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First pic of MGS2 on PS Vita (off screen)

Takuan said:
Exactly. This is cause for prospective Vita owners to worry for several reasons:

1. It shows developers are not seriously supporting the system

2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library

3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on

Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
And I thought we didn't have any joke characters left on GAF!
 
Wow. Is that HD or a quick PS2 port? It kinda looks like a PSX in terms of dated-ness. :/
 
Takuan said:
Exactly. This is cause for prospective Vita owners to worry for several reasons:

1. It shows developers are not seriously supporting the system

2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library

3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on

Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
What on Earth are you going on about, trying to twist this into some sort of negative. Not that your points being flat out wrong have anything to do with it, but this is essentially a collection of great games for a system right out the gate.

EDIT: MGS2 was a great game, and I actually liked it (up until the plot took a nose dive at the end) more than MGS4. I think people hate on it because they got Raiden instead of Snake, which I don't see the fucking difference.
 
Takuan said:
Exactly. This is cause for prospective Vita owners to worry for several reasons:

1. It shows developers are not seriously supporting the system

2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library

3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on

Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
Wow. I mean, really? Giving us a port of a game for launch while providing a new game concept a couple of years down the line (Kojima's next title which uses "transfarring") means they are not seriously supporting the system? Original games don't just pop out of thin air. If you don't have the assets, it's going to set you back at least a year or two not to mention engine work for the game.

It's not like this is a grade A shit title. It's a quality (subjectively) title from the PS2 and when ported to the Vita, it remains a quality title.
 
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Takuan said:
Exactly. This is cause for prospective Vita owners to worry for several reasons:

1. It shows developers are not seriously supporting the system

2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library

3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on

Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.

In principal, I am against this, but ZoE2 is so much snazzier a game that it would be acceptable.
Are you for real?
 
fernoca said:
OMG! look at the low res textures, Snake has no face, screen's tilted, looks blurry, lighting's weird..WTF Kojima?!!!! Downgrade total!!

wait until you find out that this is really MGS2 the PS2 game running on Vita's PS2 Emulator!


I'm a dreamer
 
Criminal Upper said:
MGS2 is the DMC2 of the franchise.

Real talk.

No it's not, and that's not real talk at all. MGS2 is fantastic.

When you play for dogtags MGS2 becomes an amazing game. And the bosses on extreme gain new patterns and attacks too. Downing 20 Metal Gear Rays in a row is one of the most exhilarating gaming experienced I've had.





BTW, MGS4 is the Sonic 2006 of the franchise.
 
jett said:
No it's not, and that's not real talk at all. MGS2 is fantastic.

When you play for dogtags MGS2 becomes an amazing game. And the bosses on extreme gain new patterns and attacks too. Downing 20 Metal Gear Rays in a row is one of the most exhilarating gaming experienced I've had.
And then they follow it up with the most exhausting gaming experience in history. I am talking, of course, about surviving Solidus' tentacle attack.

My thumb still bears the scars.
 
jett said:
Downing 20 Metal Gear Rays in a row is one of the most exhilarating gaming experienced I've had.
I did this on the PC version on a laptop keyboard. Worst fucking experience I've ever had doing anything in anything anywhere ever.




the whole time i kept thinking, man if my ps2 copy didn't get stolen this part would've been slick as all fuck.
 
Wario64 said:
I wonder what Takuan thinks of MGS3 on the 3DS.
Looks like vomit, but at least it's actually pushing the hardware!

Kenak said:
What on Earth are you going on about, trying to twist this into some sort of negative. Not that your points being flat out wrong have anything to do with it, but this is essentially a collection of great games for a system right out the gate.

EDIT: MGS2 was a great game, and I actually liked it (up until the plot took a nose dive at the end) more than MGS4. I think people hate on it because they got Raiden instead of Snake, which I don't see the fucking difference.
Great games maybe to those who already played them before. You don't honestly expect ports to impress people, do you? They're going to compare uncharted to a bunch of ps2-looking titles and wonder why there's such a huge divide. The average gamer is not going to care about some greatest hits they may never have heard of.

I think this falls under the port whining umbrella in a way, so I'll end this here. The discussion belongs in the vita thread.
 
Ridley327 said:
And then they follow it up with the most exhausting gaming experience in history. I am talking, of course, about surviving Solidus' tentacle attack.

My thumb still bears the scars.
FUCK THAT PART. That part is the only reason why I was unable to finish European Extreme. That shit is impossible.
 
Takuan said:
Uh, yeah, that's not something anyone but the fanboys are going to pay $250 and change for. This is the shit that makes me worry about the Vita's long-term viability. Ports won't push units.

Hehe yeah, the only thing the Vita has going for it are ports. <sarcasm>

Hilarious.
 
Ridley327 said:
We're simply human! The human thumb isn't designed to withstand jackhammer-esque pressure like that!

protip: if you move the camera away from solidus the damage he inflicts will be reduced
 
I've never really played through any of this series.

I rented part 1 and got to the part where you run around inside the cardboard box and pretty much decided there's no way the game could possibly get any better from that point.

I rented part 4 and got about an hour into it and felt like the best part was Snake smoking during the installation.

So yeah, I'm interested in actually playing this for real, port or not.
 
Fine Ham Abounds said:
I've never really played through any of this series.

I rented part 1 and got to the part where you run around inside the cardboard box and pretty much decided there's no way the game could possibly get any better from that point.

I rented part 4 and got about an hour into it and felt like the best part was Snake smoking during the installation.

So yeah, I'm interested in actually playing this for real, port or not.
You will be very, very, very pleased with the amount of cardboard box shenanigans that are to be had in MGS2.
 
So not looking forward to sitting through all the interminable codec convos in this game, I'm going to feel obligated not to skip them. This game is so fucking staccato. Probably the only game where you spend more time watching than playing (MGS4 at least stacks the first 2 chapters full of gameplay to make the overall ratio more favorable), though fortunately the bitesized gameplay interludes are awesome while they last.
 
Takuan said:
The fact that it's a launch-window(?) title bothers me, though. None of the launch window titles should be ports. Ports should come after an original, exclusive Kojima-directed MGS title. Ideally, it should all be original stuff, and it's very disappointing to see devs waste their time porting games we've all played before...

They're porting it because of the PS3/Xbox combo pack. It has little to do with padding out the title slate/hiding disinterest in the platform, it's just that they've already done the hard work for one set of platforms and this new platform can run the engine just fine too so they're doing the same combo pack for those who want it to go instead of on TV.

There are intangibles to love about a perfectly balanced product slate versus one where any games are just tossed on there. (People will forever be talking about Dreamcast's legendary run even though the troubled N64 probably had more ace titles and an arguably comparable level of variety if you did the math.) But realistically, as long as there are good game there are launch and lined up beyond, that perfect launch means little to anybody but the romantics.
 
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