games)
Cout << "Holy****ingshit for the modafaka win"
printf("Where's your ****ing semi colons?!\n");tanasten said:As far as the soundtrack ends being as half as good that Path of Radiance's soundtrack, I would be happy.
BTW, Who said nothing about the content and about the 40 or 50 hours of gameplay? That would meka sense and that would explain they aren't making a new engine for the Wii.
if (Making use of Cube engines == improved content for Wii games)
Cout << "Holy****ingshit for the modafaka win"
Wii said:printf("Where's your ****ing semi colons?!\n");
Also the engine was vastly improved from POR at Nintendo's December events