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Frame City Killer : flopée d'images

Vustadumas said:
Someone said that these are PSP pics from the new EGM. Not sure if it's true, but it sure would explain a lot :) lol

Hmmm, they are at the right aspect ratio to be PSP, although a little higher than PSP resolution so are more likely to be taken under emulation if that is the case.

Looking at the amount of detail there (limited characters, no shadows, low res geo, repetitive textures) and knowing what the PSP is capable of, its certainly feasible these are PSP shots.

Edit: I should add that many publishers have released "PSP" game shots which have been at a higher resolution than PSP is capable of (480x272 for reference), and with full screen AA which doesn't appeared in the final game. The media seems to never notice these things and will happily slap them up on their websites. Feasible somebody got confused because of the ambiguity of the resolution these shots are.
 
they are 360 shots. let it go. its nothing to do with the 360 power, its the power of namco devs, or lack thereof
 
Going by the resolution, it really seems like they're 360 shots (1280x720 --> 640x360).

In the old trailer (can't remember which one is right now, but it's the one with that crowded street scene and the horrible music... they have to kill whoever wrote that... kill him and bury his corpse in the desert) you could tell that some scenes were being rendered with the game engine while others (the ones people liked the most actually) were prerended. On the other hand, the old batch of shots showed something quite a bit better than this (not at the same level as the prerendered scenes but way better than this, except for the hair) and you could see some of those scenes in the trailers being rendered in realtime, with some aliasing, glitchy shadows and all, so I suppose they're shooting for all that in the final game. Maybe they disabled some effects for testing, but then I don't know why they're showing these shots to the public. They should know better.


Miroslav said:
Wat teh FCK!!!
Ohh, that has stick-y potential!
 
*Microsoft approaches Namco*

Microsoft: So, you've got a game for us?

Namco: In a scheming sound "Yes, yes we do"

dpvji93pb.jpg
 
Mario said:
If they really were, why would they even release them?

Its not like they wouldn't be able to see themselves that the shots are substandard.

Why did MS release the PDZ wallguy shot? Exposure perhaps? I certainly would love to know the justification.
 
"I was shocked when I saw M2 demos - I really thought those were reatime, and I really thought M2 would crush the competition."

it's weird - i know an old M2 developer, and he mentioned some of the stuff they were getting out of the machine was just so incredibly ahead of the competition that people would have been shocked _if_ it had seen the light of day.

Circa 1 million polys per second for the game they were working on apparently.

(strokes M2 ;) there is only so many times you can play Polystars though!)
 
.
bishoptl said:


Nice... Your a .... mod.


if you look at the post above mine

Vustadumas said:
Someone said that these are PSP pics from the new EGM. Not sure if it's true, but it sure would explain a lot lol

So my saying that there is a chance that it is being developed for another system is not entirely off base.


bishoptl said:

So they announced it for the 360. That doesn't mean they couldn't or wouldn't be making it for another system.

Look at these two images.
40681320051222_131821_10_big.jpg

11742-fc07.jpg


Seems like a big difference to me. All the shots posted in the original thread have one or two objects in them, seems weird to me.

It seems like lately everyone is ready to jump on the 360's jock for every possibly damaging image on the net.

But hey, your insightful quip has put it all in perspective for me... thanks for the deep and thought provoking discussion.
 
I agree with Xenon when it comes to people so quick to jump on the 360, as compared to the real reason for this piece of shit, Namco.

They probably don't want to slag Namco because they are Namco fanboys, which by the way I am coining a new term for. Namcunts, is the proper term.
 
795_0006.jpg


Here's an older pic off of blim's site. Even though its set in a dark area you can still see some soft shadows. In the "new" pics there are like no shadows on the people and the cars. Also why is the HUD different? I'm not saying that the game is going to be a graphic showcase. But something just doesn't sit right with me and these new pics.
 
Xenon said:
795_0006.jpg


Here's an older pic off of blim's site. Even though its set in a dark area you can still see some soft shadows. In the "new" pics there are like no shadows on the people and the cars. Also why is the HUD different? I'm not saying that the game is going to be a graphic showcase. But something just doesn't sit right with me and these new pics.

Like I mentioned earlier, the screens are from a side mission so the HUD could change.
 
Hey! I'm on thin ice, but my little cube isn't a "ice blue" like MrBob's! What's up with that?!

Heheh j/k I know what it means.

I'm with Xenon too on thinking that something weird is up. Let's look at the possible scenarios:

1) 360 can't handle it.
2) Namco decided to sabatoge the game.
3) This is not the 360 version of the game.

#3 seems the most reasonable...despite every single sign pointing us to this being a 360 game.
 
Using the "could be an earlier build" excuse is 600000000x more logical than your lollerific (not to mention fuck retarded) excuse that it could be from a PSP game. Needless to say, your best source for this viewpoint is some random poster who mentions this without any backup.

But no no, continue to bullshit your way into oblivion.

What does Namco say?

"Here's some shots from PR."

What does the website say?

"Here's some shots from 360 FCK."

What does the PR say?

"Exclusive to 360."

Face it. This is NOT about damning the 360 machine, and in fact the VAST majority of people in this thread have wondered what the hell Namco was thinking. Some who tried to make it into something else (like trmas) were already banned. You two are just asshats trying to defind the hive from a threat that does not exist. Namco fucked up, this game is fuck hideous in these shots, and I speak for everyone when I say I want to know what the hell happened. The game never looked good, but this is terrible.
 
Xenon said:
Could possibly be shots of an earlier build

Could be. Microsoft released shots of the XBox version of Kameo by mistake shortly before launch (which led to a hilarious - and ultimately locked - thread).
 
those other shots actually look good. i hope the game does eventually does turn out like that :) hey pdz turned out to look great after wallguy, anything can
 
OK your right, the more prudent direction to go here is that Namco is trying to sabotage the 360. I guess I'll throw out everything I have seen from the game up until today. These pictures represent FCK at its current state of developement, end of story! The internet does not lie.
 
Meh...those shots are pretty bad compared to what was shown earlier. Something's up. Good thing is, the game is due in the next six months or so...plenty of time to fix that shit, if that's actually how it's looking ATM.
 
Xenon said:
OK your right, the more prudent direction to go here is that Namco is trying to sabotage the 360. I guess I'll throw out everything I have seen from the game up until today. These pictures represent FCK at its current state of developement, end of story! The internet does not lie.

Is that what I'm suggesting? Hm, no I don't think I am. I'm suggesting only that it's from the 360 - because it factually is - and that everything else is mere speculation. You can gather whatever theory you want around the shots, that's not my arena. Saying it's "from an old build" is simply far more feasible than the other statement, and companies make mistakes sometimes when releasing screenshots. It happens.
 
well the HUD seems to be back to the older built...I dont know what's up with this game, but I wont judge until it's out. I was interested in the game, but these screenshots make me not want it anymore. I'll have to see how the end product turns out
anyway the official site is up. it's prob been posted.
 
You two are just asshats trying to defind the hive from a threat that does not exist. Namco fucked up, this game is fuck hideous in these shots, and I speak for everyone when I say I want to know what the hell happened. The game never looked good, but this is terrible.

Why am I an asshat? For not falling in line with the wallguy like festivities? Yes these screen shots are horrible. But lets not convict Namco without getting all the facts.


Is that what I'm suggesting? Hm, no I don't think I am. I'm suggesting only that it's from the 360 - because it factually is

Yes because its on a website it is factual =\ That doesn't mean these shots represent the game in its current state which you implied in the quote above "The game never looked good, but this is terrible." The only thing that matters is what the game looks like in its current build. Which I still don't believe those shots are from.
 
yeah i tend to go with amirox theory. these new screens just look TOO bad to look like "latest build" shots. iirc the game was playable by some people at last e3, and the trailers of gameplay had hud and whatnot. so if these ARE new build screens namco mustve been smoking some good ish for the last few months
 
Xenon said:
Why am I an asshat? For not falling in line with the wallguy like festivities? Yes these screen shots are horrible. But lets not convict Namco without getting all the facts.

For suggesting that it could be a PSP game, and then saying everyone is eager to bash this because it's on 360. All that makes you is an asshat.

Xenon said:
Yes because its on a website it is factual =\ That doesn't mean these shots represent the game in its current state which you implied in the quote above. The only thing that matters is what the game looks like in its current build. Which I still don't believe those shots are from.

No, because NAMCO FUCKING SAID IT IS. And no, I did not imply these shots represent the game in its current state. In fact, if you read the thread, I wondered why it was such a drop from the original vids/images we had and even suggested that being from an older build is a feasible explanation!

Please, you're just digging yourself deeper and deeper. Walk away.
 
Can ANYBODY here read Japanese? If so summerize what the watchimpress website says about FCK.


Thankyou
 
Shogmaster said:
Fuck no dude. You wouldn't say anything of the sort if you've had to have seen that footage in person. It was way beyond anything realtime at the time, including the arcade machines (even the not yet released Model 3) and SGI workstations. The amount of geometry thrown out (no poly edge in sight), the lighting (multiple light sources), the shading (everything pixel perfect - no gouraud shading signs), and the resolution and AA (way beyond 640x480), all just screamed out pre-rendered.

I am not saying that, I am saying that from all things I have heard (I have another account different from DCharlie's guy :) ... one of the people in the former... current ? boh... Team Nishimori...) the M2 hardware was way beyond what PSOne, Saturn and N64 could do.
 
Lighting Gels said:
Those are not X360 pics.
New pics will be released in the following days.
That's all.
Hey buddy. It's only on Xbox 360. Fucking A. It's ONLY ON 360!! Why would there be a secret PSP version? Tell me this. Please? The logic being used here is fucking asinine. Those are 360 pics, whether new or old.

htd_desktop2_1280.gif
 
Well, I work for an european mag and we were told that we'd receive a bunch of X360 pics that are not those online.

The pics on this thread are not X360 is just my guess. Ihope I'm not wrong :D .
 
uh huh

guess having the INSIDE TRACK™ doesn't mean much these days

if by some magical stretch it isn't a 360 game, then hey it'd be nice if they informed someone when they release pics for this hypothetical alt platform version
 
My guess is that they are early version or another platform because of the sudden announce of the new bunch of pics after this set was online.
But my inside track ends there... neither ask more nor make fun with it.
End.
 
Come on guys, i'll say that again, let's be reasonable here.

There's not a single Dreamcast game that looks half as bad as this. Super runabout, tokyo bus guide, heck, crazy taxi to name the similar ones, all look 1000x better than this.
Have you noticed fck doesn't even use transparencies for glass ? :D That's just not possible.

Also, the game was quite far along last month and looking entirely different.
Do you really think they just threw away all the assets they had shown ? do you really think they were too much for the unreal engine to handle ?
Heck, it's not like they had NO 3d engine at all either ! Even the worst coder in the world would just have to feed UE 3.0 those assets and things would move; it would really take a lot of EXTRA developement time at this point to turn the game into these shots :D

It is absolutely unconceivable that namco would come up with something like this on X360 in 2006. Use some common sense, it's just not happening.
Do you have an idea how much it costs to license the UE3.0 Engine ? Yup, an awful lot of money. Sure, once licensed you can probably use it for other games too, but still I'm not sure Namco would take this game's developement lightly, not to mention screw things on purpose to make X360 look bad.

These ARE NOT X360 shots, you can bet your life.
 
I think it is Xbox 360 shots. And I am speculating that they are in the optimization phase as somebody allready suggested and turning ON/OFF things in the renderer.. but releasing such shots to the public would be pretty retarded though. So it can be anything I guess :)
 
eso76 said:
Come on guys, i'll say that again, let's be reasonable here.

There's not a single Dreamcast game that looks half as bad as this. Super runabout, tokyo bus guide, heck, crazy taxi to name the similar ones, all look 1000x better than this.
Have you noticed fck doesn't even use transparencies for glass ? :D That's just not possible.

Also, the game was quite far along last month and looking entirely different.
Do you really think they just threw away all the assets they had shown ? do you really think they were too much for the unreal engine to handle ?
Heck, it's not like they had NO 3d engine at all either ! Even the worst coder in the world would just have to feed UE 3.0 those assets and things would move; it would really take a lot of EXTRA developement time at this point to turn the game into these shots :D

It is absolutely unconceivable that namco would come up with something like this on X360 in 2006. Use some common sense, it's just not happening.
Do you have an idea how much it costs to license the UE3.0 Engine ? Yup, an awful lot of money. Sure, once licensed you can probably use it for other games too, but still I'm not sure Namco would take this game's developement lightly, not to mention screw things on purpose to make X360 look bad.

These ARE NOT X360 shots, you can bet your life.

Finally someone who uses his common sense. It's been fun reading this thread though.
 
I know this is late in the year and limited to a single game and a few pictures, but would this be in the top 20 events of the year?
 
For the people believing it's not from the X360 version ...

Go to http://framecity.namco-ch.net/
Click "Open New Window"
Click "Enter"
Click "System" on the main menu (bottom left)
Click the last button (the one that end with 2) in the "System" sub-menu (the main window)
Now click the left arrows beside those "FC incidents 24" pics

BEHOLD
 
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