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First Screenshots of Jill and Shuma-Gorath in Marvel vs Capcom 3!

Dahbomb said:
Also is it me or do Sentinel's stomps/normals come out slower than before? His health does seem lower than his MVC2 counterpart and there are a lot of instances where his super armor doesn't kick in.

He is still probably going to be in the upper half of the roster but since everyone else is better this time around he will get a run for his money. I am personally going to be maining him for a bit to get a hang of Dante and Wesker. I am thinking Dante with the CapCom-like assist would cover Sentinel well and Wesker's gun assist will help set up unblockables with Sentinel's stomping action. Wesker would benefit from basically all Sentinel assists and the Dante AA assist as well.
Yes, some of his moves are slower (angular rocket punch, etc) and he has lost super armor on many of his moves.

Not jumping the gun on Sentinel. Yes he has a 100% but is also more vulnerable in MvC3 in actual combat situations.
 
haunts is right though, unblockable resets are way scarier than 100% combos. Especially setups for trapping the next character on their way in.

I can't wait for this game to come out, Dormammu's Stigma assist is going to be the most ridiculous shit you've ever seen.
 
A lot of characters have very obvious 100% combos. and KFCs This is basically stuff discovered from people who haven't even touched training mode yet.

Unless I see a character take out another character (Phoenix excluded) WITHOUT X Factor and WITHOUT any hyper, I am cool.

Also shenanigans.
 
God's Beard said:
haunts is right, though, unblockable resets are way scarier than 100% combos. Especially setups for trapping the next character on their way in.

I can't wait for this game to come out, Dormammu's Stigma assist is going to be the most ridiculous shit you've ever seen.

Is that the one that can be powered up? Is it still good as an assist even if it isn't charged?
 
Dahbomb said:
Unless I see a character take out another character (Phoenix excluded) WITHOUT X Factor and WITHOUT any hyper, I am cool.

Prepare for a lot of salt.

MoxManiac said:
Is that the one that can be powered up? Is it still good as an assist even if it isn't charged?

fuck no. It sucks ass uncharged, but charged it's probably the best assist in the game.
 
DR2K said:
Everyone has a 100% with KFC, it's nothing unique to Sentinel. Combo xx super xx kfc xx Super = 100%.

We know. It was only pointed out cause of the second one where he does it in a few hits without an XFC. And the fact that it was on Cap, who has above average health. And the fact that thats it funny to watch people blow their shit on youtube over it.
 
MoxManiac said:
I hope Shuma still crosses his "arms" when he wins!

shu-cool.gif
We do have at least this bit of "like a boss" action:

JZo1n.jpg
 
God's Beard said:
Looks like Shuma took a couple too many hits of that chaos dimension.

Got that mystic stare if you know what I mean.

Looks like he is mystic smashed. Probably should call a cab.
 
MoxManiac said:
Fair enough, but is it really worth it to charge it up to get one assist?

Probably. Dorm can get an auto level 3 with it though if he is in.

But I still think its too much set up to be best assist.
 
MoxManiac said:
Fair enough, but is it really worth it to charge it up to get one assist?

If that one assist is unblockable and keeps your opponent from leaving the ground for 10 seconds, guaranteeing command grabs and unblockable setups, then yeah. Especially if you have grapplers/shuma on your team.

if shuma can combo into mystic stare after chaos dimension, oh my god.
 
Anyone on Gaf know a place near them already selling early copies? I'd totally be up for paying for it, covering over night shipping, and probably tipping you for the hook up.

Let me know in a PM if anyone is interested in helping me score an early copy. :)
 
God's Beard said:
Looks like Shuma took a couple too many hits of that chaos dimension.

Got that mystic stare if you know what I mean.
This is the reason one of my friends picks Shuma on his team, dude looks fucking wasted.
 
Hmm... Stigma assist > Chaos Dimension > Wesker OTG assist > Mystic Stare > tag in wesker, MS unblockable > Magic series > air magic series > OTG > launcher > air magic series > whatever

With reset combo scaling, it's beautiful. Still a lot of work to get the setup, but once you do it's game over. Might be better to just have a grappler that can combo out of a lvl 1, but then you lose the mystic stare reset. Wait, can any of the grapplers otg by themselves?

Stigma assist > grab hyper > OTG > Mystic Stare assist > launcher > air magic series > MS unblockable > launcher > air magic series > OTG...

wait a fucking second... did mystic stare assist attach to the opponent in Marvel 2? This seems too strong.

OTG > Mystic Stare assist > launcher > air magic series > MS unblockable > launcher > air magic series > OTG > Mystic Stare assist > launcher > air magic series > MS unblockable > launcher > air magic series > OTG > Mystic Stare assist > launcher > air magic series > MS unblockable > launcher > air magic series > OTG...
 
God's Beard said:
If that one assist is unblockable and keeps your opponent from leaving the ground for 10 seconds, guaranteeing command grabs and unblockable setups, then yeah. Especially if you have grapplers/shuma on your team.

if shuma can combo into mystic stare after chaos dimension, oh my god.

Oh shit, that's right haha. Right into Haggar's arms muwahaha
 
Soooo...seems the Bestbuy up here in Bellevue, WA should have a mvc3 demo in the store. I'll head there tomorrow at noon to see if they actually have a kiosk up or whatever.

If no one is there....and it's the retail version....I might be able to hit up training mode....my god
 
God's Beard said:
Prepare for a lot of salt.
Shit man... not even MVC2 had dropping people at 100% without x factor, hypers or infinites. Even with assists. About the most powerful non-hyper, non-infinite combo in MVC2 were the Sentinel + CapCom combos or any character + Tron Bonne assist.


If that one assist is unblockable and keeps your opponent from leaving the ground for 10 seconds, guaranteeing command grabs and unblockable setups, then yeah. Especially if you have grapplers/shuma on your team.

if shuma can combo into mystic stare after chaos dimension, oh my god.
Ok I totally did not know this. How does this work exactly? Is there a video of someone using this? I know there is a video that has all the assists but he was using assists on non-moving characters so it didn't quite give the correct picture. I know Dormammu has to paint his hands either red or blue and different moves come out from those.

Man that's a GOD assist if I ever saw one.
 
So I'm picking this up day one, and I need a fightstick for PS3. I'd love to get one of the Madcatz TE sticks, but I'm in the process of moving, buying new furniture, etc. so I'd rather not go that steep if I can help it. I'm also not a crazy hardcore fighter person, but I want to spend a healthy amount of time getting good at MvC3. I was considering getting the standard Madcatz SFIV stick (http://www.amazon.com/dp/B001M22WLU/?tag=neogaf0e-20. The reviews are a bit off-putting, though. Mahvel-gaf, is the stick really that bad, or is it a decent intro stick?
 
BigFwoosh said:
I was considering getting the standard Madcatz SFIV stick (http://www.amazon.com/dp/B001M22WLU/?tag=neogaf0e-20. The reviews are a bit off-putting, though. Mahvel-gaf, is the stick really that bad, or is it a decent intro stick?

It's a very good starting stick. Stay clear of the Hori EX2/FS3 sticks that some will recommend. Not very reliable in the long run.

Great thing about the SE version of the stick is that it's really easy to upgrade, so as you play more/get more experienced, you can upgrade the parts at your own pace if needed.
 
Dahbomb said:
Shit man... not even MVC2 had dropping people at 100% without x factor, hypers or infinites. Even with assists. About the most powerful non-hyper, non-infinite combo in MVC2 were the Sentinel + CapCom combos or any character + Tron Bonne assist.

Well, a lot of characters had infinites. Storm, Strider, Magneto, Shuma Gorath, etc...

MVC3 has unblockable resets which aren't quite as good as a 100% combo, but considering how few moves have invincibility, they'll be a HUGE part of the game. Watch out for Wesker/C.Viper pairings.

Dahbomb said:
Ok I totally did not know this. How does this work exactly? Is there a video of someone using this? I know there is a video that has all the assists but he was using assists on non-moving characters so it didn't quite give the correct picture. I know Dormammu has to paint his hands either red or blue and different moves come out from those.

Man that's a GOD assist if I ever saw one.

You power up the Creator to lvl 3 and then tag out, then use the liberation assist. Basically, you get this in combination with any character in the game.
 
BigFwoosh said:
So I'm picking this up day one, and I need a fightstick for PS3. I'd love to get one of the Madcatz TE sticks, but I'm in the process of moving, buying new furniture, etc. so I'd rather not go that steep if I can help it. I'm also not a crazy hardcore fighter person, but I want to spend a healthy amount of time getting good at MvC3. I was considering getting the standard Madcatz SFIV stick (http://www.amazon.com/dp/B001M22WLU/?tag=neogaf0e-20. The reviews are a bit off-putting, though. Mahvel-gaf, is the stick really that bad, or is it a decent intro stick?
I got one of those. It's okay, I've since modded mine to have better parts, but it's good enough to find out if you like playing with arcade sticks or not. Plus, as mentioned, it's pretty easy to upgrade. At $39.99 it's definitely worth the price
 
Having watched how smooth the online casual matches look, I do have to wonder: MVC3 isn't like SFIV in terms of hit properties and combo timing. Might there have been more room to tweak the response times a tad more? Keep lag from being as visible?

BlazBlue is held up as the role model for netplay and while GGPO is part of that, BlazBlue is also not Street Fighter... there's a lot more "give" in its collision detection and combo timing.
 
HK-47 said:
He has Super Armor on his low kick and launcher.

I did know that, but having it on just those two moves won't help at all when he's trying to do anything else with that size of his...
 
Kaijima said:
Having watched how smooth the online casual matches look, I do have to wonder: MVC3 isn't like SFIV in terms of hit properties and combo timing. Might there have been more room to tweak the response times a tad more? Keep lag from being as visible?

BlazBlue is held up as the role model for netplay and while GGPO is part of that, BlazBlue is also not Street Fighter... there's a lot more "give" in its collision detection and combo timing.


Yeah, SF4's netcode was on a slippery slope from the get go. The bullshit reversal windows, all the tricky links, and random connections issues between players just didn't work out most times.
 
Kaijima said:
Having watched how smooth the online casual matches look, I do have to wonder: MVC3 isn't like SFIV in terms of hit properties and combo timing. Might there have been more room to tweak the response times a tad more? Keep lag from being as visible?

BlazBlue is held up as the role model for netplay and while GGPO is part of that, BlazBlue is also not Street Fighter... there's a lot more "give" in its collision detection and combo timing.
As far as I can tell, MvC3 uses the "magic series" style combos. Basically, if you hit Light, Medium, Hard in that order, it will usually combo, despite your timing. You don't need to hit a 1-2 frame link to combo, just be quick enough to hit the medium before the light finishes and your character will follow up. Then you hit Exchange and you launch your opponent into the air.
 
Well guys, everyday I find myself fascinated by new characters, and today it's Dorm and X-23. Sigh... Picking a team is going to be hard. Maybe if they released a patch where we could choose teams of 12 instead of teams of 3. XD
 
Dahbomb said:
Hey guys I got an idea for MVC3 in general and I want your feedback on this:

What if there was a Banning Pick mode? You know how you have friends over who aren't as good as you and they say "hey man I ban you from picking this character". Or just in general for tournament play, you know the opponent is really good with a particular set of characters and you want him to play something else.

Well enter Banning Pick mode. Each player has 3 picks, picks that ban characters for both players. They alternate, so one player would pick a character and that character is removed from the roster. Then the other guy picks a ban until 6 characters are banned (3 from each side).

This has a lot of benefits:

1) It has great strategic benefits for long match series. Someone comes in with Chun-Li + Trish and you can't break it. Well just ban Chun-Li for the next match and make him play with something else. They can do the same to you.

2) It forces players to be better with more characters and have multiple strategies developed. You can't just master 1 team for life and play with it forever.

3) This will allow more characters to be used because you know the GOD tiers will be banned outright (Sentinel especially).

4) It's easier for Capcom to balance as characters who get banned are usually the best ones so they can just concentrate on those.

Does MvC 3 have the ability to change handicap like in SSFIV? When I play SSFIV with my non-fighting game playing friends we use a sort of banning system to level the field a bit. What we do is that everytime that you win with a character you have to then move down the handicap one notch when playing that character from then on. And I start out by moving my current main down to 50% and the other characters that I know how to play down to 75%. It makes for pretty exciting first to 10s as if you win you have to keep switching to characters that you don't know as well when your health gets drained on your main characters.

For MvC 3 it's a little different since you have 3 chars per team. This doesn't really work for single matches, but in an endless lobby this could work. If you win with Sent/Storm/Mag then until you lose and go to the back of the endless queue you have to take a 25% health hit if you put any of those winning characters back into your team. That way at least no one could run train on a lobby without at least mixing up their team a bit, as two wins would put you down to 25% heath on your whole team if you don't change characters.
 
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