While there's no big TPS survival horror games slated anytime soon. There's definitely some promising looking FPS survival horror games on the horizon that give you weapons.
i wouldn't call those games "Survival Horror", they look like a darker version of Doom
to me, what defines Survival Horror, is the fear of dying, feeling weak, lack of ammo\healing items to make you vulnerable, having key items, back tracking and solving puzzles are a very important aspect to make the game Survival horror to me
as much as i love RE4( best game ever made IMO) but it's not a survival horror game, there is lots of ammo\healing items, you pretty much run to find enemies to slaughter them, there is nothing to fear, even if you die you know you won't lose anything, anything you see you'll pick without any care whether you'll need it now or later
you see, back in the old RE games which to me are the core Survival horror games, when you haven't saved for like an hour and find a room full of zombies or a hunter, you'd be scared as shit because if you die you will lose your progress, and you have a high chance of dying if you were careless about your ammo\healing items, and when you see an item you need to think whether to take it now or save room for ammo or other important items, it needs thinking, strategy, you don't Rush like you do in the new "Survival Horror" games, and to me this is what defines the True Survival Horror Games, Capcom brought most of that in RE7 and that what makes it a masterpiece among the mediocre games of this generation
games like Outlast and Soma are not survival horror, they are walking simulators with annoying loud sounds that some people with a weak heart would call "Scary", games like RE4\5\6, The evil within and Dead Space series are action\"horror" because most of the above standards does not apply to them and to be honest i wouldn't even call them Horror at all
the Horror that was in the old RE games was not the scary looking monsters or the jumpscares, it was the fear of dying and losing progress, or the fear of wasting so much ammo and encountering a boss which you have no ammo to kill because you were careless, in this generation most of this is gone because companies want easy games now that are more susceptible to most gamers