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First pics of current PSP2 DevKit [Update: Large Update In OP]

Ignis Fatuus said:
hose would have to be ported one by one, wouldn't they? Seems a bit unlikely.
There's no reason why Sony can't start working on it now and have a dozen or so ready for the end of the year.
 
sajj316 said:
100% agree. Activision/Kotick bullshit aside .. CoD sells. I'd even go as far to say that it will sell systems if there was an exclusive CoD for PSP2.
There was an exclusive CoD for the first PSP, y'know. Admittedly before the franchise blew up with Modern Warfare, but still.

And again, you're talking about getting a Western publisher to publish a bona fide AAA game on a handheld. That won't be an easy sell.
 
FoneBone said:
There was an exclusive CoD for the first PSP, y'know. Admittedly before the franchise blew up with Modern Warfare, but still.

And again, you're talking about getting a Western publisher to publish a bona fide AAA game on a handheld. That won't be an easy sell.

Well, if they ported them to Wii, they can for 3DS/PSP2.
 
Ignis Fatuus said:
Those would have to be ported one by one, wouldn't they? Seems a bit unlikely.

Would be great to have some AAA titles on day one, then for others to filter through, hopefully there will be less licensing issues as there are with psone titles.
 
CoD is too established on home systems, I think, to suddenly catch fire in a handheld context. The only way it could do that is if handheld exclusive iterations that were as compelling as the home games started to appear, and I think that's unlikely.

However, a version that was closer to the home version and linked to it in a number of ways (e.g. shared identity between versions, so you can spread your leveling across home and handheld) could do good business among CoD players who aren't as home as much as they'd like.
 
I find it funny that the first system to get analog stick placement correct (having them both at the top for easiest FPS control) is a handheld

gofreak said:
CoD is too established on home systems, I think, to suddenly catch fire in a handheld context. The only way it could do that is if handheld exclusive iterations that were as compelling as the home games started to appear, and I think that's unlikely.

However, a version that was closer to the home version and linked to it in a number of ways (e.g. shared identity between versions, so you can spread your leveling across home and handheld) could do good business among CoD players who aren't as home as much as they'd like.

You're talking about a series that has Wii ports.

Yeah the wii ports don't sell nearly as much, but with a smaller screen and computing power that can handle the Doom 3 engine they could easily just make CoD ports by using lower res textures and trimming the polygons a bit like with Resident Evil 4 on the PS2. And keep in mind that the console versions are already low enough in polygon count to allow for 3DTV support.

They only real problem I could see is that CoD multiplayer isn't very "jump in" friendly due to all the loading it takes for each match.
 
Ignis Fatuus said:
Retail outlets will not be pleased.

I'm not sorry to see the end of UMD but they should've learned from the PSPGo that some a lot of people just like to have physical media.

it seems they did learn, IIRC they did a market research which supposedly listed that as the major factor and assumed thats why the PSPGo didn't do as expected.

Should be interesting what they will use (memory stick, new format, etc).
 
Lonely1 said:
Well, if they ported them to Wii, they can for 3DS/PSP2.

Now to be honest with, porting Black Ops or the future MW3 isn't the answer in this case. If I want to play BlackOps, it's on the PS360. The key is exclusive. No doubt it will be a tough sell. Activision would need to get a good cut of the royalties for this to happen.
 
Boney said:
I don't see LAN parties doing that well in the West. Especially of a downgraded CoD port.
Well, if these rumors have any merit this thing will be pretty powerful. Is Call of Duty really that technically demanding? If they could emulate a proper online Call of Duty experience on a handheld my interest level in this thing would immediately skyrocket as I'm sure a lot of people's would. We still really don't have that kind of experience on a handheld yet and there's probably a big market just waiting for it. I truly believe that's the next big thing in gaming, these kinds of hugely popular multiplayer games (World of Warcraft, Call of Duty, Halo) on a handheld system.
 
Ezduo said:
I truly believe that's the next big thing in gaming, these kinds of hugely popular multiplayer games (World of Warcraft, Call of Duty, Halo) on a handheld system.
I think there's a lot of potential there, but it's more likely to take off with a new franchise than with a "downsized" version of an existing series.
 
gofreak said:
I think you're right in so far as having separate dev teams certainly contributed to this perception that the games were less worthy vs their home console counterparts.

You're right too that if they could establish strong handheld-only IP from amongst their best teams, it would neatly circumvent the comparison to home console games altogether. So yeah, they should try to cultivate this. But I think iterations and spin-offs of 'familiar' playstation IP do serve a purpose, but if done, I agree it would be much better if they were treated in a first class way.

Yeah, I pretty much can agree with all of this. And there's certainly more space for something like Uncharted Portable once portable-specific IPs have been established -- then it'd be much less likely to create that feeling of being an also-ran since unique experiences were already available.
 
M3d10n said:
- They might be able to get a ~5X gap in CPU power using a dual core ARM at ~1GHz;

- In the GPU side it's harder to tell: by not doing 3D the GPU would get a ~2X boost, but using programmable shaders instead of DMP's "fixed shaders" doesn't make things any faster (it might even be a bit slower at the same clock speed);

- They can compensate by filling the thing with 512MBs (8x) or even 1GB (16x) of RAM (which is very likely), so games could rely more on lightmaps to compensate for the simpler shaders. However, more RAM also means more power draw: it takes power to access all that RAM.
We'll see about the CPU. Dual Core 1GHz ARMs are 2011 stuff, and there are already numerous PSP2 devkits in circulation right now.

Regarding the GPU: The PSP2 is expected to use a much higher resolution screen, which impacts performance (assuming it actually renders at more than 0.3Mpx). Also, assuming Nintendo uses the 3DSquare extension, we're not looking at half the performance for 3D rendering. One of the unique features of the Maesto line of GPUs is an optimized pipeline for stereoscopic rendering. And if one compares some of the 3DS games shown so far to techdemos on higher clocked, shader based embedded GPUs like Z430 or Tegra, Maestro sure seems more efficient at rendering advanced effects.

Don't get me wrong, I fully expect the PSP2 to be more powerful, but by how much? Will we see a PS3 - Wii difference, or something closer to the differences same generation systems usually show? My guess would be the latter at this point.
 
gofreak said:
CoD is too established on home systems, I think, to suddenly catch fire in a handheld context. The only way it could do that is if handheld exclusive iterations that were as compelling as the home games started to appear, and I think that's unlikely.

However, a version that was closer to the home version and linked to it in a number of ways (e.g. shared identity between versions, so you can spread your leveling across home and handheld) could do good business among CoD players who aren't as home as much as they'd like.

What about something like Warhawk or Battlefield 1942 (PSN/XBL games) that could be downloaded on both the home console (PS3/360/Wii) and the portable (PSP2/3DS). Not only can you carry your save over so you can play on the go and then continue playing on the home console when you get home (or connect to a TV, assuming the PSP2/3DS have HDMI/TV out) but you could also cross platform play. Of course the portable version would have downgraded visuals and audio, but overall you'd get the same experience. The most important thing is the gamesharing, I don't want some bullshit NeoGeo shit where I have to pay twice for the same content if I want to play on both my PSP and PS3.

Allow me to give you an example of what I'm talking about, let's say, for the sake of argument, that Starhawk exists and is a sequel to Warhawk and has SP and Co op and is an early 2012 PSN title. I would be able to download that off PSN and be able to play in HD and its full glory on my PS3 or play a visually downgraded version on the go with my PSP2. Now, every day when I go to go work I can sync up my game saves (either through cloud saving or wi fi PSP2-PS3 connection) and continue playing when I ride the metro to/from work, and if I feel like playing competitive I can connect to the wi fi connection at work (I don't expect 3G/4G to be able to provide a pleasant online experience) and play some deathmatches against other PSP2/PS3 players.

I've been saying this would be a huge selling point for me and I'm sure for others as well, but I don't know how feasible that is. Something like that would really sell me on the PSP2 though, right now I'm feeling kinda meh towards it while still keeping an eye on the 3DS to see whether or not its 3D hook will get me. Once I get my Android phone, I'll really need something extraordinary from a dedicated handheld machine in order for me to buy it.
 
Might sound absurd but after getting an iphone i stopped carrying DS and PSP with me. Not because of the games but having a 24/7 3g access on iphone makes it more fun. I feel so limited with wifi only gaming devices now.

buying games on the go is amazing! Or when u get bored of a game, you can start to surf anytime anywhere etc.
 
AranhaHunter said:
What about something like Warhawk or Battlefield 1942 (PSN/XBL games) that could be downloaded on both the home console (PS3/360/Wii) and the portable (PSP2/3DS). Not only can you carry your save over so you can play on the go and then continue playing on the home console when you get home (or connect to a TV, assuming the PSP2/3DS have HDMI/TV out) but you could also cross platform play. Of course the portable version would have downgraded visuals and audio, but overall you'd get the same experience. The most important thing is the gamesharing, I don't want some bullshit NeoGeo shit where I have to pay twice for the same content if I want to play on both my PSP and PS3.

Allow me to give you an example of what I'm talking about, let's say, for the sake of argument, that Starhawk exists and is a sequel to Warhawk and has SP and Co op and is an early 2012 PSN title. I would be able to download that off PSN and be able to play in HD and its full glory on my PS3 or play a visually downgraded version on the go with my PSP2. Now, every day when I go to go work I can sync up my game saves (either through cloud saving or wi fi PSP2-PS3 connection) and continue playing when I ride the metro to/from work, and if I feel like playing competitive I can connect to the wi fi connection at work (I don't expect 3G/4G to be able to provide a pleasant online experience) and play some deathmatches against other PSP2/PS3 players.

I've been saying this would be a huge selling point for me and I'm sure for others as well, but I don't know how feasible that is. Something like that would really sell me on the PSP2 though, right now I'm feeling kinda meh towards it while still keeping an eye on the 3DS to see whether or not its 3D hook will get me. Once I get my Android phone, I'll really need something extraordinary from a dedicated handheld machine in order for me to buy it.

Yeah thats what I was thinking too. Either this or Sony should allow ALL PS3 games to be playable on the PSP2 (since it now has dual sticks?) via the remote functionality. How often I had the urge to play Demon's Soul or GOW3 etc when I have been away from my PS3. This would do wonders kinda OnLive for PS3 owners. I would buy one for this reason alone.


Eccocid said:
Might sound absurd but after getting an iphone i stopped carrying DS and PSP with me. Not because of the games but having a 24/7 3g access on iphone makes it more fun. I feel so limited with wifi only gaming devices now.

buying games on the go is amazing! Or when u get bored of a game, you can start to surf anytime anywhere etc.

That's the other area Sony needs to push. Allow more PSP minis at cheaper prices. Open their platform to more game devs and even to small indie devs to increase the library even if some are junk like we see tons on iPhone. But look how fast it has grown.
 
A.R.K said:
Yeah thats what I was thinking too. Either this or Sony should allow ALL PS3 games to be playable on the PSP2 (since it now has dual sticks?) via the remote functionality. How often I had the urge to play Demon's Soul or GOW3 etc when I have been away from my PS3. This would do wonders kinda OnLive for PS3 owners. I would buy one for this reason alone.

You got something there. I like the remote play functionality of the PSP. Unfortunately it was limited. With two analogue sticks + L2+R2 buttons, it just might work. I would like better connection preferences. The current remote play system certainly does not take advantage of boosted wireless networks. Now my wife and kids can continue watching TV on the big screen while I get some PS3 gaming via PSP2.

Regarding Eccocid's comment, I think his point was more of the convenience of an all-in-one device. Why carry three when you can carry one? Unfortunately Sony is partially addressing this with the PSP-Phone, which I believe is more of an extension of the current PSP.
 
ok. this hasn't been talked about yet as far as i can see

one of my biggest problems with the PSP is the interconnectivity bullshit. instead of ensuring they have a decent online infrastructure that developers are encouraged to use, they release a feature that lets you play PSP games online if you have a PS3

they expect you to pay 200+ quid to buy another console so you can play games online. the PSP2 cant fall into this trap. it needs to be a fully featured system that stands on its own twon feet. if not, even i wont buy one
 
sajj316 said:
Regarding Eccocid's comment, I think his point was more of the convenience of an all-in-one device. Why carry three when you can carry one? Unfortunately Sony is partially addressing this with the PSP-Phone, which I believe is more of an extension of the current PSP.

Actually PSP is almost a all in one handheld..except 3g!
That's what i want to be honest..at least an option for ppl who would want to use it. I already have 4gb per month from my provider . Having a only wifi portable device sounds kinda lame for me no matter how many good games it has..
 
Eccocid said:
Actually PSP is almost a all in one handheld..except 3g!
That's what i want to be honest..at least an option for ppl who would want to use it. I already have 4gb per month from my provider . Having a only wifi portable device sounds kinda lame for me no matter how many good games it has..
it should be able to allow tethering if it does not include 3g out of the box
 
Sipowicz said:
ok. this hasn't been talked about yet as far as i can see

one of my biggest problems with the PSP is the interconnectivity bullshit. instead of ensuring they have a decent online infrastructure that developers are encouraged to use, they release a feature that lets you play PSP games online if you have a PS3

they expect you to pay 200+ quid to buy another console so you can play games online. the PSP2 cant fall into this trap. it needs to be a fully featured system that stands on its own twon feet. if not, even i wont buy one

Ad-Hoc Party is actually a relatively new function, and it's honestly a good idea: take the local multiplayer and re-route it through a home base connection. Of course, it won't beat true online (with PSN support, which PSP1 is sadly missing and thus hurts in online play without a Friends list to check,) but it's there.

NOBODY is expecting you to buy a PS3 to play this, and I can't imagine anybody actually has bought a PS3 just to play their PSP games online. (In fact, I haven't seen the stats but my guess is that Ad-Hoc Party is rarely used. Too complicated and unpromoted.) There are a good number of PSP games that have true online play, including all the SOCOMs and Killzone and PSU and others. The problem is that online is expensive to produce and portables don't usually get much budget. Then there's the fact that PSN wasn't integrated and so it's even harder to take online, and many other factors as to why developers don't use it. But Infrastructure mode is on there (with VOIP on some games, even) and it's awesome when developers use it.

PSP2 won't fall into this trap... the trap doesn't even exist, really. But you are right that local multiplayer has been the fallback for too many PSP1 games. Now, will a bigger percentage of multiplayer games support online on PSP2 over PSP1? That's a different question. So far we seem to be getting a bigger commitment to online on 3DS than on DS (SF4 and RE:Mercenaries are both online, I think?), and iOS has shown good interest in online play with handhelds. There are even rumors of 3G or some other cellular online for PSP2. But at $30-40 for current handheld games with relatively few killer apps doing multiple millions, there's only so much work that developers can afford to put into portable game development. Either the budgets (and prices) need to go up, or Sony needs to invest in more online infrastructure, or both... or, best-case scenario, online gaming with pocket-sized machines becomes a phenomenon (kind of like how 4P co-op went bananas with MH PSP) and the games with online sell well enough to justify the investment at whatever pricepoint.
 
gofreak said:
I'd be quite surprised if there wasn't a portable Uncharted game at some point. The only question mark, I think, is if ND would do it.

I'd buy that. Let's just hope PSP2 doesn't have the same shitty loose triggers as the current PSP.
 
M3d10n said:
- They might be able to get a ~5X gap in CPU power using a dual core ARM at ~1GHz;
A dual core Cortex A9 at 1 GHz would be around 10x as fast as a dual core 266 MHz ARM11, no? I believe that a Cortex A9 is more than twice as effective per cycle as an ARM11.
 
gofreak said:
I think you're right in so far as having separate dev teams certainly contributed to this perception that the games were less worthy vs their home console counterparts.

You're right too that if they could establish strong handheld-only IP from amongst their best teams, it would neatly circumvent the comparison to home console games altogether. So yeah, they should try to cultivate this. But I think iterations and spin-offs of 'familiar' playstation IP do serve a purpose, but if done, I agree it would be much better if they were treated in a first class way.

In terms of getting their best devs on board with a portable, PSP2 might have a better chance than PSP did the longer a new home system stays at bay. We'll see.

there's also people who just don't want to give handheld a chance. Syphon Filter don't have current console counterpart, it's a great game and yet what people want is PS3 Syphon Filter despite Syphon Filter psp is better than any SF released before. but I can understand that because tps genre benefit a lot from dual analog console control.

but smaller portable friendly games like Loco Roco and Patapon, yet I've seen a lot of people want HD Patapon / Locoroco on ps3. or said that they don't want to play it because it's psp etc.

maybe it's the psp brand that has been tainted or something. I can't imagine people asking console version if Patapon or Locoroco are ds titles.
 
KAL2006 said:
Sony need to announce this at least a month before 3DS gets released. If they don't announce this before 3DS release, they can lose customers who have bought a 3DS. If people know about PSP2, then a person may hold out from buying a 3DS and wait for PSP2.

I think if there is one thing that people in this thread would agree with, its that Sony know how to spoil competitor hardware launches, even when their own hardware isn't out for ages. I'm sure they'll announce/show something at minimum GDC, but ideally CES to get more press and more time to build anticipation before 3DS launch fever

Reading the update, I'm curious enough already to pause on the 3DS (of course I'll get a preorder in ASAP just in case). I only want one 'proper' handheld next gen, and don't particularly care about 3D (will reserve the right to backpedal after seeing it). So it'll be down to the games. 3DS has a natural benefit to me due to having Nintendo games, so its down to Sony and what they can produce to make PSP2 compelling enough for me.

I am a bit wary of them using first parties to create unique new IPs - both from a 'getting people to buy them' point of view but also risking spreading themselves too thinly and supporting neither PSP2 or PS3 (and upcoming PS4) well enough - Nintendo doesn't really, but they do use existing characters/franchises to create uniquely handheld versions. I think that'd be enough
 
mrklaw said:
I think if there is one thing that people in this thread would agree with, its that Sony know how to spoil competitor hardware launches, even when their own hardware isn't out for ages. I'm sure they'll announce/show something at minimum GDC, but ideally CES to get more press and more time to build anticipation before 3DS launch fever

If they intend to try and steal thunder from the 3DS it has to be at CES. GDC is after the Japanese launch and like 2 weeks before NA/EU launch. If they wait til GDC the 3DS fever will already have exploded to launch level hype and be lost in the news
 
Amir0x said:
The world has blind people, news at eleven.

There are people who think some Wii games "look like 360/PS3 titles, but in SD!"

Yeah, some people *rolleyes*

This game? It LOOKS like a 360 game, save resolution. Yes, they actually did do it. Anybody tries to post LAUGHING SMILIES at this proposition, poke them in the eye with your dick. They're laughing out of fear. They've actually done it here. ANYONE on GAF that denies the visual pleasure unfolding here is a bullshit artist and a troll. Yes, 360 can obviously do better but here is a Wii game that looks as good, and you won't even once remotely think 'oh hey if only that goomba had bump maping.'

;-)
 
Cosmonaut X said:
Yeah, some people *rolleyes*

This game? It LOOKS like a 360 game, save resolution. Yes, they actually did do it. Anybody tries to post LAUGHING SMILIES at this proposition, poke them in the eye with your dick. They're laughing out of fear. They've actually done it here. ANYONE on GAF that denies the visual pleasure unfolding here is a bullshit artist and a troll. Yes, 360 can obviously do better but here is a Wii game that looks as good, and you won't even once remotely think 'oh hey if only that goomba had bump maping.'

;-)

Who said that? I need to add them to my ignore list.
 
old Cell Processor Roadmap

cell_roadmap.jpg


So the PSP2 might be using the Mini Cell with 4 SPEs, though on a smaller manufacturing process.
 
I like how everyone gives a damn that this shows 2 analog sticks.

It's like Sony purposely only gave the PSP a single joystick so that everyone would focus on that flaw and not think about how shitty the games could still be even with 2 analog sticks.
 
Sipowicz said:
ok. this hasn't been talked about yet as far as i can see

one of my biggest problems with the PSP is the interconnectivity bullshit. instead of ensuring they have a decent online infrastructure that developers are encouraged to use, they release a feature that lets you play PSP games online if you have a PS3

they expect you to pay 200+ quid to buy another console so you can play games online. the PSP2 cant fall into this trap. it needs to be a fully featured system that stands on its own twon feet. if not, even i wont buy one

AdHoc party is a retarded solution to an avoidable problem. I hang my head in shame when I read threads from gamers on lesser forums requesting Sony create an AdHoc Party system for PS3 games; speaking to the intellectual power of the average gamer. Or just podcast listening meme parroting forum morons.

PSP2 will hopefully be fully integrated with your Playstation Network account and avoid all the dumb decisions that held back the PSP online and in the West.

News from IGN sounds great! Looking forward to PSP2 despite lack of UMD functionality, you jerks cried about UMD; now it's gone. PSP = Sony's Saturn. Awesome library. Awesome hardware. Completely disrespected by gamers for no good reason.

I just hope the awesome games and developers on PSP aren't replaced with Western shovelware, FPS garbage, and the general state of PC-to-Console style games that are ruining the modern console market.

Finally, $299.99 OR BUST!
 
Ezduo said:
Well, if these rumors have any merit this thing will be pretty powerful. Is Call of Duty really that technically demanding? If they could emulate a proper online Call of Duty experience on a handheld my interest level in this thing would immediately skyrocket as I'm sure a lot of people's would. We still really don't have that kind of experience on a handheld yet and there's probably a big market just waiting for it. I truly believe that's the next big thing in gaming, these kinds of hugely popular multiplayer games (World of Warcraft, Call of Duty, Halo) on a handheld system.

Exactly, the big thing that would interest me on a handheld is online gaming

If online gaming matches consoles, so we get features like, voice chat, messaging, invite, friedlists and etc, then that would instantly make me buy a PSP2.

If I can play
SSFIV, COD, Gran Turismo online (and LAN), exactly like a PS3/360 then that would be incredible for me.
 
The PSP2 has been shown in the anime The World God only knows.

It's called the PFP (Play Field Portable) :P

830px-PFP.png
 
The Take Out Bandit said:
$299.99 OR BUST!


Pretty much this...

If Sony want this thing to survive, let alone compete, it needs to be competitively priced. Hell, if they really wanted to stick it to Nintendo, they would take the loss and release it at 250 but I'm QUITE sure that's got no chance of happening.

Back on point though, if this thing ends up being too expensive right out the gate (like pretty much every system Sony's made since I can remember) then anyone who might be on the fence is gonna go for the 3DS and they run the risk of scaring off the die-hards. Since most folk that I know think that the PSP does what they need it to do and plays the games they want to play on it just fine (I.E play Monster Hunter and JRPG's).
 
Durante said:
A dual core Cortex A9 at 1 GHz would be around 10x as fast as a dual core 266 MHz ARM11, no? I believe that a Cortex A9 is more than twice as effective per cycle as an ARM11.
Depends on the Memory hierarchy, (does it has L2 cache, etc?) isn't it? Since clearly this is a highly customized SoC.
 
The Take Out Bandit said:
$299.99 OR BUST!

It´s strange that people even have to consider paying 250+ dollars/€ for handheld, isn´t it?

I´ll be honest, though, with two sticks, a good screen and a Ready at Dawn game at launch I´d pay 300€.
 
The Take Out Bandit said:
Finally, $299.99 OR BUST!


It will match the 3ds's price. No way Sony launches this thing for more than what Nintendo is charging... Thankfully Nintendo did them a favor by overpricing their handheld...
 
If 3DS is $250, PSP2 is $300. If 3DS is $300, PSP2 is $350.

This isn't the same Sony from the 90's that will undercut its competitors' pricing.
 
outunderthestars said:
It will match the 3ds's price. No way Sony launches this thing for more than what Nintendo is charging... Thankfully Nintendo did them a favor by overpricing their handheld...

Just like the ps3 when it laun....oh wait
 
Just a rumor, but they're saying Sony Bend is developing an Uncharted game for PSP2. Dont know credible the source is.

But fuck me if this means no Syphon Filter PS3 :(

The PSP2 is all but official at this point. But what software can gamers expect at launch? How about one of Sony’s best new IP’s - Uncharted.
A reliable source here at GND has given us the scoop that Sony Bend is currently hard at work on an Uncharted title for the PSP2. Given that Bend has already had a go with popular Sony IP’s like Resistance on the PSP, this rumor certainly carries some weight that Sony’s PSP specialists are hard at work on an Uncharted title for the forthcoming new handheld.

As always, it’s rumor for now but if we hear any new details, we’ll let you know.

http://galaxynextdoor.com/post/2192375953/rumor-sony-bend-working-on-uncharted-psp2-title
 
I'm surprised, since it truly does look like Bend is skipping the PS3. I know they were SCEA's go to guys for the PSP, but still.
 
well we can't have everything. Sony does need to have someone to make psp2 games. if Sony Bend goes to PS3 development then who's gonna make the big first party psp game.
 
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