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First images of Everquest Next

Yea I would definitely buy and sink some serious time into the game if it releases on PS4. I can't see why not considering they're owned by Sony and it'd be a great way of getting PS4 players into a mmorpg which can be very lucrative and at the same time have former PC players gain interest in PS4
 
I hope (and i'll assume they did) make it so that character models could be quickly adapted to new armor sets. I got so tired of seeing the same old shit on everyone.
 
Looks gorgeous, but honestly if they don't do something new the combat I have no interest in it.

The combat is still very early but it doesn't look like typical MMO combat by any stretch. You might want to watch the full presentation here: http://www.twitch.tv/soe/c/2680835

I guess cartoony style is cheaper to produce?

I don't know about cheaper but a nice clean style is great for readability and keeping the game from looking dated in six months. BTW, this artstyle is a monumental improvement over previous Everquest games. Objectively speaking.

Honestly, if these guys were interested in saving a few bucks, they wouldn't have bothered to do a tenth of the stuff they're trying here.
 
I guess cartoony style is cheaper to produce?

Why would you think that?

Cartoon style just tend to look better. Your able to make characters look more distinct, and extenuate their features (like TF2). Realistic either comes out looking boring to downright terrible (EQ2).
 
Why would you think that?

Cartoon style just tend to look better. Your able to make characters look more distinct, and extenuate their features (like TF2). Realistic either comes out looking boring to downright terrible (EQ2).

I think with regards to visual quality that's a subjective difference and I don't agree with you at all on it. It's easier to fail doing a more realistic style but I vastly prefer it when it works out. I guess that adds to my sense of cartoony style being more safe.

As for being cheaper it seems like it lets you get away with lower poly everything, lower resolution textures and generally less everything.
 
SCEE should use this engine for HOME 2.0 on PS4. Characters look very nicely animated and cool.

This idea I like....why SOE isnt doing home in the first place is a goddamn mystery....maybe turn it into an actual game for once, because the basic idea of it is pretty good, execution though is downright terrible
 
One of the main things I like about Wild Star is the cartoony graphics. It's like Ratchet and Clank MMORPG. Though the gameplay looks like it's not so good. The animation is awesome though.

voxine_still.jpg
 
This idea I like....why SOE isnt doing home in the first place is a goddamn mystery....maybe turn it into an actual game for once, because the basic idea of it is pretty good, execution though is downright terrible

I think SOE is a separate entity from SCEI. I've always been fascinated what the relationship actually is.
 
Only thing making me sad is if I'll need to get a new PC to run EQN efficiently. I last got my comp in 2010 or 2011 so I should be able to run it at least on low/medium settings. May just say F it and get a new comp around release anyways.
 
uh...are you fucking kidding me? this is unprecedented stuff. truly next gen ideas going on with this, especially terrain destruction dear god. and the graphics look awesome.
 
Only thing making me sad is if I'll need to get a new PC to run EQN efficiently. I last got my comp in 2010 or 2011 so I should be able to run it at least on low/medium settings. May just say F it and get a new comp around release anyways.

Same for me. My 5850 and i5 750 will be struggling.
 
Devastated to hear they have gone GW2 route with classes / weapons. Hopefully with discovering classes the combat won't be boring by level 10.
 
I have no idea what Landmark is but
thanks.
They're launching two games basically. EQN Landmark is the player creation stuff in an MMO server, no combat in it and any questing found in it will revolve around the content creation stuff. The beta for it will launch this Winter.

The actual MMORPG game is EQ Next and there's no date set for that yet.

The element that ties both games together is the content creation tools in Landmark are what SOE is using to build assets in EQ Next. The best player created content from Landmark that follows the EQ Next design guidelines & SOE approval will be incorporated into EQ Next.
 
I think with regards to visual quality that's a subjective difference and I don't agree with you at all on it. It's easier to fail doing a more realistic style but I vastly prefer it when it works out. I guess that adds to my sense of cartoony style being more safe.

As for being cheaper it seems like it lets you get away with lower poly everything, lower resolution textures and generally less everything.

Well, that is one benefit, the other it is ages well. WoW didn't start looking old until 2009, realistic MMOs...not so much.
 
One of the main things I like about Wild Star is the cartoony graphics. It's like Ratchet and Clank MMORPG. Though the gameplay looks like it's not so good. The animation is awesome though.

Wildstar and EQ are both my anticipated MMO's this year alone.

ESO will not survive this.
 
Well, that is one benefit, the other it is ages well. WoW didn't start looking old until 2009, realistic MMOs...not so much.

Here's another benefit for a cartoony approach:

As discussed in my Monetizing Children paper, the ability to weigh this short term “pain relief” vs. the long term opportunity costs of spending money is a brain activity shown by research to be handled in the pre-frontal cortex. This area of the brain typically completes its development at the age of 25. Thus consumers under the age of 25 will have increased vulnerability to fun pain and layering effects, with younger consumers increasingly vulnerable. While those older than 25 can fall for very well constructed coercive monetization models, especially if they are unfamiliar with them (first generation Facebook gamers), the target audience for these products is those under the age of 25. For this reason these products are almost always presented with cartoonish graphics and child-like characters.

http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/
 
There's no way everything is destructible.

The land heals and changes naturally in addition to players and monsters having an effect. Certain types of landscape and buildings will be different materials and have the feel of different density/toughness. What this amounts to is that some things will require weapons/tools of specific materials in order to destroy them.

I guess cartoony style is cheaper to produce?

It ages much better. The example SOE used was Polar Express didn't age well while Pixar movies age incredibly well.

I hope (and i'll assume they did) make it so that character models could be quickly adapted to new armor sets. I got so tired of seeing the same old shit on everyone.

They haven't discussed this but I'd assume so because there is supposed to be quite a few playable races beyond what they've already announced. Also, weapons and armor can be made of different materials that give different looks as well as having different effects/properties. They're currently polling the community about how customizable the armor should be so just how unique each player can be is still being decided.

I think SOE is a separate entity from SCEI. I've always been fascinated what the relationship actually is.

SCE as a whole oversees all gaming divisions.
 
Well, that is one benefit, the other it is ages well. WoW didn't start looking old until 2009, realistic MMOs...not so much.

Another benefit is it's more inclusive to not have a very taxing game spec-wise. People reverted their EQ characters back to original when they tried to update the character look, not just because they preferred the older look, but also because the older look ran smoother on our PC's. The quest for a realistic looking MMORPG does nothing but make performance worse. Part of the appeal of WoW is that it was able to run on true POS systems.

When you're dealing with raids of 100 players and lots of monsters and now destructible environments, give me great art style with lower poly count any day of the week over polygon intensive craziness that turns my raid into a slideshow.
 
Never got the chance to play Everquest but I can certainly say that the keynote presentation made this one of my most anticipated game. God, I would troll the hell out of raids on top of bridges if there was a destruction spell capable of it.
 

Intriguing...

They made it so ugly that you couldn't tell how old it was until it got really old?

Many of the Big Successes off the PC the last 10 years have had simlar distinctive, clean, colorful, and cartoony visuals that last, leave impressions, and sport distinct silhouettes for both branding and gameplay purposes. It is at worst useful.
 
Everquest Landmark is kinda genius.

Opens the world building tools to the community to help them expand the full world of Everquest Next before it launches. They are having the community help them build the game. Wonder if this is coming from a place of weakness because of financial issues or if its a genuine attempt to help include the community. Either way im fine with it.
 
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