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First-Person Dungeon RPG Love-in

Anyone here ever played Wizard and Warriors for the PC? Is it any good? I hear it was bugged like hell. I mean system meltdown like bugs.

isamu said:
After hearing great things about Arx Fatalis, I decided to order it off steam just now. I am a HUGE Dungeon Master whore and people have said that this is the closest thing to a true successor. Would you guys agree? DM's creepy atmosphere was unparalleled back in '87.
It's more like Ultima Underworld, in fact it was going to be UU3
 
Etrian Odyssey is pretty awesome. Though I'm not very far in (B6F urg).

Wizardry 8, though, is by far my favorite first-person RPG. Fantastic combat, extremely challenging, great 'personality' system, and cool locales you can freeroam in.
 
Prime crotch said:
Anyone here ever played Wizard and Warriors for the PC? Is it any good? I hear it was bugged like hell. I mean system meltdown like bugs.

Yes. I wrote a long post about it some time ago in fact, on page three of this very thread... :)

In short, it is indeed buggy and unfinished, but if you can get past the somewhat awful interface (NO keyboard hotkeys for any interface buttons, for instance, and there are a lot to click...at least you can move around with the keyboard, though. Cumbersome multi-tiered interfaces are also all over the place... the automap only shows the current level of the dungeon you're in, you can't switch between floors without going there... etc...) it's a fantastic game. The atmosphere of the dungeons is second to none... fantastic dungeon-crawling music, great graphics for their time (in the dungeons, that is. The overworld is only average looking.), great puzzles, a fun hybrid realtime/turnbased combat system, a high challenge level that is tough but not impossibly hard, a competent if not particularly original plot, some great, funny writing... I felt that the good aspects of the game far outweighed the bad, and really, really liked the game. Those dungeons are just so amazingly well done...

I would very highly recommend having the printed manual if at all possible, however. There are not ingame spell function descriptions, skill/ability/class descriptions, etc; that stuff is all in the manual, so either you'll be switching back and forth to the text/PDF/whatever manual constantly or just guessing, and that's never a good idea... I used the manual a lot. The paper map was nice too, but not as important, because the ingame overworld map is pretty well done.

http://www.neogaf.com/forum/showpost.php?p=5539992&postcount=138
A Black Falcon said:
Vieo said:
Speaking of FPS Dungeon Crawls, has anyone ever played this one?

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I never played it myself and only remember the game because it has the same name as that classic NES game everyone(?) loves. I was always tempted to pick this game up, but some reason I didn't. IGN seemed to like it a lot and said the game takes 100+ hours to complete. O_o

Wizards & Warriors PC is a realtime first-person RPG that has no relation to the NES games. It was made by David Bradley, who also made Wizardry V-VII and Dungeon Lords (a more recent hack-and-slash game).

I got this game not having any idea about if it would be good or not, but was very pleasantly surprised. While it has some very real flaws, which affected its scores if you look at some reviews, once you learn to live with them the actual game is really, really great. The most obvious problems are that the interface is clumsy and requires more effort to use than it should, there are no keyboard hotkeys for anything (except, thankfully, movement), and the game wasn't quite finished, even patched, so there are some missing features or strange design decisions (the shop interface is a pain, some types of armor look cool but have almost no use without specific skills (that is, just use the highest AC armor that that character can wear, not something that seems to have been designed for that class, unless you've got a skill that makes up the difference), but the actual gameplay is fantastic, and it's a lot of fun. It's a complex game, with a six-character party, numerous skills and classes (and a three-tiered class system, with base classes and two levels of upgrade classes you can upgrade to if you follow the proper quest trees with that character), six schools of magic for the mages, etc... because of all the depth, it is much better if you have the manual and map that came with it. I found myself frequently referencing them, and while there is ingame mapping, it only reveals what you've explored, not the whole overworld like the paper map has, and the game doesn't have help for all of the skills and stuff ingame, only in external text documents I think and the manual. And unless you print them out those external text documents are useless while you're playing the game because of bugs that make it impossible to task-switch away from the game and come back... the screen just goes black and doesn't recover when you try to switch back. (There are also some issues with running the game in Windows XP; I don't have XP, but the site/forum link below should help you if you have problems -- the game can be made to run in XP if you know how.)

Despite its flaws, (and they do affect fun sometimes when you have to remember to back out of multilayered menus and switch characters just to do guild quests with each character, listen to the repeating "this is your next quest" speech each time you do so, etc...) though, the actual core gameplay is great. The graphics... well, they're good enough, in the overworld. Not amazing, but good enough... the dungeons clearly got most of the attention, though, and they really are the game at its graphical best. Between the fantastic dungeon level designs, challenging-but-not-too-challenging difficulty level, great soundtrack (some of the best "it can loop over and over and I don't even notice" music ever, I thought...), and fun real-time combat (it is slightly annoying that despite supposedly controlling a party of six characters to use ranged attacks you must back up and to use close-combat ones you must move forward, instead of being able to attack at range with the ranged ones and melee with melee attackers at the same time, but oh well. It works fine.), it's a great game. Don't let the issues scare you away; it's DEFINITELY worth playing for any first-person dungeon game who wants something that has some stylistic similarities to the old Wizardry games without being anywhere near as cruel to the player...

Best forum about the game I know of: (vital info for getting the game running in XP available there)
http://www.ironworksforum.com/ubb/cgi-bin/ultimatebb.cgi?ubb=forum&f=4&submit=Go

Anyway, any fan of these games should buy it... but if you can, get a copy with the manual and map!

bengraven said:
However, this game looks great. To anyone who played it: How freeroaming is it? It gives me a Daggerfall vibe and that can only be good.

It's much more like Wizardry with real-time combat than Daggerfall (while real-time, the combat isn't hack-and-slash like TES -- you choose attacks and choose enemies, you don't swing the sword to attack or anything like that). There is a bit of free-roaming aspect, as there is a overworld (not TES massive by any stretch of the imagination, but decent sized for a normal RPG) and dungeons and at times you don't have to do them in order, but the game has a progression and you'll have to complete the quests in one area before moving on to the next one. I'm not much of a TES fan though... too nonlinear, I get bored, so I definitely preferred a more structured game like this one. Still though, try it. The story is solid, if not original, the voice acting is pretty good (all the dialog is voice-acted), and those dungeons... awesome stuff.
 
One thing I've always disliked about a lot of first person RPGs: the dungeons feel artificial. They seem more like constructions mapped out by a DM on graph paper rather than real-feeling, immersive places. King's Field (along with other From titles) and Arx Fatalis have been the best ones I've played that buck this trend. Are there any others that pull off the immersion factor particularly well?
 
If you want to play the game that Greenberg and Woodhead blatantly ripped off to create Wizardry Proving Grounds, you can still play Oubliette on the Cyber1 system:

http://www.cyber1.org/

Personally I prefer and still play Avatar which is another Plato based multi-user dungeon crawler with lot of depth, also available on Cyber1, here's the wikipedia entry with more info on the game.

http://en.wikipedia.org/wiki/Avatar_(computer_game)

Or you can try David Allen's Mordor and Demise which essentially ripped the game play elements from Avatar and rewrote it for Windows

http://decklinsdemise.com/index.htm
 
ethelred said:
Shining the Holy Ark is fantastic -- one of my favorite RPGs on the Saturn. The dungeons are pretty huge and well designed, lots of twists and turns, and the first-person perspective works really, really well -- the game is just loaded with atmosphere, which the perspective helps with. By that I mean you're in predominantly dark areas, with lots of ancillary motion from things like bugs scittering across the floor or water dripping, and monsters leap out at you from around corners or from the ceiling and such. I won't say it conveys this atmosphere as well as a game specifically designed for such (say, a survival horror game), but it does a very nice job all the same.

Really nice traditional battle system, too, and there's a fair degree of challenge to the game. Lots of enemies are very, very strong (bosses in particular), attacks on you can do a lot of damage, and weapons/armor are pretty expensive. The game, in this sense, very much encourages you to explore a little bit, retreat, then explore some more.

Love it. One of Motoi Sakuraba's best soundtracks before Baten Kaitos hit, too. The game was, in all, a great throwback to Shining in the Darkness on the Genny, only it improved upon what they did there a thousandfold.
Shining the Holy ark was amazing, I forgot all about it until recently, I'm about to buy it again on ebay if I can find a good enough copy of it.
 
It's almost as if no one even noticed that this was an epic bump.

Also, it reminded me that I never downloaded that Devil Whiskey game, despite the link to it being saved in my bookmarks since (apparently) February of last year.

EDIT: Oh, right, would have to paypal. Grr.
 
I just bought Wizards PS2 game on Ebay, hope it was worth it GAF :p Reading this thread made me want to buy it and now I have, hopefully it's in good working condition as the Seller has great reviews with great positive feedback. Can't wait to play an Etrian Odyssey type game on the PS2 :D
 
Synth_floyd said:
Are the Japanese Wizardry games overall (not just the PS2 one) decent? There's something like 20 of them in total for all systems.

I bought the DS one, and it was amazingly bad. I imagine that the PS2 and PSP Wizardry's from the same developer are similarly terrible.
 
don't be biased towards american RPG's like i was. i used to think they were crap becuase there's no loli anime chicks in it and anime and all that anime thingies.
 
No mention of Dark Messiah? I heard this was a fantastic fprpg!
 
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