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Franchise you wish would go back to its roots

Sonic.
No arguement there. How a company can have a complete lack of vision with its primary intellectual property is must mind numbing.

Metroid (whoever had the stupid idea of making it a FPS game should be fired)
Disagree. I REALLY liked Metroid Prime. However I did NOT like Hunters, and I haven't played Echoes. Are you saying that when you got the grapple beam in Prime, and went across a large pit filled with lava for the first time, you didn't feel like you were playing Super Metroid in 3D?"

Final Fantasy (anything released after FF VI is crap)
I don't completely disagree with you, but if you liked 6, what did you not like about 9 (other than the useless card game)?

Megaman.
This is where I don't understand anyone in this thread. How exactly do you want this game to "return to its roots?" The game essentially HAD to change in someway, because it was becoming stale by the 3rd game. Even the original director said that Megaman 2 was the best in the series. Do you really want to go back to a little robot who can't shoot upwards, goes through 8 levels of ice, fire, wind, rock, futuristic, underwater, in space, and "the secret lair" to battle bosses that you steal the powers from after you beat them ad nauseum?

Shadowrun :lol
:lol

Castlevania (Rondo of Blood FTW)
Eh, I'm torn. I liked Symphony of the Night, Circle of the Moon, and Aria of Sorrow. However I also enjoyed Rondo of Blood. I wouldn't mind the Castlevania mithos broken up into two distinct styles: Rondo of Blood style with Belmonts, Symphony of the Night style with characters like Soma or Alucard.

Alundra (what the hell was Alundra 2?)
I wasn't much of an Alundra fan. Meh.

Dino Crisis (ignore the xbox version, continue where DC2 left)
Boo. I always got the feeling that Capcom was saying "I think we could do Resident Evil in 3D on the PSX. We don't wanna risk our money maker, so lets do something different with this experimental new engine."
"How about dinosaurs? They're popular, scary, and a little far from zombies."
"Sweet - run with it. Oh! and make the protagonist a chick."
"I guess we can do th-"
"Give her pink hair too!"
"??? Um.... ok...."

Resident Evil (back to its survival horror roots)
If you're talking about making it somewhat more methodical with more scares, then yes, I can agree with you. If you mean going back to the slow controls, nothing but fixed camera settings, nonsensical puzzles, rediculous settings (what kind of Police Station IS THIS?!), then screw that.

King of Figthers (nothing touches Kof 98)
Careful, mang. There's folks out there in the Neo fighting circles that wished that the game went back to KOF 95, with fewer fighters, and levels with music exclusive to their corresponding teams. And then there's the hardcorers, that feel that it should be like KOF 94, where you should have FIXED teams, and unique endings for each team.
 
Definitely Star Fox. Castlevania shouldn't ditch the Metroid style entirely, but there should be some Rondo of Blood-type games mixed in with the "Music/Item of Evil" ones.
 
mr jones said:
King of Figthers (nothing touches Kof 98)
Careful, mang. There's folks out there in the Neo fighting circles that wished that the game went back to KOF 95, with fewer fighters, and levels with music exclusive to their corresponding teams. And then there's the hardcorers, that feel that it should be like KOF 94, where you should have FIXED teams, and unique endings for each team.

Nothing will ever touch King of Fighters '96.
 
What are Final Fantasy's roots exactly? The games outside of maybe one or two have never been completely medieval. People seem to forget those towers in FFIV or the giant robot in the same game, or the setting of FFVI.
 
mr jones said:
Metroid (whoever had the stupid idea of making it a FPS game should be fired)
Disagree. I REALLY liked Metroid Prime. However I did NOT like Hunters, and I haven't played Echoes. Are you saying that when you got the grapple beam in Prime, and went across a large pit filled with lava for the first time, you didn't feel like you were playing Super Metroid in 3D?"
Not really. Samus didnt even move her body while jumping. Just put yourself in one of the circular things that look like mirrors and jump, she will jump without moving any part of he body, it felt weird. Also, the game had no interaction with anything, you could only read things, but no enemies talking to you (normal in metroid games), but she didnt even think to herself (as we saw on metroid fusion). Also, things like the Speed armor doesnt work on a FPS type camera. IMHO the game should have been done on 2.5 D

Final Fantasy (anything released after FF VI is crap)
I don't completely disagree with you, but if you liked 6, what did you not like about 9 (other than the useless card game)?
After FF VI, looks like SE focused mainly in just one aspect of every game. FF VII focus was CG, FF VIII focus was realism, etc, so the other titles felt really good in some areas while severely lacking in others. Regarding FF IX, you are right, thats the only post FF VI title that i really liked, but if we really check it out you will notice than more than a real FF title, FF IX is more like a tribute since it brings elements from all the old school FF games, including the main bosses from FF 1.

Megaman.
This is where I don't understand anyone in this thread. How exactly do you want this game to "return to its roots?" The game essentially HAD to change in someway, because it was becoming stale by the 3rd game. Even the original director said that Megaman 2 was the best in the series. Do you really want to go back to a little robot who can't shoot upwards, goes through 8 levels of ice, fire, wind, rock, futuristic, underwater, in space, and "the secret lair" to battle bosses that you steal the powers from after you beat them ad nauseum?
In this regard i was talking more about the main series, not about the portable ones. For me, the main series should have evolved into what Zero series was. A really good game based on the original games. X7, on the other hand was a blasphemy. X8 was a somewhat decent game.

Nothing beats MM X2 and MM 2 up to this day (talking about main series).


Castlevania (Rondo of Blood FTW)
Eh, I'm torn. I liked Symphony of the Night, Circle of the Moon, and Aria of Sorrow. However I also enjoyed Rondo of Blood. I wouldn't mind the Castlevania mithos broken up into two distinct styles: Rondo of Blood style with Belmonts, Symphony of the Night style with characters like Soma or Alucard.

I agree with you, they should in some way or other split the series in the same way megaman battle network and the zero series were split, both based on the megaman IP with very different gameplay. I enjoyed SOTN adn Rondo of Blood.

Alundra (what the hell was Alundra 2?)
Alundra 1 rocked. As soon as its available on the ps1 download service, i will get a psp.

Resident Evil (back to its survival horror roots)
If you're talking about making it somewhat more methodical with more scares, then yes, I can agree with you. If you mean going back to the slow controls, nothing but fixed camera settings, nonsensical puzzles, rediculous settings (what kind of Police Station IS THIS?!), then screw that.
I was talking about having more scares. After playing RE4 i played RE:Zero, and i finished it against my own will, the gameplay felt so outdate after having played RE4 that it took a lot of will to finish it.

King of Figthers (nothing touches Kof 98)
Careful, mang. There's folks out there in the Neo fighting circles that wished that the game went back to KOF 95, with fewer fighters, and levels with music exclusive to their corresponding teams. And then there's the hardcorers, that feel that it should be like KOF 94, where you should have FIXED teams, and unique endings for each team.
Kof still has special endings depending of the team you used to complete the game.
 
snowbros2sj1.jpg


:|
Wow.

Just WOW.

I thought the Snow Bros guy was cute. UNTIL NOW

snowbrosrl0.jpg


Here's an avatar, in case anyone is feeling brave enough.
 
junkster said:
Holy crap, I think you and I are the only two people that share this opinion. The original Wipeout was primarily a racing game, and a difficult one at that. You needed to know the tracks and speed markers well in order to proceed, weapons had little to do with it. There was a sense of weight to the ships and there was an actual point to flying perfect laps!
Nice to see I'm not the only one out there :)

Actually, if you played the game enough you reached a point in which you would always make the same times in all your laps, no matter what happened or how insane it got. I always loved how you had to fight your ship to make it do exactly what you wanted; using small touches to correct your direction, then sharp or smooth turns that felt a lot like skiing.

And hitting a distant target with a rocket after a sharp turn, while compensating for the bumps in the track was always so satisfying. Woosh!


Ignatz Mouse said:
Have you guys played Wipeout:Pure? It's the closest one to the original. I agree, by the way, with you sentiments. I even *liked* the fact that hitting a wall could stop you cold. That made the racing that much more tense, particularly in the later tracks.
Pure was such a surprise after playing Fusion. They still abuse weapons big time though. I can't wait to see WipeOut next gen.

Most of my friends hated how walls halted you completely, as they just kept bouncing from one side of the track to the other (which is probably the reason why they changed it in 2097), but I just loved it. It kind of encouraged you to master the controls. Then again, I like hard, demanding games, so I'm not your average gamer I admit.

There was always this tension while playing this game. At every single moment you had something to do; you just couldn't relax because the game kept throwing turns, and bumps, and weapons at you. Every race just felt different from the previous one, coupled with the occasional "holy shit, how did I do that?" moment, when you started to react by pure instinct.
 
Thank God none of you are in the game industry. Some of these suggestions are just idiotic.

The 'metroid' thing has gotten old too. I'm sure keeping it as a sidescroller would have captured peoples imaginations and went on to sell millions. Yup.
 
xhadoukenx said:
But stylistically, total bunk. Most of the new characters are retarded Darkstalker imports, the music is terrible, the settings bland and unimaginative. Yeh the game looks real nice, but in a totally bland way.

A game with the stylistic imagination of the SSF2 era, but the gameplay of SFIII 3S would be the perfect fighting game for me (again, not counting SSB).


WTF?
 
mr jones said:
Megaman.
This is where I don't understand anyone in this thread. How exactly do you want this game to "return to its roots?" The game essentially HAD to change in someway, because it was becoming stale by the 3rd game. Even the original director said that Megaman 2 was the best in the series. Do you really want to go back to a little robot who can't shoot upwards, goes through 8 levels of ice, fire, wind, rock, futuristic, underwater, in space, and "the secret lair" to battle bosses that you steal the powers from after you beat them ad nauseum?

This is one that was on my list.. and the change is simple...

*Choose bosses from a screen in whatever order you want

*bosses level is based on his theme

*Beat the boss, get his weapon, use his weapon on the next boss...

*Final section where all your tools and weapons are put to the test

no RPG elements or any fancy nonsense. Basicly just return to the original megaman and remake the first 3. Or you could just remake 2, which is perfection. So basicly i want to return to the simple structure of the originals and forget all the anime story stuff that has happened since then.

Other than that, i actually want it to evolve pretty drasticly.. I think it can be made into a 3d game. You could do it like ratchet and clank and it would probably be a blast. or you could do it like Metroid prime. there is no particular reason why megaman can't go 3d successfuly. It's not like sonic where there are huge issues with it's gameplay in 3d..

Going 3d is the only way to make the series big again.
 
Sonic. I think it's obvious why.

Castlevania as well. I like the Metroidvania style, but they need to change it up. I want an old school, straight-forward Castlevania. I want a successor to Rondo.
 
Super Mario Bros.
Teenage Mutant Ninja Turtles
Sonic the Hedgehog <<<< THIS IS A MUST sega!!!!



Final Fantasy series

i missed the old days. Leveling up and class changes along with weapons and jobs too. Ahhh... the music << can't stress this enough!!! I understands how oldschooled FF games work and stuff.

Since i didn't have PS 1 at the time and i'm not sure how Final Fantasy 7 thru 9 play though. I'm hoping it's the same as oldschooled style like 1 thru 6 since it's in 3-D form.


BUT......

Final Fantasy X and X-2:

These games are not like old schooled and it confuses the "h" out of me. Sphere grids in X and from that whacky dancing Yuna to getting new dresses to expand your levels or whatever that is called.
 
Mario

Sonic

Rayman - (Give me a Rayman 1 & Rayman 2 series. 4 was complete shit with such small worlds and horrible camera control.

SSX - (too wide open, needs to go back to being like SSX TRicky)

Burnout - (too many hidden paths, and an open world will probably be worse)

Ghost Recon - (multi squad control was awesome)
 
Bring back the real Phantasy Star and Sonic to start. Shinobi... come on Sega Revenge of Shinobi was great... PS2 version :(

These days every time I hear Sega is going to revisit one of their older franchises a little piece of the Sega fan dies in me.
 
Dino Crisis is still one of my held dear games, so is Dino Crisis 2. Knowing Capcom, they will keep making the series, 'till everyone is happy.

maybe...
 
karasu said:

Same thing i said.

Krowley said:
This is one that was on my list.. and the change is simple...

*Choose bosses from a screen in whatever order you want

*bosses level is based on his theme

*Beat the boss, get his weapon, use his weapon on the next boss...

*Final section where all your tools and weapons are put to the test

no RPG elements or any fancy nonsense. Basicly just return to the original megaman and remake the first 3. Or you could just remake 2, which is perfection. So basicly i want to return to the simple structure of the originals and forget all the anime story stuff that has happened since then.

Other than that, i actually want it to evolve pretty drasticly.. I think it can be made into a 3d game. You could do it like ratchet and clank and it would probably be a blast. or you could do it like Metroid prime. there is no particular reason why megaman can't go 3d successfuly. It's not like sonic where there are huge issues with it's gameplay in 3d..

Going 3d is the only way to make the series big again.

Its called MegaMan Legends and it sucked as bad as MMX7 did.


All the SOTN haters should try Portrait of Ruin. You can put a level cap on and set it to lvl 1 and play like Rondo of blood.
 
Final Fantasy.

Characters with distinct and unique abilities or customizable characters where the customization is along distinct lines of abilities, and you have to develop lower level abilities to get to the higher ones.

I-VI & IX meet this rather broad category. VII, VIII, X, and XII do not.

Personally I prefer rigid character classes but with a wide array of characters available, like with IV. I also prefer limited gear choices / proficiencies for each character.
 
I'd have to say Metroid and Mario-


Metroid FPS gets a (No thanks.) from me.

I have also had 0 enjoyment from every Mario game N64 on up.

I would say Castlevania, but I really liked their latest installment on Xbox/PS2. The name escapes me, but I thought it was a really fun game and that they fixed up their mistakes on their previous 3D attempts. And I am too much of a fan of the Metroidvania concept to totally go back to a 1,3,4 kind of game, although I do agree it *would* be very nice.

I can't FULLY agree with the Final Fantasy comments however. FF12 is simply fantastic, 11 is a great game, al beit not totally in line with their previous games, 10 and 8 also had great things about them (not a fan of 9). And I think FF7 is more like the older ones than people give it credit for. I would say a more mature cast without the half-naked girls running around would be nice.
 
JayDubya said:
Final Fantasy.

Characters with distinct and unique abilities or customizable characters where the customization is along distinct lines of abilities, and you have to develop lower level abilities to get to the higher ones.

I-VI & IX meet this rather broad category. VII, VIII, X, and XII do not.

Personally I prefer rigid character classes but with a wide array of characters available, like with IV. I also prefer limited gear choices / proficiencies for each character.
Wait didn't X have what you described.
 
Saterium said:
Haha I should've explained myself better, I meant a DKC style game.

No thanks. Let Mario do the Mario-style platforming, and give Donkey Kong in his old school form to Intelligent Systems or whoever did DK '94.

Stinkles said:
I would LOVE a top-down "2D" Zelda with 3D graphics and the Link to the Past gameplay. I always felt cheated that I enver got a SNES sequel.

What, the handheld followups weren't good enough?

Martoo said:
Castlevania: Remove the Metroid and go back to Castlevania. Super Castlevania 4 is still the best game of the series.

Castlevania 3 and particularly Rondo of Blood are superior.

Word on splitting up the series between old-school whip-fests and Metroid-style adventure games.

Speaking of that sort of thing, and this certainly isn't the first time I've said this, there needs to be a sub-series of Zelda II type games in the Zelda franchise. I'm still cross that AoL never got an actual stylistic followup.

JayDubya said:
Personally I prefer rigid character classes but with a wide array of characters available, like with IV. I also prefer limited gear choices / proficiencies for each character.

Really, huh? That sums up pretty well why FF IV is among the most dated games in the series in my book.
 
Rahxephon91 said:
Wait didn't X have what you described.

Sphere Grid?

Nah. Teleport where you want, grab what you want, every character ends up exactly the same and everyone can do everything at the same time. There's kind of character trees and individuality until you start getting unlock spheres and teleport spheres and then the whole thing falls apart. XII just fails utterly in this regard because all the magics and equipment are right next to each other and you can be a master swordsman that can't wield a basic axe but can wield the most godlike axe... and so on. Or a character that uses robes the whole game can swap out to Genji Armor.

I suppose I should have established my parameters a little differently / worded them better. I don't care for the job system but I don't hate it enough to wish to exclude it (and for better or worse, it is part of the series roots, being in 33% of the first 6 games.

cartman414 said:
Really, huh? That sums up pretty well why FF IV is among the most dated games in the series in my book.

If semi-D&D style is "dated" and a party of godlike fighter / mage hybrids is "modern," give me dated.
 
How can Metroid Prime not be in touch with it's roots? It's the same gameplay, only in 3D with a diferent perspective. Unless I'm missing something here.
 
Prime crotch said:
How can Metroid Prime not be in touch with it's roots? It's the same gameplay, only in 3D with a diferent perspective. Unless I'm missing something here.

you're not. it's true. the game's great.
one of the best.
 
JayDubya said:
If semi-D&D style is "dated" and a party of godlike fighter / mage hybrids is "modern," give me dated.

Specialized characters are one thing. Characters with completely predestined skill/equip sets are another.
 
Sonic (dear god, especially this one)
Donkey Kong (more regular platformers plz)
Starfox (stay the **** off the ground, damn you!)
 
Phantasy Star - don't get me wrong, the online games are a great spinoff and all but it's about damn time they made another proper single player one. Sure I know 4 was supposted to be the end of the storyline so why not start something up in a new solar system or something.
 
Megaman. Remember when all you had to do was select a stage, kill the boss, BAM! off to the next level. No crappy storylines,dialogue,half an hour cutscenes, NPC's or backtracking, just as soon as you pressed start or cleared a level you were introduced to the select stage menu, ready to kick some Robot Master s ass. Good stuff.
 
The way I see it, there are two directions that classic games can take.

Popularise them (dissilusion original fans).

Or keep it original (stagnation?).

Some of the most often mentioned games in this thread have gone the popularisation path.

Metroid for instance went 3D and left behind its classic gameplay. Bad for the fans, great for making money, and making new fans.

Castlevania. Went all anime and 'collect'em'up'. It used to be a spooky, atmospheric game. Now it's a cartoon. No doubt it's more popular. The anime concept is hugely popular. But the old fans are left wanting.

Look what happened to Ghosts n Goblins. They made Ultimate true to the original concept. The die hard GnG fans loved it (my favourite game released in 2006). But it sold horribly and got poor reviews.

So what should a dev choose to do? Make a game for the fans and risk stagnation of income? Or reinvent the series and make tonnes of cash, but disappoint the people who love the originals?

Is it possible to do both at once? Yeah, but it's rare. I'd say RE4 managed both at the same time. But then I was never a big RE fan so I could be wrong there (and about to get roasted by RE fans).
 
Sonic - Everyone knows why :/

Final Fantasy Tactics - Game on GBA wasn't awful, but it certainly wasn't good either. I want a true sequel of the first one.

Grand Theft Auto - I miss the old "2d" ones, not that the 3d ones are bad...
 
cuate said:
Megaman. Remember when all you had to do was select a stage, kill the boss, BAM! off to the next level. No crappy storylines,dialogue,half an hour cutscenes, NPC's or backtracking, just as soon as you pressed start or cleared a level you were introduced to the select stage menu, ready to kick some Robot Master s ass. Good stuff.

Ooh, forgot about him too.
 
Frog said:
Metroid. Still waiting for Super Metriod 2. (Not those shitty GBA ones that tell you where to go)

Only Metroid Fusion was really guilty. Zero Mission cleverly left room for a bit of sequence breaking.
 
Sonic, Tetris, Mega Man, Castlevania, Final Fantasy, Command & Conquer, Metroid, Shining Force, Star Fox, Street Fighter, and many, many more.
 
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