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Forza 5 Xbox One to use "infinite power of the cloud"

The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.
 
I agree that cloud can't help with dynamic shadows, but frankly, even the chances they're using it for baked shadows are almost non-existant. It's possible in theory, but it would be pointless and not practical at all. Users would have to download track textures each time, if anything, it would be better to bake shadows locally and store the new textures on your hdd.

Yep, what was stopping developers from doing that the current generation?
 
Yep, what was stopping developers from doing that the current generation?

Systems that are not built to do it efficiently? Current console are still clinging on to offline mode. All the stuff that MS is saying about the XBone is that is is designed to flow that cloud gubbins around.
 
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I had to double check just to make sure.
 
The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.

I love your Forza stuff, hope to see some Forza 5 impressions from you guys soon.
 
The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.

The point then becomes to trot out that aspect eventually or with time instead making it out to be a game changer with tales from their ass numbers like "40x" or be pretentious by proclaiming it "infinite" from day 1 when we know how the Internet scenario looks like at present.
 
I should have gone into marketing as a career, Didn't realize how gullible some people can be. Amazing.


I can't wait to see this Infinite power in 2 weeks.
 
The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.

I think people are being skeptical in a healthy way, Microsoft have to prove it works in normal day to day conditions.

Most people here will accept it works when it is proven to. (or not).
 
The cloud is MSs marketing team trying their best to disguise the fact that XO is considerably less powerful than PS4.
 
The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.


Good point.
 
Systems that are not built to do it efficiently? Current console are still clinging on to offline mode. All the stuff that MS is saying about the XBone is that is is designed to flow that cloud gubbins around.

Err, you could do most of the techniques in offline mode.
That was what the poster I quoted was talking about.
 
Why isn't Microsoft aware of how terrible their PR has been lately? Don't they realize that the generation of gamers is in college and educated now? Do they think there are people that believe this stuff?


dont matter..trick mom and dad
 
You have no bloody clue what you are talking about. Those shots show the exact opposite.

the shadow that is going over the wheel well is coming from the fence to the left

so the shadow should be rolling over the bottom of the tires and not the top of the car
 
Where could cloud processing be used in a racing game? Simple Ai? I don't know what could be rendered ahead of time.
 
The cloud is MSs marketing team trying their best to disguise the fact that XO is considerably less powerful than PS4.

Shhhh, let them play. They need something to hold on to after the Xbone disaster last week, E3 is going to be hilarious I can't wait.
 
Many lolz at Microsoft PR running with a line that would have sounded cheesy six months ago, but now directly translates as "now includes a Sim City-esque always on online DRM debacle!"

Change tack, you morons.
 
The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.

Yep.

Overall, while the statement is marketing (since I'm pretty sure that they will be saying the same for Forza 6 haha), I'm still interested in seeing what cloud features the game will have.

Things will more than likely be minor during the start of the gen. Who knows how things will be 5+ years from now though.
 
Most games which people say use "baked" shadows do so strictly for the environments and other static objects while using limited dynamic shadows for dynamic objects. The (static) environments in Forza clearly handle projected occlusion as in the second case.

EDIT: I'm not talking about lighting (which is probably baked, because in most cases the tradeoff simply isn't worth it). I'm talking about shadowing since nib95 has been spreading FUD that "In the video and shots released you can clearly see shadows etc are baked" when at worst, that's simply not the case and at best gives a false impression of what is being done.

Shadowing is part of the lighting, i'm not talking about ambient lighting or deferred lights etc :)
And in racing game is a must. In some games You can bake shadows, but we shouldnt have to in next-gen, not only it makes whole development process worse, it makes changing setting worse [snap few lighting conditions to map FPS and You have completely different gameplay :) for example]

Ps. I dont think Forza 5 has baked shadows, they doesnt look bake to me, but definitely some parts of environment dont seem to cast shadows. I dont think they engine and levels are ready for night/day cycle either, but will see on E3.
 
Yep, what was stopping developers from doing that the current generation?

it's not a very computational intensive task either, nothing that would require the infinite power of the cloud.
I believe a few games with map editors do bake shadows when a stage is finalized.
 
You can quite clearly see its baked in numerous places.

You're quoting the image (the second in your post there) I made to demonstrate that the shadow from the railing on the left was being cast appropriately on the car as it drove by. Your original example in that thread was suggesting that it was only cast on the road (I believe it was you, though I might be mistaken). You may be trying to say something different, but from both this conversation and from the original context of that image, what you're trying to say isn't coming through.

Those images don't demonstrate what you think they are (or at least what it sounds like). It's very difficult to tell if shadows are dynamic or not from a still image, particularly when those shadows are clearly conforming in real-time on a moving object. Could you clarify a little more?

For clarity on my part, I'm talking about this image:
J1eaEKV.jpg
 
Those images don't demonstrate what you think they are (or at least what it sounds like). It's very difficult to tell if shadows are dynamic or not from a still image, particularly when those shadows are clearly conforming in real-time on a moving object. Could you clarify a little more?

Yep, if anything i would think they are dynamic since they look lower res than FM4's.
Even shadows on cars look like they have the typical dynamic lighting blockyness and flickering (closeup on car roof)
 
The funny thing about this cloud technology is that everyone here has already made their mind up. This is a console that is going to be around for the next 10 years, we've no idea how technology can develop in that time, 10 years ago most of us didn't even have broadband, and yes, people were telling Microsoft XBLive would fail for needing BB back then as well.

Because, some of us know already, what they wont be able to do with cloud, even in next ten years, in terms of rendering.
There are very limited stuff You can do to support rendering with cloud and even those cant be gameplay or image quality centric, because if cloud will be out of sync, You will get nasty artifacts or big lose in quality or You wont be able to play properly.
 
The rumour I heard is that they will be simulating the cars down to an individual component level. Everything from the sparks plugs to the oxygen hitting the air intakes will be a full physical simulation. The cloud will be used for doing all the complex vehicle physics and weather simulations. Making this the most realistic motor racing simulator ever made.
 
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