And I thought we didn't have any joke characters left on GAF!Takuan said:Exactly. This is cause for prospective Vita owners to worry for several reasons:
1. It shows developers are not seriously supporting the system
2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library
3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on
Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
What on Earth are you going on about, trying to twist this into some sort of negative. Not that your points being flat out wrong have anything to do with it, but this is essentially a collection of great games for a system right out the gate.Takuan said:Exactly. This is cause for prospective Vita owners to worry for several reasons:
1. It shows developers are not seriously supporting the system
2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library
3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on
Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
Wow. I mean, really? Giving us a port of a game for launch while providing a new game concept a couple of years down the line (Kojima's next title which uses "transfarring") means they are not seriously supporting the system? Original games don't just pop out of thin air. If you don't have the assets, it's going to set you back at least a year or two not to mention engine work for the game.Takuan said:Exactly. This is cause for prospective Vita owners to worry for several reasons:
1. It shows developers are not seriously supporting the system
2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library
3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on
Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
Are you for real?Takuan said:Exactly. This is cause for prospective Vita owners to worry for several reasons:
1. It shows developers are not seriously supporting the system
2. It shows Sony doesn't care that the system is not being showcased properly right out the gate, which suggest they don't care about the quality of the software library
3. If points 1 and 2 are perceived to be true by the general gaming public, all signs point to Vita being a spectacular failure relatively early on
Unforgivable. Anyway, that's not on-topic. Screen looks like a joke (could very well be one?), and I'm moving on.
In principal, I am against this, but ZoE2 is so much snazzier a game that it would be acceptable.
bwahahahahahForkball said:
fernoca said:OMG! look at the low res textures, Snake has no face, screen's tilted, looks blurry, lighting's weird..WTF Kojima?!!!! Downgrade total!!
Probably thinks that is a shitty port that makes your eyes bleed as well.Wario64 said:I wonder what Takuan thinks of MGS3 on the 3DS.
Forkball said:
Forkball said:http://i.imgur.com/JMnV8.png
Criminal Upper said:MGS2 is the DMC2 of the franchise.
Real talk.
And then they follow it up with the most exhausting gaming experience in history. I am talking, of course, about surviving Solidus' tentacle attack.jett said:No it's not, and that's not real talk at all. MGS2 is fantastic.
When you play for dogtags MGS2 becomes an amazing game. And the bosses on extreme gain new patterns and attacks too. Downing 20 Metal Gear Rays in a row is one of the most exhilarating gaming experienced I've had.
I did this on the PC version on a laptop keyboard. Worst fucking experience I've ever had doing anything in anything anywhere ever.jett said:Downing 20 Metal Gear Rays in a row is one of the most exhilarating gaming experienced I've had.
Looks like vomit, but at least it's actually pushing the hardware!Wario64 said:I wonder what Takuan thinks of MGS3 on the 3DS.
Great games maybe to those who already played them before. You don't honestly expect ports to impress people, do you? They're going to compare uncharted to a bunch of ps2-looking titles and wonder why there's such a huge divide. The average gamer is not going to care about some greatest hits they may never have heard of.Kenak said:What on Earth are you going on about, trying to twist this into some sort of negative. Not that your points being flat out wrong have anything to do with it, but this is essentially a collection of great games for a system right out the gate.
EDIT: MGS2 was a great game, and I actually liked it (up until the plot took a nose dive at the end) more than MGS4. I think people hate on it because they got Raiden instead of Snake, which I don't see the fucking difference.
:lol wutForkball said:
FUCK THAT PART. That part is the only reason why I was unable to finish European Extreme. That shit is impossible.Ridley327 said:And then they follow it up with the most exhausting gaming experience in history. I am talking, of course, about surviving Solidus' tentacle attack.
My thumb still bears the scars.
FUCK THAT PART. That part is the only reason why I was unable to finish European Extreme. That shit is impossible.
Takuan said:Uh, yeah, that's not something anyone but the fanboys are going to pay $250 and change for. This is the shit that makes me worry about the Vita's long-term viability. Ports won't push units.
We're simply human! The human thumb isn't designed to withstand jackhammer-esque pressure like that!jett said:weak
NO U!jett said:weak
Ridley327 said:We're simply human! The human thumb isn't designed to withstand jackhammer-esque pressure like that!
What.jett said:protip: if you move the camera away from solidus the damage he inflicts will be reduced
...jett said:protip: if you move the camera away from solidus the damage he inflicts will be reduced
What.
WHAT THE FUCK?
Wario64 said:8/10
You will be very, very, very pleased with the amount of cardboard box shenanigans that are to be had in MGS2.Fine Ham Abounds said:I've never really played through any of this series.
I rented part 1 and got to the part where you run around inside the cardboard box and pretty much decided there's no way the game could possibly get any better from that point.
I rented part 4 and got about an hour into it and felt like the best part was Snake smoking during the installation.
So yeah, I'm interested in actually playing this for real, port or not.
T-0800 said:EDGE 8 or IGN 8?
HAHAHAHAHA!ShinobiFist said:![]()
OoooooHHHHhhhhh!!!!!!!!!!Ohhhhhhhhhhh!!!!!!!!!!
bigboss370 said:what's snake doing there? its supposed to be Raiden.
Waitbigboss370 said:what's snake doing there? its supposed to be Raiden.
ShinobiFist said:![]()
OoooooHHHHhhhhh!!!!!!!!!!Ohhhhhhhhhhh!!!!!!!!!!
ShinobiFist said:![]()
OoooooHHHHhhhhh!!!!!!!!!!Ohhhhhhhhhhh!!!!!!!!!!
It could be from one of the VR missions.Gouda Jouji said:It's during the part where you fight through Arsenal with Snake, so I presume Kojima is using first person view in that pic.
I'm not a rapperonQ123 said:WTF?
Takuan said:The fact that it's a launch-window(?) title bothers me, though. None of the launch window titles should be ports. Ports should come after an original, exclusive Kojima-directed MGS title. Ideally, it should all be original stuff, and it's very disappointing to see devs waste their time porting games we've all played before...