By now, you should have seen the crackdown demonstration from Gamescom.
If not here it is
https://youtu.be/rFWIpAPvF-Q
After seeing this and reading the impressions from folks who have seen it first and, I believe that Crackdown represents the first of many titles that will strive to take advantage of this technology.
I've already seen people posting wishes to see this tech to power destruction physics in a proper Superhero game, Rampage remake, Godzilla game, etc. I'd like to see it used for more advanced, physics based weather simulation in games.
But outside of physics computations, what are some potential applications of this technology? How else would you like to see it used? All I can think of is more AI processing for larger numbers of enemies and NPCs, a concept that TitanFall conceptualized, but really didn't execute in an impressive manner.
Thoughts?
Please, if you are of the belief that this tech is useless or won't work as intended... Please don't bother replying to this thread.
If not here it is
https://youtu.be/rFWIpAPvF-Q
After seeing this and reading the impressions from folks who have seen it first and, I believe that Crackdown represents the first of many titles that will strive to take advantage of this technology.
I've already seen people posting wishes to see this tech to power destruction physics in a proper Superhero game, Rampage remake, Godzilla game, etc. I'd like to see it used for more advanced, physics based weather simulation in games.
But outside of physics computations, what are some potential applications of this technology? How else would you like to see it used? All I can think of is more AI processing for larger numbers of enemies and NPCs, a concept that TitanFall conceptualized, but really didn't execute in an impressive manner.
Thoughts?
Please, if you are of the belief that this tech is useless or won't work as intended... Please don't bother replying to this thread.