i'll assume the bolded, but i'll have to respectfully disagree. MP3 is fundamentally different to games like the Conduit in structure and focus. besides, the game got close to no mainstream media coverage and is a from a franchise that doesn't sell all that well anyway. considering the focus and structure of this game, i can see it selling very well, provided sufficient marketing.Case said:Damn, the new footage is looking very nice and im happy to hear their working on a robust multi-player. I think at this point im pretty much sold on the game.
If Prime 3 could not hit 2 mil, I doubt this game could.
miguel_c_hammer said:It's a given that it will sell like crap. It could literally get a 10 on every review site and it would still struggle to reach 200k. The only question really is whether it will be putrid or slightly better than mediocre. And that's coming from someone who only owns a Wii.
...we have our own funding to completion. We know we want a publisher, but we want it to be the right fit for the publisher, High Voltage, the game, and the fans that have so vocally supported us.
laserbeam said:Hmm it looks like they are putting some actual effort in for this game and I mean serious effort. Visually its improving alot over the old screens
High Voltage Software the company making this has indeed offered the Engine as Middleware for developers. Theres a video Demo of it elsewhere
It's something we developed internally. Currently, we're not licensing that. We've been approached by a lot of folks to license it, but currently we're really not set up as a middleware provider. You know, typically, for the companies that are middleware providers, that's a good portion of their business. And, right now, we're more focused on trying to make some good games with this engine. And once we release those games, maybe we'll reconsider that. But for right now, we're not really actively licensing it.
Uh, Prime 1 sold very well. Over 2 mil.doomed1 said:i'll assume the bolded, but i'll have to respectfully disagree. MP3 is fundamentally different to games like the Conduit in structure and focus. besides, the game got close to no mainstream media coverage and is a from a franchise that doesn't sell all that well anyway. considering the focus and structure of this game, i can see it selling very well, provided sufficient marketing.
bdouble said:I knew they would improve. Gameplay looks like it has some potential. Aggressive AI and fast paced. Game was promising before but now its really looking like it could pull it off. I actually like the fact they showed the game earlier when all the features weren't implemented cool to see how big of a difference there is now.
1 page pack. Just because there is a demo to their engine doesn't mean its automatically middleware.
Case said:Uh, Prime 1 sold very well. Over 3 mil.
But anyway I guess there is a sizable shooter audience on Wii by looking at sales of Red Steel and RE 4 but looking at how Medal of Honor bombed, im not sure if the Conduit can tap the audience. I hope it does though. We'll see.
laserbeam said:Thats fine they changed their mind But on April 22nd they indeed said they were offering the Quantum3 Engine as Middleware. Obviously either the amount of work to offer support for it was shown to be too much or they decided to keep it close to chest.
Interesting note is at the same time they said 4 Wii Titles were in development using the Engine along side the Conduit
Case said:Uh, Prime 1 sold very well. Over 3 mil.
source? iirc, it was only a bit over 2 million and Prime 2 halved that MP3 has surpassed it. again, it's also no Halo (thank God). it also had a significant ad campaign as well.Case said:Uh, Prime 1 sold very well. Over 3 mil.
But anyway I guess there is a sizable shooter audience on Wii by looking at sales of Red Steel and RE 4 but looking at how Medal of Honor bombed, im not sure if the Conduit can tap the audience. I hope it does though. We'll see.
_Alkaline_ said:Nope. It did sell well, but not that well.
doomed1 said:source? iirc, it was only a bit over 2 million and Prime 2 halved that MP3 has surpassed it. again, it's also no Halo (thank God). it also had a significant ad campaign as well.
doomed1 said:and i'm sorry, but Medal of Honor was balls. great stable system and controls (except for sniping), but the level design, AI, and worst of all weapon balance dragged that game down for me. it was almost the polar opposite to Red Steel, which i thought had great weapon balance and level design, but the game was glitchy as all hell with controls (especially sword based ones) that were frustrating. however, one of these games got a big ad campaign. can you guess which one?
I still like the art, and now that the graphics have been enhanced, you can see more of the "art" in the characters and such. I think its really nice and perfect dark-ish like a few have said. Outside the box(a bit) is a good way to put it.rakka said:i said the same thing before and i'll say it again, technically this games doing shit no other wii games have done yet, prime 3 included.
that said it's horribly inconsistent, and the art sucks big time. especially the alien based weapons. ugh
well, as long as it's as rock solid with equally good aiming (they already seem to have sniping down), they'll outclass MoHH2 bigtime. better online maps should help as well. hopefully they use a server list type of online interface like MoH though, that's my favorite (PC gamer too).EDarkness said:<sigh> I bought Medal of Honor and it was horrible. The control was good, but the insanely huge crosshair, along with crazy A.I., enemies that took 500 headshots to die, respawning enemies like crazy, and crappy level design. The online was good, but that was about it. I had way more fun with Red Steel. As long as the Conduit doesn't follow MoH:H2's lead, it should be good.
Really? I think the alien weapons are the best part of the art. The one with the glowing orange ball has a nifty reload animation.rakka said:that said it's horribly inconsistent, and the art sucks big time. especially the alien based weapons. ugh
Yeah I meant to say 2 million. And I never played MoH so I didn't know it was THAT bad. So I guess it all comes down to advertising. Hopefully High Voltage's pickyness in choosing a publisher pays off and they get a good ad campaign for The Conduit.doomed1 said:source? iirc, it was only a bit over 2 million and Prime 2 halved that MP3 has surpassed it. again, it's also no Halo (thank God). it also had a significant ad campaign as well.
and i'm sorry, but Medal of Honor was balls. great stable system and controls (except for sniping), but the level design, AI, and worst of all weapon balance dragged that game down for me. it was almost the polar opposite to Red Steel, which i thought had great weapon balance and level design, but the game was glitchy as all hell with controls (especially sword based ones) that were frustrating. however, one of these games got a big ad campaign. can you guess which one?
well to be honest, it isn't really that bad, as my totally casual younger brother adores it (but can't stand Metroid Prime 3. he beat it on easy after much difficulty) i disliked MoHH2 because there was certain qualities to the game that i pay attention to (but more casual players don't) that were missing, but the problem was that they had next to no mindshare among the mainstream. if this is marketed, this type of project WILL have the mindshare it needs to sell well. who knows? i could end up as the next Halo depending on how it all pans out.Case said:Yeah I meant to say 2 million. And I never played MoH so I didn't know it was THAT bad. So I guess it all comes down to advertising. Hopefully High Voltage's pickyness in choosing a publisher pays off and they get a good ad campaign for The Conduit.
I completely agree with this. Although MoH had great controls, the game itself was pretty weak and lacked any sort of polish. It marches in line with all the other bs the wii receives, and the controls werent enough to shadow that. Red Steel was far better imo as well. I still dont understand where the hate comes from with the control. Although not as great as MoH or Metroid, it certainly was easy to control and i had no problems what so ever.EDarkness said:<sigh> I bought Medal of Honor and it was horrible. The control was good, but the insanely huge crosshair, along with crazy A.I., enemies that took 500 headshots to die, respawning enemies like crazy, and crappy level design. The online was good, but that was about it. I had way more fun with Red Steel. As long as the Conduit doesn't follow MoH:H2's lead, it should be good.
doesn't look like it from the footage, and considering this won't be rushed, it won't likely be when it gets to us. AI looks aggressive too, though the death animations seem sort of corny...abstract alien said:I completely agree with this. Although MoH had great controls, the game itself was pretty weak and lacked any sort of polish. It marches in line with all the other bs the wii receives, and the controls werent enough to shadow that. Red Steel was far better imo as well. I still dont understand where the hate comes from with the control. Although not as great as MoH or Metroid, it certainly was easy to control and i had no problems what so ever.
Lets just hope that the Conduit isnt as buggy as Red Steel
I wasnt aware that WaW was being developed for the Wii. Treyarch scares me though, Im not sure if they will spend the extra time to polish it to the level it needs to be.doomed1 said:doesn't look like it from the footage, and considering this won't be rushed, it won't likely be when it gets to us. AI looks aggressive too, though the death animations seem sort of corny...
i wonder how Treyarch will do with the Wii version of CoD:WaW though. between these two, looks like they're both on my list for now, i just want to see the Wii build. E3?
Well, Treyarch did say they aren't outsourcing it and that they're striving to create the best looking Wii game. Online's a start and I'm not too fussed about the graphics (as long as it's >>>> CoD3). It'll probably look good visually anyway as it's running on a modified CoD4 engine. All I want is solid controls to rival MoHH2.abstract alien said:I wasnt aware that WaW was being developed for the Wii. Treyarch scares me though, Im not sure if they will spend the extra time to polish it to the level it needs to be.
Actually the latest they said is this:TheWolf said:yeah, they've said in multiple interviews that they just aren't set up to be a middleware developer and won't be licensing it...
GS: So you've got your Quantum 3 engine. Is that marketable middleware or is that just something you have internally?
EF: It's something we developed internally. Currently, we're not licensing that. We've been approached by a lot of folks to license it, but currently we're really not set up as a middleware provider. You know, typically, for the companies that are middleware providers, that's a good portion of their business. And, right now, we're more focused on trying to make some good games with this engine. And once we release those games, maybe we'll reconsider that. But for right now, we're not really actively licensing it.
This game won't hit 2 million but taking MP3 as an example of why it can't is really stretching it. Plus we don't really know if MP3 sold 2 million or not (I doubt it but don't know for sure).Case said:Damn, the new footage is looking very nice and im happy to hear their working on a robust multi-player. I think at this point im pretty much sold on the game.
If Prime 3 couldnt hit 2 mil, I doubt this game could.
Phife Dawg said:This game won't hit 2 million but taking MP3 as an example of why it can't is really stretching it. Plus we don't really know if MP3 sold 2 million or not (I doubt it but don't know for sure).
Shipped numbers or the numbers from that bogus ngb article (which used guessing and extrapolation)?_Alkaline_ said:The lastest numbers we had was 1.31 million worldwide by the end of March 2008. The current numbers would be close to 1.5 million, I would assume.
Phife Dawg said:Shipped numbers or the numbers from that bogus ngb article (which used guessing and extrapolation)?
Thanks. Hm seems I have missed that chart..._Alkaline_ said:These were official numbers from Nintendo. It was in a chart that detailed their highest selling games.
Case said:Damn, the new footage is looking very nice and im happy to hear their working on a robust multi-player. I think at this point im pretty much sold on the game.
If Prime 3 couldnt hit 2 mil, I doubt this game could.
Unison said:![]()
CAPTAIN, I CONDUIT! I'M GIVIN' HER ALL I GOT!!!!
sorry, i just think of this every time for some reason.![]()
oh wow lol, that's awesome. :lolThe_Ayertosco said:![]()
Well, at least they made an homage to a great game like Defcon
Ehm, the Doom3 engine can handle lots more than that. Just because they went with less enemies doesn't mean the engine is not capable, as other games based on the D3 engine have shown. QW for instance also has huge outdoor maps.Cow Mengde said:Very nice. I hope The All Seeing Eye won't be like the flashlight from Doom 3, though. Switching between the guns and the flashlight was a pain in the ass.
Also to those comparing this to Doom 3's graphics. Doom 3 could only render like 3 enemies on screen. While it's more advanced, it also suffered. I rather have tons of enemies on screen than just 3.
Phife Dawg said:Ehm, the Doom3 engine can handle lots more than that. Just because they went with less enemies doesn't mean the engine is not capable, as other games based on the D3 engine have shown. QW for instance also has huge outdoor maps.
Well I'm not a programmer but they aimed at something different with D3. They went all out with the lightning etc. to make it all very moody. A few compromises here and there could have surely freed up performance for more enemies on the screen. Dunno about Prey, played for a bit and got bored.Cow Mengde said:I meant when it was first released. Back then, the game was designed like that because they couldn't render more on screen. Now the hardware's more powerful and the engine is mature. Prey even suffered the same problems. There were barely any enemies on screen.