to become an exile lumberjack.
New From Software game means this E3 was already a success.
Looking forward to seeing the reveal. I wonder what GRRM's input was on this, wonder if it's more story heavy (or more direct telling heavy at least) than previous FROM games
Sekiro already had a more of a direct story, so it wouldn't surprise me if they keep going in that direction.
Why can I not see tweets on gaf anymore?
You're not buying it then?Not buying this until I get The Winds of Winter
maybe they will finally put an easy mode in.
Not buying this until I get The Winds of Winter
Totally agree. One creator uses only suggestions to tell stories, the other uses 100 words when 10 would suffice.Wow, so the rumor is true.
Hope they show some gameplay or at least do an interview talking about gameplay and storytelling. How will this work? Like the usual, with the awesome cryptic lore they like to do or with more dialogues, NPCs, etc? Very interesting partnership.
Not a book reader, huh?
They should put cheat-codes and disable trophies for that save.
Why lose development time and budget balancing an easy mode?
What’s the point of even having a E3 conference or E3 if everything is leaking? Lmao
I'm the fanatical book reader who wishes Martin ill for leaving me hanging for so damn long. And yes I know I referenced the show but it's all the fault of Martin that he's doing these shit projects than the only one that made him.
There is nothing shit about Miyazaki projects!
Theoretically it would be to attract a much wider group of people to purchase your product? It's not rocket appliances man.
Hmm, I don't know, man... the difficulty in From games is a design approach... how does an easy mode work in such a game?
The player can take 10 additional hits? Put that against Ornstein and Smough or the Dancer from the Boreal Valley and it doesn't make much of a difference if the player is just trying to tank and button mash...
Or that + the player does 10x the damage? Wouldn't that make enemies as boring as those in musou games?
If the idea is to make sure everyone can get past everything, why just not make the player invincible? Or make it like in Sekiro but with infinite revivals? It's easier and doesn't change the core of the game...
If it makes you feel better sekiro has two difficulties: Hard and extra fucking hard.Hope its none of that souls crap. Have different difficulty modes if you want to give the people that want punishing difficulty.
Hope its none of that souls crap. Have different difficulty modes if you want to give the people that want punishing difficulty.
Hopefully it is. Even a baby can beat dark souls lmao.Hope its none of that souls crap. Have different difficulty modes if you want to give the people that want punishing difficulty.
Adblocker? Work firewall?
Who cares about the books, more importantly are they doing Sekiro dlc
Hope its none of that souls crap. Have different difficulty modes if you want to give the people that want punishing difficulty.