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Forza 5 Xbox One to use "infinite power of the cloud"

Not sure if serious. Of course I was talking about the picture quality.

http://i.minus.com/i6a3MzCjvH0nY.gif[/QUOTE]

funny that you posted 4 gifs other then a better quality one that i posted then.
 
funny that you posted 4 gifs other then a better quality one that i posted then.

lol.. looks like you got offended.

iILsRoJIyGIyH.gif
 
This sounds like RPG villian talk, right before things go south.

"None of you can stop me, I'll tap the infinite power of the CLOUD!"

*tries to tap the power of the cloud, turns into a grotesque demon*

"I thought I could control it! Noooooo!"

Microsoft, you've doomed us all!
 
I hope the people who are calling this all bulshit will admit they were wrong when the actual games come out and show what they do with the Servers

I hope you're ready for the beat downs once the Digital Foundry comparisons start. No cloud is going to help you there.

BTW, are you a Windows Phone user? I heard you can register the phone as a compute device so that your personal cloud can use it for additional processing power. What will they think of next.
 
lol.. looks like you got offended.

iILsRoJIyGIyH.gif

dude, i posted the first cap of the scene i liked best then edited in the first gif with that scene in to prove my point. why i'd be offended that you have a better quality one i have no idea. i guess you take pride in your internet gifing skills. congrats.
 
This sounds like RPG villian talk, right before things go south.

"None of you can stop me, I'll tap the infinite power of the CLOUD!"

*tries to tap the power of the cloud, turns into a grotesque demon*

"I thought I could control it! Noooooo!"

Microsoft, you've doomed us all!
Only if we have to grind to beat it. And it'll wait and be patient.
 
I am almost certain it will be running physics simulations to crazy mods.

I do believe they mentioned they are working on a engine bench where you can get down to changing around injectors and valve timing as opposed to simply doing a "+1 upgrade"

While this is neat for car geeks I think the end result will be you send off your engine build, and the cloud returns a very accurate HP/torque curve that the game uses.

It could be interesting, I loved downloading the user tuned cars on the marketplace in previous games, lets say you can buy a miata then go online and buy a beast of an engine tuned by mrfancyenginetunerguy.

You could say that it doesn't effect gameplay all that much, the in game engine will simply use the HP curve but to car geeks I think this sort of thing would be pretty cool. They also could do custom wings and aero, even full body kits if they are crazy. So imagine if you could custom design/build your own car from scratch, upload the specs then the cloud could simulate how it would perform and give forza the simplified model that would run in game.

There are lots of ways they could feasibly use cloud computing to "enhance" the game, I just don't think it will have anything to do with graphics.
 
I'm not sure why people seem to be talking so much about using cloud resources to enhance graphic fidelity, when the guys in the MS tech panel themselves specifically go out of their way to highlight that it's meant to be a resource for latency-INsensitive tasks (aka non graphics). Things like large, persistent world states, or interactions between players that benefit from dedicated-server-like setups.

On topic, in Forza for example, I've always wanted to be able to walk around the track (in the pits, in the stands, etc), while a real online race between players was happening. That would be really enjoyable, soaking up a race-day vibes type of experience. That's the type of thing that dedicated servers from a cloud element could facilitate.
 
I'm not sure why people seem to be talking so much about using cloud resources to enhance graphic fidelity, when the guys in the MS tech panel themselves specifically go out of their way to highlight that it's meant to be a resource for latency-INsensitive tasks (aka non graphics). Things like large, persistent world states, or interactions between players that benefit from dedicated-server-like setups.

On topic, in Forza for example, I've always wanted to be able to walk around the track (in the pits, in the stands, etc), while a real online race between players was happening. That would be really enjoyable, soaking up a race-day vibes type of experience. That's the type of thing that dedicated servers from a cloud element could facilitate.

Exactly

people are inferring from these statements that Xbox will have better looking games than PS4 because of this... it may free up some local cycles by having some stuff offloaded to cloud and may add some effects to environment but in general they are aiming for wide range experiences that are not possible strictly locally rendered.

Not making up for 0.6TF of GPU rendering


now that said, developers are pretty inventive lot and 4 years from now who knows what kind of shit they can come up with if they care to try
 
Amazing that this still looks more realistic then anything shown in that Forza trailer.
Relative to next-gen or not I'd kinda have to hope that'd be the case given how long they develop the games and how painstaking they seem to be with them.

... Though GT5 didn't have the WOW factor for me that GT3 did. Guess it goes in cycles, or it helps a lot to see it early in a generation.
 
This is such bullshit, sure this has been stated in this thread already. All these high end graphics cards are using DDR5 for that super fast bus. How in the hell can some online tech get around that? Does everyone need fiber in their house? Hell even that would not be near as fast as DDR5 bus speeds.
 
This is such bullshit, sure this has been stated in this thread already. All these high end graphics cards are using DDR5 for that super fast bus. How in the hell can some online tech get around that? Does everyone need fiber in their house? Hell even that would not be near as fast as DDR5 bus speeds.

no
 
This is such bullshit, sure this has been stated in this thread already. All these high end graphics cards are using DDR5 for that super fast bus. How in the hell can some online tech get around that? Does everyone need fiber in their house? Hell even that would not be near as fast as DDR5 bus speeds.
Wait...someone actually mentioned the cloud would be used to negate that difference? I'd like to see that post myself!
 
So if drive clubs available media is too limited to call, how can you definitively call forza 5 an upgraded current gen console game on a 30 second trailer?

Because F5's is something approaching an actual trailer with plenty of wide angle shots. Drive Club was just a teaser primarily comprised of close up dashboard, hood, fender, and wheel shots.
 
This claim of improved XBOX One performance due to the cloud just isn't going away. At this point it's not just some PR error nor just something they are getting a feel for. You have many people claiming the same thing, that the cloud will indeed improve XBOX performance.

http://games.slashdot.org/story/13/05/27/1140245/xbox-one-cloud-will-quadruple-the-power-says-microsoft

http://www.tomshardware.com/news/Xbox-One-Cloud-Jeff-Henshaw-Matt-Booty-Adam-Pollington,22775.html

"Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain," he said. "Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."

Jesus Christ, that's... that's beyond sad.

How can someone pretend to have technical knowledge and talk about "volumetric fog" and then imply that godrays are fucking precalculated?

I'm guessing the infinite power of the cloud pre-renders every single possible frame in existence in 0 time (because infinite power) and downloads the resulting terabytes in 0 seconds because it uses perfect and infinite compression.

God I'm pissed.
 
Polygons aside, GT6 looks more realistic than both Drive Club and Forza 5.

I think Forza 5 looks the most stylised out of all.

Yeah, that's the thing. FM5 looks great in the reveal trailer, but it still doesn't look realistic compared to GT. That'd be ok if it were PGR5. But this is a sim. I want realistic graphics.
 
I'm not sure why people seem to be talking so much about using cloud resources to enhance graphic fidelity, when the guys in the MS tech panel themselves specifically go out of their way to highlight that it's meant to be a resource for latency-INsensitive tasks (aka non graphics). Things like large, persistent world states, or interactions between players that benefit from dedicated-server-like setups.

On topic, in Forza for example, I've always wanted to be able to walk around the track (in the pits, in the stands, etc), while a real online race between players was happening. That would be really enjoyable, soaking up a race-day vibes type of experience. That's the type of thing that dedicated servers from a cloud element could facilitate.

I don't think anyone thinks that's plausible, but just that it's what Microsoft are trying to infer as the alternative is that this doesn't offer much more than pre-built dedicated servers, which you could do on the 360.

This is of questionable benefit to the vast majority of games.
 
I'd be very surprised if they do anything associated with rendering on the cloud. What would be more reasonable is AI, damage, and simulation-related stuff.

I hope they bring Dwarf Fortress over so that I can get my worlds generated faster.
 
Why isn't Microsoft aware of how terrible their PR has been lately? Don't they realize that the generation of gamers is in college and educated now? Do they think there are people that believe this stuff?


dont matter..trick mom and dad

Whoah! Subliminal.
 
Haha


The footage in the trailer is pre-rendered.

The statement we have from Microsoft is that the footage was running on Dev hardware for XB1, and the Tweet from one of the developers themselves (which was removed because PR poo-poo'd communications on ongoing projects) said it was real-time.

When you watch the full-resolution footage (Gamersyde hosts it, as well as the Xbox press servers), it's much, much clearer that it was real-time as well. Obviously we'll have a chance to see more at E3, but all factual info we have is that it was real-time.
 
The statement we have from Microsoft is that the footage was running on Dev hardware for XB1, and the Tweet from one of the developers themselves (which was removed because PR poo-poo'd communications on ongoing projects) said it was real-time.

When you watch the full-resolution footage (Gamersyde hosts it, as well as the Xbox press servers), it's much, much clearer that it was real-time as well. Obviously we'll have a chance to see more at E3, but all factual info we have is that it was real-time.

That tweet was taken down. Someone tweeted, asking why it was taken down, and they didn't respond.

I wouldn't hold your breathe.

I'm sure those assets are representative of the system though.
 
Honestly the games look about the same to me. If I had never seen anything about either game and you told me F5 was DC and DC was F5 I wouldn't know the difference.

I foresee a whole lot of nit picking in the future.
 
But it's in replay mode. Drive club was shown first person being played.

The Driveclub footage I recall was from replay mode as well. Do you have a link or timecode of it being played?

For both games, considering the replay mode is still rendered in real-time, I think it's as fair, if not more fair, for judging visuals than traditional tech demos. I prefer seeing some gameplay as well (because that's as good a representation of what it'll feel like with the controller in our hands as we can hope for) but for the sake of showing off a game's visuals at their best? Seems legit.

Driveclub still looked gorgeous.
 
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