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First 25 minutes of Skyrim

Kentpaul said:
Nothing mods can't fix, day one!, In a perfect world it will leak and the modders can sort all the shit for the official day one release.

There are a few mods I hope come out right away, not so much graphical ones, but ones to get rid of stupid messages that ruin the immersion for me, like "your x skill has increased". I remember "Loading Area..." message, was the first thing I modded out of Oblivion. The GUI is also kind of ugly and intrusive, but I can wait a bit more for that.
 
macuser1of5 said:
Yeah, I'll take a step forward if that's all I can get. Hopefully nothing flies in this game.

Dragons, there like cliff racers, but 5 times harder to kill, and can
Summon meteors
 
Khezu said:
Dragons, there like cliff racers, but 5 times harder to kill, and can
Summon meteors

I've been trying to stay away from in game related stuff but...is that spoiler true? How is that fair? :lol
 
DaBuddaDa said:
Common sense and market trends.

So...no then? Okay.

I then proclaim that 95% of people who buy this will do so while wearing baby penguin slippers. It's common sense. Also, market trends.
 
Derrick01 said:
I've been trying to stay away from in game related stuff but...is that spoiler true? How is that fair? :lol

It was part of the scripted thing in the intro, the dragon that rescues you, or trying to kill you, not sure, summons them from the sky, it might just be a scripted thing, but it looked like a normal dragon shout, similar to lightning storm. Probably something only he, and hopefully you can do
 
WanderingWind said:
So...no then? Okay.

I then proclaim that 95% of people who buy this will do so while wearing baby penguin slippers. It's common sense. Also, market trends.
Your proclamation is absurd and obviously incorrect. Mine is not and I would be willing to bet you it will be quite accurate. The console versions of Skyrim will sell vastly more copies than the PC version. I would be willing to bet my account on it.

So no, "mods will just fix everything" is not a valid excuse for perceived flaws in the game when the majority of players will not have access to said mods.
 
DaBuddaDa said:
Your proclamation is absurd and obviously incorrect. Mine is not and I would be willing to bet you it will be quite accurate.

Yeah, they're both absurd. That was sort of the point. Since we're editing our posts and all, do you have any basis other that your common sense to say that 80 percent of copies sold will be on the console? And do you further understand that the PC has mods, and if you want to utilize them you'll probably buy it on the PC?

EDIT: Goddamn, man. Stop editing so much...lol. Sorry, but it's totally viable to say if you want to use mods you should buy it on the PC. It's not exactly top of the line Crysis-on-launch tech. If you're posting on this board, you can probably run Skyrim. Stop acting like people have no options here.
 
Derrick01 said:
They are pretty mainstream which is why I don't understand why so many continue to miss why their games are special. It's like you're all cheering them on to become another Bioware and strip out everything good just to make sure the game is super playable from a technical standpoint. They've done enough of that already.

It's a playability thing and also impacts immersion. Nobody is asking them to strip anything out or reduce the scope, and I don't think they'd have to. Hell, Oblivion was ripped to shreds for doing just that. :P

I posted earlier about how my expectations for Skyrim are fully in line with what I've seen and heard. But I do understand why some people are disappointed since they expected - and had every right to - that Bethesda would fix up some of the creakier elements of their games' core designs.

If they wanted to veer away from stats determining combat outcome like in Morrowind and give it more of an action-y feel (i.e. by making melee attacks hit 100% of the time), then they should have also re-worked some things like the animations and collision response. That's what would go a long way towards giving it the action feel that Bethesda so clearly strives for. Instead it's practically like the worst of both worlds. It doesn't feel like an action game and the underlying statistical complexity has also been neutered.
 
Zeliard said:
It's a playability thing and also impacts immersion. Nobody is asking them to strip anything out or reduce the scope, and I don't think they'd have to. Hell, Oblivion was ripped to shreds for doing just that. :P

I posted earlier about how my expectations for Skyrim are fully in line with what I've seen and heard. But I do understand why some people are disappointed since they expected - and had every right to - that Bethesda would fix up some of the creakier elements of their games' core designs.

If they wanted to veer away from stats determining combat outcome like in Morrowind and give it more of an action-y feel (i.e. by making melee attacks hit 100% of the time), then they should have also re-worked some things like the animations and collision response. That's what would go a long way towards giving it the action feel that Bethesda so clearly strives for. Instead it's practically like the worst of both worlds. It doesn't feel like an action game and the underlying statistical complexity has also been neutered.

When I had heard about the 1 equip per hand, I was hoping they were going to try to copy Demon's/Dark Souls, can only imagine how amazing of a combination that would have been.

I knew it was an unrealistic expectation though.
 
The vid that is linked now is 13mins, and looks great for an intro.

Not sure what everyone is so up in arms about, nor what they expected.
 
Midou said:
Speaking of common sense, if he brought up mods, he probably planned to get the PC version, eh?
WanderingWind said:
So...no then? Okay.

I then proclaim that 95% of people who buy this will do so while wearing baby penguin slippers. It's common sense. Also, market trends.
You both are completely missing the point...

He's saying that while mods can fix the majority of problems for PC users, they obviously can't mod the console version. As Bethesda games sell more on console than PC, the majority of people playing will not have access to these "fixes".
 
Geoff9920 said:
the majority of people playing will not have access to these "fixes".

Nor will the majority care for them. Nothing will be game breaking, my comment was based off his specific experience, he said he wanted mods, that means he was going to get it on PC. I'm sure the average Skyrim player will not care about mods or make a big deal of some of these issues.

Oblivion was a fairly broken and unplayable mess in vanilla for me, but lots of people still love it, and that is fine for them.
 
Geoff9920 said:
You both are completely missing the point...

He's saying that while mods can fix the majority of problems for PC users, they obviously can't mod the console version. As Bethesda games sell more on console than PC, the majority of people playing will not have access to these "fixes".

No, we can't miss the point, because that is blindingly obvious on the level of saying "water sure is wet guys!"

We're saying that if you want to mod certain things in a game, then you may want to pick up the PC version. You are not locked into buying a certain version of this game, unless your computer is 6-7 years old.
 
WanderingWind said:
Apparently, Dark Souls.
I hear that a lot. I just wonder why everybody seems to expect TES games to have some aspects equally as good as other games but I have never seen anybody complaining that Dark Souls or Mass Effect or whatever havn't got a big gameworld or 100+ hours of gameplay like TES usually has. Funny...
 
TheExorzist said:
I hear that a lot. I just wonder why everybody seems to expect TES games to have some aspects equally as good as other games but I have never seen anybody complaining that Dark Souls or Mass Effect or whatever havn't got a big gameworld or 100+ hours of gameplay like TES usually has. Funny...
yeah those are totally the same thing. ffs.
 
WanderingWind said:
And neither are the Souls and TES series'. That hasn't stopped numerous people from trying to compare the two.
well ok if we look outside genre comparisons (which I can only speak for myself as not having made), i dont really see any purpose in defending the stale combat in this series as not a part of the primary focus in this game. There are dungeons, there are swords, there are things that are to be killed. WASD'ing around something flailing a weapon isn't doing it for me anymore.
 
NervousXtian said:
I'll keep [...] my TES as TES, thanks.
Does that mean Skyrim is somewhat like Morrowind and unlike Oblivion? Because Oblivion is sure not the proper TES to lay the blueprint for future sequels.
 
Khezu said:
It was part of the scripted thing in the intro, the dragon that rescues you, or trying to kill you, not sure, summons them from the sky, it might just be a scripted thing, but it looked like a normal dragon shout, similar to lightning storm. Probably something only he, and hopefully you can do
Considering that dragon is probably Alduin, the big dragon boss, it seems reasonable that shout's going to be one exclusive to both him and you.
 
All the problems mentioned in the thread will bother me at first but once I get immersed they're forgotten.

I understand the backlash considering what Bethesda was showing up to this point.


Edit: The ____ souls series is not a role playing game for me. I have the first one and found it entertaining. But I could never lose myself in it's world like I do with the Elder Scroll series.
 
It's not about it being better than Dark Souls. It's just about it having a decent combat system, period. The current one is abysmal. In my eyes Dark Souls helps expose the bullshit that Bethesda has been getting away with in these games. I had no idea what decent Fantasy RPG combat was before DS, and looking back at the ES games I can't believe how bad it actually is.

Shit, even Dead Island was able to deliver a decent, believable melee system.
 
NervousXtian said:
Which I'm glad it's not.

I'll keep my DS as DS and my TES as TES, thanks.

I'll go ahead and jump on board with this comment. I recently enjoyed Dark Souls and appreciate it for what it is and now I am ready to hop into The next Elder Scrolls and will love it for what qualities it brings to the table. All said and done, I can love both games for what they are, rather than hating one or the other for what they are not. That is just me, though.
 
ironcreed said:
I'll go ahead and jump on board with this comment. I recently enjoyed Dark Souls and appreciate it for what it is and now I am ready to hop into The next Elder Scrolls and will love it for what qualities it brings to the table. All said and done, I can love both games for what they are, rather than hating one or the other for what they are not. That is just me, though.

Dark Souls and Skyrim were two of my most hyped games this year, Dark Souls delivered on my hype even with some minor disappointments, I expect the same from Skyrim. While I did say I would have liked a bit more of Dark Souls type combat in Skyrim, I didn't mean it should be quite the same, but it isn't something I'd get disappointed over.
 
Does Dark Souls even do a tenth of what a Bethesda game does? Does any game for that matter?

I'm so tired of the comparison. They're two different games with different focus points. IGN/Gametrailers fucked everything up.
 
Derrick01 said:
Does Dark Souls even do a tenth of what a Bethesda game does? Does any game for that matter?

I'm so tired of the comparison. They're two different games with different focus points.

Nothing wrong with wanting a great element in one game to appear in another game. When you play a really great combat system, then a really great game with a kind-of-meh combat system, it is kind of natural to make some connection.
 
Derrick01 said:
Does Dark Souls even do a tenth of what a Bethesda game does? Does any game for that matter?

I'm so tired of the comparison. They're two different games with different focus points. IGN/Gametrailers fucked everything up.
i don't know where this comparison between the games is coming from, aside from both being sword/sorcery fantasy but the focus points argument loses me. combat is a big part of the TES series, so why is it still the same, and pretty bad, after all these years? it definitely isn't a case of 'if it isn't broke don't fix it'.
 
At least the framerate seemed solid in the few sequences I decided to watch. But, the rest... I'll play this game for 100+ hours, but damn, we really need a new generation of consoles.

Not that more power will help the animations. We will probably get the same shitty animations forever.
 
Derrick01 said:
Does Dark Souls even do a tenth of what a Bethesda game does? Does any game for that matter?

I'm so tired of the comparison. They're two different games with different focus points. IGN/Gametrailers fucked everything up.

Nope. Skyrim will be 10 times the game that Dark Souls is, in terms of content especially.
 
macuser1of5 said:
i don't know where this comparison between the games is coming from, aside from both being sword/sorcery fantasy but the focus points argument loses me. combat is a big part of the TES series, so why is it still the same, and pretty bad, after all these years? it definitely isn't a case of 'if it isn't broke don't fix it'.

I'd still like to try it out though, they said they put more major focus on making the combat better this time. It is usually hard to tell how it plays just from videos.
 
Derrick01 said:
Does Dark Souls even do a tenth of what a Bethesda game does? Does any game for that matter?

I'm so tired of the comparison. They're two different games with different focus points. IGN/Gametrailers fucked everything up.

How so? What did they do? Just genuinely curious. What kind of stupid article did they have about them?
 
Derrick01 said:
Does Dark Souls even do a tenth of what a Bethesda game does? Does any game for that matter?

I'm so tired of the comparison. They're two different games with different focus points.

It depends on what you mean by "does". Are there hundreds of NPC's, large towns and hundreds of dungeons? No.

Is there at least 100+ hours of gameplay, dozens of dungeons, bosses, crafting, loot? Yes. There's easily 200 hours of gameplay if you're into it and want to do everything in the world.

Argue how different they are all you want, but they scratch a very similar itch for me, and the novelty of ES is simply wearing off in comparison.
 
Midou said:
Dark Souls and Skyrim were two of my most hyped games this year, Dark Souls delivered on my hype even with some minor disappointments, I expect the same from Skyrim. While I did say I would have liked a bit more of Dark Souls type combat in Skyrim, I didn't mean it should be quite the same, but it isn't something I'd get disappointed over.

I hear you. That said, I think I'll be content with what improvements have been made. While not drastic, they still have made some improvements with animations, addition of finishing moves, the addition of perks, being able to wield whatever you want in either hand, etc. Beyond that, I expect it to play like an Elder Scrolls game, which is something I have come to appreciate, even with all of it's quirks. I just want to get lost in another massive and gorgeous world, as no other game is quite like The Elder Scrolls in that regard and that is where the main appeal is for me.
 
Reuenthal said:
How so? What did they do? Just genuinely curious. What kind of stupid article did they have about them?

IGN had "Top Five Reasons Dark Souls Will Eat Skyrim's Face". I will not link to it, as I do not want to give them hits. :P
 
Midou said:
I'd still like to try it out though, they said they put more major focus on making the combat better this time. It is usually hard to tell how it plays just from videos.
well yeah I'm still going to buy it down the road at some point for the fun of exploration/freedom, but this is the first vid from the game i've seen (I generally avoid beta/work in progress media) so I am a bit bummed about the combat.
 
Reuenthal said:
How so? What did they do? Just genuinely curious. What kind of stupid article did they have about them?

Gametrailers was the first one to make the ridiculous competition/comparison between the two games when they did that video feature a few months back where they pitted the Fall games against each other. It was originally supposed to be Skyrim Vs. Mass Effect 3 but the latter was delayed so they had to quickly find something for Skyrim to compete against. Before that I never once saw anyone compare the two games.

Then IGN followed up a little later with one of their patented stupid articles about why dark souls will crush Skyrim or whatever, I forget the exact wording. Rest assured it was something really stupid.
 
Midou said:
Nothing wrong with wanting a great element in one game to appear in another game. When you play a really great combat system, then a really great game with a kind-of-meh combat system, it is kind of natural to make some connection.

Why can't Need For Speed have as many cars and tweaking options as Forza?

The only things the two games have in common is the setting and RPG character development. Changing the combat system would change the focus of the game.
 
ironcreed said:
I hear you. That said, I think I'll be content with what improvements that have been made. While not drastic, they still have made some improvements with animations, addition of finishing moves, the addition of perks, being able to wield whatever you want in either hand, etc. Beyond that, I expect it to play like an Elder Scrolls game, which is something I have come to appreciate, even with all of it's quirks. I just want to get lost in another massive and gorgeous world, as no other game is quite like The Elder Scrolls in that regard and that is where the main appeal is for me.

This is true, combat isn't so much the main focus as exploring, questing, etc. This is why Dark Souls and Skyrim are so different. They are both (assumingly) great at what they do.

I am so glad they fixed faces and copy paste dungeons, these were some of my biggest gripes with Oblivion. They said they have more voice actors this time too, so as long as homeless people don't change voices mid-sentence or major villains have the same voice actor as pond scum, one of my other major gripes will be fixed too.
 
Midou said:
I'd still like to try it out though, they said they put more major focus on making the combat better this time. It is usually hard to tell how it plays just from videos.

It doesn't help the guy didn't know what he was doing, he was just mashing the attack button as fast as possible, not paying attention to the fatigue bar, or using power attacks, outside of one lunge he probably did on accident.
 
I find it ridiculous that people are making the excuse that because the game has a huge world that it is ok for the animation to be crap and combat to be shallow and janky.

Do you think the people responsible for making the game world and quests are the same people that design and implement the combat system?

There are no excuses at all after having five years to improve it.
Someone failed to do their job.
 
Xenon said:
Why can't Need For Speed have as many cars and tweaking options as Forza?

The only things the two games have in common is the setting and RPG character development. Changing the combat system would change the focus of the game.

It is true, I would play each for different reasons anyways. When I thought about it, I would not really want Skyrim to play like Dark Souls. Dying a lot would probably make exploring Skyrim quite tedious.
 
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