Drive club was all replay cam.
They showed a bit of gameplay (or at least cockpit view) in the presentation. The driving looked awful btw. The trailer is indeed all non-gameplay.
Drive club was all replay cam.
Not sure if serious. Of course I was talking about the picture quality.
http://i.minus.com/i6a3MzCjvH0nY.gif[/QUOTE]
funny that you posted 4 gifs other then a better quality one that i posted then.
funny that you posted 4 gifs other then a better quality one that i posted then.
I hope the people who are calling this all bulshit will admit they were wrong when the actual games come out and show what they do with the Servers
lol.. looks like you got offended.
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Only if we have to grind to beat it. And it'll wait and be patient.This sounds like RPG villian talk, right before things go south.
"None of you can stop me, I'll tap the infinite power of the CLOUD!"
*tries to tap the power of the cloud, turns into a grotesque demon*
"I thought I could control it! Noooooo!"
Microsoft, you've doomed us all!
Who was this exactly?lol @ guy nitpicking Forza pictures
Judging how dynamic is the lighting in static photos? wtf lol
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"the lighting is so off.. pre-baked lol"
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"is this real-life??1!1!"
Disagree.
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Forza can't compete with the environments or lighting of what was shown of DriveClub.
There are lots of ways they could feasibly use cloud computing to "enhance" the game, I just don't think it will have anything to do with graphics.
Here's the comparison thread.
Which was more impressive graphically: DriveClub Or Forza 5?
Oddly enough, in GIF form GT6 still reigns supreme. I think...maybe...lol.
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Not a single cloud.
I'm not sure why people seem to be talking so much about using cloud resources to enhance graphic fidelity, when the guys in the MS tech panel themselves specifically go out of their way to highlight that it's meant to be a resource for latency-INsensitive tasks (aka non graphics). Things like large, persistent world states, or interactions between players that benefit from dedicated-server-like setups.
On topic, in Forza for example, I've always wanted to be able to walk around the track (in the pits, in the stands, etc), while a real online race between players was happening. That would be really enjoyable, soaking up a race-day vibes type of experience. That's the type of thing that dedicated servers from a cloud element could facilitate.
Relative to next-gen or not I'd kinda have to hope that'd be the case given how long they develop the games and how painstaking they seem to be with them.Amazing that this still looks more realistic then anything shown in that Forza trailer.
This is such bullshit, sure this has been stated in this thread already. All these high end graphics cards are using DDR5 for that super fast bus. How in the hell can some online tech get around that? Does everyone need fiber in their house? Hell even that would not be near as fast as DDR5 bus speeds.
Wait...someone actually mentioned the cloud would be used to negate that difference? I'd like to see that post myself!This is such bullshit, sure this has been stated in this thread already. All these high end graphics cards are using DDR5 for that super fast bus. How in the hell can some online tech get around that? Does everyone need fiber in their house? Hell even that would not be near as fast as DDR5 bus speeds.
So if drive clubs available media is too limited to call, how can you definitively call forza 5 an upgraded current gen console game on a 30 second trailer?
Came in here to post this, but I'm glad I was beaten.Oh, yeah? WHAT WHEEL WOULD THAT BE, EXACTLY?
Smh.
Okay this made me laugh in real life haha
This claim of improved XBOX One performance due to the cloud just isn't going away. At this point it's not just some PR error nor just something they are getting a feel for. You have many people claiming the same thing, that the cloud will indeed improve XBOX performance.
http://games.slashdot.org/story/13/05/27/1140245/xbox-one-cloud-will-quadruple-the-power-says-microsoft
http://www.tomshardware.com/news/Xbox-One-Cloud-Jeff-Henshaw-Matt-Booty-Adam-Pollington,22775.html
"Lets say youre looking at a forest scene and you need to calculate the light coming through the trees, or youre going through a battlefield and have very dense volumetric fog thats hugging the terrain," he said. "Those things often involve some complicated up-front calculations when you enter that world, but they dont necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloudthe cloud can do the heavy lifting, because youve got the ability to throw multiple devices at the problem in the cloud."
Whatever the cloud can or can't do, the label "infinte power" is really stupid.
Polygons aside, GT6 looks more realistic than both Drive Club and Forza 5.Here's the comparison thread.
Which was more impressive graphically: DriveClub Or Forza 5?
Oddly enough, in GIF form GT6 still reigns supreme. I think...maybe...lol.
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Polygons aside, GT6 looks more realistic than both Drive Club and Forza 5.
I think Forza 5 looks the most stylised out of all.
I'm not sure why people seem to be talking so much about using cloud resources to enhance graphic fidelity, when the guys in the MS tech panel themselves specifically go out of their way to highlight that it's meant to be a resource for latency-INsensitive tasks (aka non graphics). Things like large, persistent world states, or interactions between players that benefit from dedicated-server-like setups.
On topic, in Forza for example, I've always wanted to be able to walk around the track (in the pits, in the stands, etc), while a real online race between players was happening. That would be really enjoyable, soaking up a race-day vibes type of experience. That's the type of thing that dedicated servers from a cloud element could facilitate.
Dat secret sauce
All 'C' words should be banned... Cloud, Cell, Call of Duty...
Why isn't Microsoft aware of how terrible their PR has been lately? Don't they realize that the generation of gamers is in college and educated now? Do they think there are people that believe this stuff?
dont matter..trick mom and dad
Haha
The footage in the trailer is pre-rendered.
The statement we have from Microsoft is that the footage was running on Dev hardware for XB1, and the Tweet from one of the developers themselves (which was removed because PR poo-poo'd communications on ongoing projects) said it was real-time.
When you watch the full-resolution footage (Gamersyde hosts it, as well as the Xbox press servers), it's much, much clearer that it was real-time as well. Obviously we'll have a chance to see more at E3, but all factual info we have is that it was real-time.
But it's in replay mode. Drive club was shown first person being played.
The Driveclub footage I recall was from replay mode as well. Do you have a link or timecode of it being played?