Yeah, yours was 44.1 too. I presumed everyone was 48. No worries, just have to separate the 44.1 songs into another project.Chasteleth said:I'm pretty sure I exported my wav from cubase as 32bit 44.1khz, no loop. That should be alright shouldn't it?
Don't DL yet, I'm going to re up the entire zip.pirahna1 said:You guys should download the files to double check, don't use the soundclick versions as a reference.
All the tracks sound fine to me except Speed Dreaming, which sounds really messed up. But like I said, download the zip to make sure, don't use the stream!
This should be better. Yours didn't need any limiting, so I just leveled it by ear to match the other tracks by channel fader.Chasteleth said:Mine is also sped up and seems a bit higher in pitch, weird.
lil smoke said:This should be better. Yours didn't need any limiting, so I just leveled it by ear to match the other tracks by channel fader.
Apparently ACID WAVS have internal timecoding info, and Cubase cannot interpret it. I had to use Audiofinder to convert the ACIDs, then bring them into Cubase. Learn something new everydayChasteleth said:Yeah thats cool, thanks.
So what was it that caused the speeding up thing?
lil smoke said:On a posting marathon here...
I converted those ACIDs to standard WAVs, so the timing should be ok now.
ultim8 and xenoGenome's tracks
Apparently ACID WAVS have internal timecoding info, and Cubase cannot interpret it. I had to use Audiofinder to convert the ACIDs, then bring them into Cubase. Learn something new everyday![]()
monchi-kun said:ultim8poo, what are your other rendering options when you output your WAV/AIFF file?
smoke, see if you can re-render the file in Audacity before running it into Cubase. do you hear a difference before and after the files are rendered in Cubase?
pirahna1 said:Good rule of thumb is to keep ALL tracks between -6 and -12 db. That way there's no way you'll get any sort of clipping.
By -6 db do you mean negative gain? Meaning, the ceiling is 0 and you reduced the gain by 6 decibels?ultim8p00 said:I have a ceiling of 0 db and a gain of -6 db. Would that work? It sounds pretty good, although I need to turn up the volume a bit more on my speakers.
lil smoke said:By -6 db do you mean negative gain? Meaning, the ceiling is 0 and you reduced the gain by 6 decibels?
It takes a bit of learning, but careful and deliberate gain staging while mixing would really help. You can actually work at 20 db below zero, and when it comes time for final processing, your mix will be potentially loud and as clear as ever. Understand the difference between powerful bass frequencies, which are not linear with the way out ears hear loudness. Also transient peaks uncontrolled wreak havoc on leveling processors, so these things need to be noted during the mix.
Also, remember, 32 bit float only references the level INSIDE the DAW. Once you export, anything outside the realm of nominal digital level introduces distortion. Best bet is to not only stay away from red on any and every channel, but to be wary of yellow as well.
From what I can hear, you sound very good... perhaps your environment (like most of us) prevents you from getting that perfect sound. I thought I heard some slight low midrange issues, but when the track is good it doesn't matter IMO. Anyway look up 'Bob Katz: Mastering Audio' for some good stuff. I have a few more decent refs, I'll post them up in a bit.Chasteleth said:I really need to get some more mixing knowledge, can anyone recommend some books or other learning material?
Now that's wus up. When we're all learning while wasting time on GAF, that is the shit. Yeh get them to sound exactly like you want them, without worrying about loudness... That is the trick. You got some good stuff too.ultim8p00 said:Yep, that's basically what I did. I learned a lot just right now. Next time I'll start out working at sub 0 dbs with the limiter. I have them done and I'm right now uploading them to Zshare. There is a noticeable difference in loudness and I hope it works out for you. If not, the unACIDized ones you posted on here sound just fine.
I'll send you a PM when they are ready.
pirahna1 said:Good rule of thumb is to keep ALL tracks between -6 and -12 db. That way there's no way you'll get any sort of clipping.
Probably should release what we have now, if everyone is happy with their final tracks.monchi-kun said:aight, back from biz trip...lemme know if i can help w/ anything smoke
lil smoke said:I'd say keep the page flipped the way it was but lose the gradient, and add the same distressing you have on the cover. Lose the names on the front altogether, but ad some kind of fake cheesy small logo for G5 on the black.
Not a fan of any of the fonts. "Summer Games" looks off on this layout. I think you don't need to spell out "Gaming..." Just put Summer Games there or somewhere else on the left. Not a fan of the quick sketched teeth, while everything else is so richly textured.
Looks really good tho :lol Don't the names go inside or something?
~Last Call For Songs. Neptunes, did you have something? PM.
m0dus said:Someone needs to post the final artist list ASAP.