But they both have the purpose of discovery and exploration no matter what. That is why one creates open worlds, they don't create open worlds for linear experiences. This is the only scale I need to look at 2 games and compare. I find them both fascinating worlds in the long run.
I disagree. An open world does not necessarily mean explore it just because you can go almost anywhere, but it can fit the game to allow for alternative paths, or allow different pacing, or just a way to place side missions to level up or whatever the dev chooses to focus on.
I mean, what is the point for example to find always something ? Isn't that boring?, i'll go there because the will be a secret.... well not so secret since you know you will find something. The world is collapsing but i will spend all the time wandering around. Makes no sense for me.
As for Horizon, i see it as a story driven game just that happens in a wide world that allows for a number of different options, but not endless. It would be better if it was filled with little rewards all over the place? Not sure, for those that like to explore every inch probably, for others that play the main plot and occasionally do side quests not so much.
And Horizon is much more focused as an action game too. A bit monster hunter if you wish....
Just because both are set in open worlds, they do not seem really comparable. Maybe days gone would be, for what i've read so far, to Zelda approach
Yes and these two games are really different so you can explore in zelda for hours and then go fight dinos in Horizon.lol I'll never understand people's inability to play two games at once and appreciate both for different reasons. The story and combat and graphics and character made Horizon for me. Zelda it's the freedom, tools I'm given and the exploration.
We can enjoy both equally people