The dashboard clock moves in real game time. Insane.
How do you get access to the beta?
By drinking a goat's blood then selling yourself to the devil.How do you get access to the beta?
Holy shit! He slows down in this video and you can hear birds chirping!
It's just, I haven't seen it so far. When I'm driving at 230kmh in a videogame and see a bend on a cliff, I usually go "All right, full speed ahead, geronimoooo".
So it's back to looking good? The #DRIVECLUB cycle continues.
Driving into the storm clouds. Just imagine that in the rain.
People keep mentioning the environments in this GIF.
What about the driver's fingers cramping off the steering wheel, relaying the intense concentration the turn is currently demanding? That is insane. Those are the kind of details that force me to attempt to get into the developer's head and wonder what possessed them to even make such a detail a priority. I haven't had this level of stimulation watching a video game in a long-ass time.
What's the best way to capture GIFs from YouTube videos, guys?
People keep mentioning the environments in this GIF.
What about the driver's fingers cramping off the steering wheel, relaying the intense concentration the turn is currently demanding? That is insane.
People keep mentioning the environments in this GIF.
What about the driver's fingers cramping off the steering wheel, relaying the intense concentration the turn is currently demanding?
Yup until the next terrible screenshot/s appears, 1st-2nd page guarantee, you will see "concerns" about #DRIVECLUB.
I find the comment about the driving being semi realistic and leaning towards sim incredibly difficult to believe.
Every gameplay vid I've seen so far has shown that the car does not behave anywhere near sim.
The braking, turning and acceleration out of slow corners are all very arcade imo.
Project cars id call a sim franchise. Tyre modelling. Tyre wear. Engine wear. WIND modelling. Etc.
Forza/GT id call semi realistic. Heat and tyre modelling. Mechanical damage modelling. You cant just drift through corners to win races. Finding the right braking points, using the right amount of brake pressure, taking the right line through an apex, careful application of the throttle under acceleration etc. Physics arent 100% but are representative of car behaviour.
Driveclub compared to these games is very arcade. The cars do not react realistically and the physics modelling is nowhere near. Watch a video and watch for the super jerkyness of the steering. The cars act like F1 cars with super tight springs and instantly change direction. Videos of high performance cars show really unrealistic accelleration too.
Im not saying the game is bad, im just saying its certainly not what it is being described as here imo.
Wow the clouds look so real. ES has some of the best artists out there.
This is from the E3 reveal trailer right?? Surely this can't be beta gameplay
People keep mentioning the environments in this GIF.
What about the driver's fingers cramping off the steering wheel, relaying the intense concentration the turn is currently demanding? That is insane. Those are the kind of details that force me to attempt to get into the developer's head and wonder what possessed them to even make such a detail a priority. I haven't had this level of stimulation watching a video game in a long-ass time.
This kind of detail and polish seems to be a lost art in the modern industry; with its constrained development cycles and inflated budgets and all. Looking at these GIFs takes me back to the first time I played Goldeneye on the N64. I really don't think most developers/publishers realize how much these nuances add to the experience.
Too bad I don't like driving games.
My Samsung led is 50 by default if I turn it to 0 it's a blurry mess lol