LordOcidax
Member
They only exist at the edge of the map, but they exist.
Well.. Thats not part of the in game map.... So..There's invisible walls when trying to go to far, but I haven't seen any for mountains.
They only exist at the edge of the map, but they exist.
Well.. Thats not part of the in game map.... So..There's invisible walls when trying to go to far, but I haven't seen any for mountains.
Did you have played Breath of the Wild?
I have both games. In Horizon you cant go to the top of every mountain in the game... In Zelda you can. Even in Witcher 3 you can manage to do that (At least in Skellige)Did you play Horizon?
If you just started the story then you quite literally haven't seen much at all of the games content.
Gameplay?.... Are you sure about that?
How is it broken? It works on smaller enemies only so it's only really useful early on.
Ok...I meant the combat gameplay. But i would say the regular gameplay also. Zelda has free climbing that is an absolute blast but everything else is not particular fun (okey the shield sliding down from a mountain is pretty cool) . Where Zelda thrives is in the exploration part, (and it is what i use most of my time on). The fights that i have are not the games strong side. I like the Lynel fights the best but even them is not very fun when all you do is dodge and fury rush them until they are dead. What i love about Horizon is the possibility to take out different parts of enemies and for them to behave differently, and for the heavier enemies set up traps before hand. So much variety in the combat gameplay.
So the same thing you're arguing against Horizon. 😒Well.. Thats not part of the in game map.... So..
I have both games. In Horizon you cant go to the top of every mountain in the game... In Zelda you can. Even in Witcher 3 you can manage to do that (At least in Skellige)
well, if there's a second world map or something, then maybe. But I dunno why the trophy for activating all the tallnecks popped up if there's more out there. I was under the impression that once you reached Meridian you could access most or all of the map.
There is more to a game then just exploration.
I haven't really ventured TOO far into the outskirts of the BOTW map, but how do they cut off the explorable terrain if you can climb to the top of every mountain? Is it all surrounded by water or something?
If BOTW could have Horizon's Combat, Graphical Fidelity and Story; or Horizon have BOTW's Physic Puzzles, interactivity and expanded world design, you'd have one beyond incredible game.
I had a similar take playing through both the past 2+ weeks. When playing Zelda I wished it had the graphic quality (even if art style unchanged), combat option and engrossing story of Horizon. When playing Horizon I wished the world was more rewarding to explore openly, that their was some kind of flight option when on a peak, and that there were more puzzles.
Horizon sequel can address some of those hopefully. Puzzles easily by having more cauldron type places with better puzzles. Zelda sequel be limited by the hardware graphically and stories have never been strong in the series, but hopefully they can improve the combat some.
Coop would be such a waste of resources. Please, no! D:I can see a Horizon sequel improving quite a lot of things that could make for a truly phenomenal follow up.
This game was a pleasant surprise, but there's a lot more they do to improve the game in between the combat encounters and story.
People may frown on this but I'd like coop.
Horizon is beautiful, but meaningless and blank. Boring after finished it.
Zelda is by far better in every gameplay and design aspect. In a major league.
Exactly. Horizon is an amazing game, but the world in Zelda.. the freedom the physics are on another level.I've finished both games, and I vastly prefer Breath of the Wild's world to Horizon's. Sure, Horizon's landscapes look prettier, but Zelda's felt more alive.
The world of Horizon is good for screenshots, but I don't see myself going back to it anytime soon. I will surely be playing Zelda for many more months, just going around the world and seeing what I can and can't get away with.
Better even in straight up combat? I find Zelda's combat to be very bland. Sure you can tackle combat in a variety of ways but just going mono e mono is meh.
The ragdoll physics is what makes the Zelda combat fun for me. The actual fights are poor in comparison to Horizon.Better even in straight up combat? I find Zelda's combat to be very bland. Sure you can tackle combat in a variety of ways but just going mono e mono is meh.
Agreed. Zelda is much better for the sandbox game lover that likes messing around, finding creative ways to defeat enemies etc. Horizon is better for lovers of more linear games and more traditional combat. It still overs a lot of combat options with the different weapons, traps etc., but not near the level of freedom and creativity afforded by Zelda.
So again, just different strokes. I don't have a creative bone in my body, loathe stuff like Minecraft and love linear, narrative driven games. I still enjoy Zelda a ton (a testament to it's quality), but avoid combat when I can (especially post beating it) while Horizon is one of the rare games I still pop in just to enjoy some combat.
Horizon looks pretty but the open world elements feels like a waste of time for me. I'd rather the whole game consist of linear missions. Zelda on the other hand feels designed around being an open world.
Open world is not a genre, it is a framework, like a canvas or some other base material art is created on top of. Horizon is an adventure game using an open work framework to enable a large scale combat and hunting mechanic. BotW is an exploration game. Of course the exploration game has better exploration. This is why Horizon has better story, NPCs, pacing, and combat.
Horizon is comparable to Red Dead more than anything else. BotW is more like Morrowind or Far Cry 2. They aren't even trying to be remotely similar games. Comparing them is like comparing Street Fighter and Overwatch because they share a player v. player framework.
I have both games. In Horizon you cant go to the top of every mountain in the game... In Zelda you can. Even in Witcher 3 you can manage to do that (At least in Skellige)
Open world is not a genre, it is a framework, like a canvas or some other base material art is created on top of. Horizon is an adventure game using an open work framework to enable a large scale combat and hunting mechanic. BotW is an exploration game. Of course the exploration game has better exploration. This is why Horizon has better story, NPCs, pacing, and combat.
Horizon is comparable to Red Dead more than anything else. BotW is more like Morrowind or Far Cry 2. They aren't even trying to be remotely similar games. Comparing them is like comparing Street Fighter and Overwatch because they share a player v. player framework.
No you can't. There's certain areas where it warns you you're exiting the bounds of the game.
Is it just me or are these thinly veiled fanboy threads? I've seen Zelda Vs Uncharted 2 times already and now obviously comes the long anticipated Zelda Vs Horizon threads however they always seem to conveniently zone in and only focus on a single aspect of the respective games such as climbing in Uncharted's case and and exploration in Horizons case both which strangely swing in Zeldas favor. I haven't seen a single ''Which game has a better combat mechanic'' thread yet though, hm, it dose seem strange.
I wish I could find a community on the internet that celebrates video games individually without needing to do things like this.
I haven't seen a single ''Which game has a better combat mechanic'' thread yet though, hm, it dose seem strange.
Sounds like you're just upset this "fanboy thread" isn't praising your game of choice as much as you'd like.
Is it just me or are these thinly veiled fanboy threads? I've seen Zelda Vs Uncharted 2 times already and now obviously comes the long anticipated Zelda Vs Horizon threads however they always seem to conveniently zone in and only focus on a single aspect of the respective games such as climbing in Uncharted's case and and exploration in Horizons case both which strangely swing in Zeldas favor. I haven't seen a single ''Which game has a better combat mechanic'' thread yet though, hm, it dose seem strange.
I wish I could find a community on the internet that celebrates video games individually without needing to do things like this.
=/
I agree when it came too the Zelda vs. Uncharted thread. Totally pointless and just a filled with too many fanboys. This thread is more justified because they are similar games and both have some of the best open worlds ever created. But in my opinion every vs. thread should be banned. I joined this forum because there was a deeper discussion regarding games and great too see developers sometime comment directly here, but the last couple of months it has been to many vs. thread and way to much hostile fanboy war.
Sounds like you're just upset this "fanboy thread" isn't praising your game of choice as much as you'd like.
Horizon is one of the few open world games that actually justifies its open world design. Zelda is as well but the game is open world for a reason and it works.
The combat in Horizon is... by the numbers?? What game has combat like it?
There's little environmental interaction and you don't discover anything by exploration; everything's just a dot on the minimap. It matches with the hunting theme but I don't see any benefit to the open world design unless you like doing filler quests.
He's right tho, seems like Zelda or BOTW fans have the urge to create threads comparing or stating something quite often lately. A new thread has just been opened about how Zelda is the new bar of open world gaming and stuff.
Well that's just, like, your opinion. Man.It's unique in it's approach to open world combat but doesn't rise above for all it's novelty. I'm finding myself skipping just as many encounters as I did in Far Cry 3 (the last Far Cry game I was able to make it through) or Skyrim, because the combat becomes dreadfully boring after the couple dozen or so hours.
There's little environmental interaction and you don't discover anything by exploration; everything's just a dot on the minimap. It matches with the hunting theme but I don't see any benefit to the open world design unless you like doing filler quests.
Well that's just, like, your opinion. Man.
Is it just me or are these thinly veiled fanboy threads? I've seen Zelda Vs Uncharted 2 times already and now obviously comes the long anticipated Zelda Vs Horizon threads however they always seem to conveniently zone in and only focus on a single aspect of the respective games such as climbing in Uncharted's case and and exploration in Horizons case both which strangely swing in Zeldas favor. I haven't seen a single ''Which game has a better combat mechanic'' thread yet though, hm, it dose seem strange.
I wish I could find a community on the internet that celebrates video games individually without needing to do things like this.
Is it just me or are these thinly veiled fanboy threads? I've seen Zelda Vs Uncharted 2 times already and now obviously comes the long anticipated Zelda Vs Horizon threads however they always seem to conveniently zone in and only focus on a single aspect of the respective games such as climbing in Uncharted's case and and exploration in Horizons case both which strangely =/