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For those who are playing Horizon and Zelda, which world do you enjoy exploring more?

Wabba

Member
I love Horizon. I think that the world is beautiful and i feel that the gameplay is miles above Zelda. But when it comes to just exploring the world Zelda is the superior game. I have played maybe 30 hours and a just keep seeing new stuff, the world is huge and so much secrets to discover.

The only reason you want to keep exploring Horizon is to fight robots and find sidequest. Thats one of the things Horizon does wrong they should have more stuff to uncover by simply just exploring every little corner of the world. In Zelda i want to climb that mountain simply because there could be a secret sword or a diamond there.

When it comes to the polish of the world i find Horizon miles above. There are to many big open spaces in Zelda that is just filling and some of them are not very appealing. In Horizon everything is filled with life, either living animals, bugs, robots or humans that you can interact with.
 

pastrami

Member
I'm only 12 hours into Horizon, but one of the more disappointing aspects are the collectables. They just seem to be strewn about willy nilly, and impossible to find organically. This is one area I would like to see improved in a sequel.

It would be better if there were interesting landmarks that housed the collectables. So if there's a ruined building, make it climable and throw a collectable on top. Or an interesting rock formation that hides a cave, at the end of which is another collectable. Right now, I'm just looking at the map, going to the area where a collectable is marked, and looking for purple splotches with my focus. Not that compelling.

I haven't played BOTW, so I can't comment on it.

Edit: It's especially annoying because the game is already dotted with interesting landmarks that AFAIK don't serve any other purpose.
 

phanphare

Banned
Horizon without a shadow of a doubt, I'm one of those with a 4K set and HDR, Nothing comes close to the level of immersion when in Horizon.

Zelda's graphics belong in a different era which takes me out the game and doesnt use my TV too it's capabilities, Reminds me alot of Dragon Quest 8. Great game though but this thread is about enjoyment of the exploration.

I'm all about visuals these days, Played enough RPG's over the years so Horizon takes the crown for its combination of exploration and visual splendour during it.

surprised to hear someone talk about immersion in regards to Horizon. visually it's a fine looking game but that all seems to be superficial when you play it. I mean, there are so many little details that take me out of the world. the way Aloy interacts (or doesn't) with the world around her is immersion breaking. having the visuals be only that is immersion breaking. not being able to climb over a waist high rock is immersion breaking. being stopped by an invisible wall is immersion breaking. so many little details of that world pull me right out because for as realistic as it looks it doesn't back that up in the game itself which makes the whole thing feel uneven from that perspective.

different strokes, I guess
 
I'm only 12 hours into Horizon, but one of the more disappointing aspects are the collectables. They just seem to be strewn about willy nilly, and impossible to find organically. This is one area I would like to see improved in a sequel.

It would be better if there were interesting landmarks that housed the collectables. So if there's a ruined building, make it climable and throw a collectable on top. Or an interesting rock formation that hides a cave, at the end of which is another collectable. Right now, I'm just looking at the map, going to the area where a collectable is marked, and looking for purple splotches with my focus. Not that compelling.

I haven't played BOTW, so I can't comment on it.

Edit: It's especially annoying because the game is already dotted with interesting landmarks that AFAIK don't serve any other purpose.

I think the vantage points are very cool and would love to see them expand the focus ability to include environmental puzzles that force you to use you focus and reconstruct what a dilapidated building looked like so you can find the right navigation path.
 

Platypus

Member
Zelda by a country mile. Horizon's world is nice to look at, but ultimately feels like a backdrop due to the lack of interactivity. This is especially apparent when compared to BotW which is in a class of its own in terms of how you can interact with the game world.
 
I think both have too much open space with little between. Horizon's map felt larger than it needed to be in particular areas and even the story will leave a lot of it unused. Zelda again feels larger than it needs to be, and while it has stuff to find such as korok puzzles etc, I don't feel very rewarded by what I gain which is either another seed, a shrine (more rewarding than the reward of the shrine) or arrows etc. I rarely feel like I actually discover anything worth finding, outside of a few mentions like the town
you have to build or the Molduga
 

pastrami

Member
surprised to hear someone talk about immersion in regards to Horizon. visually it's a fine looking game but that all seems to be superficial when you play it. I mean, there are so many little details that take me out of the world. the way Aloy interacts (or doesn't) with the world around her is immersion breaking. having the visuals be only that is immersion breaking. not being able to climb over a waist high rock is immersion breaking. being stopped by an invisible wall is immersion breaking. so many little details of that world pull me right out because for as realistic as it looks it doesn't back that up in the game itself which makes the whole thing feel uneven from that perspective.

different strokes, I guess

I find the game quite immersive. Waist high rocks where? Aloy is a pretty good jumper from what I've played. It kind of reminds me of other games where you can just try spamming the jump button to get over certain obstacles.

I think the vantage points are very cool and would love to see them expand the focus ability to include environmental puzzles that force you to use you focus and reconstruct what a dilapidated building looked like so you can find the right navigation path.

Yeah, the vantage points (I've encountered 2) are probably the only collectables that I feel I would have found organically because, well, who doesn't want to climb to the highest points in a region?
 
Zeldas structure would not have worked for what Horizon is going for. And it's best for everyone to realize this. Zeldas structure will not work for every type of open world game.

IMO Zelda's structure wouldn't work for any open world game that didn't have the history that the Zelda series does.

If you combined a slow start with a limited soundtrack and almost no story to any other game, people wouldn't even bother to play it long enough to get to the juicy stuff.
 

MTC100

Banned
Horizon is more like a "classic" Open World attempt while BotW is a "radical" one. Horizon is guilty of doing the same stuff the Witcher 3(while also being an exceptional game) did: It holds your hand too much by putting up markers everywhere, in your hud and in your map, while it's good to have stuff to do it can feel overwhelming quite often and might even be considered "work" for some people, like me. In BotW you decide what to mark, sure there is that beep when you're closing in on a shrine but that's about all the guidance you'll get and you can even turn it off.

Horizon, like the Witcher and other Openworld Games also restricts where you can go by having level-differences and some more or less invisible walls here and there. Sure Zelda also has very strong enemies to keep you from certain areas but they aren't completely unbeatable, like with RPGs that just throw enemies with much higher levels than yours into certain areas to keep you from entering them. In BotW you can go practically everywhere after finishing the starting area, sure you might die but in the end that is your fault.

The question remains: Will there be more games that are like BotW? I don't think so, most developers will stick to the tried and true formula, because it works fine as it is. However we see OpenWorld Fatique happening already, it's one of the reason why Mass Effect Andromeda was rated so harshly, sure it had a lot of other problems but people have enough of vast spaces without anything in it since the release of No Man's Sky it seems...
(Even though Zelda is also guilty of having vast spaces between Points of Interest)

I truly believe some games, like Mass Effect Andromeda to name a fresh example, would benefit of not being an open world game.

IMO Zelda's structure wouldn't work for any open world game that didn't have the history that the Zelda series does.

If you combined a slow start with a limited soundtrack and almost no story to any other game, people wouldn't even bother to play it long enough to get to the juicy stuff.

I think you are mistaken. People also bothered playing this, with a no name protagonist and there wasn't even any kind of story involved:

journey-game-screenshot-10.jpg
 

Lonestar

I joined for Erin Brockovich discussion
Horizon doesn't have a trash stealth section that has zapped alot of my desire to keep playing Zelda.
 
surprised to hear someone talk about immersion in regards to Horizon. visually it's a fine looking game but that all seems to be superficial when you play it. I mean, there are so many little details that take me out of the world. the way Aloy interacts (or doesn't) with the world around her is immersion breaking. having the visuals be only that is immersion breaking. not being able to climb over a waist high rock is immersion breaking. being stopped by an invisible wall is immersion breaking. so many little details of that world pull me right out because for as realistic as it looks it doesn't back that up in the game itself which makes the whole thing feel uneven from that perspective.

different strokes, I guess
Right because hunting a bear or ram and giving chase only for it to disappear in thin air is so immersive.
 
Which section are you referring to?

Yiga Clan I guess, but that's not an issue, just use the bananas and manipulate the AI. There's enough flexibility to go about that section to appreciate and while getting caught is really cruel, if you're good enough it's an epic action sequence where you're constantly on your toes and moving all over the goddamn place. Maybe one of the best sequences in the game.

There's the Korok sequence too where your tailing and escorting, but that sequence is ludicrously charming with punctuated "Oh shit" moments.

And there's another Tailing sequence later on that's lesser than the two but it's got a great pay off to other sidequests.
 
Horizon is more like a "classic" Open World attempt while BotW is a "radical" one. Horizon is guilty of doing the same stuff the Witcher 3(while also being an exceptional game) did: It holds your hand too much by putting up markers everywhere, in your hud and in your map, while it's good to have stuff to do it can feel overwhelming quite often and might even be considered "work" for some people, like me. In BotW you decide what to mark, sure there is that beep when you're closing in on a shrine but that's about all the guidance you'll get and you can even turn it off.

Horizon, like the Witcher and other Openworld Games also restricts where you can go by having level-differences and some more or less invisible walls here and there. Sure Zelda also has very strong enemies to keep you from certain areas but they aren't completely unbeatable, like with RPGs that just throw enemies with much higher levels than yours into certain areas to keep you from entering them. In BotW you can go practically everywhere after finishing the starting area, sure you might die but in the end that is your fault.

The question remains: Will there be more games that are like BotW? I don't think so, most developers will stick to the tried and true formula, because it works fine as it is. However we see OpenWorld Fatique happening already, it's one of the reason why Mass Effect Andromeda was rated so harshly, sure it had a lot of other problems but people have enough of vast spaces without anything in it since the release of No Man's Sky it seems...
(Even though Zelda is also guilty of having vast spaces between Points of Interest)

I truly believe some games, like Mass Effect Andromeda to name a fresh example, would benefit of not being an open world game.



I think you are mistaken. People also bothered playing this, with a no name protagonist and there wasn't even any kind of story involved:

journey-game-screenshot-10.jpg

BotW does more level gating of content than Horizon does. Horizon barely does anything for you via level ups as opposed to the difference the number of hearts in BotW can make.

Both don't make it impossible to tackle high level content, Horizon just puts it more about skill.
 

koss424

Member
Just focusing on the gameplay aspect of the game.
To me, it boils down to what you want from your adventure.

Horizon offers one of the most impressive, and satisfying combat mechanics in gaming, with great enemy variety, and fantastic ai. Easily the best hunting mechanics in gaming as of this moment.

Zelda gives you a world that begs to be explored, with unrivaled freedom to do as you please, and encourages you to experiment with all sorts of gadgets.
You'll easily get lost in its wonderful world.

I still can't over getting two of the greatest games of all time, on the same week. 😮

The biggest selling point of BotW to me is that the game sets up certain battles or quests that actually feel like your just completed an epic task when you reach the goal.
 

Beth Cyra

Member
I don't consider either game to be 10/10's but thus far I'm digging Horizon far more than Zelda.

Granted Zelda has some great aspects but Horizon's world, characters, and combat are far more enjoyable to me and at least as of now it's my GOTY. Though I do wish it's Melee felt a bit better to use.

Still great world, never even use a mount as I get really into moving and collecting as Aloy.
 

brad-t

Member
Yiga Clan I guess, but that's not an issue, just use the bananas and manipulate the AI. There's enough flexibility to go about that section to appreciate and while getting caught is really cruel, if you're good enough it's an epic action sequence where you're constantly on your toes and moving all over the goddamn place. Maybe one of the best sequences in the game.

There's the Korok sequence too where your tailing and escorting, but that sequence is ludicrously charming with punctuated "Oh shit" moments.

And there's another Tailing sequence later on that's lesser than the two but it's got a great pay off to other sidequests.

Yiga Clan room can be cleared quickly just by walking along the ceiling, the Korok one is totally optional (and not that hard) and I dunno about the third one yet, so I'll look forward to discovering it. So yeah I don't feel like stealth is that prominent in BotW and the sections involving it aren't that long or difficult.
 
D

Deleted member 752119

Unconfirmed Member
I think you are mistaken. People also bothered playing this, with a no name protagonist and there wasn't even any kind of story involved:

journey-game-screenshot-10.jpg

That's a super short game though, and even as acclaimed as it was it was still pretty niche and a lot of people didn't like it/didn't finish it (look at trophy lists).

I liked the game, but couldn't have played it for more than the 3ish hours it lasted as I was getting bored by that point.
 
I love Horizon. I think that the world is beautiful and i feel that the gameplay is miles above Zelda. But when it comes to just exploring the world Zelda is the superior game. I have played maybe 30 hours and a just keep seeing new stuff, the world is huge and so much secrets to discover.

The only reason you want to keep exploring Horizon is to fight robots and find sidequest. Thats one of the things Horizon does wrong they should have more stuff to uncover by simply just exploring every little corner of the world. In Zelda i want to climb that mountain simply because there could be a secret sword or a diamond there.

When it comes to the polish of the world i find Horizon miles above. There are to many big open spaces in Zelda that is just filling and some of them are not very appealing. In Horizon everything is filled with life, either living animals, bugs, robots or humans that you can interact with.
Gameplay?.... Are you sure about that?
 

Spinluck

Member
I am sure Uncharted and TR linearity fits with them, but probably wasn't appropriate for Horizon. And a semi open world seems like a wasted opportunity.

For me, that i am not much of an open world guy, i think it just fits the game GG created. It is there, it is believable, but it not there to explore it(explore it to find little secrets and rewards i mean). At least not with this game. Maybe a sequel may focus on that, to discover the world and its secrets, but this one is clearly about Aloy's and her journey, much like Uncharted, but with an open field to wander around, fight robodinos, and do some sidequests, but the game is clearly an action adventure game, not a Wicher-like game at all.And Zelda seems to expand Witcher like open worlds.

That's totally fine.

It being open world allows players to disengage enemies that are too powerful for them and works for the combat overall. It works as an open world game, but my main point was there was a lot of emptiness to it and I can see it being trimmed down some. I enjoy the visuals, but I like an open world to be engaging and not just eye candy. And trust me when I say I love how Horizon looks. I got banned for like 2 weeks when the Screenshot thread for the game hit, which sucks because I have a ton of amazing photos of the game.

Moving on, Zelda has a lot of empty spaces as well but as I traverse the world, I always feel like I'm on the verge of uncovering something new. I'm not Mr. ADHD who needs something every five steps, but I like an open world to be interesting and reward me as a player for being curious. The games both set out to do really different things though, and I get that.
 

LordKasual

Banned
Next time on Breath of the Wild threads on GAF....

"Minecraft feels great but Zelda's world exploration is so much richer..."

"After playing BotW, what do you expect from Xenoblade 2?"

"GTAV vs BotW : What can rockstar learn from zelda?"

"After playing BotW, what do you expect from Disgaea 6?"

"Skyrim just feels so bland after BotW..."

"Has any game ever been as detailed as BotW? I dont think so..."

"What Souls can learn from BotW's storytelling method"

"After playing BotW, what do you expect from Devil May Cry 5?"
 

phanphare

Banned
It happens. System/engine limitations are a thing so that's why I don't understand your problem with hat posters comments.

I just found it odd is all. there are so many little things about Horizon that don't jive with how the world presents itself visually, if that makes sense.

like I said before, different strokes and all, it was just something I found curious
 

Spinluck

Member
Right because hunting a bear or ram and giving chase only for it to disappear in thin air is so immersive.

Yeah one of the little gripes​ I have with Zelda. It just seems so odd when it happens lol.

For me it makes up for it in the fact that you can interact and change so much in the world.

This video sort of demonstrates what I'm talking about.

https://youtu.be/aVPXKdSEGNQ

For how nice Horizon looks, it be nice if the world was a little more dynamic.
 
Dunno about him, but the combat is much better, and satisfying. imo
That does count as gameplay.
Combat is just a fraction of the Gameplay... And taking into account all the things that Zelda offer.. Zelda is far above Horizon in term of overall Gameplay mechanics.
 
Gameplay?.... Are you sure about that?

There is more to a game then just exploration. In the combat and enemy encounters Horizon has Zelda completely beat nothing in Zelda comes close to fighting a Rock Breaker,Storm Bird,Thunderjaw or a Behemoth, certainly not the weak ass boss battles that are the worst in the series.
 

xxracerxx

Don't worry, I'll vouch for them.
I have only played Zelda and love it, but the straight up combat in Horizon looks much more satisfying from what I have seen.
 

Mupod

Member
I'm not usually much of an open world game guy unless it's VERY compelling. There's no contest here. Zelda evokes feelings I haven't had much since, I dunno, STALKER. Maybe Skies of Arcadia in a way. Just so many 'what the HELL IS THAT' moments like finding a labyrinth for the first time.

The world is immense and almost all of it feels interesting, even the parts that are uninteresting, if that makes sense. I spent an hour wandering through snowy mountain ranges just to find the last tower I was missing. That felt rewarding in itself.

I've barely started the story in Horizon and I already feel like I've seen everything interesting in its world. I also broke the gameplay pretty hard with a fully upgraded ropecaster/frost bow and I murder everything in seconds despite being on hard mode. There's a reason I stopped playing that in favor of Zelda, although I will go back to it.
 
D

Deleted member 752119

Unconfirmed Member
Combat is just a fraction of the Gameplay... And taking into account all the things that Zelda offer.. Zelda is far above Horizon in term of overall Gameplay mechanics.

Just different strokes. Zelda has the more interesting and bigger world to explore, and better rewards for exploring off the beaten path.

But I had a ton more fun overall with Horizon (have beaten both, 55ish hours for Horizon, 60+ and counting for Zelda) as I enjoyed the combat more than wandering around Zelda's world, as well as having a story that sucked me in (but that's not gameplay of course).

I'm not big on sandbox stuff and messing around trying stuff out in an open world. Zelda is definitely better at that, and people who like being creative and messing around.

Horizon is the better fit for gamers like me who like to spend more playtime in active gameplay (like combat), prefer more linear games and prefer more narrative-driven experiences.

As I've been sure to say many times, I still love Zelda and it's a testment to it's quality that I like it as much as I do when I tend to get bored by exploration and sandboxy games. But Horizon still did more for me and is my game of the GOTY and one spot ahead of Zelda in my current GOTY list.
 

HStallion

Now what's the next step in your master plan?
I'm not usually much of an open world game guy unless it's VERY compelling. There's no contest here. Zelda evokes feelings I haven't had much since, I dunno, STALKER. Maybe Skies of Arcadia in a way. Just so many 'what the HELL IS THAT' moments like finding a labyrinth for the first time.

The world is immense and almost all of it feels interesting, even the parts that are uninteresting, if that makes sense. I spent an hour wandering through snowy mountain ranges just to find the last tower I was missing. That felt rewarding in itself.

I've barely started the story in Horizon and I already feel like I've seen everything interesting in its world. I also broke the gameplay pretty hard with a fully upgraded ropecaster/frost bow and I murder everything in seconds despite being on hard mode. There's a reason I stopped playing that in favor of Zelda, although I will go back to it.

If you just started the story then you quite literally haven't seen much at all of the games content.
 

martino

Member
Horizon goods could have been good (and imo maybe even better) if the game was not open world and/or without rpg mecanics.
The same can't be said for zelda.
 

Head.spawn

Junior Member
Horizon is more like a "classic" Open World attempt while BotW is a "radical" one. Horizon is guilty of doing the same stuff the Witcher 3(while also being an exceptional game) did: It holds your hand too much by putting up markers everywhere, in your hud and in your map, while it's good to have stuff to do it can feel overwhelming quite often and might even be considered "work" for some people, like me. In BotW you decide what to mark, sure there is that beep when you're closing in on a shrine but that's about all the guidance you'll get and you can even turn it off.

Horizon, like the Witcher and other Openworld Games also restricts where you can go by having level-differences and some more or less invisible walls here and there. Sure Zelda also has very strong enemies to keep you from certain areas but they aren't completely unbeatable, like with RPGs that just throw enemies with much higher levels than yours into certain areas to keep you from entering them. In BotW you can go practically everywhere after finishing the starting area, sure you might die but in the end that is your fault.

The question remains: Will there be more games that are like BotW? I don't think so, most developers will stick to the tried and true formula, because it works fine as it is. However we see OpenWorld Fatique happening already, it's one of the reason why Mass Effect Andromeda was rated so harshly, sure it had a lot of other problems but people have enough of vast spaces without anything in it since the release of No Man's Sky it seems...
(Even though Zelda is also guilty of having vast spaces between Points of Interest)

I truly believe some games, like Mass Effect Andromeda to name a fresh example, would benefit of not being an open world game.



I think you are mistaken. People also bothered playing this, with a no name protagonist and there wasn't even any kind of story involved:


The less hand-holding type of openworld games? No.

We already had Morrowind do all of these things 15 years ago and have only seen regression on all of those aspects in the genre ever since.
 

Tyaren

Member
Everytime I hear someone claiming Horizon's world is full of invisible walls and that it lacks verticality, I think we must have been playing two different games. I'm climbing mountains, plateaus and towers in Horizon all the time. Seriously, what am I'm rappelling down from, sliding down from or taking these shots from, if there was no verticality? ;)

 

The Dude

Member
I play on a 4k 130" projector and let me say horizon is fucking stunning to see. Nice shots above, the game has some of the most incredible looking landscapes to date.
 
Everytime I hear someone claiming Horizon's world is full of invisible walls and that it lacks verticality, I think we must have been playing two different games. I'm climbing mountains, plateaus and towers in Horizon all the time. Seriously, what am I'm rappelling down from, sliding down from or taking these shots from, if there was no verticality? ;)
Can you go to the top of every mountain in the game?
 

Tyaren

Member
Can you go to the top of every mountain in the game?

If the mountain or plateau is not part of the outer boundary of the game map there is a good chance there is a way.
But let's not move goal posts here. I was answering multiple posts that claimed Horizon lacks verticality and is full of invisible walls, which is simply not true.
 
If the mountain or plateau is not part of the outer boundary of the game map there is a good chance there is a way.
But let's not move goal posts here. I was answering multiple posts that claimed Horizon lacks verticality and is full of invisible walls, which is simply not true.
Dude, the thread is about exploring.... lolol
 
Can you go to the top of every mountain in the game?

I'm pretty sure there's invisible walls in Zelda that prevent this as well. Granted, they're far more rare but they exist.

That being said, Horizon's Verticality doesn't really disguise itself that well from being very much path driven. The invisible hand isn't invisible enough here. Also if I could attach the paraglider to Aloy's moveset, I'm actually pretty sure that it would be an objective improvement as well. I've jumped off more cliffs that I'd like to admit and taken needless fall damage that I can't really judge how far I need to fall to take damage.

Zelda's Verticality is more convincing because after the plateau, you aren't really stuck on a vertical layer. I can jump off if I find any cliffside and go to another lower vertical layer. Plus the emphasis on sightlines enhances the value of verticality.
 
I'm pretty sure there's invisible walls in Zelda that prevent this as well. Granted, they're far more rare but they exist.

That being said, Horizon's Verticality doesn't really disguise itself that well from being very much path driven. The invisible hand isn't invisible enough here. Also if I could attach the paraglider to Aloy's moveset, I'm actually pretty sure that it would be an objective improvement as well. I've jumped off more cliffs that I'd like to admit.

Zelda's Verticality is more convincing because after the plateau, you aren't really stuck on a vertical layer. I can jump off if I find any cliffside and go to another lower vertical layer. Plus the emphasis on sightlines enhances the value of verticality.
Did you have played Breath of the Wild?
 
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