Triggerhappytel
Member
This reminds me how Tearaway pales is comparison with LBP.
What's that got to do with anything? Tearaway isn't a creation engine. LBP is. They're different styles of game.
This reminds me how Tearaway pales is comparison with LBP.
Yeah by his standard just about anything pales in comparison with LBP. Which may be true, actually.What's that got to do with anything? Tearaway isn't a creation engine. LBP is. They're different styles of game.
Minecraft is coming to Vita this year. Or did you just mean that it's taking an age?So this is how to get Minecraft on the Vita then, through LBP Vita. Time to do what Sony don't.
The collision detection looks better than real flappy bird.
Are the LBP Vita levels compatible with LBP2 PS3? I'd like to try this but don't have the Vita version...
Are the LBP Vita levels compatible with LBP2 PS3? I'd like to try this but don't have the Vita version...
I don't know for sure, but I seriously doubt it. Much of the design of LBPV hinges on the Vita's hardware capabilities.
Why hasn't Sony taken valves approach yet and make it open for monetization ?
Nicely done! Must have taken some work to get the graphics copied over and such.
However, an acute accent is not an apostrophe. Unfortunately, your thread title will have to be graded F until this is corrected.
The collision detection looks better than real flappy bird.
I'll never get my head round how these are made. LittleBigPlanet is a game engine itself.
Does that mean Vita sales will skyrocket now?
Has better hit detection than the original!
Totally getting this! But first I gotta at least start playing my copy of LBP Vita.
I own LBP Vita, but haven't even loaded it up. I'm just not creative enough to get the most out of it.
How does it compare technically to its console brethren? Are you able to, say, download other peoples' creations (like this) and pick them apart for ideas?
This literally would take more effort than the creation of Flappy Bird
What's that got to do with anything? Tearaway isn't a creation engine. LBP is. They're different styles of game.
I'll never get my head round how these are made. LittleBigPlanet is a game engine itself.
LBP Vita is really amazing. The games people create with the creator really don't get enough exposure. Some of them are really great and it always amazes me what can be done.
Okay, I will!its better than the console ones. the campaign is the best one and the touch controls is game changer. get on it.
This. Can someone explain?!Serious question : HOW ? How does LBP allows to create this ? I mean, is there a code editor inside the game ? And for the assets ?
Okay, I will!
This. Can someone explain?!