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Fuse Gameplay Walkthough with Ted Price

There will always be single player focused games, if we continue to have the hundred million dollar GTAs doing it, or the half a million dollar Braids, it'll still be there.
 
Oh goody, the couch professionals are in. I was hoping the monocle brigade would be here with their fine wine tastes!

*abandons thread*
 
YES. If you play the "other mode" or campaign, you will earn XP towards whichever character you are playing as. So you can go level up in either mode.

That's good to hear. I really like everything I've seen in the video. From the leap mechanic to the use of oversaturated oranges in the color palette. As long as you can keep the combat interesting with lots of varied enemies and combat scenarios I think you guys got another winner on your hands.
 
So the R&C games are some of my favorite of all time... and Insomniac of that era was god tier, even better than Naughty Dog imo.

But they lost me with the Resistance games.

And this idk... idk... I'll try it of course but I'm not feeling any of it from the video walkthrough (which was exceedingly boring btw). Still like the Insomniac people but haven't been feeling their games since the incredible R&C.
 
So the R&C games are some of my favorite of all time... and Insomniac of that era was god tier, even better than Naughty Dog imo.

But they lost me with the Resistance games.

And this idk... idk... I'll try it of course but I'm not feeling any of it from the video walkthrough (which was exceedingly boring btw). Still like the Insomniac people but haven't been feeling their games since the incredible R&C.

...they still make R&C titles, with a new one releasing in a few months (and it is amazing).
 
Why they changed the art still astounds me, especially after Borderlands 2 sold 1.7m.

Yeah, the game simply does not have a look that screams the word fun. It just lacks character and a stand out vibe. I don't think the Fuse substance will be enough of a hook with the approach they took and the game will just get lost in the shuffle. At any rate, we shall see.
 
Why they changed the art still astounds me, especially after Borderlands 2 sold 1.7m.

To be fair though, borderlands had an established fanbase from the first game. Now if you gave the sales numbers of the first game, might have a bit more substance to the post. As the first Borderlands was a gamble with its art style at the time.
 
To be fair though, borderlands had an established fanbase from the first game. Now if you gave the sales numbers of the first game, might have a bit more substance to the post. As the first Borderlands was a gamble with its art style at the time.

Borderlands 1's sales of over 2 million in a couple months?
 
Perhaps it's the lack of music, but I still think the gameplay looks pretty dull regardless of the art style. Especially when you consider that Dead Space 3, Army of Two 3, and I'm sure a dozen other co-op third person shooters will be out.
 
Really surprised by the disdain for the game. Of course, folks are entitled to their opinion, but the tone of the responses seems to be colored a little sharply.

I like the original CG trailers design as far as Kimble's look (the red tie and glasses was kinda cool), but I don't find the new style to be a deal breaker. Its still pretty stylized too.

I know the trailer was a little clinical in its presentation, but I liked it. I understand how the game works now, better than an hype trailer would have revealed. Its like a breakdown you might find in a video review or something. Wish more devs presented their game in that way, in addition to their hype trailers.

Looks like it will be a solid coop experience. Its on my radar now. It seems to me that folks, having knowledge of the style change, have cast shadow over the game...and they've filtered everything thru the lens of 'focus group' design. I don't think that's entirely fair. If it doesn't appeal to you fine, but we don't know the extent to which things were focus tested. Can't be sure you wouldn't find original design 'generic' too in actual gameplay.
 
...they still make R&C titles, with a new one releasing in a few months (and it is amazing).

Idk... they had the last gen games (pre shitty deadlocked) and then Tools of Destruction which was fantastic...

But then I paid like $15 for Quest for Booty and that game was like less than an hour long... when that ended I was like "Wait... what!?" I honestly felt ripped off by that shit and I spend money on games without regret.

Then I got All 4 One.... yeah, no. No no no no no no. Glad that was free.

And since then I really don't know what they're doing with Ratchet and don't really care.

But that doesn't take anything away from the original trilogy and Tools of Destruction. Like I said, god tier. But nothing else from the studio, imo, has even come close since ToD. Quest for Booty would have been great -- it had the charm -- until it ended after ten mins. They should have named that one Ratchet's Racket.

But hey if you liked the Resistance games (I thought the first third of R3 was great) and whatever else, great... you know... I was just saying... imo. Not feeling it, havne't been for some time.
 
They really overestimate how much I care about the story in this type of game.
Characters don't seem so bad though, now I know who they are.

The fact that the video is called "gameplay walkthrough" feels like just a lie. This is a clip show, when I think walkthrough I think extended play sesssion, vertical slice. Not a backstory, ambience, menu, weapon breakdown.
 
Idk... they had the last gen games (pre shitty deadlocked) and then Tools of Destruction which was fantastic...

But then I paid like $15 for Quest for Booty and that game was like less than an hour long... when that ended I was like "Wait... what!?" I honestly felt ripped off by that shit and I spend money on games without regret.

Then I got All 4 One.... yeah, no. No no no no no no. Glad that was free.

And since then I really don't know what they're doing with Ratchet and don't really care.

But that doesn't take anything away from the original trilogy and Tools of Destruction. Like I said, god tier. But nothing else from the studio, imo, has even come close since ToD. Quest for Booty would have been great -- it had the charm -- until it ended after ten mins. They should have named that one Ratchet's Racket.
Did you play A Crack in Time? That's my favorite Ratchet game.
 
That looked way better than I thought, seems fun and definitely has that ratchet & clank spirit in the weapon and gadgets but with more customization. I'd buy only it if this was on pc tough, I don't see the point of going multiplatform and not release it on the most prolific platform, it's basically free money.
 
Idk... they had the last gen games (pre shitty deadlocked) and then Tools of Destruction which was fantastic...

But then I paid like $15 for Quest for Booty and that game was like less than an hour long... when that ended I was like "Wait... what!?" I honestly felt ripped off by that shit and I spend money on games without regret.

Then I got All 4 One.... yeah, no. No no no no no no. Glad that was free.

And since then I really don't know what they're doing with Ratchet and don't really care.

But that doesn't take anything away from the original trilogy and Tools of Destruction. Like I said, god tier. But nothing else from the studio, imo, has even come close since ToD. Quest for Booty would have been great -- it had the charm -- until it ended after ten mins. They should have named that one Ratchet's Racket.

But hey if you liked the Resistance games (I thought the first third of R3 was great) and whatever else, great... you know... I was just saying... imo. Not feeling it, havne't been for some time.

Quest For Booty was 15 bucks, and there's no way you finished it anywhere close to under an hour. The fastest runs first time through we saw were just a tad under three hours. Most were closer to 4 hours.

And a Crack in Time came after that, and is considered by many to be the best Ratchet game of this generation.
 
But then I paid like $15 for Quest for Booty and that game was like less than an hour long... when that ended I was like "Wait... what!?" I honestly felt ripped off by that shit and I spend money on games without regret.

Bullshit. Thankfully, this lets me know discussion with you is pointless, as you're either trolling or lying for the purpose of reaction / justification.
 
Quest For Booty was 15 bucks, and there's no way you finished it anywhere close to under an hour. The fastest runs first time through we saw were just a tad under three hours. Most were closer to 4 hours.

And a Crack in Time came after that, and is considered by many to be the best Ratchet game of this generation
.

dTVKL.gif


When are we going to see a new IP in the vain of Ratchet and Clank/Spyro? I fully expect you guys to return to that route someday.
 
kinda boring....
and apart from the shield gun and the secondary effect of the mercury one,most of the other attributes seems more aesthetic than practical
 
I liked the visuals. I liked the weapon combos. I liked the colour grading (maybe it's not colour grading, maybe the assets just emphasize certain colours) and effects, especially during the overload effect. And I like the ability to jump between characters, which will make playing alone or in 2P co-op much more interesting. This was a great video in my opinion, and really gave me a good sense about the game.

One question--Ted goes to great lengths to explain how working together is beneficial, but it didn't look like that. MagShield kills got 200XP per enemy for a solo kill--in co-op, the people shooting through the MagShield got 75XP or so, and the guy with the MagShield got 50XP. Actually, the MagShield's burst type attack seemed OP in general. Metroidvania pointed this out a few replies ago.

I remain ambivalent about the characters and the plot as suggested in the video was uninteresting. I can see a few directions it could go--whether Ex-Assassin's Father is a good guy or a bad guy in the end, different factions within the government keeping secrets from each other, the tension between Space Marine Leader and Asian Former Mentor... Meh.
 
Did you play A Crack in Time? That's my favorite Ratchet game.

I don't know... I get them a little confused now, having been awhile. Is that the sequel to when Clank gets captured by aliens and Ratchet is searching for him? I can't remember. I know I missed one of the "good" current gen games when it launched, and that was probably it. I might have played it later though... can't really remember.

Either way, I believe you that it was probably great. QfB was great until it ended so abruptly.

Anyway my original comment was that since these great R&C games that were AAA quality I've been less impressed with the Insomniac games. I don't think they are bad games, they just don;t do anything for me. And I felt like the R&C games tapped right into my central nervous system and flipped the holy mother of god switch... lol.
 
A Crack In Time is one of the very best 3D platform games his gen.
Real talk.
 
Yeah, the game simply does not have a look that screams the word fun. It just lacks character and a stand out vibe. I don't think the Fuse substance will be enough of a hook with the approach they took and the game will just get lost in the shuffle. At any rate, we shall see.

It just seems they listened to everyone's complaints about grey, linear shooters and thought hey let's make another.
 
Plot looks interesting and relatable. As long as this game has cool interpersonal stories, it should be good.

The gameplay looks awesome, too. But this is Insomniac; I expected no less from them.

Day 1 purchase for sure.
 
Quest For Booty was 15 bucks, and there's no way you finished it anywhere close to under an hour. The fastest runs first time through we saw were just a tad under three hours. Most were closer to 4 hours.

And a Crack in Time came after that, and is considered by many to be the best Ratchet game of this generation.

jstevenson you are a cool guy and I don't disagree with what you're saying. It might have taken me 3 or 4 hours. But going in I didn't know the game was bite-sized. I thought I got a deal or something. And then when I start to get into it, it ends. It felt shorter that it was.

I don't want to come off as negative. You guys are a cool company and you made some of the best games. But the last few haven't appealed to me, and this new one, IDK... just saying, not an attack. Hopefully the game is really great. I do like TPS so maybe this will click once you play it.

Bullshit. Thankfully, this lets me know discussion with you is pointless, as you're either trolling or lying for the purpose of reaction / justification.

Take it easy pal, this stuff isn't personal. It's just a forum post.
 
And yea A Crack in Time is my fav PS3 exclusive. What ever mindset they had for that, well they need to get it back.
 
I liked the visuals. I liked the weapon combos. I liked the colour grading (maybe it's not colour grading, maybe the assets just emphasize certain colours) and effects, especially during the overload effect. And I like the ability to jump between characters, which will make playing alone or in 2P co-op much more interesting. This was a great video in my opinion, and really gave me a good sense about the game.

One question--Ted goes to great lengths to explain how working together is beneficial, but it didn't look like that. MagShield kills got 200XP per enemy for a solo kill--in co-op, the people shooting through the MagShield got 75XP or so, and the guy with the MagShield got 50XP. Actually, the MagShield's burst type attack seemed OP in general. Metroidvania pointed this out a few replies ago.

I remain ambivalent about the characters and the plot as suggested in the video was uninteresting. I can see a few directions it could go--whether Ex-Assassin's Father is a good guy or a bad guy in the end, different factions within the government keeping secrets from each other, the tension between Space Marine Leader and Asian Former Mentor... Meh.


If this video is anything like what I was allowed to play, then the skill tree's are maxed out, so everything you see is MUCH more powerful than what you'll get at the start.

As for XP, basically you end up getting more XP total across the team if you work together, which will help you become more powerful more quickly and make things easier as you progress. Also, if you drop your portable shield and enemies get killed by an ally shooting through it, you also get XP there, so you can double up from 2 different sides of the map and really rack up massive XP very very quickly.
 
To be fair though, borderlands had an established fanbase from the first game. Now if you gave the sales numbers of the first game, might have a bit more substance to the post. As the first Borderlands was a gamble with its art style at the time.

Borderlands 1 had lifetime sales of over 6 million copies.

This is despite having only one week of TV advertising.

If we want to just compare NPD debuts though:

October 2009:
Borderlands (360, PS3, PC) - 546K

September 2012:
Borderlands 2 (360, PS3, PC) Take Two Interactive - 1.48M

And by comparison, the much safer, gritty, and more realistic Resistance 3:

Setpember 2011:
07. Resistance 3 (PS3) Sony (Corp) - 180K

By the time FUSE/Overstrike really got going, we already knew Borderlands was a major success. We also knew that games like Team Fortress 2 were very successful.

It wasn't even that long after Overstrike's debut trailer that Resistance 3 had trouble standing out in a crowd, so we knew the result of that as well.

I could easily see someone thinking Borderlands 1 was a gamble with its art style, but Insomniac had the benefit of having seen the entire thing play out already.
 
Idk... they had the last gen games (pre shitty deadlocked) and then Tools of Destruction which was fantastic...

But then I paid like $15 for Quest for Booty and that game was like less than an hour long... when that ended I was like "Wait... what!?" I honestly felt ripped off by that shit and I spend money on games without regret.

Then I got All 4 One.... yeah, no. No no no no no no. Glad that was free.

And since then I really don't know what they're doing with Ratchet and don't really care.

But that doesn't take anything away from the original trilogy and Tools of Destruction. Like I said, god tier. But nothing else from the studio, imo, has even come close since ToD. Quest for Booty would have been great -- it had the charm -- until it ended after ten mins. They should have named that one Ratchet's Racket.

But hey if you liked the Resistance games (I thought the first third of R3 was great) and whatever else, great... you know... I was just saying... imo. Not feeling it, havne't been for some time.


Uhhh did you play Ratchet & Clank Future: A Crack in Time? Cause that game was amazing!
 
Wait i'm confused. Kimble is at odds with the leader because he believes in proper justice, but he gets kicked off the force for being extreme?
 
Borderlands 1 had lifetime sales of over 6 million copies.

This is despite having only one week of TV advertising.

If we want to just compare NPD debuts though:

October 2009:
Borderlands (360, PS3, PC) - 546K

September 2012:
Borderlands 2 (360, PS3, PC) Take Two Interactive - 1.48M

And by comparison, the much safer, gritty, and more realistic Resistance 3:

Setpember 2011:
07. Resistance 3 (PS3) Sony (Corp) - 180K

By the time FUSE/Overstrike really got going, we already knew Borderlands was a major success. We also knew that games like Team Fortress 2 were very successful.

It wasn't even that long after Overstrike's debut trailer that Resistance 3 had trouble standing out in a crowd, so we knew the result of that as well.

I could easily see someone thinking Borderlands 1 was a gamble with its art style, but Insomniac had the benefit of having seen the entire thing play out already.

I don't think it's fair to say "we already know [insert game] was successful, so this could have been, too, were it similar". That's a gross simplification. Some games sell well on word of mouth, some don't. Some sell well undeservedly because of marketing and advertising (Homefront) and some who are great but have little marketing, don't (Resistance 3).

There is no "if it's like this, it'll be more successful" formula. Sometimes, you just strike gold and things work out for you. Other times, things just don't pan out. It's not as simple as you argue it to possibly be.
 
Wow. It's like Insomniac wants this game to fail in every possible way.

They sold their soul. At least we have Ratchet and Clank to remember them by, loving the HD trilogy.
 
I don't think it's fair to say "we already know [insert game] was successful, so this could have been, too, were it similar". That's a gross simplification. Some games sell well on word of mouth, some don't. Some sell well undeservedly because of marketing and advertising (Homefront) and some who are great but have little marketing, don't (Resistance 3).

There is no "if it's like this, it'll be more successful" formula. Sometimes, you just strike gold and things work out for you. Other times, things just don't pan out. It's not as simple as you argue it to possibly be.

I'm arguing against the notion that "unique style that stands out" is more risky than "more realistic style".

No where in my post do I say that they're guaranteed success with a different art style.

Insomniac themselves made this implication, so presenting evidence otherwise when people use this argument is fair.
 
It really didn't help the guy who was narrating sounded beyond bored and made it difficult to watch (even though he wasn't he just sounds like he was)

Not sure about this game but maybe a demo will change my mind.
 
He's not bored, and he's not unexcited about the game. He's really excited, invested and engaged with it. This is just more of an NPR style video for him.

Tell him to Fox News it up next time

Also Jazz Hands by Ted Price... Day 1

It really didn't help the guy who was narrating sounded beyond bored and made it difficult to watch (even though he wasn't he just sounds like he was)

Not sure about this game but maybe a demo will change my mind.

That was Ted Price, you know the CEO of Insomniac Games...
 
I remember them telling me not to say that once in marketing school... especially to a potential customer.

Well I really dont think he was a potential customer. Not only that but his idea that publishers do not care about making money out of the products they invest in is laughable. James Stevenson was right and nothing he said was remotely in the expletive territory.
 
I'm arguing against the notion that "unique style that stands out" is more risky than "more realistic style".

No where in my post do I say that they're guaranteed success with a different art style.

Insomniac themselves made this implication, so presenting evidence otherwise when people use this argument is fair.

FWIW, jstevenson claims that that quote is referring to a more cartoony pre-E3 2011 art style that was never shown off publicly.
 
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