DenogginizerOS
BenjaminBirdie's Thomas Jefferson
So let me get this straight. If I go out and buy Logitech's AWESOME wheel for PS2 that has force feedback in Gran Turismo 4, that same wheel won't provide FF on PS3?
DenogginizerOS said:So let me get this straight. If I go out and buy Logitech's AWESOME wheel for PS2 that has force feedback in Gran Turismo 4, that same wheel won't provide FF on PS3?
If, further down the line, there was a way of marrying the two technologies, would Sony consider it?
No, because we are making a standard controller. With the PS2 we made 160 million controllers. Once you have defined the format, you stick to it. Now, that doesn't prevent third party steering wheels having force feedback and obviously [Gran Turismo creator] Kazunori is going to be keen to have that. There will continue to be vertically integrated controllers like that, which a specific to an individual game.
Luckyman said:
chespace said:I really don't think GT1 or GT2 class cars have 900 degrees of steering wheel rotation either. You should see them trying to roll these cars out of the paddock area and onto the track. The turning radius looks to be about par to P1 or P2 cars.
For the sake of their fans, Sony needs to bend over -- NOW.
Remember the leaked technical document, it will never happen, even if the team at turn10 wanted to.Gek54 said:I think you really should be more concerned with MS bending over and supporting the G25 and or DFP for the sake of the Forza fans. If not, way to gimp 360 racing games for the next 4 years.
Gek54 said:Are we trying to excuse the MS wheel only being a crappy 270 degrees? GT and P cars are generally 540 degrees and of course have linear steering, far from what the MS wheel is offering.
I think you really should be more concerned with MS bending over and supporting the G25 and or DFP for the sake of the Forza fans. If not, way to gimp 360 racing games for the next 4 years.
chespace said:I thought this was a thread about FF not supported on PS3? At least that was what my comments were directed at. Not an excuse for whatever bitching you have about the MS wheel.
Gek54 said:I dont know Che, seems like it is in the same realm of discussion since it seems the MS wheel might our only alternative to playing current gen console games with a TFF wheel. Even so I didnt bring up the MS wheel and you chose to respond to a MS wheel complaint beforehand so if you want to be bitching about people not staying perfectly in line with the thread title then you might want to check a mirror first.
No TFF = Gimped
270 degrees in anything other than an arcade or a F1 game = Gimped.
As is, current gen console racing = Gimped.
DarkRage said:Yea, as we can watch on TV every F1 race or other race needs at least 1400 degrees.
Come on, you are racing on a race circuit, you don't turn the wheel more than a bunch of degrees.
DenogginizerOS said:So let me get this straight. If I go out and buy Logitech's AWESOME wheel for PS2 that has force feedback in Gran Turismo 4, that same wheel won't provide FF on PS3?
Chespace said:Somebody answer this question.
Because what it's basically asking is this: Do PS2 games played on PS3 have rumble like they were intended on the PS2?
DarkRage said:Yea, as we can watch on TV every F1 race or other race needs at least 1400 degrees.
Come on, you are racing on a race circuit, you don't turn the wheel more than a bunch of degrees.
Gek54 said:Not every race circtuit has turns that you can take at 150mph. Have you not ever heard of a hairpin or understand the concept of linear steering? You also failed to grasp the fact that I mentioned F1 being the exception to using more than 270 degrees.
Stinkles said:NASCAR FTW!
PS., anyone seen what the percentage of GT users who only ever play with a pad is? It's a LOT. Think, 98+ percent. Which is why Sony probably doesn't really care.
Gek54 said:After GT3 they cared enough to team up with Logitech once a again to release a massively upgraded TFF wheel for GT4 and of course GT wasnt the only series to make exceptional use of the wheels either. *shrug*
How cool will sony look at all the gaming shows when all the racing games shown have people standing around using the POO(is that what the PS3 controller is still called?) while the 360 game booths are all set up with halfway decent TFF wheels?
I know when I go to the arcade, its the racing games that make me stand using a joystick that get all my quarters.
Stinkles said:Of course, but Logitech had a lot more to gain than Sony, no? They must be pissed too.
Stinkles said:Of course, but Logitech had a lot more to gain than Sony, no? They must be pissed too.
ChrisAllenFiz said:What about GTR2 for 360, does that have FF support?
I'd imagine things aren't particularly rosy with Microsoft these days either. Next Gen has not been good to Logitech thus far.Stinkles said:Of course, but Logitech had a lot more to gain than Sony, no? They must be pissed too.
Mrbob said:If I were a racing fan I would be pissed:
SoVos20 said:In my prius the steering wheel is always very smooth, no shaking ever when I drive. Your cars must be cheap.
kammy said::lol:
My Alfa has a 220 degree turning lock, steering is sharp. Although when I take a turn too fast, like any decent sporty car, I can feel the resistance. Not as much as when I play GT4 but then again, im only going 40mph :d
Get a decent car dude.
PS3 Steering Wheels Wont Have Force Feedback. At All.
Posted by Michael Cardiff
PS2 Gran Turismo Steering WheelIts old news by now that the PS3 controller doesnt have force feedback built into it - its just one of those things that youll have to deal with if you decide to go with Sonys expensive new console. Whats new, breaking news to us is the fact that the PS3 doesnt even know how to transmit a signal telling ANY controller to vibrate or give force-feedback. And for all you racing fanatics out there, that means that Gran Turismo 5 on the PS3 is going to feel like youre driving on ice.
Rumors that force feedback for the PS3 isnt possible started circulating earlier this week on the NeoGAF forums, but just recently 1up.com received confirmation that, indeed, driving on the PS3 just isnt going to be the same:
All PS3 games are programmed for the SIXAXIS which doesnt have force feedback, therefore the force feedback in the wheels wont be recognized.
Yikes. Looks like the Xbox 360 may soon become the console of choice for driving fans.
Gek54 said:Not every race circtuit has turns that you can take at 150mph. Have you not ever heard of a hairpin or understand the concept of linear steering? You also failed to grasp the fact that I mentioned F1 being the exception to using more than 270 degrees.
arne said:Yes, except on an F1 car, the steering wheel itself doesn't have a lot of turns to hit almost the opposite lock because, well, you don't really want to take your hands off the wheel if you want to hit opposite lock and do it in 0.001s or however insanely fast those drivers can react when something goes wrong.
Mmmkay said:Someone from Logitech commented on FF the other day:
http://forums.somethingawful.com/sho...ost320 730433
The Japenese version of GT:HD features force feedback support with the DFP. Also, Need for Speed: Carbon and Ridge Racer 7 both feature force feedback wheel support (Japan and US versions). NFS Carbon should support the G25's shifter as well, though I haven't personally been able to test it.
This does not necessarily mean that force feedback will be present in any titles going forward.
![]()
I was asked if the Force Feedback and Rumble features of the wheel works with RR7 and yes they do.
the wheel jerks when you crash and rumbles when driving over the few rocky road areas like in the Lost Ruins track.
Kazunori during TGS
![]()
Gek54 said:Yes, thats good and all that the MS wheel is set if it ever needs to be used for an F1 car that can handle that small ratio because it has an insane amount of grip and rigidity but the thing is that Sony owns the F1 license and all other cars have a much larger range turning for good reason. The smallest lock-to-lock spec for a LMP1 car that I am aware of is well over a full turn and no car in Forza features a lock-to-lock of less than a full turn.
The main reason that a 900 degree wheel is important is because it allows for linear steering which is very important for simulation handling. Both Forza and GT3 only supported devices with a small lock-to-lock so they have to use steering aids to decrease the range the tires can turn as the car increases speed, otherwise the car would become VERY twitchy at high speeds and maintaining control would be extremely difficult. There are a few production cars that offer such a driving aid but the vast majority dont, especially sports cars, at least there are non that I have ever heard about.
270 degrees means you are forced with an unrealistic driving aid that could have been avoided if could use a 900 degree wheel.
There are some very old muscle cars that go over 900 degrees but thats a bit hard for even me to complain about.
MasaC said:
Bad_Boy said:Stolen from B3D
I know. The funny part is the "nothing special" on his youtube movie summary. Rubbing it in?jet1911 said:Wow this guy is good. :O
Chris Remo said:Nobody should be surprised by this. Controller peripherals pretty much always work by just sending the exact same signal a controller sends, but with differently shaped and positioned "buttons." Non-standard controllers don't get to just make up information that the console isn't already set up to deal with.
mrklaw said:Surely DFP and 'proper' force feedback (not rumble) controllers needed some other information sent to them apart from 'oh you're going over a rumble strip'. They'd need to know how fast you're going round a corner to decide how much resistance to give etc.
so I don't see how Sony's comment makes sense. Games made for Dual Shock 2 with rumble still used different communications that those for the DFP.
It makes sense for those simple steering wheels with rumble support (because there won't be any rumble), but I'd still expect proper force feedback to be supported
Even without any FF/rumble, that communication will be quite different - because there's absolutely nothing alike between tuning inputs into driving physics for analog stick and a 720degree wheel.mrklaw said:Games made for Dual Shock 2 with rumble still used different communications that those for the DFP.
Did you mean rumble instead of FFB?chespace said:On Xbox 360, Microsoft provides 3rd party peripheral companies the APIs required to do FFB on the system -- which is perfectly legal since MS has settled with Immersion.
I can't speak for the PS3 - but on PS2, Sony did diddly squat for the 3rd parties.chespace said:On Xbox 360, Microsoft provides 3rd party peripheral companies the APIs required to do FFB on the system
Someone already wrote drivers for PS3 and logitech wheels FFB though - as well as expose API to developers, because it works on all major racing titles.On PS3, Sony does not have the right to include FFB API code in software, nor do they have the right to grant 3rd parties those APIs to develop hardware that uses FFB.
Geezer said:Did you mean rumble instead of FFB?
Because if you didn't, surely this means there is a possibility of Logitech FFB goodness on the 360?
![]()
DieH@rd said:He's very good...
Fafalada said:Che,
I can confirm that in JP GT:HD, FF works perfectly, even in the latest version of the demo - but I am running on a Japanese machine. I don't have other region PS3s to test with.
US version of the demo has no FF (though I haven't tried latest one yet).
And yes, other titles like RR7 also have FF.