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First pics of current PSP2 DevKit [Update: Large Update In OP]

It seems as though SCE still has not learnt its lesson from the PS3. From the sounds of things the PSP2 is going to be:

A) More expensive than the 3DS (or at least have price parity)
B) Launch after the 3DS.

That said, its not as if they have not learnt anything from the PS3 situation. In this scenario, they shouldn't launch too much after the 3DS (i.e. not a year gap, maybe about 5 to 6 months). And its unlikely to be a $200 gap between the two products. However, it would have been ideal to target to the mid to low range market. Make a $199 hand-held that targets 8-14 year olds, as well as the traditional PlayStation demographic (18-35 year olds)
 
Green Scar said:
:lol :lol :lol :lol

Maybe if you said circa 2004/2005 PC that would be more accurate, or MAYBE even an early 360 title. But that looks nothing like a modern PS3/360 game. The textures alone prove that.

Looking as good/=Looking as detailed

Raistlin said:
Yeah, you're right. They average better than Wii games.
It's really easy with these posts to tell who has own both a Wii and a PSP.

This reminds me when people were comparing the 3DS against the Dreamcast. :lol

Raistlin said:
Technically? No. In practical terms, based on the average Wii grames' graphical output? Yes.
No. Especially when you compare the average PSP games graphical output. Actually that makes the gap even bigger.

Kuran said:
It's not funny?

Yes it is.

Kuran said:
Play God of War: Ghost of Sparta, and Monster Hunter Portable 3rd.

4437860580_674003eb01_o.jpg

4437860700_4fe3151b2b_o.jpg

god-of-war-ghost-of-sparta-20101013072900960_468w_1287770417.jpg


Are you trying to prove yourself wrong here?

Ghost of Sparta is by far and wide the best looking PSP game and is still miles away from the best looking Wii games. Even with the above bullshot that is still apparent.

Kuran said:
Sure you can argue details, screen size / resolution.. but when it comes down to it, it produces the same level of graphics when in good hands.
:lol :lol :lol :lol :lol
 
Maximilian E. said:
Well, if this kind of power is true, then I could easily see Sony doing some tv-connectivity, so that while at home, you can connect this thingy to the tv and play at 720p (or more) and if you have to go, you can continue your game on the road...

Half of PS3s power is still quite a bit more than Wii, is it not?
it is already possible with psp. I don't think 720p is necessary, when actual consoles have so many subHD games. I'd go for 480p, like wii but with modern effects shaders and so, and a good rescaling it could be, both a portable and home console.

i really hope that sony allows , like PSPGo, to use BT controllers, that , combined with TV output would make the system very appealing
 
Flying_Phoenix said:
It's really easy with these posts to tell who has own both a Wii and a PSP.
Apparently not, since I do own both :p

My comments weren't intended to be entirely serious. More just my bitterness about how poor most 3rd party software is on Wii.




Ghost of Sparta is by far and wide the best looking PSP game and is still miles away from the best looking Wii games.
While I'm playing devil's advocate here, I personally said nothing of comparing the best. I was talking about average output. Facetious? Maybe, but I'd argue the better (not even the best) PSP games are more pleasing than the average Wii game.
 
Amir0x said:
:lol :lol :lol :lol :lol


i second that :lol , 3DS has great graphics and visuals but no where near 360/PS3, fine with me either way :D :D , dat 3DS <3


i totally forgot about battery life, someone mentioned 4 hours max for their PSP fully charged earlier in the thread, oh jeez.


grrrrrrr cmon E3, GDC, etc i want to see this PSS2 in action
 
Raistlin said:
My comments weren't intended to be serious. More just my bitterness about how poor most 3rd party software is on Wii.

Now I'm sure people will laugh at me for saying this but I don't think the Wii's third party line-up is as bad as people give it. Sure it lacks A LOT of multiplats but it makes up for it with tons of worthwhile exclusives: Muramasa, No More Heroes 1 (it's been 3 years might as well count it) & 2, Monster Hunter 3, Tatsunoko vs Capcom, A Boy and His Blob, Lost in Shadow, Epic Mickey, Sonic Colours, Zack and Wiki, Little King's Story, Goldeneye, Red Steel 2, etc.

It's a welcome thing because third party exclusives aren't plentiful on the PS3 and are hardly existent on the 360.

The Wii just gets shat on because looking at its sales and how it changed the industry it's third party line-up should be as strong as the PS2's.

Raistlin said:
While I'm playing devil's advocate here, I personally said nothing of comparing the best. I was talking about average output. Facetious? Maybe, but I'd argue the better (not even the best) PSP games are more pleasing than the average Wii game.

There isn't as much zero budget shovelware on the Wii as you think there is. An average looking Wii game, I'm guessing Mario Kart or Poke'Park still looks miles better than Ghost of Sparta. I understand that it looks "close" but from a technical standpoint it they're hardly in the same ballpark. The polycount and image quality is just a huge difference.
 
Flying_Phoenix said:
Now I'm sure people will laugh at me for saying this but I don't think the Wii's third party line-up is as bad as people give it. Sure it lacks A LOT of multiplats but it makes up for it with tons of worthwhile exclusives: Muramasa, No More Heroes 1 (it's been 3 years might as well count it) & 2, Monster Hunter 3, Tatsunoko vs Capcom, A Boy and His Blob, Lost in Shadow, Epic Mickey, Sonic Colours, Zack and Wiki, Little King's Story, Goldeneye, Red Steel 2, etc.

It's a welcome thing because third party exclusives aren't plentiful on the PS3 and are hardly existent on the 360.

The Wii just gets shat on because looking at its sales and how it changed the industry it's third party line-up should be as strong as the PS2's.
I didn't say all 3rd party games suck ... particularly not the exclusives.


I'm saying graphics on the average (which accounts for the majority) 3rd party Wii title is terrible ... and relative to best Wii has to offer, seems to show a greater delta than on most systems.
 
Raistlin said:
I didn't say all 3rd party games suck ... particularly not the exclusives.


I'm saying graphics on the average (which accounts for the majority) 3rd party Wii title is terrible ... and relative to best Wii has to offer, seems to show a greater delta than on most systems.
That has nothing to do with the hardware itself.
 
Luigiv said:
Well rumour has it that the PSP2 is using a 3 SPU version of the cell in it. Couple that with a Tegra 2 (which is very similar to the RSX) and you basically have a PS3lite. Of course, it still wouldn't be anywhere near half the PS3's raw power, but to all but the very highly trained eye, it'd look close to that.

For what it's worth, aesthetic quality doesn't scale 1:1 with graphical horsepower. For example, the GCN is something like twice as powerful as the PS2 and yet the games don't "look" twice as good.
Tegra 2 is nowhere near RSX in performance, and all current "embedded" Cell based designs I'm aware of draw between 10 and 100 times the power of anything even remotely suited for a handheld system. You'd need a car battery to power such a thing for five minutes - which is OK, considering it would probably start melting after ten...

My reasoning is this: In the home console space, manufacturers have lots of options. You have the option to built an incredibly powerful system with a 350W PSU, a noisy fan and a 1kg copper heatsink, or a less powerful system with a small case, less heat, less noise and low power consumption. But overall, everyone is just cooking with water. Even Sony. A system, say, ten times as powerful as the 3DS will draw roughly ten times the power and dissipate ten times the heat. There's not much anyone can do about it - there's simply a limit to what's feasibly in the mobile space.
 
you are high if you think that the PSP has better graphics than the Wii. the non-fighting bits in ghost of sparta look amazing but they're non-fighting and they're still a ways off. the PSP has dreamcast graphics by and large

the 3DS seems to be a bit better than xbox and Wii +3d. the PSP2 seems to be halfway between xbox and 360.

visuals will be almost irrelevant for handhelds this gen , because i'd say both system will be on about par. more important will be what they bring to the table in terms of software and inputs like the back touchpad and the gyroscopes
 
Raistlin said:
how about reading the string of posts instead of guessing how to interpret them individually.
Even for highly rated PSP software often look worse than average Wii shovelware:

shin-megami-tensei-persona-3-portable-20100604031953490.jpg


samurai-warriors-3-20100928064533539_640w.jpg


Now, if you argue that I find PSP graphics more attractive in a 4'' PSP screen than an Wii displayed in a 50'' LCD, that something I can agree with. But is a kinda unfair comparison...
 
wsippel said:
Tegra 2 is nowhere near RSX in performance, and all current "embedded" Cell based designs I'm aware of draw between 10 and 100 times the power of anything even remotely suited for a handheld system. You'd need a car battery to power such a thing for five minutes - which is OK, considering it would probably start melting after ten...

My reasoning is this: In the home console space, manufacturers have lots of options. You have the option to built an incredibly powerful system with a 350W PSU, a noisy fan and a 1kg copper heatsink, or a less powerful system with a small case, less heat, less noise and low power consumption. But overall, everyone is just cooking with water. Even Sony. A system, say, ten times as powerful as the 3DS will draw roughly ten times the power and dissipate ten times the heat. There's not much anyone can do about it - there's simply a limit to what's feasibly in the mobile space.
Correct.

In handheld space manufacturers need to be creative in order to get performance. You cannot simply bump clockspeeds, or add more cores/shader pipelines, or throw in faster RAM without juggling with the battery and heat.

There is roughly a 10x gap in overall performance between the Wii and the PS3, yet even in its slim form, the PS3 uses more power and produces more heat than a Wii. Sony will not be able to put such a gap between the 3DS and the PSP2:

- They might be able to get a ~5X gap in CPU power using a dual core ARM at ~1GHz;

- In the GPU side it's harder to tell: by not doing 3D the GPU would get a ~2X boost, but using programmable shaders instead of DMP's "fixed shaders" doesn't make things any faster (it might even be a bit slower at the same clock speed);

- They can compensate by filling the thing with 512MBs (8x) or even 1GB (16x) of RAM (which is very likely), so games could rely more on lightmaps to compensate for the simpler shaders. However, more RAM also means more power draw: it takes power to access all that RAM.

Lonely1 said:
BTW, I just found this graph. Is fairly illustrative off the advantages of going slower multicore over a single more powerful CPU.

http://www.blogcdn.com/www.engadget.com/media/2010/12/nvidia-cores-12-07-2010-1291748007.jpg

Full article.
That's the reason Nintendo is using a dual 233MHz CPU on the 3DS, it actually uses less power than a single 466MHz one.
 
About the PSP2 having a HD high resolution screen. Just because the screen has a high resolution doesn't mean all games have to be rendered in that resolution, the games can just be upscaled (this is happening on PS3/360 with many subHD games). The reason for the high resolution screen is most likely for web browsing, reading and etc (remember the PSP2 is most likely a multifunctional multimedia device). It's up to developers if they want to make the the games in high resolution.
 
KAL2006 said:
About the PSP2 having a HD high resolution screen. Just because the screen has a high resolution doesn't mean all games have to be rendered in that resolution, the games can just be upscaled (this is happening on PS3/360 with many subHD games). The reason for the high resolution screen is most likely for web browsing, reading and etc (remember the PSP2 is most likely a multifunctional multimedia device). It's up to developers if they want to make the the games in high resolution.
Re-scaling looks terrible on a handheld screen, unlike TVs. It's also absurdly stupid to build a handheld with a screen and have games not use it by rendering at a lower resolution. Why not cut costs and pack it with a lower resolution screen instead?

I think it will have a 800x480 screen, like most non-Apple smartphones do.
 
M3d10n said:
- They can compensate by filling the thing with 512MBs (8x) or even 1GB (16x) of RAM (which is very likely), so games could rely more on lightmaps to compensate for the simpler shaders. However, more RAM also means more power draw: it takes power to access all that RAM.
Wouldn't that also have the drawback of requiring larger storage for games? For example, Rage iOS is a 1.4GB after installation, 750MB download, for a 30 minute game with not much variety in settings. I know that Id's Megatextures is an extreme case of what you are talking about. What is your take on this? How much storage would take to light map a game to look similar to, lets say, Uncharted?
 
Sony need to announce this at least a month before 3DS gets released. If they don't announce this before 3DS release, they can lose customers who have bought a 3DS. If people know about PSP2, then a person may hold out from buying a 3DS and wait for PSP2.
 
M3d10n said:
Correct.

In handheld space manufacturers need to be creative in order to get performance. You cannot simply bump clockspeeds, or add more cores/shader pipelines, or throw in faster RAM without juggling with the battery and heat.

There is roughly a 10x gap in overall performance between the Wii and the PS3, yet even in its slim form, the PS3 uses more power and produces more heat than a Wii. Sony will not be able to put such a gap between the 3DS and the PSP2:

- They might be able to get a ~5X gap in CPU power using a dual core ARM at ~1GHz;

- In the GPU side it's harder to tell: by not doing 3D the GPU would get a ~2X boost, but using programmable shaders instead of DMP's "fixed shaders" doesn't make things any faster (it might even be a bit slower at the same clock speed);

- They can compensate by filling the thing with 512MBs (8x) or even 1GB (16x) of RAM (which is very likely), so games could rely more on lightmaps to compensate for the simpler shaders. However, more RAM also means more power draw: it takes power to access all that RAM.


That's the reason Nintendo is using a dual 233MHz CPU on the 3DS, it actually uses less power than a single 466MHz one.


First of all, I don't think Sony needs to put a Wii/PS3 gap in there for there to be a significant difference :P

On CPU power, though, a dual 1Ghz ARM A8 has over 6x the Drystone performance of dual ARM11s at 266Mhz. That would be a not insignificant gap. An 8x gap in RAM would also be huge. The technical scope of a game - the amount of stuff you can have going on, the complexity of the problem space on the gameplay side - is mostly a function of CPU and memory so those kind of differences would be notable.

On the GPU side, I think it's much harder to talk in certain terms. I think you're stretching to draw conclusions about absolute shader performance - pound for pound the PICA chip should be more power efficient in executing the set of shaders it supports, but that tells us nothing really about absolute performance vs the complete unknown quantity that is the PSP2 GPU.

In terms of power consumption, I think Sony will undoubtedly dedicate a bigger power consumption budget to processing and memory than Nintendo will. They're likely not working with the same budgets at all. Sony can make some savings on power vs Nintendo - like one screen vs two - but the balance will have to be afforded by either a larger battery or shorter battery life.

But of course, all that said, 'half a PS3' in terms of power does seem nonsensical, but even less extreme setups such as that you describe leave them room to make pretty big differences vs Nintendo's approach.
 
hopefully this time Sony may have talked to the software guys, ND, SSM, Sony Liverpool, and some 3rd parties to balance hardware to their needs.

Uncharted Portable should be a launch game XD
 
Lonely1 said:
Now, if you argue that I find PSP graphics more attractive in a 4'' PSP screen than an Wii displayed in a 50'' LCD, that something I can agree with. But is a kinda unfair comparison...

Huh ... how is it unfair? It's the entire premise of the dev comments in the OP and throughout the thread. Obviously they aren't comparing it to 360 and PS3 in technical terms.

Beyond that, I've made that pretty clear through out this thread. I find it amusing that you've quoted where I state one should actually read all of the posts ... and then obviously didn't :p. Unless you're implying my overall point was impossible to find my ramblings. It seems fairly clear
as mud
 
tzare said:
hopefully this time Sony may have talked to the software guys, ND, SSM, Sony Liverpool, and some 3rd parties to balance hardware to their needs.

Uncharted Portable should be a launch game XD


it’ll end up being a tower defense game on PSP minis
 
Raistlin said:
Huh ... how is it unfair? It's the entire premise of the dev comments in the OP and throughout the thread. Obviously they aren't comparing it to 360 and PS3 in technical terms.
Well, I'm in the "360/Ps3 like graphics is most likely hyperbolic bs and nothing to be taken serious in any useful context" camp. So yes, Is unfair.
 
KAL2006 said:
About the PSP2 having a HD high resolution screen. Just because the screen has a high resolution doesn't mean all games have to be rendered in that resolution
Not to mention 'HD screen' is used very loosely in the portable market. Look at phones. We really have no idea what this means. I'd be shocked if it's actually 1280x720. I suspect it will be more like the retina display or even WP7.
 
Lonely1 said:
Well, I'm in the "360/Ps3 like graphics is most likely hyperbolic bs and nothing to be taken serious in any useful context" camp. So yes, Is unfair.
whatever floats your boat.

I'm in the camp of 'I go by how it looks, not tech specs' when determining whether something is aesthetically pleasing.
 
gofreak said:
I don't remember IGN making that claim of 3DS, but with 3DS, we had specific info...the

We're in an information vacuum with PSP2. People have a different expectation of what Sony might do wrt graphics and hardware. So suggestions like this can fly.

What people interpret articles about the "power" of a machine is a huge problem, because everybody from the journalists to the hardcore gamers to the forum trolls have different opinions on things they know little (and in this case literally nothing, since it's all unconfirmed) about. I remember when PS2 was launching and people were like, "fuck Sony and their Toy Story-quality promises!" A., Sony never said "Toy Story-quality", it was a press interpretation of the specs and the information (and even then, it was about the ability to render scenes of the likes of CG movies as opposed to blocky PS1 visuals,) and B. we had screenshots and video of PS2 games and demos like two months after the specs were confirmed. VIDEO. No other console (even DC, maybe E3 b-roll got out but 1999 was too early for online press) has had downloadable internet video of its debut showing realtime graphical demos, and people were still saying that they were being lied to by the hypemen.

Galvanise_ said:
So that guy that mentioned PS3 games running on it, or something like that wasn't over-exaggerating, based on this rumour. That sort of processing power on a smaller screen will produce some ace looking games.

My thinking is that by "PS3 games running on PSP", we're talking about games written for like OpenGL and other standardized commands, and it just takes a little bit of rigging to make sure that the code runs similarly on both machines. We're not talking about Uncharted and Flower, we're talking about Peggle and BRC.

It's not necessarily a power thing (PSP2 will I'm sure have a ton under the hood, mobile chips are astoundingly powerful these days when coupled with a smart GPU,) it's more about the shareable code. The chips will likely be different (I don't hold a lot of hope for the mini-CELL rumors about PSP2) but I think Sony will still be able to find a middle ground. Hopefully Sony's EDGE tools will help facilitate that cross-compatible code optimization. We will probably see some large 3D productions be playable on both, and smaller 2D and 3D games will likely move towards a format that both platforms can share where possible.
 
Well, if this is what they are coming out with and it's going to cost over $150 then they lost me as a customer. Not sure they ever had me but I did own a psp up until a few months ago.

I really don't understand the handheld gaming market. How do they expect people to spend $35- $40 on handheld games? Not to mention the price of the hardware.

I guess I'm done with handheld gaming.
 
tzare said:
Uncharted Portable should be a launch game XD

Uncharted Portable should never be released. A new IP game with the level of polish, appeal, and marketing support of Uncharted should be a pre-launch reveal with a first-year release, however.

otake said:
How do they expect people to spend $35- $40 on handheld games?

Millions of people are doing that now, so... I guess that would be how.
 
charlequin said:
Uncharted Portable should never be released. A new IP game with the level of polish, appeal, and marketing support of Uncharted should be a pre-launch reveal with a first-year release, however.



Millions of people are doing that now, so... I guess that would be how.

But 10 millions bought Angrybirds at $1. Clearly there's no longer a market for $30+ games like NSMB and Monster Hunter. [/hyperbole]
 
KAL2006 said:
Sony need to announce this at least a month before 3DS gets released. If they don't announce this before 3DS release, they can lose customers who have bought a 3DS. If people know about PSP2, then a person may hold out from buying a 3DS and wait for PSP2.

Lots of buzz around a reveal at CES. Would be pretty perfect timing wise.
 
Lonely1 said:
But 10 millions bought Angrybirds at $1. Clearly there's no longer a market for $30+ games like NSMB and Monster Hunter. [/hyperbole]
Monster Hunter Portable 3 is even a $69 game, no less.
 
charlequin said:
Uncharted Portable should never be released. A new IP game with the level of polish, appeal, and marketing support of Uncharted should be a pre-launch reveal with a first-year release, however.

I'd be quite surprised if there wasn't a portable Uncharted game at some point. The only question mark, I think, is if ND would do it.

Sony needs to leverage their best IPs. They've tried to do that on PSP, but I think context has made it harder for them to do it well. A PSP2 that has no nearer-term competition from a new playstation home console might fare better. I think there are playstation fans who actually quite readily snub handheld gaming because better iterations of their favoured franchises are available at home, and Sony sells them as high-end AV no-compromises blockbusters. (Nintendo, on the other hand, I think has been better able to balance interest among its fans in handheld/home games because they're not skewed so heavily on AV appeal.) This might be true of their developers too! PSP wasn't around for long before PS3 was in people's consciousness and made it look very compromised for those kinds of games. PSP2 will have longer in the sun before a PS4 emerges, and thus I think may be able to more credibly present iterations in Sony's 'home console' IPs to these people.

Dunno though, maybe I'm wrong :P Even if I'm wrong about PSP2 handling these IPs with more appeal than PSP did, I think Sony will still try out the likes of Uncharted there.
 
otake said:
I really don't understand the handheld gaming market. How do they expect people to spend $35- $40 on handheld games? Not to mention the price of the hardware.

Easy. They expect people to spend that much on handheld games because the handheld games they're making now are worth it.

Games in the Game Boy days were cheap because Nintendo made them cheap, using technology over a half-decade out of the state-of-the-art and with minimal production values. (Still some good GB games but as much as I love Operation C, it was clearly only half the game of the original Contra even.) With the portables we have now, we have Hideo Kojima himself making a real Metal Gear that at times I like better than MGS4, on a platform that I put almost twice the time into versus my home consoles. When the developers are not putting any less production value and love into the products as the home consoles (and that's not quite the case yet as publishers still focus on home machines, but the shift has been big this generation,) the price should reflect that fairly.

There's no reason anymore to undervalue portables. The machines sell. The games sell. And the hardware is now incredibly powerful.

Maybe for some reason it's not the way you prefer to play games, that's fine. Myself, I see me being perfectly happy with PSP2 and 3DS with my HD consoles as just a weekend indulgence in big screens and motion control. I don't want publishers to resign themselves to this idea that portable games should be second-class projects, I want GREAT games on my handhelds. Prices should be fair in that respect. Don't go overboard (the $60 for HD games is to me too much inflation as it is, I don't like it and moreover I don't think publishers have at all been smart about using the full range of price available, instead launching games to die at $60 that could have sold decently at $40.) But don't short-sheet the developers making portable games either. Make real games, not "portable games", and let the consumers decide what's a fair price regardless of the platform.
 
gofreak said:
I'd be quite surprised if there wasn't a portable Uncharted game at some point. The only question mark, I think, is if ND would do it.

I agree. Isn't the point of a portable PlayStation to play these franchise titles on the go? If ND doesn't do it, I'm sure it can be given to Ready at Dawn and they will do an admirable job. An Uncharted PSP2 title should be ready after the first year or two of existence. It should be an all new adventure in the veins of Chains of Olympus or Ghosts of Sparta (and even the MGS games). There needs to be a reason to purchase the machine. No more Pince of Persia ports please.
 
sajj316 said:
I agree. Isn't the point of a portable PlayStation to play these franchise titles on the go?
They should leverage their existing IPs, but I think they really need new ones -- I don't think relying so heavily on "watered down" spinoffs of console franchises did them any favors with the PSP.

(I put "watered down" in quotation marks because it's a potential perception, not because I necessarily think it's accurate.)
 
KAL2006 said:
Sony need to announce this at least a month before 3DS gets released. If they don't announce this before 3DS release, they can lose customers who have bought a 3DS. If people know about PSP2, then a person may hold out from buying a 3DS and wait for PSP2.
it doesn't matter when they announce. the people who want a 3DS (read: everyone) will get one no matter what gets announced before its launch.
 
gofreak said:
I'd be quite surprised if there wasn't a portable Uncharted game at some point.

I'd be very surprised too, but I don't think they should do it.

Sony needs to leverage their best IPs.

Eh, arguable. How many really huge IPs does Sony have, vs. like, strong teams that can consistently produce desirable games?

I think a huge part of the problem with PSP's software was the idea that you could take "recognizable" and "desirable" IP, put shitty teams on it, and have it sell -- but basically all those franchises were only desirable in the first place because teams like Insomniac, Naughty Dog, etc. were working on them. This meant that a lot of these PSP spinoffs were kind of wasted effort -- Ready at Dawn proved to be a good partner for GoW, but Ratchet and Jak both just kind of dragged down the IP they were attached to.

I think Uncharted demonstrates the way that Sony can nurture a new IP into a hit through good talent, careful management, and strong marketing, and I think they should want to do that on PSP2 -- create a game that someone can toss off as a quick example of why they need to have a PSP, because it's the only place you can play {Game X}.
 
gofreak said:
I'd be quite surprised if there wasn't a portable Uncharted game at some point. The only question mark, I think, is if ND would do it.

Sony needs to leverage their best IPs. They've tried to do that on PSP, but I think context has made it harder for them to do it well. A PSP2 that has no nearer-term competition from a new playstation home console might fare better. I think there are playstation fans who actually quite readily snub handheld gaming because better iterations of their favoured franchises are available at home, and Sony sells them as high-end AV no-compromises blockbusters. (Nintendo, on the other hand, I think has been better able to balance interest among its fans in handheld/home games because they're not skewed so heavily on AV appeal.) This might be true of their developers too! PSP wasn't around for long before PS3 was in people's consciousness and made it look very compromised for those kinds of games. PSP2 will have longer in the sun before a PS4 emerges, and thus I think may be able to more credibly present iterations in Sony's 'home console' IPs to these people.

Dunno though, maybe I'm wrong :P Even if I'm wrong about PSP2 handling these IPs with more appeal than PSP did, I think Sony will still try out the likes of Uncharted there.
I agree with sony needs to be careful. However, PSP2 will not be a pseudo 3D console. Having dual analog solves most issues with free camera 3D games. Power will probably be enough to be atractive despite being subPS3 quality.
The thing is who will buy the device and what games expect to play. If it is a powerful device, FPS and TPS , action games and so on should be popular, especially if they can share some development with their ps3 big brother, as IGN hinted.
As for Uncharted, i see it being at the same time a game for both hardcore and casual gamers, maybe not fit for kids but it is okay for teenagers and adults. It can have a wide audience (even the movie is coming sometime) Motorstorm could also be a launch title, very arcadey. Also sony needs a 2D platformer, besides LBP. Something more accesible.

pd. i also think that different priced games should be a must. $40 for Uncharted Portable for example, $20 for 2D and simple 3D games, like Exit or G&Goblins and <$10 for Minis and shovelware
 
charlequin said:
I'd be very surprised too, but I don't think they should do it.



Eh, arguable. How many really huge IPs does Sony have, vs. like, strong teams that can consistently produce desirable games?

I think a huge part of the problem with PSP's software was the idea that you could take "recognizable" and "desirable" IP, put shitty teams on it, and have it sell -- but basically all those franchises were only desirable in the first place because teams like Insomniac, Naughty Dog, etc. were working on them.

I think Uncharted demonstrates the way that Sony can nurture a new IP into a hit through good talent, careful management, and strong marketing, and I think they should want to do that on PSP2 -- create a game that someone can toss off as a quick example of why they need to have a PSP, because it's the only place you can play {Game X}.
I agree, that's why I think portable CoD wouldn't be PSP2's killer app.

Man said:
They should launch with MH3P Gold HD with full PSN support.
MH in Japan, is about the social experience. The ability of online play wouldn't elevate the sales. Like, at all.
 
charlequin said:
I'd be very surprised too, but I don't think they should do it.



Eh, arguable. How many really huge IPs does Sony have, vs. like, strong teams that can consistently produce desirable games?

I think a huge part of the problem with PSP's software was the idea that you could take "recognizable" and "desirable" IP, put shitty teams on it, and have it sell -- but basically all those franchises were only desirable in the first place because teams like Insomniac, Naughty Dog, etc. were working on them. This meant that a lot of these PSP spinoffs were kind of wasted effort -- Ready at Dawn proved to be a good partner for GoW, but Ratchet and Jak both just kind of dragged down the IP they were attached to.

I think Uncharted demonstrates the way that Sony can nurture a new IP into a hit through good talent, careful management, and strong marketing, and I think they should want to do that on PSP2 -- create a game that someone can toss off as a quick example of why they need to have a PSP, because it's the only place you can play {Game X}.

I think you're right in so far as having separate dev teams certainly contributed to this perception that the games were less worthy vs their home console counterparts.

You're right too that if they could establish strong handheld-only IP from amongst their best teams, it would neatly circumvent the comparison to home console games altogether. So yeah, they should try to cultivate this. But I think iterations and spin-offs of 'familiar' playstation IP do serve a purpose, but if done, I agree it would be much better if they were treated in a first class way.

In terms of getting their best devs on board with a portable, PSP2 might have a better chance than PSP did the longer a new home system stays at bay. We'll see.
 
Boney said:
I agree, that's why I think portable CoD wouldn't be PSP2's killer app.
I dunno, LAN CoD parties could be the next big thing among Western kids/teens like MH is on Japan.
 
As would be expected, the PSP 2, like the PSPgo, lacks a UMD drive and will run downloadable or expandable memory-based games.
Retail outlets will not be pleased.

I'm not sorry to see the end of UMD but they should've learned from the PSPGo that some a lot of people just like to have physical media.

thechemist said:
I just hope they have a day one ready to go store for PS2 games!
Those would have to be ported one by one, wouldn't they? Seems a bit unlikely.
 
Ignis Fatuus said:
Retail outlets will not be pleased.

I'm not sorry to see the end of UMD but they should've learned from the PSPGo that some people just like to have physical media.
"expandable memory-based" = games sold on flash media a la DS cartridges. They did learn, there's not a chance in hell of them going DD-only with this thing.
 
Lonely1 said:
I dunno, LAN CoD parties could be the next big thing among Western kids/teens like MH is on Japan.
I don't see LAN parties doing that well in the West. Especially of a downgraded CoD port.
 
Lonely1 said:
I dunno, LAN CoD parties could be the next big thing among Western kids/teens like MH is on Japan.

100% agree. Activision/Kotick bullshit aside .. CoD sells. I'd even go as far to say that it will sell systems if there was an exclusive CoD for PSP2.

Even if doesn't catch on LAN-party wise .. it should still be able to go online.
 
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