I want a Halo civil war game (humans vs. outer colonies) with 24v24 and fully destructible environments.
Yes!
I also want a Godzilla game.
I want a Halo civil war game (humans vs. outer colonies) with 24v24 and fully destructible environments.
This doesn't require a particularly large amount of processing power. It's more a challenge from a content development and game design standpoint. How do you make an exciting game that people play in the spare hour or two of their free time if it takes you literally 20 hours to reach each major destination?How about a real, to scale open world RPG. Where no buildings are locked up, the cities are actually miles apart and it takes actual real days to travel from one part of the world to another. You would have to actually make camp and generally plan for long trips.
... you guys know what "the cloud" is and what it does .. right?
Yes, I do.
really? because your previous posts did sound like you believe that the Crackdown demo used some stuff which is only possible because of this new "cloud thingy".
Its promising but I will reserve judgement until crackdown is available to see how it performs, and whether or not it adds to the gameplay or is just a checkbox feature to justify MS's windows 10, Azure cloud computing, and often bogus unlimited power of the cloud/ the power of 20 xbox one marketing speak.
A small clip showing pre-alpha "game play" is nice and all but we need more.
You are trying way to hard.
What they showed in the Crackdown Demo is only possible if you can outsource all physics calculations. Even a single PC with an i7 couldn't handle what they showed in that demo.
Obviously every device that can be connected to a server network (that's what a cloud is) could do it. But please don't pretend this isn't new and not impressive. There hasn't been a single game that could do stuff like this. Not even by a long shot. RFG was amazing with its destruction but it doesn't even come close to this.
I understand some people lack the ability to undestand the tech behind it and don't see what's really going on there, or what you need to do to make this possible, though.
(PC) games do exactly this stuff since the 90s. Yeah, the dedicated server software for Crackdown 3 is propably calculating more given physical information that any other game engine until now.
But many guys seem to believe that the "cloud" is some magic new technology that allows total new ways of gaming. Thats like saying "we have invented a brand new technology called: Graphics. Our games will feature graphics from now on!". "Cloud" is just a buzzword for an established technology and nothing else.
unfortunately this is somewhat what the average consumer thinks of the cloud: YouTube video explaining the HP Cloud
I found it odd that the game ships in less than a year and according to the video they haven't really figured out gameplay.
(PC) games do exactly this stuff since the 90s. Yeah, the dedicated server software for Crackdown 3 is propably calculating more given physical information that any other game engine until now.
But many guys seem to believe that the "cloud" is some magic new technology that allows total new ways of gaming. Thats like saying "we have invented a brand new technology called: Graphics. Our games will feature graphics from now on!". "Cloud" is just a buzzword for an established technology and nothing else.
unfortunately this is somewhat what the average consumer thinks of the cloud: YouTube video explaining the HP Cloud
Also expect lots of paid DLC to cover the costs of any servers/bandwidth.
Nothing, because I dont want my games to rely on the cloud so they can end up shutdown and lost forever, or charged a premium.
(PC) games do exactly this stuff since the 90s. Yeah, the dedicated server software for Crackdown 3 is propably calculating more given physical information that any other game engine until now.
But many guys seem to believe that the "cloud" is some magic new technology that allows total new ways of gaming. Thats like saying "we have invented a brand new technology called: Graphics. Our games will feature graphics from now on!". "Cloud" is just a buzzword for an established technology and nothing else.
unfortunately this is somewhat what the average consumer thinks of the cloud: YouTube video explaining the HP Cloud
No matter how powerful your chips are locally, an external farm will always be able to add to that capacity...
It'll be a while before we see a peice of silicon that can do the kind of processing we've seen in the Crackdown demo at a consumer friendly price.
This concept will die soon other than what Sony is doing streaming full games. I don't see it being practical in the way Crackdown is using it long-term. In fact I will eat a shoe if we see it used in that capacity in more than 5 games this generation. Crackdown is MS trying to justify all the poop that fell out of their mouth in the past two years and honestly I wouldn't be surprised if the game ends up suffering from what is probably MS forcing it's implementation.