thecouncil
Banned
linko9 said:There's plenty they could do... but they'd have to abandon the Wii audience, which would be a foolish financial decision.
name something they could do to get the 'hardcore' on board.
linko9 said:There's plenty they could do... but they'd have to abandon the Wii audience, which would be a foolish financial decision.
funny thing is, i feel like nintendo isn't a company that would go about optimizing a demo like this. I mean, yes they would make it look as good as possible, but it was probably more of a test to see how well they could adapt to HD assets and shaders. I think they would be more concerned with making sure this level of detail could actually be used in real-time gameplay.. almost as if this were a training exercise.Zinthar said:It's not bullshit -- the reason tech demos are not trustworthy as examples of what playable games will look like is because they can be optimized to death because it's pre-determined what the camera will be showing the entire time.
Sure, this is a huge leap for Nintendo, but this hardware is not exactly cutting edge.
thecouncil said:name something they could do to get the 'hardcore' on board.
Yoshichan said:Yes. That is exactly why I'm not comparing the art.
TheExodu5 said:The Witcher 2 looks great, but that's mostly due to the art assets, not the engine.
Frankenstrat said:apparently, come out with a clone of the 360 or ps3 with upgraded graphics. seriously.
TheExodu5 said:No, he's right. To produce visuals that pass these tech demos, you need some serious graphics capability.
The Witcher 2 looks great, but that's mostly due to the art assets, not the engine. Shadows look terrible, and the lighting is simply good. The lighting in the Zelda tech demo has only been matched by Metro 2033 and what we've seen of Battlefield 3, IMO.
http://thejayzone.com/pics/witcher2/max.jpg
That's what The Witcher 2 looks like on Ultra.
thecouncil said:name something they could do to get the 'hardcore' on board.
Green Scar said:Haha, people called you a troll? What they did re: showing off the WiiU's power was entirely predictable.
...Although I guessed Metroid would be used for the tech demo.
defferoo said:funny thing is, i feel like nintendo isn't a company that would go about optimizing a demo like this. I mean, yes they would make it look as good as possible, but it was probably more of a test to see how well they could adapt to HD assets and shaders. I think they would be more concerned with making sure this level of detail could actually be used in real-time gameplay.. almost as if this were a training exercise.
this is the same company that posted realistic polycounts for the gamecube under gameplay conditions when everyone else was sprouting crazy theoretical polycounts for ps2 and xbox.
Durante said:What exactly are you seeing in the lighting that is so amazing? I've rewatched the video a few times and I'm just not seeing it. It's impossible to judge stuff like shadow resolution until we get direct feed video, but nothing I've seen looks beyond Uncharted 1 to me. (No need to invoke PC)
TheExodu5 said:It's hard to explain...but it's definitely got a deferred lighting engine with some very impressive ambient occlusion, and a wonderful volumetric effect to the lighting...Metro 2033 is the only game I've seen produce this level of lighting.
I think that's a key issue. Nintendo is not going after the type of person who posts on gaming forums, they never have been. They're going after the people who play COD, most of which are hardcore gamers, in that they're mainly 12-30 (15-25 maybe more directly) aged males, MORE than they did with Wii. Their main audience is still a broader one, they just want to also have more appeal to the hardcore (not the forum posting hardcore).thecouncil said:i dont think there is anything nintendo can do to woo 'the hardcore'... i think today's reaction to wiiU on this board alone is evidence of that. unless your concept of 'hardcore' is somebody other than the people on these boards.
linko9 said:Call it something without the Wii name, drop Miis, etc. As I say, it would be stupid financially, but the dudebros are just not going to buy a system named Wii. Dumb but true.
Warm Machine said:Loads of games use that type of lighting. SSAO, point and direct lights are all stock now.
Probably the same reason the textures on Brawl are surprisingly good for a Wii game.defferoo said:funny thing is, i feel like nintendo isn't a company that would go about optimizing a demo like this. I mean, yes they would make it look as good as possible, but it was probably more of a test to see how well they could adapt to HD assets and shaders. I think they would be more concerned with making sure this level of detail could actually be used in real-time gameplay.. almost as if this were a training exercise.
this is the same company that posted realistic polycounts for the gamecube under gameplay conditions when everyone else was sprouting crazy theoretical polycounts for ps2 and xbox.
TheExodu5 said:Honestly, I wouldn't be surprised if that Zelda demo was running off UE3.5/UE4.
Has Nintendo ever, ever, used an outside engine?TheExodu5 said:Honestly, I wouldn't be surprised if that Zelda demo was running off UE3.5/UE4.
The Witcher 2 has excellent art direction and that's part of what makes it look so excellent. A good engine with shit art is useless - see Two Worlds 2.TekkenMaster said:The Witcher 2 has horrible art. It looks like the various characters are barely-teaked generic Poser models with dead eyes.
AceBandage said:3.5, maybe.
4? No no no no no no no.
Iwatas Magic Sports Coat said:dudebros lol
I feel awful for anyone who considers themself a gamer & didn't play games like Super Mario Galaxy all because they were too embarrassed to ask the clerk for a Wii game.
markot said:Has Nintendo ever, ever, used an outside engine?
i recall miyamoto saying something like... they threw together the spaceworld gamecube zelda demo a week before e3 or something.. i mean, i'm sure it wasn't like that this time, but nintendo is not one to show bullshots or visuals that their system cannot do during gameplay. so for now i'm giving them the benefit of the doubt.Zinthar said:If you were going to show a tech demo for your new console to the world, wouldn't you spend dozens of man-hours optimizing it in order to get the most optimal reception from fans & press? I most definitely would.
Yep, artifacts and resolution to the side, it looks amazing and should never be underestimated.Zinthar said:Here are some better Witcher 2 screenshot examples that I took through steam (pressing F12) -- they're compressed a bit, but still pretty good. .
TheExodu5 said:The Witcher 2 looks great, but that's mostly due to the art assets, not the engine. Shadows look terrible, and the lighting is simply good. The lighting in the Zelda tech demo has only been matched by Metro 2033 and what we've seen of Battlefield 3, IMO.
http://thejayzone.com/pics/witcher2/max.jpg
That's what The Witcher 2 looks like on Ultra.
TekkenMaster said:The Witcher 2 has horrible art. It looks like the various characters are barely-teaked generic Poser models with dead eyes.
TheExodu5 said:Honestly, I wouldn't be surprised if that Zelda demo was running off UE3.5/UE4.
TheExodu5 said:Clearly there weren't enough sparks. I'm very disappointed at the lack of amazement from this tech demo. I feel like people really need big explosions and sparks to show them that something looks good. These are the same people that want massive amounts of disgusting bloom in their games, because they can't appreciate subtlety.
Not to derail this thread, but the character art in witcher 2 was excellent.Cow Mengde said:The Witcher's character art is terrible. I mean, holy shit at the sex scenes. The woman he was fucking looked like roadkill.
The art for some of the environments do look good, but overall, Witcher 2 is a mixed bag in the art department.
Cow Mengde said:The Witcher's character art is terrible. I mean, holy shit at the sex scenes. The woman he was fucking looked like roadkill.
The art for some of the environments do look good, but overall, Witcher 2 is a mixed bag in the art department.
Seriously, have you even played the game at all or are you just trolling? Wtf is it with juniors at E3 time.Cow Mengde said:The Witcher's character art is terrible. I mean, holy shit at the sex scenes. The woman he was fucking looked like roadkill.
The art for some of the environments do look good, but overall, Witcher 2 is a mixed bag in the art department.
freddy said:Funny how this thread went from initial comparing of a screen to Vita and now to Witcher 2.
freddy said:Funny how this thread went from initial comparing of a screen to Vita and now to Witcher 2.
ThoseDeafMutes said:The Witcher 2 has some amazing lighting and cool effects, but it is plenty rough around the edges. Geralt's hair is fucking horrendous, awful pop in, visible colour filter changes when you walk through Flotsom etc etc.
Buckethead said:The Witcher 2 isn't even in the same ballpark as Zelda.
Muchhh bigger game.
Newer tech on WiiU.
So much silliness.
Earl Cazone said:maybe they offer multiple control schemes
As an owner of witcher 2 i disagree.L0st Id3ntity said:This:
http://clip2net.com/clip/m40331/1306239844-clip-3844kb.jpg
http://clip2net.com/clip/m40331/1306240379-clip-3843kb.jpg
http://clip2net.com/clip/m40331/1305664117-clip-2667kb.jpg
http://clip2net.com/clip/m40331/1305982766-clip-3506kb.jpg
http://clip2net.com/clip/m40331/1305664493-clip-3543kb.jpg
Is miles better than this:
![]()
Go on.
Looks amazing, cannot wait, 1080p Zelda finally a reality and not just through emulation anymorechubigans said:![]()
No other info so far.
edit: better pic, thanks jett.
1080p version: http://h5.abload.de/img/untitled-1h886.jpg
edit2: note that this was not any kind of announced game for the Wii U, but part of the promo reel for the Wii U. Nor was it mentioned as a game of any kind during the conference. So who knows what this will turn out to be.
edit3: Reggie just said on GTTV that this Zelda demo is "an experience that is meant to show what the Wii U can do...the Zelda team is always working on new things. It's what Zelda could look like."
edit 4: Kotaku has a hands on: http://kotaku.com/5808706/weve-played-nintendos-new-wii-u-the-next+generation-of-motion-control