More like he is tired of spending all the cash from the 30 days of investment he got on kickstarter. Now he can have cash flowing in all the time so he can run over budget and not hurt his company so much.
He's no longer the COO of Double Fine, he works full-time for Fig as the CEO. Which is why I think the title should either say "former Double Fine" or just not mention DF.The COO of Double Fine may be Fig's founder, but Fig is -not- part of Double Fine.
The COO of Double Fine may be Fig's founder, but Fig is -not- part of Double Fine.
Assuming the numbers are reported correctly and accurately, on Outer Wilds there are currently 47 supporters, with only 45 of those supporters actually showing as backing the project on the page accounting for $2230 of the funds raised so far.
Does that mean that potentially the other 2 "supporters" have invested $34,235 between them on the project? Because that seems shady as fuck...
EDIT: Just to clarify, by shady as fuck I mean really a project should be open and honest about exactly where the money is coming from in backing a project. Saying 2 people are "supporting" the project, when really what they've given it a huge cash injection towards investment and a return on that just doesn't gel well with me. Especially when you have KickStarters that fail to reach their goal, but end up happening anyway because a publisher makes it happen. I don't feel they should be showing any funds raised on the page at all unless they have come from supporting the project by pledging towards a tier. Seems very misleading.
Thanks. Added.No link on the OP: https://www.fig.co
Sorry about that. I (basically) just copied the title from GI.biz.Thread title should probably be corrected that Justin is former Double Fine; he no longer works for Double Fine and works full-time for Fig as the CEO. The board has advisory members and investors like Tim Schaefer, but the actual company isn't tied to Double Fine or Obsidian.
Yeah, I was thinking the same. With proper curation, that could mean fewer failed projects. That said, I don't see any particular reason to "artificially" limit the number of projects running at any given time. If a million dollars is invested, Fig should be getting the same cut, whether it's invested in two games or ten.Interesting. So this is super curated. You have to submit your pitch to them and they'll put it up. Could be interesting. I'd imagine they'd do no more than 2-3 projects at a time, which increases exposure. Getting on there will be ultra competitive, though.
Doesn't investment open up a whole can of worms regarding laws and regulations and other stuff? I have no idea, I'm too poor to invest.
I assume they've figured all that stuff out.
No problem, luckily people haven't jumped on it as much as I was prepared for.Sorry about that. I (basically) just copied the title from GI.biz.
Is there any reason to believe the accredited investors definition will actually be changed in time for them to make good on their statement? I know there's some proposed changes but I'm pretty sure I've heard that before in regards to kickstarter/etc over a year ago and nothing's panned out.
This is the part that's interesting.you'll actually be able to invest in the game itself, which will give you a cut of the sales, etc.
The SEC was suppose to issue a ruling in 2012/2013 and haven't done so yet. This is a highly debated area with many consumer protection groups being vehemently opposed to this idea. Folks need to realize that the vast majority of businesses fail and these are extremely high risk investments.
Lime said:Kickstarter already takes a massive cut. I hope this is successful and more game-developer friendly.
I'm glad there are more and more options for paying for non-existing products.
I'm glad there are more and more options for paying for non-existing products.
Sucks to be you.+
Have never Kickstarted. Will never Fig.
+
Have never Kickstarted. Will never Fig.
Outer Wilds page says it has 27 backers but $35,715 raised. Highest backer is in the $300 tier. Something's weird there.
Sounds like this means there's going to be a lot more shills on the internet then now that your own money is involved.
Fig's own revenue model is simple. As Bailey explained it to Polygon last week, Fig will get five percent of all the money raised through the service, and five percent of each game's sales in perpetuity.
3. "There are lots of game projects on KS, you get more visibility here". That's self-defeating. If this gets popular, then this will no longer be the case.
I understand this is a concern, but I don't personally view this as a more relevant thing to "protect" the poor/middle class from than gambling and payday loans which are easily accessible ways to piss all your money away (depending on the state I guess, most places seem to have a least a state lottery though)
Sucks to be you.
I see where you're coming from, and sure, there are risks in any investment, but there are also rewards. The same can be said for the developers themselves, for that matter; there's no guarantee they'll get any return on their three-year investment either. But as I said, there are potential rewards as well. In your example, if the game sold 1.9M, you'd be getting 120¢ on the dollar, right? Of course, then your return is predicated on your ability to accurately pick winners based on potential, but again, that's true of all investments. And while the curation certainly won't ensure huge success, it should help to minimize projects which completely fail to launch, or are horribly broken, etc. Also, it will likely depend on the individual project, but even if/when investment is opened to the general public, it's likely not all donors will be considered investment tier and even be eligible for profit sharing in the first place.Are people really going to shill for a dollar or two?
Imagine that profit sharing is done proportional to pledge investment. Imagine that a game fundraises 3.3 million dollars and needs no external cash infusion (pretty unlikely in the KS world). Imagine that the game releases and goes on to sell 190,000 copies on Steam at prices from $6-25. We'll say an average sale price of $15 (so it earns $10.50 a copy). That's about 2 million dollars in profit. If 100% of the profit is redistributed, people get around 2/3rds of their pledge back. But that's crazy, because then the studio shuts down because it can't pay salaries. So, instead, let's say 20% of the profit is redistributed. You get back about 12 cents on the dollar. As an average person, say you donate $50, you get $6 back. Say you donate $100, you get $12 back. This is notably after two or three years of development. And there's risk because not every game is going to release, and not all of those that release are going to sell a couple hundred copies.
This is napkin math, of course. All of these figures are just hypotheticals. Maybe the profit sharing will be higher. Maybe most games sell more copies relative to their pledge intake. I don't know. But I figure to the extent that any of those assumptions might be too conservative, the assumption that the game doesn't take external funding is exceedingly generous.
Uuugggghhh being fiscally responsible and having all this money is such a burden.
I see where you're coming from, and sure, there are risks in any investment, but there are also rewards. The same can be said for the developers themselves, for that matter; there's no guarantee they'll get any return on their three-year investment either. But as I said, there are potential rewards as well. In your example, if the game sold 1.9M, you'd be getting 120¢ on the dollar, right?
You should read the Polygon article. The idea is to curate very, very carefully which games will be allowed to get on Fig. They don't want a scenario where hundreds - or just dozens - of projects will fight for attention on Fig.
"The other key to making Fig successful is not to flood the market, so to speak, with equity crowdfunding opportunities. Part of what makes Kickstarter so challenging, Bailey said, was the sheer volume of projects going live on the service every day. With Fig, there will only ever be one or two campaigns live at any time. It will be up to the advisory board to pick them."
If that's a good thing is another matter, though. Seems like limiting yourself to just one or two projects at a time won't really help you to get off the grounds.
5% of sales in perpetuity seems way worse than just giving Kickstarter their cut.Fig's own revenue model is simple. As Bailey explained it to Polygon last week, Fig will get five percent of all the money raised through the service, and five percent of each game's sales in perpetuity.
5% of sales in perpetuity seems way worse than just giving Kickstarter their cut.
I'm glad there are more and more options for paying for non-existing products.
Kickstarter already takes a massive cut. I hope this is successful and more game-developer friendly.
Looks like Fig takes 7.9% + rounding error upfront (KS takes 8% + rounding error upfront), and Fig takes some backend sales as well. So this is definitely not something that's competing on service overhead.
]I'm guessing that 7.9% doesn't include payment processing?