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Frag Plays Civ4, Dominates Everything. Report and Pics inside (56k NONONONO)

I thought I would post this here-I wrote it for the Epic 13 game for Realms Beyond Civilization, a terrific fansite that allows us Civilization fans to sort of test our abilites against each other and play some games where the rules are mixed up to force us to think beyond our regular play strategies. This game is very conventional in play, but I wanted to post it anyway and let you guys mock my poor play (keep in mind this was done in basically one day with another couple of hours to format the screenshots, upload, and write the report text). Enjoy and ask any questions that you'd like:

Epic 13 : 4000BC-260BC

Hammurabi-Bablyon (Aggressive/Organized traits)


starting0000.JPG


Start is high on food with the pigs and the fish-this should allow me to have a good opening city running two scientists for some early GP points while still allowing
for some production from a couple of mines at size six. I settle in place to get both the pigs and the fish without using up a valuabile production hill tile.

placement0000.JPG


I decide against a start of fishing researched followed up by a work boat and instead choose animal husbandry and a worker as my first science and city builds. The pigs provide so much early food and growth that the fish can not come into the picture until size five or so and not hurt you too much. This city will be happy-capped well before it will be food capped anyway. I decide instead to pursue a pretty straightfoward early teching that gets Bronze Working sooner rather than later-this is so that I can start rolling out axes as soon as possible. Note that under the rules I cannot attack until 1000BC, but right when I hit that point I want a army of some sorts ready to start making trouble. I am Bablylonian, and aggression and conquest suits the Civilization/Leader traits like a glove.

I send my warriors out and get 200 or so gold from huts. This is good, as it will allow me to run research at full bore for 50 or so extra turns once I get three cities up and running. On turn 15 I meet two neighbors, the Khmer and the Portugese:

turn15Khmer0000.JPG


turn15Joao0000.JPG


The Khmer are close enough by that an early strike and conquest would be well worth the effort. They have a tendency to also religion spam early, so I might be able to snag a couple of holy cities in the process. The Portugese actually make interesting trading partners-Joao beelines optics for his unique unit, so you can actually get some interesting techs from him if you get close enough to him. So that's the way I'm going to play this game early-Khmer conquest for cities four and five (three cities instead of two early ones since I can't attack until 1000BC), and then try to get one more to have the great six city at 1AD start that usually results in a runaway win.

freepottery0000.JPG


I get Pottery for free from a hut. Nice, early commerce is always helpful.

chariotquest0000.JPG


I get a quest to build eight chariots before the Classical age. Not going to happen-if this was not Monarch where the AIs start out with archery, then I might since chariot rushes are brutally effective on low levels, but on Monarch city raider axes are just way, way better. I will still build a couple of chariots for worker-stealing purposes and barb killing, but not as a main attack force.

I meet Justinian around 3000BC. Note at this point the Khmer are Hindu and the Byzantines are Buddist. I find Justinian a great takeover target in the late classical/early medieval period before he gets his unique knight unit out, so he'll be the next to go after the Khmer are gone, with an army of catapults, swords, and elephants.

turn41justinian0000.JPG


I finish my first settler in 2475BC. City choices aren't stellar-I need that copper if I want to get the drop on the Khmer. I settle Akkad with a good chunk of overlap with Babylon, which isn't too big of a deal since Babylon will be running specialists for a while anyway. I do get the cow, copper, and spices in the fat cross, so I should have a decent balanced second city, which I will slant for production.

akkad0000.JPG


I bump into the Dutch at 2100BC. That means they are further off than the other Civs and it will likely be well into the medieval or period before I really bump into them at a point where I can consider conquest. They are a great Civ to conquer, though-they usually do not build a ton of units and are very science focused, and have wonderfully big pop citys and tons of developed cottages.

2175DUTCH0000.JPG


Pacal comes in at 2125. He'll be wonder whoring for sure, but I don't see his borders anywhere nearby so I'm not going to worry too much about him.

pacal21250000.JPG


I build my third city near the horses and sugar/dyes. It'll make a good commerce city. I am avoiding that nice plot near the ivory and floodplains in the hope that the Khmer will build a nice city there for me to conquer.

thirdcity0000.JPG


Of course, somehow they never settle it-the Khmer are probably spamming missionaries judging from the adopted state religions of my neighbors-and the farking BARBS settle it. Right in the perfect spot too. The race is now sort of on to get that city before the AI does.

barbswtf0000.JPG


I get my first scienist out and build an academy in my captial for the extra research per turn. I have decided to go hybrid economy there more or less.

firstGS0000.JPG


On the same turn, I take the barb city. I use a cover promotion instead of a CR promotion for one of the axemen, and I wind up killing all three archers without at loss-sorta luck for 70% odds in my favor over three discrete combats.

capbarbcity0000.JPG


I send a chariot over to scope out the Khmer. Oh my god they only have one archer in each city. The problem will be cultural defense-both of their cities are holy cities. I crank out more axemen to compensate. I also note that the Khmer is sending Hindu missionaries to help me spread my future state religion for free. Awesome.

ohlawdisdatsumcities0000.JPG


In 750BC I DOW the Khmer. I have a small army that will be reinforced, but it should be enough to get two cities-I'll tech rape him for peace when I bring him down to the last man, then finish him off ten turns later. Standard operating procedure for an early war.

I take down the junk city and got this lovely event:

fuckthisevent0000.JPG


I got lucky-this would have been nastier if he was in the Classical Age, where he would have gotten axemen.

northkhmercity0000.JPG


I snag the north khmer city first-the south one spammed up tons of archers w/ 60% cultural defense. I was hoping that my move from teh south city to the north would allow me to both take the north city and draw out some of his archers he whipped, and sure enough I was able to reduce it down to enough where the peace treaty got me three techs.

peacewithkhmer0000.JPG


He dies in ten turns though! In the meantime, I start working towards construction with my access to ivory and then calendar to open up my spices, dyes, and sugar. Code of Laws will come in after these techs, and I hope to trade for Monarchy and Currency along the way.

morewar0000.JPG


I declare war on the Khmer again ten turns later. Note that both construction and Iron will be coming in the next few turns. This will allow for us to build a real classical army-elephants, catapults, and swordsmen. Justinian is lagging hard in tech and I hope to snag or raze three of his cities before he can recover. This should deal a pretty huge blow that he will have a hard time crawling out of.

endofhkmer0000.JPG


The Khmer Civilization comes to a bloody end on 260BC. I guess that would make it my civilization's Carthage. Ugly Asian man delendo est or something.

260BC-900AD

justinian125bc0000.JPG


So here is what Justinian has at 125BC. Tons of shit cities, which is what he always seems to do. I think if I can raze the one nearest me, then capture two to the north, I'll be in good shape. That's my goal for the first war. The second war will cap Thessolonica to the north and then his capital. I'll either capitulate him or let the Dutch culture expand to finish him off.

horseback0000.JPG


I get calendar in and immediately start builing planatations on my happy resources-I should be able to get +4 happy cap when I'm done, which will be huge in getting my cities large. Once they start hitting the health cap I will just build my unique building-the Garden (Which is a fancy Colliseum with +2 health added on) to allow me to get up to the 12-13 city size super fast. A good set of core cities that big that fast should make for a powerful midgame push. Meanwhile, I am researching Horseback Riding for Elephants and massing catapults to hit Justinan with.

I DOW Justinian. I'm tired of his lame city spamming ass as I see yet another Settler running around.

waragain0000.JPG


Three turns later, Joao DOWs me from Pleased. Ughhhh.

betrayed0000.JPG


He's so dead down the road. I start whipping defenders like mad in my south area to slap him back osme.

I am able to hold of Joao in the south thanks to some whipping of defenders and the fact that I was able to muster out Bowmen against his assault on a city on a hill. I even toss a Great General attached to a Bowman just to get
some fast experienced units to defned Akkad. In the end Joao dorks around, then slinks back to pillage my copper. Whatever, you fruity Portugal freak.

In the north against Justinian, I have far better success. His annoying city near me is easily dispatched, and both Nicaea and Antioch fall next. I have what I want out of this war, so I sue for peace.

whitepeace0000.JPG


Now I have a ton of elephants coming out in the next ten turns. If I can make peace with Joao by then, they will go up Justinian's ass. If I can't, Joao will get reamed for two cities.

At this point whipping out Courthouses-something that can be done easily thanks to the Organized trait of Hammurabi-is a must. I have eight cities and upkeep is killing my science. After I finish whipping them out, I should go from a income deficit of about -20 gold per turn to breakeven. That's awesome, and cheap courthouses are one of the best traits of an Organized leader.

peacewithjoao0000.JPG


I get a break around 400AD when I am able to make peace with Joao. It's only for 10 turns, and he still hates me, but maybe he can find something better to do, like sail somewhere. In the meantime, I send my stack of catapults, swordsmen, and elephants up north to hit Justinian a second time at Thessolonica and then hopefully Constantinople. I need to hurry-if I want to wipe Justinian out, I need to do so before he gets Vassalage and then capitulates to another Civ.

phiosophyGS0000.JPG


As I move my stack to position, I get another Great Scientist from Babylon. I use him to lightbulb Philosophy-generally a good tech to lightbulb. I don't get Taoism, but that's OK. Now what I am wondering is how the hell the Dutch are teching at their rate given that they have three cities. WTF, they must be rolling in commerce resources. They are next on the death list when Justinian is dealt with.

just2war0000.JPG


In 445AD my stack is in position and I DOW Justinian again. My objective is Thessolonica and Constantinople.

thessdown0000.JPG


I grab Thessolonica fast-the War Elephants just demolish the city's defenses since there are no spearmen. I lose one catapult in taking a big, developed city. Can't beat that. We'll see how Constantinople goes, but I may just be able to "run the table" with Justinian.

Meanwhile, most of my cities now have Gardens and Courthosues and are nearing size 10 or so and are maturing nicely.

At this point, I get an alarming notice-Justian has adopted Vassalge. That is BAD, because now he could capitulate to the Dutch at any time. I'll pretty much have to take Constantinople in one turn.

I meet Zara Jaqob and Sitting Bull while I besiege Constantinople. I get Feudalism from Zara, and am still first in total score, which is good news.

fukujustinan0000.JPG


I take down Constantinople but it shatters my army. Still, I do get a nice consolation prize of a well-developed holy shrine for Buddism for +14 gold per turn. That cash income will come in handy.

At this point, my classical army and tech has run out of gas. Longbowmen are hitting the field and elephants just aren't enough to roll over them without big losses. It's time to move on to knights, maces, and trebuchets-then to finish off the Byzantines and smash the Dutch. If I do it fast enough, I might be able to get the Portugese too before I have to move to Riflemen-Joao is a slow techer.

cities8800000.JPG


Here's my city screen at 880 AD.

Ten cities at 880 AD is a good number. I am teching for guilds then banking for trade bait and the added commerce. I have abandoned the Liberalism race somehwat since the Dutch have managed to beat me again and again to tech despite having only three cities. I think there's some seriously incestual trading going on between Zarob, Pacal, and Willem. Given that every Civ is playing kum-ba-ya with each other, I doubt that I'll be able to start too many wars to slow their teching down.

In 900AD, I get a map from the Dutch as part of a tech trade, and now I see this:

pangea0000.JPG


That's why the tech rate and religion spread have been so fast. With this knowledge, my victory plan is set, fitting
perfectly with my play so far and my leader traits.

A) Demolish the Byzantines
B) Demolish the Dutch
C) Demolish the Portugese
D) Demolish the Mayans
E) Win via domination

900AD-1812AD


I continue to mass trebuchets, knights, and macemen-they will get me through the Dutch, the rest of the Byzantines, and then the Portugese before rifles start to show up.

1040AD0000.jpg


At 1040AD, I have a small army ready in Antioch, and it's time to cream Justinian again. Note that I am using trebuchets heavily at this point now-really, for the medieval conquerer, there is nothing better than weakening up cultural/phyiscal defenses with trebuchet bombarding, then using city-raider promoted trebuchets to wear down the longbowmen until your macemen or elephants can get good odds against the defenders. It means that more often than not you'll be reinforcing your siege engine supply in your stack of doom as the war goes on, so make sure you have the road network set up and that you have a few units to guard the trebuchets once they get near the enemy territory, as enemy mounted units will pick them off if they lack escort.

intheendyouwillsubmit0000.jpg


Nicodemia falls very quickly and I force Justinian to capitulate after taking every city but the one furthest to the north. That wound up being a huge mistake later on due to some terrible luck, but oh well.

lol2longbows0000.jpg


I look at the Dutch's nearest city. It has two longbows and a worker in it. LOL time to chow down, I knew they would be weak as hell.

dowdutch0000.jpg


By 1305AD the Dutch are gone. It was dirt easy and I got some Wonders (Colossus, Shwedagon Paya) out of it. Also, I was first to liberalism at 1270AD, without really even trying. I could have had it 40-50 turns before if I did the proper beeline, but it wasn't a huge priority since I am going for a domination win, where tech is only important if you fall behind in military techs.

firstportugesewar0000.jpg


Next up are the Portugese. The first city falls to my stack in 1365, but I get a very annoying surprise from up north when my vassalized Byzantines culture flip one of the captured Dutch cities.

Now that's horseshit-Justinian took a city via culture flip with three of my units as garrison. Vassals gained in a peace treay should have no way of exerting cultural pressure on your cities usable tiles. They have capitualted to me, and should service me as I see fit, not take my cities as they wish. I hate the vassal system in this game, it's just broken up and down, left and right. For a better game, just turn it off entirely.

lisbondown0000.jpg


Back to Portugal. Lisbon falls in 1510AD and gives me literally half the wonders built so far in the game. I eject Joao off the peninsula in 1525 and accept his capitulation. Three turns later, I get a key tech, rifling. Rifling is the point at which you go from medieval to modern era.

This opens up both cavalry and riflemen for me. I should be able to press this advantage and take down Pacal with this technology. I drop my tech spending to next to nothing and start using the cash to mass upgrade my knights, cuirassers, and macemen to their new upgraded units. I want to upgrade the existing ones since some of them have things like City Raider 3 promotions or Combat 3 promotions. City raider 3 rifleman are just beastly.

In 1585, I'm ready and DOW pacal.

army4pacal0000.jpg


I snag two cities before the Apostolic Palace-Joao is still leader, even though I am the "owner" of it geographically-puts an end to my fighting at 1630AD. Pacal gets ten turns, then back to war. In the meantime, I research Biology and Steel, two very key techs for both civilian and miitary purposes. Biology increased my food input to the point where I can draft without impunity (free rifleman), and steel gives me cannon, which ignore city walls and just tear stacks of defenders apart. By the start of the next war, Pacal is looking at a stack of 15 cannon, 25 cavalry, and 15 riflemen.

Yeah he's screwed. I DOW him in 1680.

It takes a while, but I clear his little bend of this pangea by 1732. I'm very close to my 62% required for domination, but I'll need to take down a few cities of the Ethiopeans. After some flubs and mistakes along the way there, I finally get the 62% required in 1812AD, mainly due to mass cavalry spam from Sitting Bull causing problems. I figure if I could do it over again I could shave a good 30 turns off that number.

My score is still a good one:

wowscore0000.JPG


Anytime I get over 100k I'm happy. I could have played better, but it was a one-day playthrough and a real rolling domination win from a faction very much suited for it with the traits. After whipping my first round of courthouses did I never suffered because of expansion, and my science was able to stay strong even in the face of all the upkeep. With a strong and balanced economy and constant production of units by six or seven cities, it was impossible for the AI to stop me after I took out the Dutch and the Byzantines-my war machine was just too strong.

edit: added new screens to the lategame, photobucket account ftw
 

Core407

Banned
They need to port this to the PS3. 1080p w/ KB & M would be ridiculously great. My computer can't run it. The PS3 will run it.
 

Cryect

Member
Core407 said:
They need to port this to the PS3. 1080p w/ KB & M would be ridiculously great. My computer can't run it. The PS3 will run it.

How old is your computer that it can't run Civilization 4?
 
Great Rumbler said:
... ... ... ... ...
rezuth said:
What the hell is this?!?
You've overloaded their circuitry.

When Settlers VI releases, we need to do some group campaigns or challenges. On a smaller scale, perhaps, for convenience, but we could decide on X goal in an official Settlers topic, and then seeing how everyone customizes their village different over 2-3 screenshots could be interesting. Or with any other strategy game, really, as you've illustrated.
 
It's CIVILIZATION. The graddaddy of turn-based strategy gaming (in its most modern version).

Anyway, I had a couple of people ask for some Civ tips via PM and I was doing this report anyway for Realms Beyond Civilization, so I figure I'd just post it here and see if anyone either wanted to give some pointers or ask questions about what I did when playing the game. Or just to sort of enjoy reading a game of Civ instead of playing one-it's far faster, and it's a sort of vicarious experience when done well (which this is not :( ).
 

vanguardian1

poor, homeless and tasteless
As far as I'm concerned, it's amazing. :)

Well played, Fragamemnon. Makes me wish I could play this game online again with friends. :( (damned satellite internet can't do what my dial-up modem could)
 
holy shit, your good at this game.. best I got was dan qyual..


what difficulty do you play on. ??



oh and a few questions about the game...

how did you make the soldier's in lines of 3's everytime I play it's only one soldier.

how do you know what resources you need for things? other then the basic ones like.. ore for mass men.
 

SRG01

Member
DreamMachine said:
how did you make the soldier's in lines of 3's everytime I play it's only one soldier.

how do you know what resources you need for things? other then the basic ones like.. ore for mass men.

First question: It's a graphical setting under options. I thought it was 3 men by default, unless they changed it recently.

Second question: It says in the Civlopedia which resources you need.
 
DreamMachine said:
holy shit, your good at this game.. best I got was dan qyual..


what difficulty do you play on. ??

This game was on Monarch. Usually I play Emperor or Immortal, depending on which Civ I randomly pick from random. Strong leaders like Darius, Augustus, etc. get the Immortal treatment. You can win at these difficulties, it's not impossible if you know the tricks.


oh and a few questions about the game...

how did you make the soldier's in lines of 3's everytime I play it's only one soldier.

how do you know what resources you need for things? other then the basic ones like.. ore for mass men.

You can select/deselect units on a tile by shift clicking their icons. Control-click will select all of the units of a type, and alt-click will select everything, allowing you to move huge armies as a Stack of Doom.

As for resources, the key ones are as follows:

bronze-axemen, spearmen
horses-chariot, horse archers
iron-swordsmen, macemen, knights (with horses)
elephants-ivory (also need to research horseback riding)

You should have expanded enough early to ensure that resources other than those won't be a problem in a regular game. You can always consult the in-game Civilopedia for full unit requirements for resources, though.
 

X26

Banned
Well that was an entertaining read, good job. I love Civ, but unfortunately civ4 chugs on my PC
 

datruth29

Member
To hell with you people asking what the hell is this. Frag, that was a great AAR dude. Do you have any others besides this one that can be viewed?
 
datruth29 said:
To hell with you people asking what the hell is this. Frag, that was a great AAR dude. Do you have any others besides this one that can be viewed?

nothing that I can think of. I thought of doing one for an EU3 : Napoleon's Ambition game I'm playing as the portugese-EU3 is a GREAT AAR game-but I decided against it beacuse there's like one other person on this board that likes the Paradox strategy games. :(
 

datruth29

Member
Fragamemnon said:
nothing that I can think of. I thought of doing one for an EU3 : Napoleon's Ambition game I'm playing as the portugese-EU3 is a GREAT AAR game-but I decided against it beacuse there's like one other person on this board that likes the Paradox strategy games. :(
EU3 is what got me into AAR's! Grant it, I suck at the actual game, and probably wouldn't be able to make a decent AAR if my life depended on it, but the work some of those guys put out are amazing. I especially love the more interesting ones, such as the Milans, Natvie Americans, Japanese, etc. The revolutionary dynamic that NA added just makes things more interesting. If you ever make a EU3 AAR, post that shit!
 

Slurpy

*drowns in jizz*
Holy fucking hell. How do people invest so much time into these games? They look so damn complex. Jesus.
 
"Holy fucking hell. How do people invest so much time into these games? They look so damn complex. Jesus."


Asked and answered. Civ has always had a bit of simplicity about it, actually. Don't let Frag's massive (and awesome) post fool you, however, once you start digging into it, there's a wealth of depth there to reward players (like Frag).
 
Just the other day I got my highest score ever. About 4-5 times larger than my previous highest score ever.

I was really proud of that score. Really, really, really proud of it.

It was 24k.

Screw you, Frag! :lol :lol :lol
 
The final score did shock me since it was so large and I haven't played for a balls-to-the-wall Domination win on a Pangea-style map like this one for a long time. I had so much health and happy resources that my cities were booming out of control (Biology's food boost helps this tons), and so my population control at the point of victory was like almost 70% AND I owned all but like three wonders and was tech leader by a mile at the time of victory.

The huge amount of land (62%), population, tech lead, wonders, and the somewhat-early win in the 1800s on Epic yielded a huge score. I've seen higher when I have played Conquest-only wins, but man I was surprised when I busted six digits on the victory screen. I was thinking 50K-60K was more likely.

Edit: Even when I'm not playing Civ4 actively, I keep it installed just so I can play the title screen song while I do work on my laptop or chores in the office area. It's so awesome.
 
Fragamemnon said:
Edit: Even when I'm not playing Civ4 actively, I keep it installed just so I can play the title screen song while I do work on my laptop or chores in the office area. It's so awesome.

No collector's edition for you? I <3 my soundtrack CD.
 
platypotamus said:
No collector's edition for you? I <3 my soundtrack CD.

Regular edition here! :( . I'm a cheap bastard, even for a series that's has defined in such huge part what kind of gaming I like to play (Civ is a gateway drug to other, even more time consuming and complex games).
 
Pretty cool. Never played 4.

But I like to play 3 on a Huge map with max civilizations, on Monarch.


Takes FOREVER, but I consider it the only way to play :)
 

AstroLad

Hail to the KING baby
Nice write-up Frag. Guess you didn't use spies at all eh? I haven't really messed with them too much since I'm brand new to BtS. Ever find use for them? Also, I couldn't completely parse it out, what were the first five or so units you built, including any buildings, and why? I always find the different starting strategies to be pretty interesting.
 
AstroLad said:
Nice write-up Frag. Guess you didn't use spies at all eh? I haven't really messed with them too much since I'm brand new to BtS. Ever find use for them? Also, I couldn't completely parse it out, what were the first five or so units you built, including any buildings, and why? I always find the different starting strategies to be pretty interesting.


I Like to use spies to cause a revolt in a city just before I attack. I am terrible at military building, so I never have as many units as I should. Revolt mission = bye bye cultural defense bonus, without artillary!

I use the passive spy stuff a lot more frequently though. I usually run 10-20% espionage the whole game. Knowing what the other guys are researching can be pretty key if you plan on winning any of the "first to X" type rewards.

Also: the overpowered water poisoning mission can be good for crippling civs you aren't planning on attacking immediately.
 

AstroLad

Hail to the KING baby
platypotamus said:
I Like to use spies to cause a revolt in a city just before I attack. I am terrible at military building, so I never have as many units as I should. Revolt mission = bye bye cultural defense bonus, without artillary!

I use the passive spy stuff a lot more frequently though. I usually run 10-20% espionage the whole game. Knowing what the other guys are researching can be pretty key if you plan on winning any of the "first to X" type rewards.

Also: the overpowered water poisoning mission can be good for crippling civs you aren't planning on attacking immediately.

I once quarterheartedly wanted to steal tech with a spy, but I just couldn't gather enough points before moving on to other things and just sending my spy on meaningless missions (steal five gold? yes!). I will try more next time since I'm like you on the military building.
 
AstroLad said:
Nice write-up Frag. Guess you didn't use spies at all eh? I haven't really messed with them too much since I'm brand new to BtS. Ever find use for them? Also, I couldn't completely parse it out, what were the first five or so units you built, including any buildings, and why? I always find the different starting strategies to be pretty interesting.

Espionage wasn't a real focus. I did have some spies running later in the game for counter espionage missions, but overall it was not a priority for the domination win given my tech lead. I will use them to bust cultural defenses via city revolt on towns in the medieval era, but I had such huge early production from my cities that trebuchet spam was almost as effective.

My starting build went like this:

worker to start, first tech researched was Animal Hubandry for the pigs
One AH came in, I started teching mining en route to Bronze Working for slavery and chopping.
I let my city grow to size three or so then built my settler. followed by another worker (with some chopped trees) and then a granary (more chopped trees) . I had teched fishing and snuck out a work boat in there too to get the fish.

I then built my third settler, I think doing a 2-population whip to get him out since my capital was at the happy cap (always whip out 2 population worth of hammers if you are at the happy cap, your city will regrow from the food surplus and still not have angry people).

I then chopped out monuments and barracks in the other cities and a barracks in the captial, and then started pumping out axemen and a couple of chariots for my small army around 1000BC.

Edit: note also that the rules of the game stated that we could not attack until 1000BC. Otherwise I would have made the Khmer capital my third city and placed my second city within the immediate area of that copper to get the axes going ASAP.

Edit2: A more conventional start would have been fishing before bronze working to get the fish online ASAP. I didn't bother too much with that, because the pigs give so much damn food that I'd smack into my happy cap too fast anyway.
 
platypotamus said:
Iuse the passive spy stuff a lot more frequently though. I usually run 10-20% espionage the whole game. Knowing what the other guys are researching can be pretty key if you plan on winning any of the "first to X" type rewards.

I rarely run the espionage slider at all. Courthouses a spy specialists would probably be a more economical means of early espionage points unless you were hardcore cottage economy.

The only real "key" first-to tech is liberalism, and you want to be getting it in the mid 1200s on Monarch at the latest, though I've seen it slip to the 1400s before on Emperor on rare occasion. :lol
 
Wow, great post Frag. If you play Galactic Civilizations II I would strongly urge you to do something similar with that, as I'm really sucking at it and could use the help. (jk)

Or maybe I should switch to Civ 4 instead, it looks like mucho fun!
 
WOW at that score, I can only get 5000 tops on monarch. Although I dont think ive beat the PC on monarch yet, the closest ive got is about one turn away from a space race victory.
 
Spruce Moose said:
Wow, great post Frag. If you play Galactic Civilizations II I would strongly urge you to do something similar with that, as I'm really sucking at it and could use the help. (jk)

Or maybe I should switch to Civ 4 instead, it looks like mucho fun!

I got really good at GalCiv2 Dark Avatar earlier this year, to the point of reliably beating the AI on masochistic. I might reinstall and do a report on crippling difficultly with the Krynn. I love Galciv2 but it has some real quirks about it that make getting a "grasp" on the game really hard, even for someone with extensive Master of Orion or Civ background.

But what about all the people hurt by your wars.

WHAT ABOUT THE PEOPLE

Well, I did run slavery for quite some time! So likely they met the wrong end of a Babylon whip. Oh the chains of servitute, how they must chafe!

Why do I suck so much at Civ?

Need any pointers? I'd be happy to give out advice on the game, but it's really helpful for me to understand what parts of the game you are struggling with so I can be specific in my tips.
 
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