- Mar 4, 2016
It would be great if her hair actually looked "wet" when she got out of the water. It still bounces around as though it is perfectly dry when it should be clinging to her and clumped together.
That's because there is no such hair shader that I can think of in a game. Rendering hair lighting/shading is one of the most difficult and expensive things in a videogame/film. We are quite far from getting a more complicated hair shader like the Marschner technique:
I feel like I'm the only one who noticed this part after she got out of the water.